b87c90c18c
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14109 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
253 lines
6.5 KiB
C++
253 lines
6.5 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: bombs.cpp
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// Purpose: Bombs game
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// Author: P. Foggia 1996
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// Modified by:
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// Created: 1996
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// RCS-ID: $Id$
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// Copyright: (c) 1996 P. Foggia
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation
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#endif
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif //precompiled headers
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#include "bombs.h"
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#include <time.h>
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#include <stdlib.h>
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#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
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#include "bombs.xpm"
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#endif
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IMPLEMENT_APP(AppClass)
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// Called to initialize the program
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bool AppClass::OnInit()
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{
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srand((unsigned)time(NULL));
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// Initialize all the top-level window members to NULL.
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BombsFrame = NULL;
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level=IDM_EASY;
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BombsFrame =
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new BombsFrameClass(NULL, "wxBombs", wxPoint(155, 165), wxSize(300, 300), wxMINIMIZE_BOX | wxSYSTEM_MENU | wxCAPTION);
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int xmax=BombsFrame->BombsCanvas->field_width*BombsFrame->BombsCanvas->x_cell*X_UNIT;
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int ymax=BombsFrame->BombsCanvas->field_height*BombsFrame->BombsCanvas->y_cell*Y_UNIT;
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BombsFrame->SetClientSize(xmax, ymax);
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return TRUE;
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}
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BEGIN_EVENT_TABLE(BombsFrameClass, wxFrame)
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EVT_MENU(IDM_EASY, BombsFrameClass::OnEasy)
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EVT_MENU(IDM_MEDIUM, BombsFrameClass::OnMedium)
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EVT_MENU(IDM_DIFFICULT, BombsFrameClass::OnDifficult)
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EVT_MENU(IDM_EXIT, BombsFrameClass::OnExit)
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EVT_MENU(IDM_ABOUT, BombsFrameClass::OnAbout)
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EVT_MENU(IDM_RESTART, BombsFrameClass::OnRestart)
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EVT_CLOSE(BombsFrameClass::OnCloseWindow)
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END_EVENT_TABLE()
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BombsFrameClass::BombsFrameClass(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size, long style):
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wxFrame(parent, -1, title, pos, size, style)
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{
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// Initialize child subwindow members.
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BombsCanvas = NULL;
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SetIcon(wxICON(bombs));
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CreateStatusBar();
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// Create a menu bar for the frame
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wxMenuBar *menuBar1 = new wxMenuBar;
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wxMenu *menu1 = new wxMenu;
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menu1->Append(IDM_EXIT, "E&xit"); // , "Quit the program");
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menu1->AppendSeparator();
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menu1->Append(IDM_ABOUT, "&About..."); // , "Infos on wxBombs");
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menuBar1->Append(menu1, "&File");
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wxMenu *menu2 = new wxMenu;
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menu2->Append(IDM_RESTART, "&Restart"); // , "Clear the play field");
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menu2->AppendSeparator();
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menu2->Append(IDM_EASY, "&Easy", wxEmptyString, TRUE); // "10x10 play field", TRUE);
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menu2->Append(IDM_MEDIUM, "&Medium", wxEmptyString, TRUE); // "15x15 play field", TRUE);
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menu2->Append(IDM_DIFFICULT, "&Difficult", wxEmptyString, TRUE); // "25x20 play field", TRUE);
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menuBar1->Append(menu2, "&Game");
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SetMenuBar(menuBar1);
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menuBar=menuBar1;
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menuBar->Check(wxGetApp().level, TRUE);
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// Create child subwindows.
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BombsCanvas = new BombsCanvasClass(this);
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// Ensure the subwindows get resized o.k.
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// OnSize(width, height);
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// Centre frame on the screen.
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Centre(wxBOTH);
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// Show the frame.
