wxWidgets/interface/wx/string.h
Robert Roebling 52ddeedbde Typo
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55351 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2008-08-29 14:00:43 +00:00

1472 lines
49 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: string.h
// Purpose: interface of wxStringBuffer
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxStringBuffer
This tiny class allows you to conveniently access the wxString
internal buffer as a writable pointer without any risk of forgetting to restore
the string to the usable state later.
For example, assuming you have a low-level OS function called
@c GetMeaningOfLifeAsString(char *) returning the value in the provided
buffer (which must be writable, of course) you might call it like this:
@code
wxString theAnswer;
GetMeaningOfLifeAsString(wxStringBuffer(theAnswer, 1024));
if ( theAnswer != "42" )
{
wxLogError("Something is very wrong!");
}
@endcode
Note that the exact usage of this depends on whether or not wxUSE_STL is
enabled. If wxUSE_STL is enabled, wxStringBuffer creates a separate empty
character buffer, and if wxUSE_STL is disabled, it uses GetWriteBuf() from
wxString, keeping the same buffer wxString uses intact. In other words,
relying on wxStringBuffer containing the old wxString data is not a good
idea if you want to build your program both with and without wxUSE_STL.
@library{wxbase}
@category{data}
*/
class wxStringBuffer
{
public:
/**
Constructs a writable string buffer object associated with the given string
and containing enough space for at least @a len characters. Basically, this
is equivalent to calling wxString::GetWriteBuf and
saving the result.
*/
wxStringBuffer(const wxString& str, size_t len);
/**
Restores the string passed to the constructor to the usable state by calling
wxString::UngetWriteBuf on it.
*/
~wxStringBuffer();
/**
Returns the writable pointer to a buffer of the size at least equal to the
length specified in the constructor.
*/
wxStringCharType* operator wxStringCharType *();
};
/**
@class wxString
The wxString class has been completely rewritten for wxWidgets 3.0
and this change was actually the main reason for the calling that
version wxWidgets 3.0.
wxString is a class representing a Unicode character string.
wxString uses @c std::string internally to store its content
unless this is not supported by the compiler or disabled
specifically when building wxWidgets and it therefore inherits
many features from @c std::string. Most implementations of
@c std::string are thread-safe and don't use reference counting.
By default, wxString uses @c std::string internally even if
wxUSE_STL is not defined.
wxString now internally uses UTF-16 under Windows and UTF-8 under
Unix, Linux and OS X to store its content. Note that when iterating
over a UTF-16 string under Windows, the user code has to take care
of surrogate pair handling whereas Windows itself has built-in
support pairs in UTF-16, such as for drawing strings on screen.
Much work has been done to make existing code using ANSI string literals
work as before. If you nonetheless need to have a wxString that uses wchar_t
on Unix and Linux, too, you can specify this on the command line with the
@c configure @c --disable-utf8 switch or you can consider using wxUString
or std::wstring instead.
Accessing a UTF-8 string by index can be very inefficient because
a single character is represented by a variable number of bytes so that
the entire string has to be parsed in order to find the character.
Since iterating over a string by index is a common programming technique and
was also possible and encouraged by wxString using the access operator[]()
wxString implements caching of the last used index so that iterating over
a string is a linear operation even in UTF-8 mode.
It is nonetheless recommended to use iterators (instead of index based
access) like this:
@code
wxString s = "hello";
wxString::const_iterator i;
for (i = s.begin(); i != s.end(); ++i)
{
wxUniChar uni_ch = *i;
// do something with it
}
@endcode
Please see the
@ref overview_string "wxString overview" and the
@ref overview_unicode "Unicode overview" for more information
about it.
wxString uses the current locale encoding to convert any C string
literal to Unicode. The same is done for converting to and from
@c std::string and for the return value of c_str(). For this
conversion, the @a wxConvLibc class instance is used. See wxCSConv and wxMBConv.
wxString implements most of the methods of the @c std::string class.
These standard functions are only listed here, but they are not
fully documented in this manual. Please see the STL documentation.
The behaviour of all these functions is identical to the behaviour
described there.
You may notice that wxString sometimes has several functions which do
the same thing like Length(), Len() and length() which
all return the string length. In all cases of such duplication the
@c std::string compatible method should be used.
Anything may be concatenated (appended to) with a string. However, you can't
append something to a C string (including literal constants), so to do this it
should be converted to a wxString first.
@li insert()
@li append()
@li operator<<()
@li operator+=()
@li operator+()
@li Append()
@li Prepend()
A string may be constructed either from a C string, (some number of copies of)
a single character or a wide (Unicode) string. For all constructors (except the
default which creates an empty string) there is also a corresponding assignment
operator.
@li wxString()
@li operator=()
@li ~wxString()
@li assign()
The MakeXXX() variants modify the string in place, while the other functions
return a new string which contains the original text converted to the upper or
lower case and leave the original string unchanged.
@li MakeUpper()
@li Upper()
@li MakeLower()
@li Lower()
@li MakeCapitalized()
@li Capitalize()
Many functions below take a character index in the string. As with C
strings and arrays, the indices start from 0, so the first character of a
string is string[0]. An attempt to access a character beyond the end of the
string (which may even be 0 if the string is empty) will provoke an assert
failure in @ref overview_debugging "debug build", but no checks are
done in release builds.
