819451b6c7
so it matches the menaning of black and white in wxMask git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20464 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
192 lines
6.2 KiB
C++
192 lines
6.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/region.h
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// Purpose: wxRegion class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) 1997-2002 wxWindows team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_REGION_H_
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#define _WX_REGION_H_
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#ifdef __GNUG__
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#pragma interface "region.h"
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#endif
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#include "wx/gdiobj.h"
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#include "wx/gdicmn.h"
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class WXDLLEXPORT wxRect;
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class WXDLLEXPORT wxPoint;
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enum wxRegionContain
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{
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wxOutRegion = 0,
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wxPartRegion = 1,
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wxInRegion = 2
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};
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// So far, for internal use only
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enum wxRegionOp
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{
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wxRGN_AND, // Creates the intersection of the two combined regions.
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wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
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wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
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wxRGN_OR, // Creates the union of two combined regions.
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wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
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};
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class WXDLLEXPORT wxRegion : public wxGDIObject
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{
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public:
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wxRegion();
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wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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wxRegion(const wxRect& rect);
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wxRegion(WXHRGN hRegion); // Hangs on to this region
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wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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virtual ~wxRegion();
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// Copying
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wxRegion(const wxRegion& r)
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{ Ref(r); }
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wxRegion& operator = (const wxRegion& r)
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{ Ref(r); return (*this); }
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// Modify region
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// -------------
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// Clear current region
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void Clear();
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// Move the region
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bool Offset(wxCoord x, wxCoord y);
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// Union rectangle or region with this.
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bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); }
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bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); }
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bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); }
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// Intersect rectangle or region with this.
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bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); }
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bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); }
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bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); }
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// Subtract rectangle or region from this:
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// Combines the parts of 'this' that are not part of the second region.
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bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); }
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bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); }
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bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); }
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// XOR: the union of two combined regions except for any overlapping areas.
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bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); }
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bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); }
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bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); }
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// Information on region
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// ---------------------
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// Outer bounds of region
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void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
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wxRect GetBox() const ;
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// Is region empty?
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bool Empty() const;
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inline bool IsEmpty() const { return Empty(); }
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// Tests
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// Does the region contain the point (x,y)?
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wxRegionContain Contains(wxCoord x, wxCoord y) const;
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// Does the region contain the point pt?
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wxRegionContain Contains(const wxPoint& pt) const;
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// Does the region contain the rectangle (x, y, w, h)?
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wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
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// Does the region contain the rectangle rect?
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wxRegionContain Contains(const wxRect& rect) const;
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// Convert the region to a B&W bitmap with the white pixels being inside
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// the region.
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// along with an optional tolerance value.
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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// Internal
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bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
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bool Combine(const wxRegion& region, wxRegionOp op);
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bool Combine(const wxRect& rect, wxRegionOp op);
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// Get internal region handle
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WXHRGN GetHRGN() const;
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protected:
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virtual wxObjectRefData *CreateRefData() const;
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virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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friend class WXDLLEXPORT wxRegionIterator;
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DECLARE_DYNAMIC_CLASS(wxRegion)
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};
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class WXDLLEXPORT wxRegionIterator : public wxObject
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{
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public:
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wxRegionIterator() { Init(); }
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wxRegionIterator(const wxRegion& region);
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wxRegionIterator(const wxRegionIterator& ri) { Init(); *this = ri; }
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wxRegionIterator& operator=(const wxRegionIterator& ri);
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virtual ~wxRegionIterator();
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void Reset() { m_current = 0; }
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void Reset(const wxRegion& region);
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bool HaveRects() const { return (m_current < m_numRects); }
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#ifndef __SALFORDC__
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operator bool () const { return HaveRects(); }
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#endif
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wxRegionIterator& operator++();
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wxRegionIterator operator++(int);
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wxCoord GetX() const;
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wxCoord GetY() const;
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wxCoord GetW() const;
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wxCoord GetWidth() const { return GetW(); }
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wxCoord GetH() const;
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wxCoord GetHeight() const { return GetH(); }
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wxRect GetRect() const { return wxRect(GetX(), GetY(), GetW(), GetH()); }
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private:
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// common part of all ctors
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void Init();
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long m_current;
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long m_numRects;
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wxRegion m_region;
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wxRect* m_rects;
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DECLARE_DYNAMIC_CLASS(wxRegionIterator);
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};
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#endif
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// _WX_REGION_H_
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