e709239889
Add a special symbol which is defined only if the icons and other images (e.g. cursor) are in the separate resource files and don't need to be embedded as XPMs in the main program. This makes the checks more clear and more customizable as it's enough to change wxHAS_IMAGES_IN_RESOURCES definition instead of changing many platform checks. Closes #14050. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70789 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1127 lines
31 KiB
C++
1127 lines
31 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: life.cpp
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// Purpose: The game of Life, created by J. H. Conway
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// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created: Jan/2000
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// RCS-ID: $Id$
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// Copyright: (c) 2000, Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ==========================================================================
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// headers, declarations, constants
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// ==========================================================================
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/statline.h"
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#include "wx/wfstream.h"
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#include "wx/filedlg.h"
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#include "wx/stockitem.h"
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#include "life.h"
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#include "game.h"
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#include "dialogs.h"
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#include "reader.h"
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// --------------------------------------------------------------------------
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// resources
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// --------------------------------------------------------------------------
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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// application icon
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#include "mondrian.xpm"
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// bitmap buttons for the toolbar
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#include "bitmaps/reset.xpm"
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#include "bitmaps/open.xpm"
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#include "bitmaps/play.xpm"
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#include "bitmaps/stop.xpm"
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#include "bitmaps/zoomin.xpm"
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#include "bitmaps/zoomout.xpm"
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#include "bitmaps/info.xpm"
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// navigator
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#include "bitmaps/north.xpm"
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#include "bitmaps/south.xpm"
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#include "bitmaps/east.xpm"
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#include "bitmaps/west.xpm"
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#include "bitmaps/center.xpm"
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#endif
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// --------------------------------------------------------------------------
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// constants
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// --------------------------------------------------------------------------
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// IDs for the controls and the menu commands. Exluding those already defined
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// by wxWidgets, such as wxID_NEW.
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enum
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{
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// timer
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ID_TIMER = wxID_HIGHEST,
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// file menu
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ID_SAMPLES,
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// view menu
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ID_SHOWNAV,
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ID_ORIGIN,
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ID_CENTER,
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ID_NORTH,
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ID_SOUTH,
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ID_EAST,
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ID_WEST,
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ID_INFO,
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// game menu
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ID_START,
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ID_STEP,
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ID_TOPSPEED,
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// speed selection slider
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ID_SLIDER
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};
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// --------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// --------------------------------------------------------------------------
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// Event tables
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BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
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EVT_MENU (wxID_NEW, LifeFrame::OnMenu)
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#if wxUSE_FILEDLG
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EVT_MENU (wxID_OPEN, LifeFrame::OnOpen)
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#endif
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EVT_MENU (ID_SAMPLES, LifeFrame::OnSamples)
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EVT_MENU (wxID_ABOUT, LifeFrame::OnMenu)
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EVT_MENU (wxID_EXIT, LifeFrame::OnMenu)
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EVT_MENU (ID_SHOWNAV, LifeFrame::OnMenu)
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EVT_MENU (ID_ORIGIN, LifeFrame::OnNavigate)
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EVT_BUTTON (ID_CENTER, LifeFrame::OnNavigate)
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EVT_BUTTON (ID_NORTH, LifeFrame::OnNavigate)
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EVT_BUTTON (ID_SOUTH, LifeFrame::OnNavigate)
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EVT_BUTTON (ID_EAST, LifeFrame::OnNavigate)
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EVT_BUTTON (ID_WEST, LifeFrame::OnNavigate)
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EVT_MENU (wxID_ZOOM_IN, LifeFrame::OnZoom)
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EVT_MENU (wxID_ZOOM_OUT,LifeFrame::OnZoom)
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EVT_MENU (ID_INFO, LifeFrame::OnMenu)
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EVT_MENU (ID_START, LifeFrame::OnMenu)
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EVT_MENU (ID_STEP, LifeFrame::OnMenu)
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EVT_MENU (wxID_STOP, LifeFrame::OnMenu)
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EVT_MENU (ID_TOPSPEED, LifeFrame::OnMenu)
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EVT_COMMAND_SCROLL (ID_SLIDER, LifeFrame::OnSlider)
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EVT_TIMER (ID_TIMER, LifeFrame::OnTimer)
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EVT_CLOSE ( LifeFrame::OnClose)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(LifeNavigator, wxMiniFrame)
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EVT_CLOSE ( LifeNavigator::OnClose)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(LifeCanvas, wxWindow)
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EVT_PAINT ( LifeCanvas::OnPaint)
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EVT_SCROLLWIN ( LifeCanvas::OnScroll)
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EVT_SIZE ( LifeCanvas::OnSize)
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EVT_MOTION ( LifeCanvas::OnMouse)
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EVT_LEFT_DOWN ( LifeCanvas::OnMouse)
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EVT_LEFT_UP ( LifeCanvas::OnMouse)
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EVT_LEFT_DCLICK ( LifeCanvas::OnMouse)
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EVT_ERASE_BACKGROUND( LifeCanvas::OnEraseBackground)
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END_EVENT_TABLE()
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// Create a new application object
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IMPLEMENT_APP(LifeApp)
