wxWidgets/include/wx/compositewin.h
Václav Slavík 31af22fa2d Allow using wxCompositeWindow<T> as wxDataViewCtrl inline editor.
wxDVC inline editing code attaches some event handlers to the editor
control; most importantly, it watches for Enter key and for focus
changes. If the editor control is a composite window, these events occur
in a sub control and never reach wxDVC code.

Fix this by forwarding events to the main window of the composite
control. Only events required by wxDVC are implemented for now.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69470 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-10-19 16:20:01 +00:00

231 lines
7.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/compositewin.h
// Purpose: wxCompositeWindow<> declaration
// Author: Vadim Zeitlin
// Created: 2011-01-02
// RCS-ID: $Id$
// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COMPOSITEWIN_H_
#define _WX_COMPOSITEWIN_H_
#include "wx/window.h"
#include "wx/containr.h"
class WXDLLIMPEXP_FWD_CORE wxToolTip;
// NB: This is an experimental and, as for now, undocumented class used only by
// wxWidgets itself internally. Don't use it in your code until its API is
// officially stabilized unless you are ready to change it with the next
// wxWidgets release.
// ----------------------------------------------------------------------------
// wxCompositeWindow is a helper for implementing composite windows: to define
// a class using subwindows, simply inherit from it specialized with the real
// base class name and implement GetCompositeWindowParts() pure virtual method.
// ----------------------------------------------------------------------------
// The template parameter W must be a wxWindow-derived class.
template <class W>
class wxCompositeWindow : public W
{
public:
typedef W BaseWindowClass;
// Default ctor doesn't do anything.
wxCompositeWindow()
{
this->Connect
(
wxEVT_CREATE,
wxWindowCreateEventHandler(wxCompositeWindow::OnWindowCreate)
);
}
#ifndef __VISUALC6__
// FIXME-VC6: This compiler can't compile DoSetForAllParts() template function,
// it can't determine whether the deduced type should be "T" or "const T&". And
// without this function wxCompositeWindow is pretty useless so simply disable
// this code for it, this does mean that setting colours/fonts/... for
// composite controls won't work in the library compiled with it but so far
// this only affects the generic wxDatePickerCtrl which is not used by default
// under MSW anyhow so it doesn't seem to be worth it to spend time and uglify
// the code to fix it.
// Override all wxWindow methods which must be forwarded to the composite
// window parts.
// Attribute setters group.
//
// NB: Unfortunately we can't factor out the call for the setter itself
// into DoSetForAllParts() because we can't call the function passed to
// it non-virtually and we need to do this to avoid infinite recursion,
// so we work around this by calling the method of this object itself
// manually in each function.
virtual bool SetForegroundColour(const wxColour& colour)
{
if ( !BaseWindowClass::SetForegroundColour(colour) )
return false;
SetForAllParts(&wxWindowBase::SetForegroundColour, colour);
return true;
}
virtual bool SetBackgroundColour(const wxColour& colour)
{
if ( !BaseWindowClass::SetBackgroundColour(colour) )
return false;
SetForAllParts(&wxWindowBase::SetBackgroundColour, colour);
return true;
}
virtual bool SetFont(const wxFont& font)
{
if ( !BaseWindowClass::SetFont(font) )
return false;
SetForAllParts(&wxWindowBase::SetFont, font);
return true;
}
virtual bool SetCursor(const wxCursor& cursor)
{
if ( !BaseWindowClass::SetCursor(cursor) )
return false;
SetForAllParts(&wxWindowBase::SetCursor, cursor);
return true;
}
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip(wxToolTip *tip)
{
BaseWindowClass::DoSetToolTip(tip);
SetForAllParts(&wxWindowBase::CopyToolTip, tip);
}
#endif // wxUSE_TOOLTIPS
#endif // !__VISUALC6__
virtual void SetFocus()
{
wxSetFocusToChild(this, NULL);
}
private:
// Must be implemented by the derived class to return all children to which
// the public methods we override should forward to.
virtual wxWindowList GetCompositeWindowParts() const = 0;
void OnWindowCreate(wxWindowCreateEvent& event)
{
event.Skip();
// Attach a few event handlers to all parts of the composite window.
// This makes the composite window behave more like a simple control
// and allows other code (such as wxDataViewCtrl's inline editing
// support) to hook into its event processing.
wxWindow *child = event.GetWindow();
if ( child == this )
return; // not a child, we don't want to Connect() to ourselves
// Always capture wxEVT_KILL_FOCUS:
child->Connect(wxEVT_KILL_FOCUS,
wxFocusEventHandler(wxCompositeWindow::OnKillFocus),
NULL, this);
// Some events should be only handled for non-toplevel children. For
// example, we want to close the control in wxDataViewCtrl when Enter
// is pressed in the inline editor, but not when it's pressed in a
// popup dialog it opens.
wxWindow *win = child;
while ( win && win != this )
{
if ( win->IsTopLevel() )
return;
win = win->GetParent();
}
child->Connect(wxEVT_CHAR,
wxKeyEventHandler(wxCompositeWindow::OnChar),
NULL, this);
}
void OnChar(wxKeyEvent& event)
{
if ( !this->ProcessWindowEvent(event) )
event.Skip();
}
void OnKillFocus(wxFocusEvent& event)
{
// Ignore focus changes within the composite control:
wxWindow *win = event.GetWindow();
while ( win )
{
if ( win == this )
{
event.Skip();
return;
}
// Note that we don't use IsTopLevel() check here, because we do
// want to ignore focus changes going to toplevel window that have
// the composite control as its parent; these would typically be
// some kind of control's popup window.
win = win->GetParent();
}
// The event shouldn't be ignored, forward it to the main control:
if ( !this->ProcessWindowEvent(event) )
event.Skip();
}
#ifndef __VISUALC6__
template <class T>
void SetForAllParts(bool (wxWindowBase::*func)(const T&), const T& arg)
{
DoSetForAllParts<const T&>(func, arg);
}
template <class T>
void SetForAllParts(bool (wxWindowBase::*func)(T*), T* arg)
{
DoSetForAllParts<T*>(func, arg);
}
template <class T>
void DoSetForAllParts(bool (wxWindowBase::*func)(T), T arg)
{
// Simply call the setters for all parts of this composite window.
const wxWindowList parts = GetCompositeWindowParts();
for ( wxWindowList::const_iterator i = parts.begin();
i != parts.end();
++i )
{
wxWindow * const child = *i;
// Allow NULL elements in the list, this makes the code of derived
// composite controls which may have optionally shown children
// simpler and it doesn't cost us much here.
if ( child )
(child->*func)(arg);
}
}
#endif // !__VISUALC6__
wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxCompositeWindow, W);
};
#endif // _WX_COMPOSITEWIN_H_