70d26c3f4f
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5300 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: card.h
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// Purpose: Forty Thieves patience game
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// Author: Chris Breeze
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// Modified by:
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// Created: 21/07/97
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// RCS-ID: $Id$
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// Copyright: (c) 1993-1998 Chris Breeze
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// Licence: wxWindows licence
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//---------------------------------------------------------------------------
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// Last modified: 22nd July 1998 - ported to wxWindows 2.0
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/////////////////////////////////////////////////////////////////////////////
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//+-------------------------------------------------------------+
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//| Description: |
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//| A class for drawing playing cards. |
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//| InitCards() must be called before using the Card class, |
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//| otherwise the card bitmaps will not be loaded. |
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//| CloseCards() must be called before terminating the |
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//| program so that the bitmaps are deleted and the memory |
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//| given back to Windows. |
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//+-------------------------------------------------------------+
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#ifndef _CARD_H_
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#define _CARD_H_
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// Constants
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const int PackSize = 52;
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const int CardWidth = 50;
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const int CardHeight = 70;
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// Data types
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enum Suit { clubs = 0, diamonds = 1, hearts = 2, spades = 3 };
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enum SuitColour { red = 0, black = 1 };
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enum WayUp { faceup, facedown };
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//--------------------------------//
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// A class defining a single card //
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//--------------------------------//
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class Card {
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public:
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Card(int value, WayUp way_up = facedown);
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virtual ~Card();
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void Draw(wxDC& pDC, int x, int y);
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static void DrawNullCard(wxDC& pDC, int x, int y); // Draw card place-holder
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void Erase(wxDC& pDC, int x, int y);
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void TurnCard(WayUp way_up = faceup) { m_wayUp = way_up; }
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WayUp GetWayUp() const { return m_wayUp; }
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int GetPipValue() const { return m_pipValue; }
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Suit GetSuit() const { return m_suit; }
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SuitColour GetColour() const { return m_colour; }
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private:
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Suit m_suit;
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int m_pipValue; // in the range 1 (Ace) to 13 (King)
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SuitColour m_colour; // red or black
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bool m_status;
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WayUp m_wayUp;
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static wxBitmap* m_symbolBmap;
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static wxBitmap* m_pictureBmap;
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};
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#endif // _CARD_H_
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