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// ==========================================================================
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// implementation
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// ==========================================================================
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// some shortcuts
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#define ADD_TOOL(id, bmp, tooltip, help) \
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toolBar->AddTool(id, wxEmptyString, bmp, wxNullBitmap, wxITEM_NORMAL, tooltip, help)
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// --------------------------------------------------------------------------
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// LifeApp
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// --------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool LifeApp::OnInit()
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{
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// create the main application window
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LifeFrame *frame = new LifeFrame();
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// show it
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frame->Show(true);
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// just for Motif
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#ifdef __WXMOTIF__
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frame->UpdateInfoText();
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#endif
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// enter the main message loop and run the app
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return true;
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}
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// --------------------------------------------------------------------------
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// LifeFrame
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// --------------------------------------------------------------------------
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// frame constructor
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LifeFrame::LifeFrame() :
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wxFrame( (wxFrame *) NULL, wxID_ANY, _("Life!"), wxDefaultPosition ),
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m_navigator(NULL)
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{
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// frame icon
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SetIcon(wxICON(mondrian));
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// menu bar
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wxMenu *menuFile = new wxMenu(wxMENU_TEAROFF);
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wxMenu *menuView = new wxMenu(wxMENU_TEAROFF);
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wxMenu *menuGame = new wxMenu(wxMENU_TEAROFF);
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wxMenu *menuHelp = new wxMenu(wxMENU_TEAROFF);
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menuFile->Append(wxID_NEW, wxEmptyString, _("Start a new game"));
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#if wxUSE_FILEDLG
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menuFile->Append(wxID_OPEN, wxEmptyString, _("Open an existing Life pattern"));
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#endif
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menuFile->Append(ID_SAMPLES, _("&Sample game..."), _("Select a sample configuration"));
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#if ! (defined(__SMARTPHONE__) || defined(__POCKETPC__))
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menuFile->AppendSeparator();
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menuFile->Append(wxID_EXIT);
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menuView->Append(ID_SHOWNAV, _("Navigation &toolbox"), _("Show or hide toolbox"), wxITEM_CHECK);
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menuView->Check(ID_SHOWNAV, true);
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menuView->AppendSeparator();
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#endif
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menuView->Append(ID_ORIGIN, _("&Absolute origin"), _("Go to (0, 0)"));
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menuView->Append(ID_CENTER, _("&Center of mass"), _("Find center of mass"));
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menuView->Append(ID_NORTH, _("&North"), _("Find northernmost cell"));
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menuView->Append(ID_SOUTH, _("&South"), _("Find southernmost cell"));
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menuView->Append(ID_EAST, _("&East"), _("Find easternmost cell"));
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menuView->Append(ID_WEST, _("&West"), _("Find westernmost cell"));
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menuView->AppendSeparator();
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menuView->Append(wxID_ZOOM_IN, wxEmptyString, _("Zoom in"));
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menuView->Append(wxID_ZOOM_OUT, wxEmptyString, _("Zoom out"));
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menuView->Append(ID_INFO, _("&Description\tCtrl-D"), _("View pattern description"));
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menuGame->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
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menuGame->Append(ID_STEP, _("&Next\tCtrl-N"), _("Single step"));
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menuGame->Append(wxID_STOP, wxEmptyString, _("Stop"));
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menuGame->Enable(wxID_STOP, false);
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menuGame->AppendSeparator();
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menuGame->Append(ID_TOPSPEED, _("T&op speed!"), _("Go as fast as possible"));
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menuHelp->Append(wxID_ABOUT, _("&About\tCtrl-A"), _("Show about dialog"));
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, _("&File"));
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menuBar->Append(menuView, _("&View"));
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menuBar->Append(menuGame, _("&Game"));
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menuBar->Append(menuHelp, _("&Help"));
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SetMenuBar(menuBar);
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// tool bar
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wxBitmap tbBitmaps[7];
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tbBitmaps[0] = wxBITMAP(reset);
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tbBitmaps[1] = wxBITMAP(open);
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tbBitmaps[2] = wxBITMAP(zoomin);
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tbBitmaps[3] = wxBITMAP(zoomout);
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tbBitmaps[4] = wxBITMAP(info);
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tbBitmaps[5] = wxBITMAP(play);
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tbBitmaps[6] = wxBITMAP(stop);
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wxToolBar *toolBar = CreateToolBar();
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toolBar->SetMargins(5, 5);
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toolBar->SetToolBitmapSize(wxSize(16, 16));
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ADD_TOOL(wxID_NEW, tbBitmaps[0], wxGetStockLabel(wxID_NEW, wxSTOCK_NOFLAGS), _("Start a new game"));
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#ifndef __POCKETPC__
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#if wxUSE_FILEDLG
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ADD_TOOL(wxID_OPEN, tbBitmaps[1], wxGetStockLabel(wxID_OPEN, wxSTOCK_NOFLAGS), _("Open an existing Life pattern"));
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#endif // wxUSE_FILEDLG
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toolBar->AddSeparator();
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ADD_TOOL(wxID_ZOOM_IN, tbBitmaps[2], wxGetStockLabel(wxID_ZOOM_IN, wxSTOCK_NOFLAGS), _("Zoom in"));
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ADD_TOOL(wxID_ZOOM_OUT, tbBitmaps[3], wxGetStockLabel(wxID_ZOOM_OUT, wxSTOCK_NOFLAGS), _("Zoom out"));
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ADD_TOOL(ID_INFO, tbBitmaps[4], _("Description"), _("Show description"));
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toolBar->AddSeparator();
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#endif // __POCKETPC__
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ADD_TOOL(ID_START, tbBitmaps[5], _("Start"), _("Start"));
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ADD_TOOL(wxID_STOP, tbBitmaps[6], _("Stop"), _("Stop"));
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toolBar->Realize();
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toolBar->EnableTool(wxID_STOP, false); // must be after Realize() !
