wxWidgets/include/wx/propgrid/propgriddefs.h

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25 KiB
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/////////////////////////////////////////////////////////////////////////////
// Name: wx/propgrid/propgriddefs.h
// Purpose: wxPropertyGrid miscellaneous definitions
// Author: Jaakko Salli
// Modified by:
// Created: 2008-08-31
// RCS-ID: $Id$
// Copyright: (c) Jaakko Salli
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PROPGRID_PROPGRIDDEFS_H_
#define _WX_PROPGRID_PROPGRIDDEFS_H_
#if wxUSE_PROPGRID
#include "wx/dynarray.h"
#include "wx/vector.h"
#include "wx/hashmap.h"
#include "wx/variant.h"
#include "wx/longlong.h"
#include "wx/clntdata.h"
// -----------------------------------------------------------------------
//
// Here are some platform dependent defines
// NOTE: More in propertygrid.cpp
//
#ifndef SWIG
#if defined(__WXMSW__)
// space between vertical line and value text
#define wxPG_XBEFORETEXT 4
// space between vertical line and value editor control
#define wxPG_XBEFOREWIDGET 1
// x position adjustment for wxTextCtrl (and like)
#define wxPG_TEXTCTRLXADJUST 3
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 9
// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 0
// 1 to use double-buffer that guarantees flicker-free painting
#define wxPG_DOUBLE_BUFFER 1
// Enable tooltips
#define wxPG_SUPPORT_TOOLTIPS 1
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
// 1 to create controls out of sight, hide them, and then move them into
// correct position
#define wxPG_CREATE_CONTROLS_HIDDEN 0
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 0
// If 1, then setting empty tooltip actually hides it
#define wxPG_ALLOW_EMPTY_TOOLTIPS 1
#define wxPG_NAT_BUTTON_BORDER_ANY 1
#define wxPG_NAT_BUTTON_BORDER_X 1
#define wxPG_NAT_BUTTON_BORDER_Y 1
// If 1 then controls are refreshed after selected was drawn.
#define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 0
#elif defined(__WXGTK__)
// space between vertical line and value text
#define wxPG_XBEFORETEXT 5
// space between vertical line and value editor control
#define wxPG_XBEFOREWIDGET 1
// x position adjustment for wxTextCtrl (and like)
#define wxPG_TEXTCTRLXADJUST 3
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 9
// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 1
// 1 to use double-buffer that guarantees flicker-free painting
#define wxPG_DOUBLE_BUFFER 1
// Enable tooltips
#define wxPG_SUPPORT_TOOLTIPS 1
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
// 1 to create controls out of sight, hide them, and then move them into
// correct position
#define wxPG_CREATE_CONTROLS_HIDDEN 0
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 1
// If 1, then setting empty tooltip actually hides it
#define wxPG_ALLOW_EMPTY_TOOLTIPS 0
#define wxPG_NAT_BUTTON_BORDER_ANY 1
#define wxPG_NAT_BUTTON_BORDER_X 1
#define wxPG_NAT_BUTTON_BORDER_Y 1
// If 1 then controls are refreshed after selected was drawn.
#define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 1
#elif defined(__WXMAC__)
// space between vertical line and value text
#define wxPG_XBEFORETEXT 4
// space between vertical line and value editor widget
#define wxPG_XBEFOREWIDGET 1
// x position adjustment for wxTextCtrl (and like)
#define wxPG_TEXTCTRLXADJUST 0
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 11
// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 1
// 1 to use double-buffer that guarantees flicker-free painting
#define wxPG_DOUBLE_BUFFER 0
// Enable tooltips
#define wxPG_SUPPORT_TOOLTIPS 1
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
// 1 to create controls out of sight, hide them, and then move them into
// correct position
#define wxPG_CREATE_CONTROLS_HIDDEN 0
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 0
// If 1, then setting empty tooltip actually hides it
#define wxPG_ALLOW_EMPTY_TOOLTIPS 1
#define wxPG_NAT_BUTTON_BORDER_ANY 0
#define wxPG_NAT_BUTTON_BORDER_X 0
#define wxPG_NAT_BUTTON_BORDER_Y 0
// If 1 then controls are refreshed after selected was drawn.