This section also contains both implicit and explicit conversions to C style
strings. Although implicit conversion is quite convenient, you are advised
to use wc_str() for the sake of clarity.
@li GetChar()
@li GetWritableChar()
@li SetChar()
@li Last()
@li operator[]()
@li wc_str()
@li utf8_str()
@li c_str()
@li wx_str()
@li mb_str()
@li fn_str()
The default comparison function Cmp() is case-sensitive and so is the default
version of IsSameAs(). For case insensitive comparisons you should use CmpNoCase()
or give a second parameter to IsSameAs(). This last function is maybe more
convenient if only equality of the strings matters because it returns a boolean
@true value if the strings are the same and not 0 (which is usually @false
in C) as Cmp() does.
Matches() is a poor man's regular expression matcher: it only understands
'*' and '?' metacharacters in the sense of DOS command line interpreter.
StartsWith() is helpful when parsing a line of text which should start
with some predefined prefix and is more efficient than doing direct string
comparison as you would also have to precalculate the length of the prefix.
@li compare()
@li Cmp()
@li CmpNoCase()
@li IsSameAs()
@li Matches()
@li StartsWith()
@li EndsWith()
The string provides functions for conversion to signed and unsigned integer and
floating point numbers. All functions take a pointer to the variable to
put the numeric value in and return @true if the @b entire string could be
converted to a number.
@li ToLong()
@li ToLongLong()
@li ToULong()
@li ToULongLong()
@li ToDouble()
The following are "advanced" functions and they will be needed rarely.
Alloc() and Shrink() are only interesting for optimization purposes.
wxStringBuffer and wxStringBufferLength classes may be very useful
when working with some external API which requires the caller to provide
a writable buffer.
@li reserve()
@li resize()
@li Alloc()
@li Shrink()
@li wxStringBuffer
@li wxStringBufferLength
Miscellaneous other string functions.
@li Trim()
@li Truncate()
@li Pad()
These functions return the string length and check whether the string
is empty or they empty it.
@li length()
@li size()
@li Len()
@li IsEmpty()
@li operator!()
@li Empty()
@li Clear()
These functions allow you to extract a substring from the string. The
original string is not modified and the function returns the extracted
substring.
@li substr()
@li Mid()
@li operator()()
@li Left()
@li Right()
@li BeforeFirst()
@li BeforeLast()
@li AfterFirst()
@li AfterLast()
@li StartsWith()
@li EndsWith()
These functions replace the standard @e strchr() and @e strstr()
functions.
@li find()
@li rfind()
@li replace()
@li Find()
@li Replace()
Both formatted versions (Printf/() and stream-like insertion operators
exist (for basic types only). Additionally, the Format() function allows
you to simply append a formatted value to a string:
@li Format()
@li FormatV()
@li Printf()
@li PrintfV()
@li operator>>()
The following functions are deprecated. Please consider using new wxWidgets 2.0
functions instead (or, even better, @c std::string compatible variants).
Contains(), First(), Freq(), IsAscii(), IsNull(),
IsNumber(), IsWord(), Last(), Length(), LowerCase(), Remove(), Strip(),
SubString(), UpperCase()
@library{wxbase}
@category{data}
@stdobjects
::Objects, ::wxEmptyString,
@see @ref overview_string "wxString overview", @ref overview_unicode
"Unicode overview", wxUString
*/
class wxString
{
public:
/**
An 'invalid' value for string index
*/
static const size_t npos;
/**
@name Standard types
*/
//@{
typedef wxUniChar value_type;
typedef wxUniChar char_type;
typedef wxUniCharRef reference;
typedef wxChar* pointer;
typedef const wxChar* const_pointer;
typedef size_t size_type;
typedef wxUniChar const_reference;
//@}
/**
Default constructor
*/
wxString();
/**
Creates a string from another string. Just increases the ref
count by 1.
*/
wxString(const wxString& stringSrc);
/**
Constructs a string from the string literal @e psz using
the current locale encoding to convert it to Unicode (wxConvLibc).
*/
wxString(const char *psz);
/**
Constructs a string from the string literal @e psz using
@e conv to convert it Unicode.
*/
wxString(const char *psz, const wxMBConv& conv);
/**
Constructs a string from the first @e nLength character of the string literal @e psz using
the current locale encoding to convert it to Unicode (wxConvLibc).
*/
wxString(const char *psz, size_t nLength);
/**
Constructs a string from the first @e nLength character of the string literal @e psz using
@e conv to convert it Unicode.
*/
wxString(const char *psz, const wxMBConv& conv, size_t nLength);
/**
Constructs a string from the string literal @e pwz.
*/
wxString(const wchar_t *pwz);
/**
Constructs a string from the first @e nLength characters of the string literal @e pwz.
*/
wxString(const wchar_t *pwz, size_t nLength);
/**
Constructs a string from @e buf using the using
the current locale encoding to convert it to Unicode.