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#if wxUSE_STATUSBAR
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// status bar
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CreateStatusBar(2);
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SetStatusText(_("Welcome to Life!"));
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#endif // wxUSE_STATUSBAR
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// game and timer
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m_life = new Life();
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m_timer = new wxTimer(this, ID_TIMER);
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m_running = false;
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m_topspeed = false;
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m_interval = 500;
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m_tics = 0;
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// We use two different panels to reduce flicker in wxGTK, because
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// some widgets (like wxStaticText) don't have their own X11 window,
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// and thus updating the text would result in a refresh of the canvas
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// if they belong to the same parent.
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wxPanel *panel1 = new wxPanel(this, wxID_ANY);
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wxPanel *panel2 = new wxPanel(this, wxID_ANY);
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// canvas
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m_canvas = new LifeCanvas(panel1, m_life);
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// info panel
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m_text = new wxStaticText(panel2, wxID_ANY,
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wxEmptyString,
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wxDefaultPosition,
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wxDefaultSize,
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wxALIGN_CENTER | wxST_NO_AUTORESIZE);
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wxSlider *slider = new wxSlider(panel2, ID_SLIDER,
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5, 1, 10,
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wxDefaultPosition,
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wxSize(200, wxDefaultCoord),
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wxSL_HORIZONTAL | wxSL_AUTOTICKS);
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UpdateInfoText();
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// component layout
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wxBoxSizer *sizer1 = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer *sizer2 = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer *sizer3 = new wxBoxSizer(wxVERTICAL);
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#if wxUSE_STATLINE
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sizer1->Add( new wxStaticLine(panel1, wxID_ANY), 0, wxGROW );
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#endif // wxUSE_STATLINE
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sizer1->Add( m_canvas, 1, wxGROW | wxALL, 2 );
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#if wxUSE_STATLINE
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sizer1->Add( new wxStaticLine(panel1, wxID_ANY), 0, wxGROW );
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#endif // wxUSE_STATLINE
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panel1->SetSizer( sizer1 );
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sizer1->Fit( panel1 );
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sizer2->Add( m_text, 0, wxGROW | wxTOP, 4 );
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sizer2->Add( slider, 0, wxCENTRE | wxALL, 4 );
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panel2->SetSizer( sizer2 );
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sizer2->Fit( panel2 );
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sizer3->Add( panel1, 1, wxGROW );
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sizer3->Add( panel2, 0, wxGROW );
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SetSizer( sizer3 );
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#ifndef __WXWINCE__
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sizer3->Fit( this );
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// set minimum frame size
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sizer3->SetSizeHints( this );
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// navigator frame - not appropriate for small devices
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m_navigator = new LifeNavigator(this);
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#endif
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}
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LifeFrame::~LifeFrame()
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{
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delete m_timer;
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}
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void LifeFrame::UpdateInfoText()
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{
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wxString msg;
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msg.Printf(_(" Generation: %lu (T: %lu ms), Population: %lu "),
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m_tics,
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m_topspeed? 0 : m_interval,
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static_cast<unsigned long>(m_life->GetNumCells()));
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m_text->SetLabel(msg);
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}
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// Enable or disable tools and menu entries according to the current
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// state. See also wxEVT_UPDATE_UI events for a slightly different
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// way to do this.
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void LifeFrame::UpdateUI()
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{
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// start / stop
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GetToolBar()->EnableTool(ID_START, !m_running);
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GetToolBar()->EnableTool(wxID_STOP, m_running);
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GetMenuBar()->Enable(ID_START, !m_running);
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GetMenuBar()->Enable(ID_STEP, !m_running);
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GetMenuBar()->Enable(wxID_STOP, m_running);
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GetMenuBar()->Enable(ID_TOPSPEED, !m_topspeed);
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// zooming
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int cellsize = m_canvas->GetCellSize();
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GetToolBar()->EnableTool(wxID_ZOOM_IN, cellsize < 32);
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GetToolBar()->EnableTool(wxID_ZOOM_OUT, cellsize > 1);
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GetMenuBar()->Enable(wxID_ZOOM_IN, cellsize < 32);
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GetMenuBar()->Enable(wxID_ZOOM_OUT, cellsize > 1);
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}
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// Event handlers -----------------------------------------------------------
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// OnMenu handles all events which don't have their own event handler
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void LifeFrame::OnMenu(wxCommandEvent& event)
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{
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switch (event.GetId())
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{
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case wxID_NEW:
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{
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// stop if it was running
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OnStop();
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m_life->Clear();
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m_canvas->Recenter(0, 0);
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m_tics = 0;
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UpdateInfoText();
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break;
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}
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case wxID_ABOUT:
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{
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LifeAboutDialog dialog(this);
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dialog.ShowModal();
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break;
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}
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case wxID_EXIT:
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{
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// true is to force the frame to close
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Close(true);
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break;
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}
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case ID_SHOWNAV:
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{
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bool checked = GetMenuBar()->GetMenu(1)->IsChecked(ID_SHOWNAV);
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if (m_navigator)
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m_navigator->Show(checked);
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break;
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}
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case ID_INFO:
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{
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wxString desc = m_life->GetDescription();
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if ( desc.empty() )
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desc = _("Not available");
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// should we make the description editable here?
