af49c4b8a2
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer Tools update contain a bug concerning #pragma interface handling that can only be worked around by not using them (and they are not necessary anyways) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16884 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
352 lines
11 KiB
C++
352 lines
11 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: tabg.h
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// Purpose: Generic tabbed dialogs
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __TABGH_G__
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#define __TABGH_G__
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "tabg.h"
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#endif
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#define WXTAB_VERSION 1.1
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#include "wx/hash.h"
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#include "wx/string.h"
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#include "wx/dialog.h"
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class WXDLLEXPORT wxTabView;
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/*
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* A wxTabControl is the internal and visual representation
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* of the tab.
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*/
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class WXDLLEXPORT wxTabControl: public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxTabControl)
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public:
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wxTabControl(wxTabView *v = (wxTabView *) NULL);
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~wxTabControl(void);
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virtual void OnDraw(wxDC& dc, bool lastInRow);
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void SetLabel(const wxString& str) { m_controlLabel = str; }
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wxString GetLabel(void) const { return m_controlLabel; }
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void SetFont(const wxFont& f) { m_labelFont = f; }
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wxFont *GetFont(void) const { return (wxFont*) & m_labelFont; }
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void SetSelected(bool sel) { m_isSelected = sel; }
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bool IsSelected(void) const { return m_isSelected; }
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void SetPosition(int x, int y) { m_offsetX = x; m_offsetY = y; }
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void SetSize(int x, int y) { m_width = x; m_height = y; }
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void SetRowPosition(int r) { m_rowPosition = r; }
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int GetRowPosition() const { return m_rowPosition; }
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void SetColPosition(int c) { m_colPosition = c; }
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int GetColPosition() const { return m_colPosition; }
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int GetX(void) const { return m_offsetX; }
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int GetY(void) const { return m_offsetY; }
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int GetWidth(void) const { return m_width; }
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int GetHeight(void) const { return m_height; }
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int GetId(void) const { return m_id; }
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void SetId(int i) { m_id = i; }
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virtual bool HitTest(int x, int y) const ;
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protected:
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wxTabView* m_view;
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wxString m_controlLabel;
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bool m_isSelected;
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wxFont m_labelFont;
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int m_offsetX; // Offsets from top-left of tab view area (the area below the tabs)
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int m_offsetY;
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int m_width;
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int m_height;
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int m_id;
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int m_rowPosition; // Position in row from 0
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int m_colPosition; // Position in col from 0
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};
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/*
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* Each wxTabLayer is a list of tabs. E.g. there
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* are 3 layers in the MS Word Options dialog.
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*/
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class WXDLLEXPORT wxTabLayer: public wxList
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{
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DECLARE_DYNAMIC_CLASS(wxTabLayer)
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};
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/*
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* The wxTabView controls and draws the tabbed object
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*/
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#define wxTAB_STYLE_DRAW_BOX 1 // Draws 3D boxes round tab layers
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#define wxTAB_STYLE_COLOUR_INTERIOR 2 // Colours interior of tabs, otherwise draws outline
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class WXDLLEXPORT wxTabView: public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxTabView)
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public:
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wxTabView(long style = wxTAB_STYLE_DRAW_BOX | wxTAB_STYLE_COLOUR_INTERIOR);
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~wxTabView();
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inline int GetNumberOfLayers() const { return m_layers.Number(); }
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inline wxList& GetLayers() { return m_layers; }
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inline void SetWindow(wxWindow* wnd) { m_window = wnd; }
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inline wxWindow* GetWindow(void) const { return m_window; }
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// Automatically positions tabs
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wxTabControl *AddTab(int id, const wxString& label, wxTabControl *existingTab = (wxTabControl *) NULL);
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// Remove the tab without deleting the window
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bool RemoveTab(int id);
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void ClearTabs(bool deleteTabs = TRUE);
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bool SetTabText(int id, const wxString& label);
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wxString GetTabText(int id) const;
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// Layout tabs (optional, e.g. if resizing window)
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void LayoutTabs();
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// Draw all tabs
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virtual void Draw(wxDC& dc);
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// Process mouse event, return FALSE if we didn't process it
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virtual bool OnEvent(wxMouseEvent& event);
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// Called when a tab is activated
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virtual void OnTabActivate(int activateId, int deactivateId);
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// Allows vetoing
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virtual bool OnTabPreActivate(int WXUNUSED(activateId), int WXUNUSED(deactivateId) ) { return TRUE; };
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// Allows use of application-supplied wxTabControl classes.