#define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 0
#else // defaults
// space between vertical line and value text
#define wxPG_XBEFORETEXT 5
// space between vertical line and value editor widget
#define wxPG_XBEFOREWIDGET 1
// x position adjustment for wxTextCtrl (and like)
#define wxPG_TEXTCTRLXADJUST 3
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 9
// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 0
// 1 to use double-buffer that guarantees flicker-free painting
#define wxPG_DOUBLE_BUFFER 0
// Enable tooltips
#define wxPG_SUPPORT_TOOLTIPS 0
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
// 1 to create controls out of sight, hide them, and then move them into
// correct position
#define wxPG_CREATE_CONTROLS_HIDDEN 0
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 1
// If 1, then setting empty tooltip actually hides it
#define wxPG_ALLOW_EMPTY_TOOLTIPS 0
#define wxPG_NAT_BUTTON_BORDER_ANY 0
#define wxPG_NAT_BUTTON_BORDER_X 0
#define wxPG_NAT_BUTTON_BORDER_Y 0
// If 1 then controls are refreshed after selected was drawn.
#define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 1
#endif // platform
#define wxPG_CONTROL_MARGIN 0 // space between splitter and control
#define wxCC_CUSTOM_IMAGE_MARGIN1 4 // before image
#define wxCC_CUSTOM_IMAGE_MARGIN2 5 // after image
#define wxPG_DRAG_MARGIN 30
#if wxPG_NO_CHILD_EVT_MOTION
#define wxPG_SPLITTERX_DETECTMARGIN1 3 // this much on left
#define wxPG_SPLITTERX_DETECTMARGIN2 2 // this much on right
#else
#define wxPG_SPLITTERX_DETECTMARGIN1 3 // this much on left
#define wxPG_SPLITTERX_DETECTMARGIN2 2 // this much on right
#endif
// Use this macro to generate standard custom image height from
#define wxPG_STD_CUST_IMAGE_HEIGHT(LINEHEIGHT) (LINEHEIGHT-3)
#if defined(__WXWINCE__)
#define wxPG_SMALL_SCREEN 1
#undef wxPG_DOUBLE_BUFFER
#define wxPG_DOUBLE_BUFFER 0
#else
#define wxPG_SMALL_SCREEN 0
#endif
#endif // #ifndef SWIG
// Undefine wxPG_ICON_WIDTH to use supplied xpm bitmaps instead
// (for tree buttons)
//#undef wxPG_ICON_WIDTH
#if WXWIN_COMPATIBILITY_2_6 || WXWIN_COMPATIBILITY_2_8
#define wxPG_COMPATIBILITY_1_4 1
#else
#define wxPG_COMPATIBILITY_1_4 0
#endif
// Need to force disable tooltips?
#if !wxUSE_TOOLTIPS
#undef wxPG_SUPPORT_TOOLTIPS
#define wxPG_SUPPORT_TOOLTIPS 0
#endif
// Set 1 to include advanced properties (wxFontProperty, wxColourProperty, etc.)
#ifndef wxPG_INCLUDE_ADVPROPS
#define wxPG_INCLUDE_ADVPROPS 1
#endif
// Set 1 to include checkbox editor class
#define wxPG_INCLUDE_CHECKBOX 1
// -----------------------------------------------------------------------
class wxPGEditor;
class wxPGProperty;
class wxPropertyCategory;
class wxPGChoices;
class wxPropertyGridPageState;
class wxPGCell;
class wxPGCellRenderer;
class wxPGChoiceEntry;
class wxPGPropArgCls;
class wxPropertyGridInterface;
class wxPropertyGrid;
class wxPropertyGridEvent;
class wxPropertyGridManager;
class wxPGOwnerDrawnComboBox;
class wxPGEditorDialogAdapter;
class wxPGValidationInfo;
// -----------------------------------------------------------------------
/** @section propgrid_misc wxPropertyGrid Miscellanous
This section describes some miscellanous values, types and macros.
@{
*/
#ifndef SWIG
// Used to tell wxPGProperty to use label as name as well
#define wxPG_LABEL (*wxPGProperty::sm_wxPG_LABEL)
// This is the value placed in wxPGProperty::sm_wxPG_LABEL
#define wxPG_LABEL_STRING wxS("@!")