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wxMessageBox(desc, _("Description"), wxOK | wxICON_INFORMATION);
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break;
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}
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case ID_START : OnStart(); break;
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case ID_STEP : OnStep(); break;
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case wxID_STOP : OnStop(); break;
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case ID_TOPSPEED:
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{
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m_running = true;
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m_topspeed = true;
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UpdateUI();
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while (m_running && m_topspeed)
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{
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OnStep();
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wxYield();
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}
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break;
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}
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}
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}
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#if wxUSE_FILEDLG
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void LifeFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
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{
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wxFileDialog filedlg(this,
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_("Choose a file to open"),
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wxEmptyString,
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wxEmptyString,
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_("Life patterns (*.lif)|*.lif|All files (*.*)|*.*"),
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wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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if (filedlg.ShowModal() == wxID_OK)
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{
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wxFileInputStream stream(filedlg.GetPath());
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LifeReader reader(stream);
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// the reader handles errors itself, no need to do anything here
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if (reader.IsOk())
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{
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// stop if running and put the pattern
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OnStop();
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m_life->Clear();
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m_life->SetPattern(reader.GetPattern());
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// recenter canvas
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m_canvas->Recenter(0, 0);
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m_tics = 0;
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UpdateInfoText();
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}
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}
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}
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#endif
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void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
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{
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// stop if it was running
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OnStop();
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|
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// dialog box
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LifeSamplesDialog dialog(this);
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if (dialog.ShowModal() == wxID_OK)
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{
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const LifePattern pattern = dialog.GetPattern();
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// put the pattern
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m_life->Clear();
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m_life->SetPattern(pattern);
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// recenter canvas
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m_canvas->Recenter(0, 0);
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m_tics = 0;
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UpdateInfoText();
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}
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}
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void LifeFrame::OnZoom(wxCommandEvent& event)
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{
|
|
int cellsize = m_canvas->GetCellSize();
|
|
|
|
if ((event.GetId() == wxID_ZOOM_IN) && cellsize < 32)
|
|
{
|
|
m_canvas->SetCellSize(cellsize * 2);
|
|
UpdateUI();
|
|
}
|
|
else if ((event.GetId() == wxID_ZOOM_OUT) && cellsize > 1)
|
|
{
|
|
m_canvas->SetCellSize(cellsize / 2);
|
|
UpdateUI();
|
|
}
|
|
}
|
|
|
|
void LifeFrame::OnNavigate(wxCommandEvent& event)
|
|
{
|
|
LifeCell c;
|
|
|
|
switch (event.GetId())
|
|
{
|
|
case ID_NORTH: c = m_life->FindNorth(); break;
|
|
case ID_SOUTH: c = m_life->FindSouth(); break;
|
|
case ID_WEST: c = m_life->FindWest(); break;
|
|
case ID_EAST: c = m_life->FindEast(); break;
|
|
case ID_CENTER: c = m_life->FindCenter(); break;
|
|
default :
|
|
wxFAIL;
|
|
// Fall through!
|
|
case ID_ORIGIN: c.i = c.j = 0; break;
|
|
}
|
|
|
|
m_canvas->Recenter(c.i, c.j);
|
|
}
|
|
|
|
void LifeFrame::OnSlider(wxScrollEvent& event)
|
|
{
|
|
m_interval = event.GetPosition() * 100;
|
|
|
|
if (m_running)
|
|
{
|
|
OnStop();
|
|
OnStart();
|
|
}
|
|
|
|
UpdateInfoText();
|
|
}
|
|
|
|
void LifeFrame::OnTimer(wxTimerEvent& WXUNUSED(event))
|
|
{
|
|
OnStep();
|
|
}
|
|
|
|
void LifeFrame::OnClose(wxCloseEvent& WXUNUSED(event))
|
|
{
|
|
// Stop if it was running; this is absolutely needed because
|
|
// the frame won't be actually destroyed until there are no
|
|
// more pending events, and this in turn won't ever happen
|
|
// if the timer is running faster than the window can redraw.
