b40b0f5b20
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5167 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
305 lines
9.2 KiB
C++
305 lines
9.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: memory.h
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// Purpose: MDI classes
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// Author: Arthur Seaton, Julian Smart
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// Modified by:
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// Created: 29/01/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Julian Smart
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MEMORYH__
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#define _WX_MEMORYH__
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#ifdef __GNUG__
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#pragma interface "memory.h"
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#endif
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#include "wx/defs.h"
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#include "wx/string.h"
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/*
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The macro which will be expanded to include the file and line number
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info, or to be a straight call to the new operator.
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*/
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#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
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#include <stddef.h>
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#if wxUSE_IOSTREAMH
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// N.B. BC++ doesn't have istream.h, ostream.h
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# include <iostream.h>
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#else
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# include <ostream>
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# if defined(__VISUALC__) || defined(__MWERKS__)
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using namespace std;
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# endif
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#endif
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#ifdef __WXDEBUG__
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void * wxDebugAlloc(size_t size, wxChar * fileName, int lineNum, bool isObject, bool isVect = FALSE);
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void wxDebugFree(void * buf, bool isVect = FALSE);
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// Global versions of the new and delete operators.
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#if wxUSE_GLOBAL_MEMORY_OPERATORS
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// Undefine temporarily (new is #defined in object.h) because we want to
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// declare some new operators.
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#ifdef new
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#undef new
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#endif
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#if defined(__SUNCC__)
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#define wxUSE_ARRAY_MEMORY_OPERATORS 0
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#elif !( defined (__VISUALC__) && (__VISUALC__ <= 1020) ) || defined( __MWERKS__)
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#define wxUSE_ARRAY_MEMORY_OPERATORS 1
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#elif defined (__SGI_CC_)
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// only supported by -n32 compilers
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#ifndef __EDG_ABI_COMPATIBILITY_VERSION
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#define wxUSE_ARRAY_MEMORY_OPERATORS 0
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#endif
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#else
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// ::operator new[] is a recent C++ feature, so assume it's not supported
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#define wxUSE_ARRAY_MEMORY_OPERATORS 0
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#endif
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// Added JACS 25/11/98: needed for some compilers
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void * operator new (size_t size);
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WXDLLEXPORT void * operator new (size_t size, wxChar * fileName, int lineNum);
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#if !defined(__VISAGECPP__)
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void operator delete (void * buf);
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#endif
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#if wxUSE_ARRAY_MEMORY_OPERATORS
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WXDLLEXPORT void* operator new[] (size_t size);
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WXDLLEXPORT void* operator new[] (size_t size, wxChar * fileName, int lineNum);
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WXDLLEXPORT void operator delete[] (void * buf);
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#endif
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// VC++ 6.0
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#if defined(__VISUALC__) && (__VISUALC__ >= 1200)
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WXDLLEXPORT void operator delete(void *buf, wxChar*, int);
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WXDLLEXPORT void operator delete[](void *buf, wxChar*, int);
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#endif
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#endif
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// wxUSE_GLOBAL_MEMORY_OPERATORS
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#endif
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// __WXDEBUG__
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typedef unsigned int wxMarkerType;
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/*
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Define the struct which will be placed at the start of all dynamically
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allocated memory.
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*/
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class WXDLLEXPORT wxMemStruct {
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friend class WXDLLEXPORT wxDebugContext; // access to the m_next pointer for list traversal.
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public:
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public:
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int AssertList ();
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size_t RequestSize () { return m_reqSize; }
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wxMarkerType Marker () { return m_firstMarker; }
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// When an object is deleted we set the id slot to a specific value.
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inline void SetDeleted ();
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inline int IsDeleted ();
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int Append ();
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int Unlink ();
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// Used to determine if the object is really a wxMemStruct.
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// Not a foolproof test by any means, but better than none I hope!
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int AssertIt ();
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// Do all validation on a node.
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int ValidateNode ();
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// Check the integrity of a node and of the list, node by node.
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int CheckBlock ();
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int CheckAllPrevious ();
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// Print a single node.
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void PrintNode ();
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// Called when the memory linking functions get an error.
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void ErrorMsg (const char *);
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void ErrorMsg ();
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inline void *GetActualData(void) const { return m_actualData; }
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void Dump(void);
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public:
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// Check for underwriting. There are 2 of these checks. This one
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// inside the struct and another right after the struct.
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wxMarkerType m_firstMarker;
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// File name and line number are from cpp.
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wxChar* m_fileName;
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int m_lineNum;
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// The amount of memory requested by the caller.
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size_t m_reqSize;
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// Used to try to verify that we really are dealing with an object
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// of the required class. Can be 1 of 2 values these indicating a valid
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// wxMemStruct object, or a deleted wxMemStruct object.