#define wxPG_NULL_BITMAP wxNullBitmap
#define wxPG_COLOUR_BLACK (*wxBLACK)
#else
#define wxPG_NULL_BITMAP wxBitmap_NULL
#define wxPG_COLOUR_BLACK wxColour_BLACK
#endif // #ifndef SWIG
/** Convert Red, Green and Blue to a single 32-bit value.
*/
#define wxPG_COLOUR(R,G,B) ((wxUint32)(R+(G<<8)+(B<<16)))
/** If property is supposed to have custom-painted image, then returning
this in OnMeasureImage() will usually be enough.
*/
#define wxPG_DEFAULT_IMAGE_SIZE wxSize(-1, -1)
/** This callback function is used for sorting properties.
Call wxPropertyGrid::SetSortFunction() to set it.
Sort function should return a value greater than 0 if position of p1 is
after p2. So, for instance, when comparing property names, you can use
following implementation:
@code
int MyPropertySortFunction(wxPropertyGrid* propGrid,
wxPGProperty* p1,
wxPGProperty* p2)
{
return p1->GetBaseName().compare( p2->GetBaseName() );
}
@endcode
*/
typedef int (*wxPGSortCallback)(wxPropertyGrid* propGrid,
wxPGProperty* p1,
wxPGProperty* p2);
typedef wxString wxPGCachedString;
/** @}
*/
// -----------------------------------------------------------------------
// Used to indicate wxPGChoices::Add etc that the value is actually not given
// by the caller.
#define wxPG_INVALID_VALUE INT_MAX
// -----------------------------------------------------------------------
#ifndef SWIG
#if wxUSE_STL
typedef std::vector<wxPGProperty*> wxArrayPGProperty;
#else
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxPGProperty*, wxArrayPGProperty,
wxBaseArrayPtrVoid,
class WXDLLIMPEXP_PROPGRID);
#endif
// Always use wxString based hashmap with unicode, stl, swig and GCC 4.0+
WX_DECLARE_STRING_HASH_MAP_WITH_DECL(void*,
wxPGHashMapS2P,
class WXDLLIMPEXP_PROPGRID);
WX_DECLARE_STRING_HASH_MAP_WITH_DECL(wxString,
wxPGHashMapS2S,
class WXDLLIMPEXP_PROPGRID);
WX_DECLARE_VOIDPTR_HASH_MAP_WITH_DECL(void*,
wxPGHashMapP2P,
class WXDLLIMPEXP_PROPGRID);
WX_DECLARE_HASH_MAP_WITH_DECL(wxInt32,
wxInt32,
wxIntegerHash,
wxIntegerEqual,
wxPGHashMapI2I,
class WXDLLIMPEXP_PROPGRID);
#endif // #ifndef SWIG
// -----------------------------------------------------------------------
enum wxPG_GETPROPERTYVALUES_FLAGS
{
/** Flags for wxPropertyGridInterface::GetPropertyValues */
wxPG_KEEP_STRUCTURE = 0x00000010,
/** Flags for wxPropertyGrid::SetPropertyAttribute() etc */
wxPG_RECURSE = 0x00000020,
/** Include attributes for GetPropertyValues. */
wxPG_INC_ATTRIBUTES = 0x00000040,
/** Used when first starting recursion. */
wxPG_RECURSE_STARTS = 0x00000080,
/** Force value change. */
wxPG_FORCE = 0x00000100,
/** Only sort categories and their immediate children.
Sorting done by wxPG_AUTO_SORT option uses this.
*/
wxPG_SORT_TOP_LEVEL_ONLY = 0x00000200
};
/** Flags for wxPropertyGrid::SetPropertyAttribute() etc */
#define wxPG_DONT_RECURSE 0x00000000
// -----------------------------------------------------------------------
// Misc argument flags.
enum wxPG_MISC_ARG_FLAGS
{
// Get/Store full value instead of displayed value.
wxPG_FULL_VALUE = 0x00000001,
wxPG_REPORT_ERROR = 0x00000002,
wxPG_PROPERTY_SPECIFIC = 0x00000004,
// Get/Store editable value instead of displayed one (should only be
// different in the case of common values)
wxPG_EDITABLE_VALUE = 0x00000008,
// Used when dealing with fragments of composite string value
wxPG_COMPOSITE_FRAGMENT = 0x00000010,
// Means property for which final string value is for can not really be
// edited.
