ce1a1ff40a
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4045 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
241 lines
8.3 KiB
Plaintext
241 lines
8.3 KiB
Plaintext
------------------------------------------------------------------------
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How to build the sources from CVS
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------------------------------------------------------------------------
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I) Windows using plain makefiles
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----------------------------------------
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a) If using Microsoft Visual C++ 5.0 or 6.0
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Ensure that the command-line compiler and tools (including
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nmake) are installed and ready to run. Depending on your
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installation there may be a batch file (named something like
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VCVARS32.BAT) that needs to be run to set correct environment
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varaibles and PATH entries.
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Continue with item c) below.
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b) If using the GNU MinGW32 or GNU CygWin32 compilers
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You'll need the compiler itself which is available from
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http://www.cygwin.com
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When using MingW32 you'll need GNU make which is a part
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of the CygWin32 toolchain and is also available as a stand
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alone port without the infamous Cygwin.dll from
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http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32
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The makefile has small problems with Cygwin´s tools
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so it is recommended not to use these (but MingGW32
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and its make.exe).
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-> Set your path so that it includes the directory
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where your compiler and tools reside
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b-2) Using Mingw32 with gcc-2.95 and Anders Norlander's
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Win32 headers
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Using the newer gcc-2.95/Noralander header combination
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will allow you to compile more of the MSW code, such
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as OLE and Drag-n-Drop.
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Instructions are similar to those for Regular Mingw32 except
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->Get the compiler from
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ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95/
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->patch the gcc headers with info in wxWin\Mingw32-gcc295.patches.
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PLEASE APPLY THESE PATCHES BY HAND! There are apparently a few
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different versions of the headers floating around.
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->copy wxWin\src\makeg295.env to wxWin\src\makeg95.env
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c) Build instructions
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-> Assumming that you installed the wxWindows sources
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into c:\wxWin
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-> Copy c:\wxWin\include\wx\msw\setup0.h
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to c:\wxWin\include\wx\msw\setup.h
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-> Edit c:\wxWin\include\wx\msw\setup.h so that
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most features are enabled (i.e. defined to 1) with
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#define wxUSE_ODBC 0
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#define wxUSE_SOCKETS 0
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#define wxUSE_HTML 1
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#define wxUSE_THREADS 1
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#define wxUSE_FS_INET 0
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#define wxUSE_FS_ZIP 1
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#define wxUSE_BUSYINFO 1
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#define wxUSE_DYNLIB_CLASS 1
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#define wxUSE_ZIPSTREAM 1
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#define wxUSE_LIBJPEG 1
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#define wxUSE_LIBPNG 1
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and iostreams ares disabled with
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#define wxUSE_STD_IOSTREAM 0
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note: ODBC and SOCKETS can be 1 for gcc-2.95
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-> type: cd c:\wxWin\src\msw
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-> type: make -f makefile.g95 (if using GNU tools)
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or type: make -f makefile.g295 (if using Mingw32/gcc-2.95)
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or type: make -f makefile.vc (if using MS VC++)
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II) Unix ports
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--------------
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Building wxGTK or wxMotif completely without configure
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won't ever work, but there is now a new makefile system
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that works without libtool and automake, using only
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configure to create what is needed.
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In order to create configure, you need to have the
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GNU autoconf package (version 2.13 or 2.14) installed
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on your system and type run "autoconf" in the base
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directory (or run the autogen.sh script in the same
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directory, which just calls autoconf).
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Set WXWIN environment variable to the base directory such
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as ~/wxWindows (this is actually not really needed).
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-> type: export WXWIN=~/wxWindows
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-> type: md mybuild
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-> type: cd mybuild
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-> type: ../configure --with-motif
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or type: ../configure --with-gtk
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-> type: make
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-> type: su <type root password>
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-> type: make install
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-> type: ldconfig
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-> type: exit
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Call configure with --disable-shared to create a static
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library. Calling "make uninstall" will remove the installed
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library and "make dist" will create a distribution (not
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yet complete).