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wxMarkerType m_id;
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wxMemStruct * m_prev;
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wxMemStruct * m_next;
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void * m_actualData;
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bool m_isObject;
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};
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typedef void (wxMemStruct::*PmSFV) ();
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/*
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Debugging class. This will only have a single instance, but it\'s
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a reasonable way to keep everything together and to make this
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available for change if needed by someone else.
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A lot of this stuff would be better off within the wxMemStruct class, but
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it\'s stuff which we need to access at times when there is no wxMemStruct
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object so we use this class instead. Think of it as a collection of
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globals which have to do with the wxMemStruct class.
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*/
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class WXDLLEXPORT wxDebugContext {
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protected:
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// Used to set alignment for markers.
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static size_t CalcAlignment ();
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// Returns the amount of padding needed after something of the given
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// size. This is so that when we cast pointers backwards and forwards
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// the pointer value will be valid for a wxMarkerType.
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static size_t GetPadding (const size_t size) ;
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// Traverse the list.
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static void TraverseList (PmSFV, wxMemStruct *from = NULL);
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static streambuf *m_streamBuf;
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static ostream *m_debugStream;
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static int debugLevel;
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static bool debugOn;
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public:
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// Set a checkpoint to dump only the memory from
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// a given point
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static wxMemStruct *checkPoint;
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wxDebugContext(void);
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~wxDebugContext(void);
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static bool HasStream(void) { return (m_debugStream != NULL); };
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static ostream& GetStream(void) { return *m_debugStream; }
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static streambuf *GetStreamBuf(void) { return m_streamBuf; }
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static void SetStream(ostream *stream, streambuf *buf = NULL);
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static bool SetFile(const wxString& file);
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static bool SetStandardError(void);
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static int GetLevel(void) { return debugLevel; }
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static void SetLevel(int level) { debugLevel = level; }
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static bool GetDebugMode(void) { return debugOn; }
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static void SetDebugMode(bool flag) { debugOn = flag; }
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static void SetCheckpoint(bool all = FALSE);
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static wxMemStruct *GetCheckpoint(void) { return checkPoint; }
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// Calculated from the request size and any padding needed
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// before the final marker.
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static size_t PaddedSize (const size_t reqSize);
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// Calc the total amount of space we need from the system
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// to satisfy a caller request. This includes all padding.
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static size_t TotSize (const size_t reqSize);
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// Return valid pointers to offsets within the allocated memory.
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static char * StructPos (const char * buf);
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static char * MidMarkerPos (const char * buf);
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static char * CallerMemPos (const char * buf);
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static char * EndMarkerPos (const char * buf, const size_t size);
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// Given a pointer to the start of the caller requested area
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// return a pointer to the start of the entire alloc\'d buffer.
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static char * StartPos (const char * caller);
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// Access to the list.
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static wxMemStruct * GetHead () { return m_head; }
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static wxMemStruct * GetTail () { return m_tail; }
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// Set the list sentinals.
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static wxMemStruct * SetHead (wxMemStruct * st) { return (m_head = st); }
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static wxMemStruct * SetTail (wxMemStruct * st) { return (m_tail = st); }
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// If this is set then every new operation checks the validity
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// of the all previous nodes in the list.
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static bool GetCheckPrevious () { return m_checkPrevious; }
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static void SetCheckPrevious (bool value) { m_checkPrevious = value; }
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// Checks all nodes, or all nodes if checkAll is TRUE
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static int Check(bool checkAll = FALSE);
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// Print out the list of wxMemStruct nodes.
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static bool PrintList(void);
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// Dump objects
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static bool Dump(void);
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// Print statistics
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static bool PrintStatistics(bool detailed = TRUE);
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// Print out the classes in the application.
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static bool PrintClasses(void);
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// Count the number of non-wxDebugContext-related objects
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// that are outstanding
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static int CountObjectsLeft(bool sinceCheckpoint = FALSE);
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private:
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// Store these here to allow access to the list without
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// needing to have a wxMemStruct object.
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static wxMemStruct* m_head;
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static wxMemStruct* m_tail;
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// Set to FALSE if we're not checking all previous nodes when
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// we do a new. Set to TRUE when we are.
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static bool m_checkPrevious;
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};
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// Output a debug message, in a system dependent fashion.
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void WXDLLEXPORT wxTrace(const wxChar *fmt ...);
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void WXDLLEXPORT wxTraceLevel(int level, const wxChar *fmt ...);
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#define WXTRACE wxTrace
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#define WXTRACELEVEL wxTraceLevel
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#else // else part for the #if __WXDEBUG__
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inline void wxTrace(const wxChar *WXUNUSED(fmt)) {}
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inline void wxTraceLevel(int WXUNUSED(level), const wxChar *WXUNUSED(fmt)) {}
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#define WXTRACE TRUE ? (void)0 : wxTrace
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#define WXTRACELEVEL TRUE ? (void)0 : wxTraceLevel
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// #define WXDEBUG_NEW new
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#endif // __WXDEBUG__
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#endif
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// _WX_MEMORYH__
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