wxPG_UNEDITABLE_COMPOSITE_FRAGMENT = 0x00000020,
// ValueToString() called from GetValueAsString()
// (guarantees that input wxVariant value is current own value)
wxPG_VALUE_IS_CURRENT = 0x00000040,
// Value is being set programmatically (ie. not by user)
wxPG_PROGRAMMATIC_VALUE = 0x00000080
};
// -----------------------------------------------------------------------
// wxPGProperty::SetValue() flags
enum wxPG_SETVALUE_FLAGS
{
wxPG_SETVAL_REFRESH_EDITOR = 0x0001,
wxPG_SETVAL_AGGREGATED = 0x0002,
wxPG_SETVAL_FROM_PARENT = 0x0004,
wxPG_SETVAL_BY_USER = 0x0008 // Set if value changed by user
};
// -----------------------------------------------------------------------
//
// Valid constants for wxPG_UINT_BASE attribute
// (long because of wxVariant constructor)
#define wxPG_BASE_OCT (long)8
#define wxPG_BASE_DEC (long)10
#define wxPG_BASE_HEX (long)16
#define wxPG_BASE_HEXL (long)32
//
// Valid constants for wxPG_UINT_PREFIX attribute
#define wxPG_PREFIX_NONE (long)0
#define wxPG_PREFIX_0x (long)1
#define wxPG_PREFIX_DOLLAR_SIGN (long)2
// -----------------------------------------------------------------------
// Editor class.
#ifndef SWIG
// Editor accessor (for backwards compatiblity use only).
#define wxPG_EDITOR(T) wxPGEditor_##T
// Declare editor class, with optional part.
#define WX_PG_DECLARE_EDITOR_WITH_DECL(EDITOR,DECL) \
extern DECL wxPGEditor* wxPGEditor_##EDITOR; \
extern DECL wxPGEditor* wxPGConstruct##EDITOR##EditorClass();
// Declare editor class.
#define WX_PG_DECLARE_EDITOR(EDITOR) \
extern wxPGEditor* wxPGEditor_##EDITOR; \
extern wxPGEditor* wxPGConstruct##EDITOR##EditorClass();
// Declare builtin editor classes.
WX_PG_DECLARE_EDITOR_WITH_DECL(TextCtrl,WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_EDITOR_WITH_DECL(Choice,WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_EDITOR_WITH_DECL(ComboBox,WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_EDITOR_WITH_DECL(TextCtrlAndButton,WXDLLIMPEXP_PROPGRID)
#if wxPG_INCLUDE_CHECKBOX
WX_PG_DECLARE_EDITOR_WITH_DECL(CheckBox,WXDLLIMPEXP_PROPGRID)
#endif
WX_PG_DECLARE_EDITOR_WITH_DECL(ChoiceAndButton,WXDLLIMPEXP_PROPGRID)
#endif // !SWIG
// -----------------------------------------------------------------------
#ifndef SWIG
//
// Macro WXVARIANT allows creation of wxVariant from any type supported by
// wxWidgets internally, and of all types created using
// WX_PG_DECLARE_VARIANT_DATA.
template<class T>
wxVariant WXVARIANT( const T& WXUNUSED(value) )
{
wxFAIL_MSG("Code should always call specializations of this template");
return wxVariant();
}
template<> inline wxVariant WXVARIANT( const int& value )
{ return wxVariant((long)value); }
template<> inline wxVariant WXVARIANT( const long& value )
{ return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const bool& value )
{ return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const double& value )
{ return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const wxArrayString& value )
{ return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const wxString& value )
{ return wxVariant(value); }
#if wxUSE_DATETIME
template<> inline wxVariant WXVARIANT( const wxDateTime& value )
{ return wxVariant(value); }
#endif
//
// These are modified versions of DECLARE/WX_PG_IMPLEMENT_VARIANT_DATA
// macros found in variant.h. Difference are as follows:
// * These support non-wxObject data
// * These implement classname##RefFromVariant function which returns
// reference to data within.
// * const char* classname##_VariantType which equals classname.