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virtual wxTabControl *OnCreateTabControl(void) { return new wxTabControl(this); }
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void SetHighlightColour(const wxColour& col);
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void SetShadowColour(const wxColour& col);
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void SetBackgroundColour(const wxColour& col);
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inline void SetTextColour(const wxColour& col) { m_textColour = col; }
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inline wxColour GetHighlightColour(void) const { return m_highlightColour; }
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inline wxColour GetShadowColour(void) const { return m_shadowColour; }
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inline wxColour GetBackgroundColour(void) const { return m_backgroundColour; }
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inline wxColour GetTextColour(void) const { return m_textColour; }
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inline wxPen *GetHighlightPen(void) const { return m_highlightPen; }
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inline wxPen *GetShadowPen(void) const { return m_shadowPen; }
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inline wxPen *GetBackgroundPen(void) const { return m_backgroundPen; }
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inline wxBrush *GetBackgroundBrush(void) const { return m_backgroundBrush; }
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inline void SetViewRect(const wxRect& rect) { m_tabViewRect = rect; }
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inline wxRect GetViewRect(void) const { return m_tabViewRect; }
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// Calculate tab width to fit to view, and optionally adjust the view
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// to fit the tabs exactly.
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int CalculateTabWidth(int noTabs, bool adjustView = FALSE);
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inline void SetTabStyle(long style) { m_tabStyle = style; }
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inline long GetTabStyle(void) const { return m_tabStyle; }
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inline void SetTabSize(int w, int h) { m_tabWidth = w; m_tabHeight = h; }
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inline int GetTabWidth(void) const { return m_tabWidth; }
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inline int GetTabHeight(void) const { return m_tabHeight; }
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inline void SetTabSelectionHeight(int h) { m_tabSelectionHeight = h; }
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inline int GetTabSelectionHeight(void) const { return m_tabSelectionHeight; }
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// Returns the total height of the tabs component -- this may be several
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// times the height of a tab, if there are several tab layers (rows).
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int GetTotalTabHeight();
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inline int GetTopMargin(void) const { return m_topMargin; }
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inline void SetTopMargin(int margin) { m_topMargin = margin; }
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void SetTabSelection(int sel, bool activateTool = TRUE);
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inline int GetTabSelection() const { return m_tabSelection; }
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// Find tab control for id
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wxTabControl *FindTabControlForId(int id) const ;
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// Find tab control for layer, position (starting from zero)
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wxTabControl *FindTabControlForPosition(int layer, int position) const ;
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inline int GetHorizontalTabOffset() const { return m_tabHorizontalOffset; }
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inline int GetHorizontalTabSpacing() const { return m_tabHorizontalSpacing; }
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inline void SetHorizontalTabOffset(int sp) { m_tabHorizontalOffset = sp; }
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inline void SetHorizontalTabSpacing(int sp) { m_tabHorizontalSpacing = sp; }
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inline void SetVerticalTabTextSpacing(int s) { m_tabVerticalTextSpacing = s; }
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inline int GetVerticalTabTextSpacing() const { return m_tabVerticalTextSpacing; }
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inline wxFont *GetTabFont() const { return (wxFont*) & m_tabFont; }
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inline void SetTabFont(const wxFont& f) { m_tabFont = f; }
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inline wxFont *GetSelectedTabFont() const { return (wxFont*) & m_tabSelectedFont; }
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inline void SetSelectedTabFont(const wxFont& f) { m_tabSelectedFont = f; }
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// Find the node and the column at which this control is positioned.
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wxNode *FindTabNodeAndColumn(wxTabControl *control, int *col) const ;
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// Do the necessary to change to this tab
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virtual bool ChangeTab(wxTabControl *control);
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// Move the selected tab to the bottom layer, if necessary,
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// without calling app activation code
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bool MoveSelectionTab(wxTabControl *control);
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inline int GetNumberOfTabs() const { return m_noTabs; }
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protected:
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// List of layers, from front to back.