|
|
OnStop();
|
|
Destroy();
|
|
}
|
|
|
|
void LifeFrame::OnStart()
|
|
{
|
|
if (!m_running)
|
|
{
|
|
m_timer->Start(m_interval);
|
|
m_running = true;
|
|
UpdateUI();
|
|
}
|
|
}
|
|
|
|
void LifeFrame::OnStop()
|
|
{
|
|
if (m_running)
|
|
{
|
|
m_timer->Stop();
|
|
m_running = false;
|
|
m_topspeed = false;
|
|
UpdateUI();
|
|
}
|
|
}
|
|
|
|
void LifeFrame::OnStep()
|
|
{
|
|
if (m_life->NextTic())
|
|
m_tics++;
|
|
else
|
|
OnStop();
|
|
|
|
m_canvas->DrawChanged();
|
|
UpdateInfoText();
|
|
}
|
|
|
|
|
|
// --------------------------------------------------------------------------
|
|
// LifeNavigator miniframe
|
|
// --------------------------------------------------------------------------
|
|
|
|
LifeNavigator::LifeNavigator(wxWindow *parent)
|
|
: wxMiniFrame(parent, wxID_ANY,
|
|
_("Navigation"),
|
|
wxDefaultPosition,
|
|
wxDefaultSize,
|
|
wxCAPTION | wxSIMPLE_BORDER)
|
|
{
|
|
wxPanel *panel = new wxPanel(this, wxID_ANY);
|
|
wxBoxSizer *sizer1 = new wxBoxSizer(wxVERTICAL);
|
|
wxBoxSizer *sizer2 = new wxBoxSizer(wxHORIZONTAL);
|
|
|
|
// create bitmaps and masks for the buttons
|
|
wxBitmap
|
|
bmpn = wxBITMAP(north),
|
|
bmpw = wxBITMAP(west),
|
|
bmpc = wxBITMAP(center),
|
|
bmpe = wxBITMAP(east),
|
|
bmps = wxBITMAP(south);
|
|
|
|
#if !defined(__WXGTK__) && !defined(__WXMOTIF__) && !defined(__WXMAC__)
|
|
bmpn.SetMask(new wxMask(bmpn, *wxLIGHT_GREY));
|
|
bmpw.SetMask(new wxMask(bmpw, *wxLIGHT_GREY));
|
|
bmpc.SetMask(new wxMask(bmpc, *wxLIGHT_GREY));
|
|
bmpe.SetMask(new wxMask(bmpe, *wxLIGHT_GREY));
|
|
bmps.SetMask(new wxMask(bmps, *wxLIGHT_GREY));
|
|
#endif
|
|
|
|
// create the buttons and attach tooltips to them
|
|
wxBitmapButton
|
|
*bn = new wxBitmapButton(panel, ID_NORTH, bmpn),
|
|
*bw = new wxBitmapButton(panel, ID_WEST , bmpw),
|
|
*bc = new wxBitmapButton(panel, ID_CENTER, bmpc),
|
|
*be = new wxBitmapButton(panel, ID_EAST , bmpe),
|
|
*bs = new wxBitmapButton(panel, ID_SOUTH, bmps);
|
|
|
|
#if wxUSE_TOOLTIPS
|
|
bn->SetToolTip(_("Find northernmost cell"));
|
|
bw->SetToolTip(_("Find westernmost cell"));
|
|
bc->SetToolTip(_("Find center of mass"));
|
|
be->SetToolTip(_("Find easternmost cell"));
|
|
bs->SetToolTip(_("Find southernmost cell"));
|
|
#endif
|
|
|
|
// add buttons to sizers
|
|
sizer2->Add( bw, 0, wxCENTRE | wxWEST, 4 );
|
|
sizer2->Add( bc, 0, wxCENTRE);
|
|
sizer2->Add( be, 0, wxCENTRE | wxEAST, 4 );
|
|
sizer1->Add( bn, 0, wxCENTRE | wxNORTH, 4 );
|
|
sizer1->Add( sizer2 );
|
|
sizer1->Add( bs, 0, wxCENTRE | wxSOUTH, 4 );
|
|
|
|
// set the panel and miniframe size
|
|
panel->SetSizer(sizer1);
|
|
|
|
sizer1->Fit(panel);
|
|
SetClientSize(panel->GetSize());
|
|
wxSize sz = GetSize();
|
|
SetSizeHints(sz.x, sz.y, sz.x, sz.y);
|
|
|
|
// move it to a sensible position
|
|
wxRect parentRect = parent->GetRect();
|
|
wxSize childSize = GetSize();
|
|
int x = parentRect.GetX() +
|
|
parentRect.GetWidth();
|
|
int y = parentRect.GetY() +
|
|
(parentRect.GetHeight() - childSize.GetHeight()) / 4;
|
|
Move(x, y);
|
|
|
|
// done
|
|
Show(true);
|
|
}
|
|
|
|
void LifeNavigator::OnClose(wxCloseEvent& event)
|
|
{
|
|
// avoid if we can
|
|
if (event.CanVeto())
|
|
event.Veto();
|
|
else
|
|
Destroy();
|
|
}
|
|
|
|
|
|
// --------------------------------------------------------------------------
|
|
// LifeCanvas
|
|
// --------------------------------------------------------------------------
|
|
|
|
// canvas constructor
|
|