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Show(TRUE);
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}
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BombsFrameClass::~BombsFrameClass(void)
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{
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}
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void BombsFrameClass::OnCloseWindow(wxCloseEvent& event)
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{
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this->Destroy();
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}
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void BombsFrameClass::OnExit(wxCommandEvent& event)
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{
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this->Destroy();
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}
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void BombsFrameClass::OnRestart(wxCommandEvent& event)
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{
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BombsCanvas->UpdateFieldSize();
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int xmax=BombsCanvas->field_width*BombsCanvas->x_cell*X_UNIT;
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int ymax=BombsCanvas->field_height*BombsCanvas->y_cell*Y_UNIT;
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wxGetApp().BombsFrame->SetClientSize(xmax, ymax);
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}
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void BombsFrameClass::OnAbout(wxCommandEvent& event)
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{
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wxMessageBox("wxBombs (c) 1996 by P. Foggia\n<foggia@amalfi.dis.unina.it>", "About wxBombs");
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}
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void BombsFrameClass::OnEasy(wxCommandEvent& event)
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{
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menuBar->Check(wxGetApp().level, FALSE);
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wxGetApp().level=IDM_EASY;
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menuBar->Check(wxGetApp().level, TRUE);
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}
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void BombsFrameClass::OnMedium(wxCommandEvent& event)
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{
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menuBar->Check(wxGetApp().level, FALSE);
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wxGetApp().level=IDM_MEDIUM;
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menuBar->Check(wxGetApp().level, TRUE);
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}
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void BombsFrameClass::OnDifficult(wxCommandEvent& event)
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{
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menuBar->Check(wxGetApp().level, FALSE);
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wxGetApp().level=IDM_DIFFICULT;
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menuBar->Check(wxGetApp().level, TRUE);
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}
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BEGIN_EVENT_TABLE(BombsCanvasClass, wxWindow)
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EVT_PAINT(BombsCanvasClass::OnPaint)
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EVT_MOUSE_EVENTS(BombsCanvasClass::OnEvent)
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END_EVENT_TABLE()
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BombsCanvasClass::BombsCanvasClass(wxFrame *parent, const wxPoint& pos, const wxSize& size, long style):
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wxWindow(parent, -1, pos, size, style)
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{
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int sx, sy;
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wxClientDC dc(this);
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wxFont font= BOMBS_FONT;
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dc.SetFont(font);
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long chw, chh;
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char buf[]="M";
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dc.GetTextExtent(buf, &chw, &chh);
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dc.SetFont(wxNullFont);
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dc.SetMapMode(wxMM_METRIC);
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int xcm = dc.LogicalToDeviceX(10.0);
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int ycm = dc.LogicalToDeviceY(10.0);
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// To have a square cell, there must be :
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// sx*ycm == sy*xcm
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if (chw*ycm < chh*xcm)
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{ sy=chh;
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sx=chh*xcm/ycm;
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}
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else
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{ sx=chw;
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sy=chw*ycm/xcm;
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}
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x_cell = (sx+3+X_UNIT)/X_UNIT;
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y_cell = (sy+3+Y_UNIT)/Y_UNIT;
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dc.SetMapMode(wxMM_TEXT);
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bmp=NULL;
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UpdateFieldSize();
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}
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BombsCanvasClass::~BombsCanvasClass(void)
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{
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if (bmp)
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delete bmp;
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}
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// Called when canvas needs to be repainted.
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void BombsCanvasClass::OnPaint(wxPaintEvent& event)
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{
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wxPaintDC dc(this);
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// Insert your drawing code here.
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if (!bmp)
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{ bmp=new wxBitmap(field_width*x_cell*X_UNIT+1,
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field_height*y_cell*Y_UNIT+1);
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if (bmp)
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{ wxMemoryDC memDC;
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memDC.SelectObject(* bmp);
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DrawField(&memDC, 0, 0, field_width-1, field_height-1);
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memDC.SelectObject(wxNullBitmap);
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}
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}
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if (bmp)
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{ wxMemoryDC memDC;
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memDC.SelectObject(* bmp);
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dc.Blit(0, 0, field_width*x_cell*X_UNIT+1,
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field_height*y_cell*Y_UNIT+1,
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&memDC, 0, 0, wxCOPY);
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memDC.SelectObject(wxNullBitmap);
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}
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else
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DrawField(& dc, 0, 0, field_width-1, field_height-1);
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}
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// Updates the field size depending on wxGetApp().level and
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// redraws the canvas
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void BombsCanvasClass::UpdateFieldSize()
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{ field_width=20;
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field_height=20;
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switch(wxGetApp().level)
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{ case IDM_EASY:
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field_width=10;
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field_height=10;
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break;
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case IDM_MEDIUM:
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field_width=15;
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field_height=15;
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break;
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case IDM_DIFFICULT:
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field_width=25;
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field_height=20;
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break;
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}
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wxGetApp().Game.Init(field_width, field_height);
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if (bmp)
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delete bmp;
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bmp=NULL;
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wxWindow::Refresh();
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}
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