ebb2300fce
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@34274 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
59 lines
1.9 KiB
C
59 lines
1.9 KiB
C
/////////////////////////////////////////////////////////////////////////////
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// Name: msw/wrapwin.h
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// Purpose: Wrapper around <windows.h>, to be included instead of it
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// Author: Vaclav Slavik
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// Created: 2003/07/22
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// RCS-ID: $Id$
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// Copyright: (c) 2003 Vaclav Slavik
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WRAPWIN_H_
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#define _WX_WRAPWIN_H_
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#include "wx/platform.h"
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#ifndef STRICT
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#define STRICT 1
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#endif
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// don't define min() and max() as macros, they conflict with standard C++ ones
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif // NOMINMAX
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#include <windows.h>
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#ifdef __WXWINCE__
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// this doesn't make any sense knowing that windows.h includes all these
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// headers anyhow, but the fact remains that when building using eVC 4 the
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// functions and constants from these headers are not defined unless we
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// explicitly include them ourselves -- how is it possible is beyond me...
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#include <winbase.h>
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#include <wingdi.h>
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#include <winuser.h>
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// this one OTOH contains many useful CE-only functions
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#include <shellapi.h>
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#endif // __WXWINCE__
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#include "wx/msw/winundef.h"
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// types DWORD_PTR, ULONG_PTR and so on might be not defined in old headers but
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// unfortunately I don't know of any standard way to test for this (as they're
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// typedefs and not #defines), so simply overwrite them in any case in Win32
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// mode -- and if compiling for Win64 they'd better have new headers anyhow
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//
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// this is ugly but what else can we do? even testing for compiler version
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// wouldn't help as you can perfectly well be using an older compiler (VC6)
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// with newer SDK headers
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#if !defined(__WIN64__) && !defined(__WXWINCE__)
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#define UINT_PTR unsigned int
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#define LONG_PTR long
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#define ULONG_PTR unsigned long
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#define DWORD_PTR unsigned long
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#endif // !__WIN64__
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#endif // _WX_WRAPWIN_H_
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