LifeCanvas::LifeCanvas(wxWindow *parent, Life *life, bool interactive)
|
|
: wxWindow(parent, wxID_ANY, wxDefaultPosition, wxSize(100, 100),
|
|
wxFULL_REPAINT_ON_RESIZE | wxHSCROLL | wxVSCROLL
|
|
#if !defined(__SMARTPHONE__) && !defined(__POCKETPC__)
|
|
|wxSUNKEN_BORDER
|
|
#else
|
|
|wxSIMPLE_BORDER
|
|
#endif
|
|
)
|
|
{
|
|
m_life = life;
|
|
m_interactive = interactive;
|
|
m_cellsize = 8;
|
|
m_status = MOUSE_NOACTION;
|
|
m_viewportX = 0;
|
|
m_viewportY = 0;
|
|
m_viewportH = 0;
|
|
m_viewportW = 0;
|
|
|
|
if (m_interactive)
|
|
SetCursor(*wxCROSS_CURSOR);
|
|
|
|
// reduce flicker if wxEVT_ERASE_BACKGROUND is not available
|
|
SetBackgroundColour(*wxWHITE);
|
|
}
|
|
|
|
LifeCanvas::~LifeCanvas()
|
|
{
|
|
delete m_life;
|
|
}
|
|
|
|
// recenter at the given position
|
|
void LifeCanvas::Recenter(wxInt32 i, wxInt32 j)
|
|
{
|
|
m_viewportX = i - m_viewportW / 2;
|
|
m_viewportY = j - m_viewportH / 2;
|
|
|
|
// redraw everything
|
|
Refresh(false);
|
|
}
|
|
|
|
// set the cell size and refresh display
|
|
void LifeCanvas::SetCellSize(int cellsize)
|
|
{
|
|
m_cellsize = cellsize;
|
|
|
|
// find current center
|
|
wxInt32 cx = m_viewportX + m_viewportW / 2;
|
|
wxInt32 cy = m_viewportY + m_viewportH / 2;
|
|
|
|
// get current canvas size and adjust viewport accordingly
|
|
int w, h;
|
|
GetClientSize(&w, &h);
|
|
m_viewportW = (w + m_cellsize - 1) / m_cellsize;
|
|
m_viewportH = (h + m_cellsize - 1) / m_cellsize;
|
|
|
|
// recenter
|
|
m_viewportX = cx - m_viewportW / 2;
|
|
m_viewportY = cy - m_viewportH / 2;
|
|
|
|
// adjust scrollbars
|
|
if (m_interactive)
|
|
{
|
|
SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
|
|
SetScrollbar(wxVERTICAL, m_viewportH, m_viewportH, 3 * m_viewportH);
|
|
m_thumbX = m_viewportW;
|
|
m_thumbY = m_viewportH;
|
|
}
|
|
|
|
Refresh(false);
|
|
}
|
|
|
|
// draw a cell
|
|
void LifeCanvas::DrawCell(wxInt32 i, wxInt32 j, bool alive)
|
|
{
|
|
wxClientDC dc(this);
|
|
|
|
dc.SetPen(alive? *wxBLACK_PEN : *wxWHITE_PEN);
|
|
dc.SetBrush(alive? *wxBLACK_BRUSH : *wxWHITE_BRUSH);
|
|
|
|
DrawCell(i, j, dc);
|
|
}
|
|
|
|
void LifeCanvas::DrawCell(wxInt32 i, wxInt32 j, wxDC &dc)
|
|
{
|
|
wxCoord x = CellToX(i);
|
|
wxCoord y = CellToY(j);
|
|
|
|
// if cellsize is 1 or 2, there will be no grid
|
|
switch (m_cellsize)
|
|
{
|
|
case 1:
|
|
dc.DrawPoint(x, y);
|
|
break;
|
|
case 2:
|
|
dc.DrawRectangle(x, y, 2, 2);
|
|
break;
|
|
default:
|
|
dc.DrawRectangle(x + 1, y + 1, m_cellsize - 1, m_cellsize - 1);
|
|
}
|
|
}
|
|
|
|
// draw all changed cells
|
|
void LifeCanvas::DrawChanged()
|
|
{
|
|
wxClientDC dc(this);
|
|
|
|
size_t ncells;
|
|
LifeCell *cells;
|
|
bool done = false;
|
|
|
|
m_life->BeginFind(m_viewportX,
|
|
m_viewportY,
|
|
m_viewportX + m_viewportW,
|
|
m_viewportY + m_viewportH,
|
|
true);
|
|
|
|
if (m_cellsize == 1)
|
|
{
|
|
dc.SetPen(*wxBLACK_PEN);
|
|
}
|
|
else
|
|
{
|
|
dc.SetPen(*wxTRANSPARENT_PEN);
|
|
dc.SetBrush(*wxBLACK_BRUSH);
|
|
}
|
|
dc.SetLogicalFunction(wxINVERT);
|
|
|
|
while (!done)
|
|
{
|
|
done = m_life->FindMore(&cells, &ncells);
|
|
|
|
for (size_t m = 0; m < ncells; m++)
|
|
DrawCell(cells[m].i, cells[m].j, dc);
|
|
}
|
|
}
|
|
|
|
// event handlers
|
|
void LifeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
|
|
{
|
|
wxPaintDC dc(this);
|
|
wxRect rect = GetUpdateRegion().GetBox();
|
|
wxCoord x, y, w, h;
|
|
wxInt32 i0, j0, i1, j1;
|
|
|
|
// find damaged area
|
|
x = rect.GetX();