*/
wxString(const wxCharBuffer& buf);
/**
Constructs a string from @e buf.
*/
wxString(const wxWCharBuffer& buf);
/**
Constructs a string from @e str using the using the current locale encoding
to convert it to Unicode (wxConvLibc).
*/
wxString(const std::string& str);
/**
Constructs a string from @e str.
*/
wxString(const std::wstring& str);
/**
String destructor. Note that this is not virtual, so wxString must not be
inherited from.
*/
~wxString();
/**
Gets all the characters after the first occurrence of @e ch.
Returns the empty string if @e ch is not found.
*/
wxString AfterFirst(wxUniChar ch) const;
/**
Gets all the characters after the last occurrence of @e ch.
Returns the whole string if @e ch is not found.
*/
wxString AfterLast(wxUniChar ch) const;
/**
Preallocate enough space for wxString to store @a nLen characters.
Please note that this method does the same thing as the standard
reserve() one and shouldn't be used in new code.
This function may be used to increase speed when the string is
constructed by repeated concatenation as in
@code
// delete all vowels from the string
wxString DeleteAllVowels(const wxString& original)
{
wxString result;
size_t len = original.length();
result.Alloc(len);
for ( size_t n = 0; n < len; n++ )
{
if ( strchr("aeuio", tolower(original[n])) == NULL )
result += original[n];
}
return result;
}
@endcode
because it will avoid the need to reallocate string memory many times
(in case of long strings). Note that it does not set the maximal length
of a string -- it will still expand if more than @a nLen characters are
stored in it. Also, it does not truncate the existing string (use
Truncate() for this) even if its current length is greater than @a nLen.
@return @true if memory was successfully allocated, @false otherwise.
*/
bool Alloc(size_t nLen);
/**
Appends the string literal @e psz.
*/
wxString& Append(const char* psz);
/**
Appends the wide string literal @e pwz.
*/
wxString& Append(const wchar_t* pwz)
/**
Appends the string literal @e psz with max length @e nLen.
*/
wxString& Append(const char* psz, size_t nLen);
/**
Appends the wide string literal @e psz with max length @e nLen.
*/
wxString& Append(const wchar_t* pwz, size_t nLen)
/**
Appends the string @e s.
*/
wxString &Append(const wxString &s);
/**
Appends the character @e ch @e count times.
*/
wxString &Append(wxUniChar ch, size_t count = 1u);
/**
Gets all characters before the first occurrence of @e ch.
Returns the whole string if @a ch is not found.
*/
wxString BeforeFirst(wxUniChar ch) const;
/**
Gets all characters before the last occurrence of @e ch.
Returns the empty string if @a ch is not found.
*/
wxString BeforeLast(wxUniChar ch) const;
/**
Return the copy of the string with the first string character in the
upper case and the subsequent ones in the lower case.
@since 2.9.0
@see MakeCapitalized()
*/
wxString Capitalize() const;
/**
Empties the string and frees memory occupied by it.
See also: Empty()
*/
void Clear();
/**
Returns a deep copy of the string.
That is, the returned string is guaranteed to not share data with this
string when using reference-counted wxString implementation.
This method is primarily useful for passing strings between threads
(because wxString is not thread-safe). Unlike creating a copy using
@c wxString(c_str()), Clone() handles embedded NULs correctly.
@since 2.9.0
*/
wxString Clone() const;
/**
Case-sensitive comparison.
Returns a positive value if the string is greater than the argument,
zero if it is equal to it or a negative value if it is less than the
argument (same semantics as the standard @c strcmp() function).
See also CmpNoCase(), IsSameAs().
*/
int Cmp(const wxString& s) const;
/**
Case-insensitive comparison.
Returns a positive value if the string is greater than the argument,
zero if it is equal to it or a negative value if it is less than the
argument (same semantics as the standard @c strcmp() function).
See also Cmp(), IsSameAs().
*/
int CmpNoCase(const wxString& s) const;
//@{
/**
Comparison operators
*/
bool operator ==(const wxString& x, const wxString& y);
bool operator ==(const wxString& x, wxUniChar ch);
bool operator !=(const wxString& x, const wxString& y);
bool operator !=(const wxString& x, wxUniChar ch);
bool operator(const wxString& x, const wxString& y);
bool operator(const wxString& x, wxUniChar ch);
bool operator =(const wxString& x, const wxString& y);
bool operator =(const wxString& x, wxUniChar ch);
bool operator(const wxString& x, const wxString& y);
bool operator(const wxString& x, wxUniChar ch);
bool operator =(const wxString& x, const wxString& y);
bool operator =(const wxString& x, wxUniChar ch);
//@}
/**
Returns @true if target appears anywhere in wxString; else @false.
This is a wxWidgets 1.xx compatibility function; you should not use it in new
code.
*/
bool Contains(const wxString& str) const;
/**
Makes the string empty, but doesn't free memory occupied by the string.
See also: Clear().
*/
void Empty();
/**
This function can be used to test if the string ends with the specified
@e suffix. If it does, the function will return @true and put the
beginning of the string before the suffix into @e rest string if it is not
@NULL. Otherwise, the function returns @false and doesn't
modify the @e rest.