// * WXVARIANT
//
#define WX_PG_DECLARE_VARIANT_DATA(classname) \
WX_PG_DECLARE_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE)
#define WX_PG_DECLARE_VARIANT_DATA_EXPORTED(classname,expdecl) \
expdecl classname& operator << ( classname &object, const wxVariant &variant ); \
expdecl wxVariant& operator << ( wxVariant &variant, const classname &object ); \
expdecl const classname& classname##RefFromVariant( const wxVariant& variant ); \
expdecl classname& classname##RefFromVariant( wxVariant& variant ); \
template<> inline wxVariant WXVARIANT( const classname& value ) \
{ \
wxVariant variant; \
variant << value; \
return variant; \
} \
extern expdecl const char* classname##_VariantType;
#define WX_PG_IMPLEMENT_VARIANT_DATA(classname) \
WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE)
// Add getter (ie. classname << variant) separately to allow
// custom implementations.
#define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,expdecl) \
const char* classname##_VariantType = #classname; \
class classname##VariantData: public wxVariantData \
{ \
public:\
classname##VariantData() {} \
classname##VariantData( const classname &value ) { m_value = value; } \
\
classname &GetValue() { return m_value; } \
\
const classname &GetValue() const { return m_value; } \
\
virtual bool Eq(wxVariantData& data) const; \
\
virtual wxString GetType() const; \
\
virtual wxVariantData* Clone() const { return new classname##VariantData(m_value); } \
\
protected:\
classname m_value; \
};\
\
wxString classname##VariantData::GetType() const\
{\
return wxS(#classname);\
}\
\
expdecl wxVariant& operator << ( wxVariant &variant, const classname &value )\
{\
classname##VariantData *data = new classname##VariantData( value );\
variant.SetData( data );\
return variant;\
} \
expdecl classname& classname##RefFromVariant( wxVariant& variant ) \
{ \
wxASSERT( variant.GetType() == #classname );\
classname##VariantData *data = (classname##VariantData*) variant.GetData();\
return data->GetValue();\
} \
expdecl const classname& classname##RefFromVariant( const wxVariant& variant ) \
{ \
wxASSERT( variant.GetType() == #classname );\
classname##VariantData *data = (classname##VariantData*) variant.GetData();\
return data->GetValue();\
}
#define WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname, expdecl) \
expdecl classname& operator << ( classname &value, const wxVariant &variant )\
{\
wxASSERT( variant.GetType() == #classname );\
\
classname##VariantData *data = (classname##VariantData*) variant.GetData();\
value = data->GetValue();\
return value;\
}
#define WX_PG_IMPLEMENT_VARIANT_DATA_EQ(classname, expdecl) \
bool classname##VariantData::Eq(wxVariantData& data) const \
{\
wxASSERT( GetType() == data.GetType() );\
\
classname##VariantData & otherData = (classname##VariantData &) data;\
\
return otherData.m_value == m_value;\
}
// implements a wxVariantData-derived class using for the Eq() method the
// operator== which must have been provided by "classname"
#define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname,expdecl) \
WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
WX_PG_IMPLEMENT_VARIANT_DATA_EQ(classname,wxEMPTY_PARAMETER_VALUE expdecl)
#define WX_PG_IMPLEMENT_VARIANT_DATA(classname) \
WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE)
// with Eq() implementation that always returns false
#define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_DUMMY_EQ(classname,expdecl) \
WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
\
bool classname##VariantData::Eq(wxVariantData& WXUNUSED(data)) const \
{\
return false; \
}
#define WX_PG_IMPLEMENT_VARIANT_DATA_DUMMY_EQ(classname) \
WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_DUMMY_EQ(classname, wxEMPTY_PARAMETER_VALUE)
WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxPoint, WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxSize, WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxArrayInt, WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxLongLong, WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxULongLong, WXDLLIMPEXP_PROPGRID)
DECLARE_VARIANT_OBJECT_EXPORTED(wxFont, WXDLLIMPEXP_PROPGRID)
template<> inline wxVariant WXVARIANT( const wxFont& value )
{
wxVariant variant;
variant << value;
return variant;
}
template<> inline wxVariant WXVARIANT( const wxColour& value )
{
wxVariant variant;
variant << value;
return variant;
}
#if wxUSE_LONGLONG_NATIVE
template<> inline wxVariant WXVARIANT( const wxLongLong_t& value )
{
wxVariant variant;
variant << wxLongLong(value);
return variant;
}
template<> inline wxVariant WXVARIANT( const wxULongLong_t& value )
{
wxVariant variant;
variant << wxULongLong(value);
return variant;
}
WXDLLIMPEXP_PROPGRID wxLongLong_t& operator << ( wxLongLong_t &value, const wxVariant &variant );
WXDLLIMPEXP_PROPGRID wxULongLong_t& operator << ( wxULongLong_t &value, const wxVariant &variant );
#endif // wxUSE_LONGLONG_NATIVE
// Define constants for common wxVariant type strings
#define wxPG_VARIANT_TYPE_STRING wxPGGlobalVars->m_strstring
#define wxPG_VARIANT_TYPE_LONG wxPGGlobalVars->m_strlong
#define wxPG_VARIANT_TYPE_BOOL wxPGGlobalVars->m_strbool
#define wxPG_VARIANT_TYPE_LIST wxPGGlobalVars->m_strlist
#define wxPG_VARIANT_TYPE_DOUBLE wxS("double")
#define wxPG_VARIANT_TYPE_ARRSTRING wxS("arrstring")
#define wxPG_VARIANT_TYPE_DATETIME wxS("datetime")
// Safely converts a wxVariant to (long) int. Supports converting from string
// and boolean as well.
WXDLLIMPEXP_PROPGRID
long wxPGVariantToInt( const wxVariant& variant, long defVal = 1 );
// Safely converts a wxVariant to wxLongLong_t. Returns true on success.
WXDLLIMPEXP_PROPGRID
bool wxPGVariantToLongLong( const wxVariant& variant, wxLongLong_t* pResult );
// Safely converts a wxVariant to wxULongLong_t. Returns true on success.
WXDLLIMPEXP_PROPGRID
bool wxPGVariantToULongLong( const wxVariant& variant, wxULongLong_t* pResult );
// Safely converts a wxVariant to double. Supports converting from string and
// wxLongLong as well.
WXDLLIMPEXP_PROPGRID
bool wxPGVariantToDouble( const wxVariant& variant, double* pResult );
#endif // !SWIG
// -----------------------------------------------------------------------
#ifndef SWIG
//
// Tokenizer macros.
// NOTE: I have made two versions - worse ones (performance and consistency
// wise) use wxStringTokenizer and better ones (may have unfound bugs)
// use custom code.
//
#include "wx/tokenzr.h"
// TOKENIZER1 can be done with wxStringTokenizer
#define WX_PG_TOKENIZER1_BEGIN(WXSTRING,DELIMITER) \
wxStringTokenizer tkz(WXSTRING,DELIMITER,wxTOKEN_RET_EMPTY); \
while ( tkz.HasMoreTokens() ) \
{ \
wxString token = tkz.GetNextToken(); \
token.Trim(true); \
token.Trim(false);
#define WX_PG_TOKENIZER1_END() \
}
//
// 2nd version: tokens are surrounded by DELIMITERs (for example, C-style
// strings). TOKENIZER2 must use custom code (a class) for full compliance with
// " surrounded strings with \" inside.
//
// class implementation is in propgrid.cpp
//
class WXDLLIMPEXP_PROPGRID wxPGStringTokenizer
{
public:
wxPGStringTokenizer( const wxString& str, wxChar delimeter );
~wxPGStringTokenizer();
bool HasMoreTokens(); // not const so we can do some stuff in it
wxString GetNextToken();
protected:
const wxString* m_str;
wxString::const_iterator m_curPos;
wxString m_readyToken;
wxUniChar m_delimeter;
};
#define WX_PG_TOKENIZER2_BEGIN(WXSTRING,DELIMITER) \
wxPGStringTokenizer tkz(WXSTRING,DELIMITER); \
while ( tkz.HasMoreTokens() ) \
{ \
wxString token = tkz.GetNextToken();
#define WX_PG_TOKENIZER2_END() \
}
#endif
// -----------------------------------------------------------------------
#endif // wxUSE_PROPGRID
#endif // _WX_PROPGRID_PROPGRIDDEFS_H_