|
|
y = rect.GetY();
|
|
w = rect.GetWidth();
|
|
h = rect.GetHeight();
|
|
|
|
i0 = XToCell(x);
|
|
j0 = YToCell(y);
|
|
i1 = XToCell(x + w - 1);
|
|
j1 = YToCell(y + h - 1);
|
|
|
|
size_t ncells;
|
|
LifeCell *cells;
|
|
|
|
m_life->BeginFind(i0, j0, i1, j1, false);
|
|
bool done = m_life->FindMore(&cells, &ncells);
|
|
|
|
// erase all damaged cells and draw the grid
|
|
dc.SetBrush(*wxWHITE_BRUSH);
|
|
|
|
if (m_cellsize <= 2)
|
|
{
|
|
// no grid
|
|
dc.SetPen(*wxWHITE_PEN);
|
|
dc.DrawRectangle(x, y, w, h);
|
|
}
|
|
else
|
|
{
|
|
x = CellToX(i0);
|
|
y = CellToY(j0);
|
|
w = CellToX(i1 + 1) - x + 1;
|
|
h = CellToY(j1 + 1) - y + 1;
|
|
|
|
dc.SetPen(*wxLIGHT_GREY_PEN);
|
|
for (wxInt32 yy = y; yy <= (y + h - m_cellsize); yy += m_cellsize)
|
|
dc.DrawRectangle(x, yy, w, m_cellsize + 1);
|
|
for (wxInt32 xx = x; xx <= (x + w - m_cellsize); xx += m_cellsize)
|
|
dc.DrawLine(xx, y, xx, y + h);
|
|
}
|
|
|
|
// draw all alive cells
|
|
dc.SetPen(*wxBLACK_PEN);
|
|
dc.SetBrush(*wxBLACK_BRUSH);
|
|
|
|
while (!done)
|
|
{
|
|
for (size_t m = 0; m < ncells; m++)
|
|
DrawCell(cells[m].i, cells[m].j, dc);
|
|
|
|
done = m_life->FindMore(&cells, &ncells);
|
|
}
|
|
|
|
// last set
|
|
for (size_t m = 0; m < ncells; m++)
|
|
DrawCell(cells[m].i, cells[m].j, dc);
|
|
}
|
|
|
|
void LifeCanvas::OnMouse(wxMouseEvent& event)
|
|
{
|
|
if (!m_interactive)
|
|
return;
|
|
|
|
// which cell are we pointing at?
|
|
wxInt32 i = XToCell( event.GetX() );
|
|
wxInt32 j = YToCell( event.GetY() );
|
|
|
|
#if wxUSE_STATUSBAR
|
|
// set statusbar text
|
|
wxString msg;
|
|
msg.Printf(_("Cell: (%d, %d)"), i, j);
|
|
((LifeFrame *) wxGetApp().GetTopWindow())->SetStatusText(msg, 1);
|
|
#endif // wxUSE_STATUSBAR
|
|
|
|
// NOTE that wxMouseEvent::LeftDown() and wxMouseEvent::LeftIsDown()
|
|
// have different semantics. The first one is used to signal that the
|
|
// button was just pressed (i.e., in "button down" events); the second
|
|
// one just describes the current status of the button, independently
|
|
// of the mouse event type. LeftIsDown is typically used in "mouse
|
|
// move" events, to test if the button is _still_ pressed.
|
|
|
|
// is the button down?
|
|
if (!event.LeftIsDown())
|
|
{
|
|
m_status = MOUSE_NOACTION;
|
|
return;
|
|
}
|
|
|
|
// was it pressed just now?
|
|
if (event.LeftDown())
|
|
{
|
|
// yes: start a new action and toggle this cell
|
|
m_status = (m_life->IsAlive(i, j)? MOUSE_ERASING : MOUSE_DRAWING);
|
|
|
|
m_mi = i;
|
|
m_mj = j;
|
|
m_life->SetCell(i, j, m_status == MOUSE_DRAWING);
|
|
DrawCell(i, j, m_status == MOUSE_DRAWING);
|
|
}
|
|
else if ((m_mi != i) || (m_mj != j))
|
|
{
|
|
// no: continue ongoing action
|
|
bool alive = (m_status == MOUSE_DRAWING);
|
|
|
|
// prepare DC and pen + brush to optimize drawing
|
|
wxClientDC dc(this);
|
|
dc.SetPen(alive? *wxBLACK_PEN : *wxWHITE_PEN);
|
|
dc.SetBrush(alive? *wxBLACK_BRUSH : *wxWHITE_BRUSH);
|
|
|
|
// draw a line of cells using Bresenham's algorithm
|
|
wxInt32 d, ii, jj, di, ai, si, dj, aj, sj;
|
|
di = i - m_mi;
|
|
ai = abs(di) << 1;
|
|
si = (di < 0)? -1 : 1;
|
|
dj = j - m_mj;
|
|
aj = abs(dj) << 1;
|
|
sj = (dj < 0)? -1 : 1;
|
|
|
|
ii = m_mi;
|
|
jj = m_mj;
|
|
|
|
if (ai > aj)
|
|
{
|
|
// iterate over i
|
|
d = aj - (ai >> 1);
|
|
|
|
while (ii != i)
|
|
{
|
|
m_life->SetCell(ii, jj, alive);
|
|
DrawCell(ii, jj, dc);
|
|
if (d >= 0)
|
|
{
|
|
jj += sj;
|
|
d -= ai;
|
|
}
|
|
ii += si;
|
|