*/
bool EndsWith(const wxString& suffix, wxString *rest = NULL) const;
/**
Searches for the given character @e ch. Returns the position or
@c wxNOT_FOUND if not found.
*/
int Find(wxUniChar ch, bool fromEnd = false) const;
/**
Searches for the given string @e sub. Returns the starting position or
@c wxNOT_FOUND if not found.
*/
int Find(const wxString& sub) const;
//@{
/**
Same as Find().
This is a wxWidgets 1.xx compatibility function;
you should not use it in new code.
*/
int First(wxUniChar ch) const;
int First(const wxString& str) const;
//@}
/**
This static function returns the string containing the result of calling
Printf() with the passed parameters on it.
@see FormatV(), Printf()
*/
static wxString Format(const wxChar format, ...);
/**
This static function returns the string containing the result of calling
PrintfV() with the passed parameters on it.
@see Format(), PrintfV()
*/
static wxString FormatV(const wxChar format, va_list argptr);
/**
Returns the number of occurrences of @e ch in the string.
This is a wxWidgets 1.xx compatibility function; you should not
use it in new code.
*/
int Freq(wxUniChar ch) const;
//@{
/**
Converts given buffer of binary data from 8-bit string to wxString. In
Unicode build, the string is interpreted as being in ISO-8859-1
encoding. The version without @e len parameter takes NUL-terminated
data.
This is a convenience method useful when storing binary data in
wxString. It should be used @em only for that purpose and only in
conjunction with To8BitData(). Use mb_str() for conversion of character
data to known encoding.
@since 2.8.4
@see wxString::To8BitData()
*/
static wxString From8BitData(const char* buf, size_t len);
static wxString From8BitData(const char* buf);
//@}
//@{
/**
Converts the string or character from an ASCII, 7-bit form
to the native wxString representation.
*/
static wxString FromAscii(const char* s);
static wxString FromAscii(const unsigned char* s);
static wxString FromAscii(const char* s, size_t len);
static wxString FromAscii(const unsigned char* s, size_t len);
static wxString FromAscii(char c);
//@}
//@{
/**
Converts C string encoded in UTF-8 to wxString.
If @a s is not a valid UTF-8 string, an empty string is returned.
Notice that when using UTF-8 wxWidgets build there is a more efficient
alternative to this function called FromUTF8Unchecked() which, unlike
this one, doesn't check that the input string is valid.
@since 2.8.4
*/
static wxString FromUTF8(const char* s);
static wxString FromUTF8(const char* s, size_t len);
//@}
//@{
/**
Converts C string encoded in UTF-8 to wxString without checking its
validity.
This method assumes that @a s is a valid UTF-8 sequence and doesn't do
any validation (although an assert failure is triggered in debug builds
if the string is invalid). Only use it if you are absolutely sure that
@a s is a correct UTF-8 string (e.g. because it comes from another
library using UTF-8) and if the performance matters, otherwise use
slower (in UTF-8 build) but safer FromUTF8(). Passing a bad UTF-8
string to this function will result in creating a corrupted wxString
and all the subsequent operations on it will be undefined.
@since 2.8.9
*/
static wxString FromUTF8Unchecked(const char* s);
static wxString FromUTF8Unchecked(const char* s, size_t len);
//@}
/**
Returns the character at position @a n (read-only).
*/
wxUniChar GetChar(size_t n) const;
/**
wxWidgets compatibility conversion. Same as c_str().
*/
const wxCStrData* GetData() const;
/**
Returns a reference to the character at position @e n.
*/
wxUniCharRef GetWritableChar(size_t n);
/**
Returns a writable buffer of at least @a len bytes.
It returns a pointer to a new memory block, and the
existing data will not be copied.
Call UngetWriteBuf() as soon as possible to put the
string back into a reasonable state.
This method is deprecated, please use wxStringBuffer or
wxStringBufferLength instead.
*/
wxStringCharType* GetWriteBuf(size_t len);
/**
Returns @true if the string contains only ASCII characters.
This is a wxWidgets 1.xx compatibility function; you should not use it in new
code.
*/
bool IsAscii() const;
/**
Returns @true if the string is empty.
*/
bool IsEmpty() const;
/**
Returns @true if the string is empty (same as wxString::IsEmpty).
This is a wxWidgets 1.xx compatibility function; you should not use it in new
code.
*/
bool IsNull() const;
/**
Returns @true if the string is an integer (with possible sign).
This is a wxWidgets 1.xx compatibility function; you should not use it in new
code.
*/
bool IsNumber() const;
//@{
/**
Test whether the string is equal to the single character @e c. The test is
case-sensitive if @a caseSensitive is @true (default) or not if it is @c
@false.
Returns @true if the string is equal to the character, @false otherwise.
See also Cmp(), CmpNoCase()
*/
bool IsSameAs(const wxString &s, bool caseSensitive = true) const;
bool IsSameAs(wxUniChar ch, bool caseSensitive = true) const;
//@}
/**
Returns @true if the string is a word.
This is a wxWidgets 1.xx compatibility function; you should not use it in new
code.