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III) Windows using configure
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----------------------------------------
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Take a look at Unix->Windows cross compiling. With minor
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modifications, this should work in Windows if you've got the cygnus
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utilities (bash, GNU make, etc) and either mingw32 or cygwin32 installed.
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See http://www.cygnus.com for these programs, or go straight to their
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ftp server at ftp://sourceware.cygnus.com/pub/cygwin/.
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Of course, you can also build the library using plain makefiles (see
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section I).
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V) MacOS
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----------------------------------------
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VI) OS/2
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----------------------------------------
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VII) Unix->Windows cross-compiling using configure
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--------------------------------------------------
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First you'll need a cross-compiler; linux glibc binaries of mingw32 and
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cygwin32 (both based on egcs) can be found at
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ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Otherwise you can
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compile one yourself. Check the relevant FAQs.
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[ A Note about cygwin32 and mingw32: the main difference is that cygwin32
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binaries are always linked against cygwin.dll. This dll encapsulates most
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standard Unix C extensions, which is very handy if you're porting unix
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software to windows. However, wxMSW doesn't need this, so mingw32 is
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preferable if you write portable C(++). ]
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You might want to build both Unix and Windows binaries in the same source
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tree; to do this make subdirs for each e.g. unix and win32. If you've
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already build wxWindows in the main dir, do a 'make distclean' there,
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otherwise configure will get confused. (In any case, read the section 'Unix
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using configure' and make sure you're able to build a native wxWindows
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library; cross-compiling errors can be pretty obscure and you'll want to be
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sure that your configure setup is basically sound.)
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To cross compile the windows library, do
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-> cd win32
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(or whatever you called it)
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Now run configure. There are two ways to do this
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-> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw \
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--enable-dnd=no --without-odbc
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where --build= should read whatever platform you're building on. Configure
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will notice that build and host platforms differ, and automatically prepend
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i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!).
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The other way to run configure is by specifying the names of the binaries
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yourself:
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-> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \
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DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \
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../configure --host=i586-mingw32 --with-mingw --enable-dnd=no
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(all assuming you're using mingw32)
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Drag'n'drop is disabled because mingw32 lacks (AFAIK) OLE headers.
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[ Update: some new mingw32 versions now have a new set of windows header
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files, which apparently can handle ole. Untested at the moment ]
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ODBC files don't compile as of 13.10.99 - may be this will be fixed by the
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moment you're reading these lines.
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Configure will conclude that shared libraries are out of the question and
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opt for a static one. I haven't looked into DLL creation yet.
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Type
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-> make
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and wait, wait, wait. Don't leave the room, because the minute you do there
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will be a compile error :-)
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NB: you risk to get quite a few warnings about "ANSI C++ forbids implicit
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conversion from 'void *'" in all places where va_arg macro is used. This
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is due to a bug in (some versions of) mingw32 headers which may be
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corrected by editing the file
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${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h
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(instead of egcs-2.91.57 you may have something different), searching for
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the lines
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/* Define __gnuc_va_list. */
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#ifndef __GNUC_VA_LIST
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#define __GNUC_VA_LIST
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#if defined(__svr4__) || defined(_AIX) || defined(_M_UNIX) || defined(__NetBSD__)
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typedef char *__gnuc_va_list;
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#else
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typedef void *__gnuc_va_list;
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#endif
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#endif
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and adding "|| defined(_WIN32)" to the list of platforms on which
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__gnuc_va_list is char *.
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If this is successful, you end up with a libwx_msw.a in win32/lib. Now try
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building the minimal sample:
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-> cd samples/minimal
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-> make
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and run it with wine, for example (or copy to a Windows box)
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-> wine minimal.exe
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If all is well, do an install; from win32
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-> make install
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Native and cross-compiled installations can co-exist peacefully
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(as long as their widget sets differ), except for wx-config. You might
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want to rename the cross-compiled one to i586-mingw32-wx-config, or something.
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Cross-compiling TODO:
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---------------------
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- resource compiling must be done manually for now (should/can we link the
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default wx resources into libwx_msw.a?) [ No we can't; the linker won't
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link it in... you have to supply an object file ]
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- dynamic libraries
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- static executables are HUGE -- there must be room for improvement.
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