wxWidgets/wxPython/demo/FloatCanvas.py
Robin Dunn f8a11ef915 remove the Yield's
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27679 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-06-08 00:01:20 +00:00

1323 lines
53 KiB
Python

try:
import Numeric
import RandomArray
haveNumeric = True
except ImportError:
try:
import numarray as Numeric
import numarray.random_array as RandomArray
haveNumeric = True
except ImportError:
haveNumeric = False
if not haveNumeric:
errorText = """
The FloatCanvas requires either the Numeric or Numarray module:
You can get them at:
http://sourceforge.net/projects/numpy
NOTE: The Numeric module is substantially faster than numarray for this
purpose, if you have lot's of objects
"""
def runTest(frame, nb, log):
dlg = wx.MessageDialog(frame, errorText, 'Sorry', wx.OK |
wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
overview = ""
else:
StartUpDemo = "all"
if __name__ == "__main__": # parse options if run stand-alone
# check options:
import sys, getopt
optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp"])
for opt in optlist:
if opt[0] == "--all":
StartUpDemo = "all"
elif opt[0] == "--text":
StartUpDemo = "text"
elif opt[0] == "--map":
StartUpDemo = "map"
elif opt[0] == "--stext":
StartUpDemo = "stext"
elif opt[0] == "--hit":
StartUpDemo = "hit"
elif opt[0] == "--hitf":
StartUpDemo = "hitf"
elif opt[0] == "--animate":
StartUpDemo = "animate"
elif opt[0] == "--speed":
StartUpDemo = "speed"
elif opt[0] == "--temp":
StartUpDemo = "temp"
import wx
import time, random
def runTest(frame, nb, log):
"""
This method is used by the wxPython Demo Framework for integrating
this demo with the rest.
"""
win = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
frame.otherWin = win
win.Show(True)
win.DrawTest()
try:
from floatcanvas import NavCanvas, FloatCanvas
except ImportError: # if it's not there locally, try the wxPython lib.
from wx.lib.floatcanvas import NavCanvas, FloatCanvas
import wxPython.lib.colourdb
class DrawFrame(wx.Frame):
"""
A frame used for the FloatCanvas Demo
"""
def __init__(self,parent, id,title,position,size):
wx.Frame.__init__(self,parent, id,title,position, size)
## Set up the MenuBar
MenuBar = wx.MenuBar()
file_menu = wx.Menu()
item = file_menu.Append(-1, "&Close","Close this frame")
self.Bind(wx.EVT_MENU, self.OnQuit, item)
MenuBar.Append(file_menu, "&File")
draw_menu = wx.Menu()
item = draw_menu.Append(-1, "&Draw Test","Run a test of drawing random components")
self.Bind(wx.EVT_MENU, self.DrawTest, item)
item = draw_menu.Append(-1, "&Line Test","Run a test of drawing random lines")
self.Bind(wx.EVT_MENU, self.LineTest, item)
item = draw_menu.Append(-1, "Draw &Map","Run a test of drawing a map")
self.Bind(wx.EVT_MENU, self.DrawMap, item)
item = draw_menu.Append(-1, "&Text Test","Run a test of text drawing")
self.Bind(wx.EVT_MENU, self.TestText, item)
item = draw_menu.Append(-1, "&ScaledText Test","Run a test of text drawing")
self.Bind(wx.EVT_MENU, self.TestScaledText, item)
item = draw_menu.Append(-1, "&Clear","Clear the Canvas")
self.Bind(wx.EVT_MENU, self.Clear, item)
item = draw_menu.Append(-1, "&Hit Test","Run a test of the hit test code")
self.Bind(wx.EVT_MENU, self.TestHitTest, item)
item = draw_menu.Append(-1, "&Hit Test Foreground","Run a test of the hit test code with a foreground Object")
self.Bind(wx.EVT_MENU, self.TestHitTestForeground, item)
item = draw_menu.Append(-1, "&Animation","Run a test of Animation")
self.Bind(wx.EVT_MENU, self.TestAnimation, item)
item = draw_menu.Append(-1, "&Speed","Run a test of Drawing Speed")
self.Bind(wx.EVT_MENU, self.SpeedTest, item)
MenuBar.Append(draw_menu, "&Tests")
view_menu = wx.Menu()
item = view_menu.Append(-1, "Zoom to &Fit","Zoom to fit the window")
self.Bind(wx.EVT_MENU, self.ZoomToFit, item)
MenuBar.Append(view_menu, "&View")
help_menu = wx.Menu()
item = help_menu.Append(-1, "&About",
"More information About this program")
self.Bind(wx.EVT_MENU, self.OnAbout, item)
MenuBar.Append(help_menu, "&Help")
self.SetMenuBar(MenuBar)
self.CreateStatusBar()
# Add the Canvas
self.Canvas = NavCanvas.NavCanvas(self,
-1,
(500,500),