*/
bool IsWord() const;
//@{
/**
Returns a reference to the last character (writable).
This is a wxWidgets 1.xx compatibility function;
you should not use it in new code.
*/
wxUniCharRef Last();
const wxUniChar Last();
//@}
/**
Returns the first @a count characters of the string.
*/
wxString Left(size_t count) const;
/**
Returns the length of the string.
*/
size_t Len() const;
/**
Returns the length of the string (same as Len).
This is a wxWidgets 1.xx compatibility function; you should not use it in new
code.
*/
size_t Length() const;
/**
Returns this string converted to the lower case.
@see MakeLower()
*/
wxString Lower() const;
/**
Same as MakeLower.
This is a wxWidgets 1.xx compatibility function; you should not use it in new
code.
*/
void LowerCase();
/**
Converts the first characters of the string to the upper case and all
the subsequent ones to the lower case and returns the result.
@since 2.9.0
@see Capitalize()
*/
wxString& MakeCapitalized();
/**
Converts all characters to lower case and returns the result.
@see Lower()
*/
wxString& MakeLower();
/**
Converts all characters to upper case and returns the result.
@see Upper()
*/
wxString& MakeUpper();
/**
Returns @true if the string contents matches a mask containing '*' and '?'.
*/
bool Matches(const wxString& mask) const;
/**
Returns a substring starting at @e first, with length @e count, or the rest of
the string if @a count is the default value.
*/
wxString Mid(size_t first, size_t count = wxSTRING_MAXLEN) const;
/**
Adds @a count copies of @a pad to the beginning, or to the end of the
string (the default). Removes spaces from the left or from the right (default).
*/
wxString& Pad(size_t count, wxUniChar pad = ' ',
bool fromRight = true);
/**
Prepends @a str to this string, returning a reference to this string.
*/
wxString& Prepend(const wxString& str);
/**
Similar to the standard function @e sprintf(). Returns the number of
characters written, or an integer less than zero on error.
Note that if @c wxUSE_PRINTF_POS_PARAMS is set to 1, then this function supports
Unix98-style positional parameters:
@note This function will use a safe version of @e vsprintf() (usually called
@e vsnprintf()) whenever available to always allocate the buffer of correct
size. Unfortunately, this function is not available on all platforms and the
dangerous @e vsprintf() will be used then which may lead to buffer overflows.
*/
int Printf(const wxChar* pszFormat, ...);
/**
Similar to vprintf. Returns the number of characters written, or an integer
less than zero
on error.
*/
int PrintfV(const wxChar* pszFormat, va_list argPtr);
//@{
/**
Removes @a len characters from the string, starting at @e pos.
This is a wxWidgets 1.xx compatibility function; you should not use it in new
code.
*/
wxString Remove(size_t pos);
wxString Remove(size_t pos, size_t len);
//@}
/**
Removes the last character.
*/
wxString RemoveLast();
/**
Replace first (or all) occurrences of substring with another one.
@e replaceAll: global replace (default), or only the first occurrence.
Returns the number of replacements made.
*/
size_t Replace(const wxString& strOld, const wxString& strNew,
bool replaceAll = true);
/**
Returns the last @a count characters.
*/
wxString Right(size_t count) const;
/**
Sets the character at position @e n.
*/
void SetChar(size_t n, wxUniChar ch);
/**
Minimizes the string's memory. This can be useful after a call to
Alloc() if too much memory were preallocated.
*/
void Shrink();
/**
This function can be used to test if the string starts with the specified
@e prefix. If it does, the function will return @true and put the rest
of the string (i.e. after the prefix) into @a rest string if it is not
@NULL. Otherwise, the function returns @false and doesn't modify the
@e rest.
*/
bool StartsWith(const wxString& prefix, wxString *rest = NULL) const;
/**
Strip characters at the front and/or end. The same as Trim except that it
doesn't change this string.
This is a wxWidgets 1.xx compatibility function; you should not use it in new
code.
*/
wxString Strip(stripType s = trailing) const;
/**
Returns the part of the string between the indices @a from and @e to
inclusive.
This is a wxWidgets 1.xx compatibility function, use Mid()
instead (but note that parameters have different meaning).
*/
wxString SubString(size_t from, size_t to) const;
//@{
/**
Converts the string to an 8-bit string in ISO-8859-1 encoding in the
form of a wxCharBuffer (Unicode builds only).
This is a convenience method useful when storing binary data in
wxString. It should be used @em only for this purpose. It is only valid
to call this method on strings created using From8BitData().
@since 2.8.4
@see wxString::From8BitData()
*/
const char* To8BitData() const;
const wxCharBuffer To8BitData() const;
//@}
//@{
/**
Converts the string to an ASCII, 7-bit string in the form of
a wxCharBuffer (Unicode builds only) or a C string (ANSI builds).
Note that this conversion only works if the string contains only ASCII
characters. The @ref mb_str() "mb_str" method provides more
powerful means of converting wxString to C string.
*/
const char* ToAscii() const;
const wxCharBuffer ToAscii() const;
//@}
/**
Attempts to convert the string to a floating point number. Returns @true on
success (the number is stored in the location pointed to by @e val) or @false
if the string does not represent such number (the value of @a val is not
modified in this case).