d += aj;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// iterate over j
|
|
d = ai - (aj >> 1);
|
|
|
|
while (jj != j)
|
|
{
|
|
m_life->SetCell(ii, jj, alive);
|
|
DrawCell(ii, jj, dc);
|
|
if (d >= 0)
|
|
{
|
|
ii += si;
|
|
d -= aj;
|
|
}
|
|
jj += sj;
|
|
d += ai;
|
|
}
|
|
}
|
|
|
|
// last cell
|
|
m_life->SetCell(ii, jj, alive);
|
|
DrawCell(ii, jj, dc);
|
|
m_mi = ii;
|
|
m_mj = jj;
|
|
}
|
|
|
|
((LifeFrame *) wxGetApp().GetTopWindow())->UpdateInfoText();
|
|
}
|
|
|
|
void LifeCanvas::OnSize(wxSizeEvent& event)
|
|
{
|
|
// find center
|
|
wxInt32 cx = m_viewportX + m_viewportW / 2;
|
|
wxInt32 cy = m_viewportY + m_viewportH / 2;
|
|
|
|
// get new size
|
|
wxCoord w = event.GetSize().GetX();
|
|
wxCoord h = event.GetSize().GetY();
|
|
m_viewportW = (w + m_cellsize - 1) / m_cellsize;
|
|
m_viewportH = (h + m_cellsize - 1) / m_cellsize;
|
|
|
|
// recenter
|
|
m_viewportX = cx - m_viewportW / 2;
|
|
m_viewportY = cy - m_viewportH / 2;
|
|
|
|
// scrollbars
|
|
if (m_interactive)
|
|
{
|
|
SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
|
|
SetScrollbar(wxVERTICAL, m_viewportH, m_viewportH, 3 * m_viewportH);
|
|
m_thumbX = m_viewportW;
|
|
m_thumbY = m_viewportH;
|
|
}
|
|
|
|
// allow default processing
|
|
event.Skip();
|
|
}
|
|
|
|
void LifeCanvas::OnScroll(wxScrollWinEvent& event)
|
|
{
|
|
WXTYPE type = (WXTYPE)event.GetEventType();
|
|
int pos = event.GetPosition();
|
|
int orient = event.GetOrientation();
|
|
|
|
// calculate scroll increment
|
|
int scrollinc = 0;
|
|
if (type == wxEVT_SCROLLWIN_TOP)
|
|
{
|
|
if (orient == wxHORIZONTAL)
|
|
scrollinc = -m_viewportW;
|
|
else
|
|
scrollinc = -m_viewportH;
|
|
}
|
|
else
|
|
if (type == wxEVT_SCROLLWIN_BOTTOM)
|
|
{
|
|
if (orient == wxHORIZONTAL)
|
|
scrollinc = m_viewportW;
|
|
else
|
|
scrollinc = m_viewportH;
|
|
}
|
|
else
|
|
if (type == wxEVT_SCROLLWIN_LINEUP)
|
|
{
|
|
scrollinc = -1;
|
|
}
|
|
else
|
|
if (type == wxEVT_SCROLLWIN_LINEDOWN)
|
|
{
|
|
scrollinc = +1;
|
|
}
|
|
else
|
|
if (type == wxEVT_SCROLLWIN_PAGEUP)
|
|
{
|
|
scrollinc = -10;
|
|
}
|
|
else
|
|
if (type == wxEVT_SCROLLWIN_PAGEDOWN)
|
|
{
|
|
scrollinc = +10;
|
|
}
|
|
else
|
|
if (type == wxEVT_SCROLLWIN_THUMBTRACK)
|
|
{
|
|
if (orient == wxHORIZONTAL)
|
|
{
|
|
scrollinc = pos - m_thumbX;
|
|
m_thumbX = pos;
|
|
}
|
|
else
|
|
{
|
|
scrollinc = pos - m_thumbY;
|
|
m_thumbY = pos;
|
|
}
|
|
}
|
|
else
|
|
if (type == wxEVT_SCROLLWIN_THUMBRELEASE)
|
|
{
|
|
m_thumbX = m_viewportW;
|
|
m_thumbY = m_viewportH;
|
|
}
|
|
|
|
#if defined(__WXGTK__) || defined(__WXMOTIF__)
|
|
// wxGTK and wxMotif update the thumb automatically (wxMSW doesn't);
|
|
// so reset it back as we always want it to be in the same position.
|
|
if (type != wxEVT_SCROLLWIN_THUMBTRACK)
|
|
{
|
|
SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
|
|
SetScrollbar(wxVERTICAL, m_viewportH, m_viewportH, 3 * m_viewportH);
|
|
}
|
|
#endif
|
|
|
|
if (scrollinc == 0) return;
|
|
|
|
// scroll the window and adjust the viewport
|
|
if (orient == wxHORIZONTAL)
|
|
{
|
|
m_viewportX += scrollinc;
|
|
ScrollWindow( -m_cellsize * scrollinc, 0, (const wxRect *) NULL);
|
|
}
|
|
else
|
|
{
|
|
m_viewportY += scrollinc;
|
|
ScrollWindow( 0, -m_cellsize * scrollinc, (const wxRect *) NULL);
|
|
}
|
|
}
|
|
|
|
void LifeCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
|
|
{
|
|
// do nothing. I just don't want the background to be erased, you know.
|
|
}
|