Debug = 1,
BackgroundColor = "DARK SLATE BLUE")
wx.EVT_CLOSE(self, self.OnCloseWindow)
FloatCanvas.EVT_MOTION(self.Canvas, self.OnMove )
#FloatCanvas.EVT_LEFT_UP(self.Canvas, self.OnLeftUp )
self.EventsAreBound = False
## getting all the colors and linestyles for random objects
wxPython.lib.colourdb.updateColourDB()
self.colors = wxPython.lib.colourdb.getColourList()
#self.LineStyles = FloatCanvas.DrawObject.LineStyleList.keys()
return None
def BindAllMouseEvents(self):
if not self.EventsAreBound:
## Here is how you catch FloatCanvas mouse events
FloatCanvas.EVT_LEFT_DOWN(self.Canvas, self.OnLeftDown )
FloatCanvas.EVT_LEFT_UP(self.Canvas, self.OnLeftUp )
FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, self.OnLeftDouble )
FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, self.OnMiddleDown )
FloatCanvas.EVT_MIDDLE_UP(self.Canvas, self.OnMiddleUp )
FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, self.OnMiddleDouble )
FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, self.OnRightDown )
FloatCanvas.EVT_RIGHT_UP(self.Canvas, self.OnRightUp )
FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, self.OnRightDouble )
FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, self.OnWheel )
self.EventsAreBound = True
def UnBindAllMouseEvents(self):
## Here is how you catch FloatCanvas mouse events
FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None )
FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None)
FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, None )
FloatCanvas.EVT_MIDDLE_UP(self.Canvas, None )
FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, None )
FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, None )
FloatCanvas.EVT_RIGHT_UP(self.Canvas, None )
FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, None )
FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, None )
self.EventsAreBound = False
def PrintCoords(self,event):
print "coords are: %s"%(event.Coords,)
print "pixel coords are: %s\n"%(event.GetPosition(),)
def OnLeftDown(self, event):
print "Left Button has been clicked in DrawFrame"
self.PrintCoords(event)
def OnLeftUp(self, event):
print "Left up in DrawFrame"
self.PrintCoords(event)
def OnLeftDouble(self, event):
print "Left Double Click in DrawFrame"
self.PrintCoords(event)
def OnMiddleDown(self, event):
print "Middle Button clicked in DrawFrame"
self.PrintCoords(event)
def OnMiddleUp(self, event):
print "Middle Button Up in DrawFrame"
self.PrintCoords(event)
def OnMiddleDouble(self, event):
print "Middle Button Double clicked in DrawFrame"
self.PrintCoords(event)
def OnRightDown(self, event):
print "Right Button has been clicked in DrawFrame"
self.PrintCoords(event)
def OnRightUp(self, event):
print "Right Button Up in DrawFrame"
self.PrintCoords(event)
def OnRightDouble(self, event):
print "Right Button Double clicked in DrawFrame"
self.PrintCoords(event)
def OnWheel(self, event):
print "Mouse Wheel Moved in DrawFrame"
self.PrintCoords(event)
def OnMove(self, event):
"""
Updates the staus bar with the world coordinates
"""
self.SetStatusText("%.2f, %.2f"%tuple(event.Coords))
def OnAbout(self, event):
print "OnAbout called"
dlg = wx.MessageDialog(self, "This is a small program to demonstrate\n"
"the use of the FloatCanvas\n",
"About Me", wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
def ZoomToFit(self,event):
self.Canvas.ZoomToBB()
def Clear(self,event = None):
self.UnBindAllMouseEvents()
self.Canvas.ClearAll()
self.Canvas.SetProjectionFun(None)
self.Canvas.Draw()
def OnQuit(self,event):
self.Close(True)
def OnCloseWindow(self, event):
self.Destroy()
def DrawTest(self,event=None):
# import random
# import RandomArray
Range = (-10,10)
colors = self.colors
self.BindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
## Random tests of everything:
# Rectangles
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
lw = random.randint(1,5)
cf = random.randint(0,len(colors)-1)
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
# Ellipses
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
lw = random.randint(1,5)
cf = random.randint(0,len(colors)-1)