@see ToLong(), ToULong()
*/
bool ToDouble(double val) const;
/**
Attempts to convert the string to a signed integer in base @e base. Returns
@true on success in which case the number is stored in the location
pointed to by @a val or @false if the string does not represent a
valid number in the given base (the value of @a val is not modified
in this case).
The value of @a base must be comprised between 2 and 36, inclusive, or
be a special value 0 which means that the usual rules of @c C numbers are
applied: if the number starts with @c 0x it is considered to be in base
16, if it starts with @c 0 - in base 8 and in base 10 otherwise. Note
that you may not want to specify the base 0 if you are parsing the numbers
which may have leading zeroes as they can yield unexpected (to the user not
familiar with C) results.
@see ToDouble(), ToULong()
*/
bool ToLong(long val, int base = 10) const;
/**
This is exactly the same as ToLong() but works with 64
bit integer numbers.
Notice that currently it doesn't work (always returns @false) if parsing of 64
bit numbers is not supported by the underlying C run-time library. Compilers
with C99 support and Microsoft Visual C++ version 7 and higher do support this.
@see ToLong(), ToULongLong()
*/
bool ToLongLong(wxLongLong_t val, int base = 10) const;
/**
Attempts to convert the string to an unsigned integer in base @e base.
Returns @true on success in which case the number is stored in the
location pointed to by @a val or @false if the string does not
represent a valid number in the given base (the value of @a val is not
modified in this case). Please notice that this function
behaves in the same way as the standard @c strtoul() and so it simply
converts negative numbers to unsigned representation instead of rejecting them
(e.g. -1 is returned as @c ULONG_MAX).
See ToLong() for the more detailed
description of the @a base parameter.
@see ToDouble(), ToLong()
*/
bool ToULong(unsigned long val, int base = 10) const;
/**
This is exactly the same as ToULong() but works with 64
bit integer numbers.
Please see ToLongLong() for additional remarks.
*/
bool ToULongLong(wxULongLong_t val, int base = 10) const;
//@{
/**
Same as utf8_str().
*/
const char* ToUTF8() const;
const wxCharBuffer ToUTF8() const;
//@}
/**
Removes white-space (space, tabs, form feed, newline and carriage return) from
the left or from the right end of the string (right is default).
*/
wxString& Trim(bool fromRight = true);
/**
Truncate the string to the given length.
*/
wxString& Truncate(size_t len);
//@{
/**
Puts the string back into a reasonable state (in which it can be used
normally), after
GetWriteBuf() was called.
The version of the function without the @a len parameter will calculate the
new string length itself assuming that the string is terminated by the first
@c NUL character in it while the second one will use the specified length
and thus is the only version which should be used with the strings with
embedded @c NULs (it is also slightly more efficient as @c strlen()
doesn't have to be called).
This method is deprecated, please use
wxStringBuffer or
wxStringBufferLength instead.
*/
void UngetWriteBuf();
void UngetWriteBuf(size_t len);
//@}
/**
Returns this string converted to upper case.
@see MakeUpper()
*/
wxString Upper() const;
/**
The same as MakeUpper.
This is a wxWidgets 1.xx compatibility function; you should not use it in new
code.
*/
void UpperCase();
/**
Returns a lightweight intermediate class which is in turn implicitly
convertible to both @c const @c char* and to @c const @c wchar_t*.
Given this ambiguity it is mostly better to use wc_str(), mb_str() or
utf8_str() instead.
Please see the @ref overview_unicode "Unicode overview" for more
information about it.
Note that the returned value is not convertible to @c char* or
@c wchar_t*, use char_str() or wchar_str() if you need to pass
string value to a function expecting non-const pointer.
@see wc_str(), utf8_str(), c_str(), mb_str(), fn_str()
*/
const wxCStrData c_str() const;
/**
Returns an object with string data that is implicitly convertible to
@c char* pointer. Note that any change to the returned buffer is lost and so
this function is only usable for passing strings to legacy libraries that
don't have const-correct API. Use wxStringBuffer if you want to modify
the string.
@see c_str()
*/
wxWritableCharBuffer char_str(const wxMBConv& conv = wxConvLibc) const;
/**
Returns buffer of the specified type containing the string data.
This method is only useful in template code, otherwise you should
directly call mb_str() or wc_str() if you need to retrieve a narrow or
wide string from this wxString. The template parameter @a t should be
either @c char or @c wchar_t.
Notice that retrieving a char buffer in UTF-8 build will return the
internal string representation in UTF-8 while in wchar_t build the char
buffer will contain the conversion of the string to the encoding of the
current locale (and so can fail).
@param len If non-@NULL, filled with the length of the returned buffer.
@return
buffer containing the string contents in the specified type,
notice that it may be @NULL if the conversion failed (e.g. Unicode
string couldn't be converted to the current encoding when @a T is
@c char).
*/
template <typename T>
wxCharTypeBuffer<T> tchar_str(size_t *len = NULL) const;
//@{
/**
Returns string representation suitable for passing to OS' functions
for file handling.
