3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
114 lines
4.0 KiB
Objective-C
114 lines
4.0 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: dcmemory.h
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// Purpose: interface of wxMemoryDC
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxMemoryDC
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A memory device context provides a means to draw graphics onto a bitmap.
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When drawing in to a mono-bitmap, using @c wxWHITE, @c wxWHITE_PEN and
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@c wxWHITE_BRUSH will draw the background colour (i.e. 0) whereas all other
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colours will draw the foreground colour (i.e. 1).
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A bitmap must be selected into the new memory DC before it may be used for
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anything. Typical usage is as follows:
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@code
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// Create a memory DC
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wxMemoryDC temp_dc;
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temp_dc.SelectObject(test_bitmap);
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// We can now draw into the memory DC...
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// Copy from this DC to another DC.
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old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0);
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@endcode
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Note that the memory DC must be deleted (or the bitmap selected out of it)
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before a bitmap can be reselected into another memory DC.
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And, before performing any other operations on the bitmap data, the bitmap
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must be selected out of the memory DC:
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@code
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temp_dc.SelectObject(wxNullBitmap);
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@endcode
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This happens automatically when wxMemoryDC object goes out of scope.
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@library{wxcore}
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@category{dc}
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@see wxBitmap, wxDC
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*/
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class wxMemoryDC : public wxDC
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{
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public:
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/**
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Constructs a new memory device context.
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Use the wxDC::IsOk() member to test whether the constructor was
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successful in creating a usable device context. Don't forget to select
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a bitmap into the DC before drawing on it.
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*/
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wxMemoryDC();
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/**
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Constructs a new memory device context having the same characteristics
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as the given existing device context.
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This constructor creates a memory device context @e compatible with @a
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dc in wxMSW, the argument is ignored in the other ports. If @a dc is
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@NULL, a device context compatible with the screen is created, just as
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with the default constructor.
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*/
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wxMemoryDC(wxDC *dc);
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/**
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Constructs a new memory device context and calls SelectObject() with
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the given bitmap.
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Use the wxDC::IsOk() member to test whether the constructor was
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successful in creating a usable device context.
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*/
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wxMemoryDC(wxBitmap& bitmap);
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/**
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Works exactly like SelectObjectAsSource() but this is the function you
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should use when you select a bitmap because you want to modify it, e.g.
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drawing on this DC.
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Using SelectObjectAsSource() when modifying the bitmap may incur some
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problems related to wxBitmap being a reference counted object (see
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@ref overview_refcount).
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Before using the updated bitmap data, make sure to select it out of
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context first either by selecting ::wxNullBitmap into the device
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context or destroying the device context entirely.
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If the bitmap is already selected in this device context, nothing is
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done. If it is selected in another context, the function asserts and
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drawing on the bitmap won't work correctly.
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@see wxDC::DrawBitmap()
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*/
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void SelectObject(wxBitmap& bitmap);
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/**
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Selects the given bitmap into the device context, to use as the memory
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bitmap. Selecting the bitmap into a memory DC allows you to draw into
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the DC (and therefore the bitmap) and also to use wxDC::Blit() to copy
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the bitmap to a window. For this purpose, you may find wxDC::DrawIcon()
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easier to use instead.
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If the argument is ::wxNullBitmap (or some other uninitialised wxBitmap)
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the current bitmap is selected out of the device context, and the
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original bitmap restored, allowing the current bitmap to be destroyed
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safely.
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*/
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void SelectObjectAsSource(const wxBitmap& bitmap);
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};
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