06efac1f8d
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20045 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: display.h
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// Purpose: wxDisplay class customization for WXMSW
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// Author: Royce Mitchell III
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// Modified by:
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// Created: 06/21/02
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// RCS-ID: $Id$
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// Copyright: (c) wxWindows team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "display.h"
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#endif
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#ifndef _WX_MSW_DISPLAY_H_
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#define _WX_MSW_DISPLAY_H_
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class WXDLLEXPORT wxDisplay : public wxDisplayBase
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{
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public:
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// this function may be called *before* using any other wxDisplay methods
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// to tell it to use DirectX functions instead of the standard Windows ones
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static void UseDirectX(bool useDX);
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// create the display object for the given physical display
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wxDisplay(size_t index = 0);
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virtual ~wxDisplay();
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// implement base class pure virtuals
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virtual bool IsOk() const;
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virtual wxRect GetGeometry() const;
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virtual wxString GetName() const;
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virtual wxArrayVideoModes
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GetModes(const wxVideoMode& mode = wxVideoMode()) const;
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virtual wxVideoMode GetCurrentMode() const;
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virtual bool ChangeMode(const wxVideoMode& mode = wxVideoMode());
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private:
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// get the display name to use with EnumDisplaySettings()
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wxString GetNameForEnumSettings() const;
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// we have different implementations using DirectDraw and without it
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wxArrayVideoModes DoGetModesDirectX(const wxVideoMode& modeMatch) const;
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bool DoChangeModeDirectX(const wxVideoMode& mode);
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wxArrayVideoModes DoGetModesWindows(const wxVideoMode& modeMatch) const;
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bool DoChangeModeWindows(const wxVideoMode& mode);
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DECLARE_NO_COPY_CLASS(wxDisplay);
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};
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#endif // _WX_MSW_DISPLAY_H_
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