*/
const wchar_t* fn_str() const;
const char* fn_str() const;
const wxCharBuffer fn_str() const;
//@}
/**
Returns the multibyte (C string) representation of the string
using @e conv's wxMBConv::cWC2MB method and returns wxCharBuffer.
@see wc_str(), utf8_str(), c_str(), wxMBConv
*/
const wxCharBuffer mb_str(const wxMBConv& conv = wxConvLibc) const;
/**
Extraction from a stream.
*/
friend istream operator>>(istream& is, wxString& str);
/**
These functions work as C++ stream insertion operators. They insert the
given value into the string. Precision and format cannot be set using them.
Use Printf() instead.
*/
wxString& operator<<(const wxString& s);
wxString& operator<<(const char* psz)
wxString& operator<<(const wchar_t* pwz)
wxString& operator<<(const wxCStrData& psz)
wxString& operator<<(wxUniChar ch);
wxString& operator<<(wxUniCharRef ch)
wxString& operator<<(char ch)
wxString& operator<<(unsigned char ch)
wxString& operator<<(wchar_t ch)
wxString& operator<<(const wxCharBuffer& s)
wxString& operator<<(const wxWCharBuffer& s)
wxString& operator<<(int i);
wxString& operator<<(unsigned int ui);
wxString& operator<<(long l);
wxString& operator<<(unsigned long ul);
wxString& operator<<(wxLongLong_t ll);
wxString& operator<<(wxULongLong_t ul);
wxString& operator<<(float f);
wxString& operator<<(double d);
/**
Same as Mid (substring extraction).
*/
wxString operator ()(size_t start, size_t len);
//@{
/**
Concatenation: these operators return a new string equal to the
concatenation of the operands.
*/
wxString operator +(const wxString& x, const wxString& y);
wxString operator +(const wxString& x, wxUniChar y);
//@}
//@{
/**
Concatenation in place: the argument is appended to the string.
*/
void operator +=(const wxString& str);
void operator +=(wxUniChar c);
//@}
//@{
/**
Assignment: the effect of each operation is the same as for the corresponding
constructor (see @ref wxString() "wxString constructors").
*/
wxString operator =(const wxString& str);
wxString operator =(wxUniChar c);
//@}
//@{
/**
Element extraction.
*/
wxUniChar operator [](size_t i) const;
wxUniCharRef operator [](size_t i);
//@}
/**
Empty string is @false, so !string will only return @true if the
string is empty.
See also IsEmpty().
*/
bool operator!() const;
//@{
/**
Converts the strings contents to UTF-8 and returns it either as a
temporary wxCharBuffer object or as a pointer to the internal
string contents in UTF-8 build.
@see wc_str(), c_str(), mb_str()
*/
const char* utf8_str() const;
const wxCharBuffer utf8_str() const;
//@}
//@{
/**
Converts the strings contents to the wide character represention
and returns it as a temporary wxWCharBuffer object (Unix and OS X)
or returns a pointer to the internal string contents in wide character
mode (Windows).
The macro wxWX2WCbuf is defined as the correct return
type (without const).
@see utf8_str(), c_str(), mb_str(), fn_str(), wchar_str()
*/
const wchar_t* wc_str() const;
const wxWCharBuffer wc_str() const;
//@}
/**
Returns an object with string data that is implicitly convertible to
@c char* pointer. Note that changes to the returned buffer may or may
not be lost (depending on the build) and so this function is only usable for
passing strings to legacy libraries that don't have const-correct API. Use
wxStringBuffer if you want to modify the string.
@see mb_str(), wc_str(), fn_str(), c_str(), char_str()
*/
wxWritableWCharBuffer wchar_str() const;
/**
Explicit conversion to C string in the internal representation (either
wchar_t* or UTF-8-encoded char*, depending on the build).
*/
const wxStringCharType *wx_str() const;
/**
@name Iterator interface
These methods return iterators to the beginnnig or
end of the string.
*/
//@{
const_iterator begin() const;
iterator begin();
const_iterator end() const;
iterator end();
const_reverse_iterator rbegin() const;
reverse_iterator rbegin();
const_reverse_iterator rend() const;
reverse_iterator rend();
//@}
/**
@name STL interface
The supported STL functions are listed here. Please see any
STL reference for their documentation.