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wxList m_layers;
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// Selected tab
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int m_tabSelection;
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// Usual tab height
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int m_tabHeight;
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// The height of the selected tab
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int m_tabSelectionHeight;
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// Usual tab width
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int m_tabWidth;
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// Space between tabs
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int m_tabHorizontalSpacing;
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// Space between top of normal tab and text
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int m_tabVerticalTextSpacing;
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// Horizontal offset of each tab row above the first
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int m_tabHorizontalOffset;
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// The distance between the bottom of the first tab row
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// and the top of the client area (i.e. the margin)
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int m_topMargin;
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// The position and size of the view above which the tabs are placed.
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// I.e., the internal client area of the sheet.
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wxRect m_tabViewRect;
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// Bitlist of styles
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long m_tabStyle;
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// Colours
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wxColour m_highlightColour;
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wxColour m_shadowColour;
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wxColour m_backgroundColour;
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wxColour m_textColour;
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// Pen and brush cache
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wxPen* m_highlightPen;
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wxPen* m_shadowPen;
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wxPen* m_backgroundPen;
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wxBrush* m_backgroundBrush;
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wxFont m_tabFont;
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wxFont m_tabSelectedFont;
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int m_noTabs;
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wxWindow* m_window;
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};
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/*
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* A dialog box class that is tab-friendly
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*/
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class WXDLLEXPORT wxTabbedDialog: public wxDialog
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{
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DECLARE_DYNAMIC_CLASS(wxTabbedDialog)
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public:
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wxTabbedDialog(wxWindow *parent, wxWindowID id, const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long windowStyle = wxDEFAULT_DIALOG_STYLE, const wxString& name = wxDialogNameStr);
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~wxTabbedDialog(void);
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inline wxTabView *GetTabView() const { return m_tabView; }
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inline void SetTabView(wxTabView *v) { m_tabView = v; }
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void OnCloseWindow(wxCloseEvent& event);
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void OnMouseEvent(wxMouseEvent& event);
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void OnPaint(wxPaintEvent& event);
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protected:
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wxTabView* m_tabView;
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DECLARE_EVENT_TABLE()
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};
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/*
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* A panel class that is tab-friendly
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*/
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class WXDLLEXPORT wxTabbedPanel: public wxPanel
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{
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DECLARE_DYNAMIC_CLASS(wxTabbedPanel)
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public:
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wxTabbedPanel(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long windowStyle = 0, const wxString& name = wxPanelNameStr);
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~wxTabbedPanel(void);
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inline wxTabView *GetTabView() const { return m_tabView; }
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inline void SetTabView(wxTabView *v) { m_tabView = v; }
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void OnMouseEvent(wxMouseEvent& event);
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void OnPaint(wxPaintEvent& event);
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protected:
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wxTabView* m_tabView;
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DECLARE_EVENT_TABLE()
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};
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class WXDLLEXPORT wxPanelTabView: public wxTabView
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{
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DECLARE_DYNAMIC_CLASS(wxPanelTabView)
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public:
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wxPanelTabView(wxPanel *pan, long style = wxTAB_STYLE_DRAW_BOX | wxTAB_STYLE_COLOUR_INTERIOR);
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~wxPanelTabView(void);
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// Called when a tab is activated
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virtual void OnTabActivate(int activateId, int deactivateId);
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// Specific to this class
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void AddTabWindow(int id, wxWindow *window);
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wxWindow *GetTabWindow(int id) const ;
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void ClearWindows(bool deleteWindows = TRUE);
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inline wxWindow *GetCurrentWindow() const { return m_currentWindow; }
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void ShowWindowForTab(int id);
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inline wxList& GetWindows() const { return (wxList&) m_tabWindows; }
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protected:
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// List of panels, one for each tab. Indexed
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// by tab ID.
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wxList m_tabWindows;
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wxWindow* m_currentWindow;
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wxPanel* m_panel;
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};
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#endif
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