*/
//@{
size_t length() const;
size_type size() const;
size_type max_size() const;
size_type capacity() const;
void reserve(size_t sz);
void resize(size_t nSize, wxUniChar ch = '\0');
wxString& append(const wxString& str, size_t pos, size_t n);
wxString& append(const wxString& str);
wxString& append(const char *sz, size_t n);
wxString& append(const wchar_t *sz, size_t n);
wxString& append(size_t n, wxUniChar ch);
wxString& append(const_iterator first, const_iterator last);
wxString& assign(const wxString& str, size_t pos, size_t n);
wxString& assign(const wxString& str);
wxString& assign(const char *sz, size_t n);
wxString& assign(const wchar_t *sz, size_t n);
wxString& assign(size_t n, wxUniChar ch);
wxString& assign(const_iterator first, const_iterator last);
void clear();
int compare(const wxString& str) const;
int compare(size_t nStart, size_t nLen, const wxString& str) const;
int compare(size_t nStart, size_t nLen,
const wxString& str, size_t nStart2, size_t nLen2) const;
int compare(size_t nStart, size_t nLen,
const char* sz, size_t nCount = npos) const;
int compare(size_t nStart, size_t nLen,
const wchar_t* sz, size_t nCount = npos) const;
bool empty() const;
wxString& erase(size_type pos = 0, size_type n = npos);
iterator erase(iterator first, iterator last);
iterator erase(iterator first);
size_t find(const wxString& str, size_t nStart = 0) const;
size_t find(const char* sz, size_t nStart = 0, size_t n = npos) const;
size_t find(const wchar_t* sz, size_t nStart = 0, size_t n = npos) const;
size_t find(wxUniChar ch, size_t nStart = 0) const;
wxString& insert(size_t nPos, const wxString& str);
wxString& insert(size_t nPos, const wxString& str, size_t nStart, size_t n);
wxString& insert(size_t nPos, const char *sz, size_t n);
wxString& insert(size_t nPos, const wchar_t *sz, size_t n);
wxString& insert(size_t nPos, size_t n, wxUniChar ch);
iterator insert(iterator it, wxUniChar ch);
void insert(iterator it, const_iterator first, const_iterator last);
void insert(iterator it, size_type n, wxUniChar ch);
wxString& replace(size_t nStart, size_t nLen, const wxString& str);
wxString& replace(size_t nStart, size_t nLen, size_t nCount, wxUniChar ch);
wxString& replace(size_t nStart, size_t nLen,
const wxString& str, size_t nStart2, size_t nLen2);
wxString& replace(size_t nStart, size_t nLen,
const char* sz, size_t nCount);
wxString& replace(size_t nStart, size_t nLen,
const wchar_t* sz, size_t nCount);
wxString& replace(size_t nStart, size_t nLen,
const wxString& s, size_t nCount);
wxString& replace(iterator first, iterator last, const wxString& s);
wxString& replace(iterator first, iterator last, const char* s, size_type n);
wxString& replace(iterator first, iterator last, const wchar_t* s, size_type n);
wxString& replace(iterator first, iterator last, size_type n, wxUniChar ch);
wxString& replace(iterator first, iterator last,
const_iterator first1, const_iterator last1);
wxString& replace(iterator first, iterator last,
const char *first1, const char *last1);
wxString& replace(iterator first, iterator last,
const wchar_t *first1, const wchar_t *last1);
size_t rfind(const wxString& str, size_t nStart = npos) const;
size_t rfind(const char* sz, size_t nStart = npos, size_t n = npos) const;
size_t rfind(const wchar_t* sz, size_t nStart = npos, size_t n = npos) const;
size_t rfind(wxUniChar ch, size_t nStart = npos) const;
wxString substr(size_t nStart = 0, size_t nLen = npos) const;
void swap(wxString& str);
//@}
};
/**
FIXME
*/
wxString Objects:
;
/**
FIXME
*/
wxString wxEmptyString;
/**
@class wxStringBufferLength
This tiny class allows you to conveniently access the wxString
internal buffer as a writable pointer without any risk of forgetting to restore
the string to the usable state later, and allows the user to set the internal
length of the string.
For example, assuming you have a low-level OS function called
@c int GetMeaningOfLifeAsString(char *) copying the value in the provided
buffer (which must be writable, of course), and returning the actual length
of the string, you might call it like this:
@code
wxString theAnswer;
wxStringBuffer theAnswerBuffer(theAnswer, 1024);
int nLength = GetMeaningOfLifeAsString(theAnswerBuffer);
theAnswerBuffer.SetLength(nLength);
if ( theAnswer != "42" )
{
wxLogError("Something is very wrong!");
}
@endcode
Note that the exact usage of this depends on whether or not wxUSE_STL is
enabled. If wxUSE_STL is enabled, wxStringBuffer creates a separate empty
character buffer, and if wxUSE_STL is disabled, it uses GetWriteBuf() from
wxString, keeping the same buffer wxString uses intact. In other words,
relying on wxStringBuffer containing the old wxString data is not a good
idea if you want to build your program both with and without wxUSE_STL.
Note that SetLength @c must be called before wxStringBufferLength destructs.
@library{wxbase}
@category{data}
*/
class wxStringBufferLength
{
public:
/**
Constructs a writable string buffer object associated with the given string
and containing enough space for at least @a len characters. Basically, this
is equivalent to calling wxString::GetWriteBuf and
saving the result.
*/
wxStringBufferLength(const wxString& str, size_t len);
/**
Restores the string passed to the constructor to the usable state by calling
wxString::UngetWriteBuf on it.
*/
~wxStringBufferLength();
/**
Sets the internal length of the string referred to by wxStringBufferLength to
@a nLength characters.
Must be called before wxStringBufferLength destructs.
*/
void SetLength(size_t nLength);
/**
Returns the writable pointer to a buffer of the size at least equal to the
length specified in the constructor.
*/
wxChar* operator wxChar *();
};