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
## # Dots -- Does anyone need this?
## for i in range(5):
## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
## D = random.randint(1,50)
## lw = random.randint(1,5)
## cf = random.randint(0,len(colors)-1)
## cl = random.randint(0,len(colors)-1)
## Canvas.AddDot(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
# Circles
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
D = random.randint(1,5)
lw = random.randint(1,5)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
# Lines
for i in range(5):
points = []
for j in range(random.randint(2,10)):
point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
points.append(point)
lw = random.randint(1,10)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
# Polygons
for i in range(3):
points = []
for j in range(random.randint(2,6)):
point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
points.append(point)
lw = random.randint(1,6)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddPolygon(points,
LineWidth = lw,
LineColor = colors[cl],
FillColor = colors[cf],
FillStyle = 'Solid')
## Pointset
for i in range(4):
points = []
points = RandomArray.uniform(Range[0],Range[1],(100,2))
cf = random.randint(0,len(colors)-1)
D = random.randint(1,4)
Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
# Text
String = "Unscaled text"
for i in range(3):
ts = random.randint(10,40)
cf = random.randint(0,len(colors)-1)
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
Canvas.AddText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
# Scaled Text
String = "Scaled text"
for i in range(3):
ts = random.random()*3 + 0.2
cf = random.randint(0,len(colors)-1)
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
Canvas.ZoomToBB()
def TestAnimation(self,event=None):
"""
In this test, a relatively complex background is drawn, and
a simple object placed in the foreground is moved over
it. This demonstrates how to use the InForeground attribute
to make an object in the foregorund draw fast, without
having to re-draw the whole background.
"""
print "Running TestAnimation"
Range = (-10,10)
self.Range = Range
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
## Random tests of everything:
colors = self.colors
# Rectangles
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
lw = random.randint(1,5)
cf = random.randint(0,len(colors)-1)
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
# Ellipses
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
lw = random.randint(1,5)
cf = random.randint(0,len(colors)-1)
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
# Circles
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
D = random.randint(1,5)
lw = random.randint(1,5)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
# Lines
for i in range(5):
points = []
for j in range(random.randint(2,10)):
point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
points.append(point)
lw = random.randint(1,10)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
# Polygons
for i in range(3):
points = []
for j in range(random.randint(2,6)):
point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
points.append(point)
lw = random.randint(1,6)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddPolygon(points,
LineWidth = lw,
LineColor = colors[cl],
FillColor = colors[cf],
FillStyle = 'Solid')
# Scaled Text
String = "Scaled text"
for i in range(3):
ts = random.random()*3 + 0.2
cf = random.randint(0,len(colors)-1)
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
# Now the Foreground Object:
C = Canvas.AddCircle(0,0,7,LineWidth = 2,LineColor = "Black",FillColor = "Red", InForeground = True)
T = Canvas.AddScaledText("Click to Move",0,0, Size = 0.8, Position = 'cc', InForeground = True)
C.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.MoveMe)
C.Text = T
self.Timer = wx.PyTimer(self.ShowFrame)
self.FrameDelay = 50 # milliseconds
Canvas.ZoomToBB()
def ShowFrame(self):
Object = self.MovingObject
Range = self.Range
if self.TimeStep < self.NumTimeSteps:
x,y = Object.XY
if x > Range[1] or x < Range[0]:
self.dx = -self.dx
if y > Range[1] or y < Range[0]:
self.dy = -self.dy
Object.Move( (self.dx,self.dy) )
Object.Text.Move( (self.dx,self.dy))
self.Canvas.Draw()
self.TimeStep += 1
else:
self.Timer.Stop()
def MoveMe(self, Object):
self.MovingObject = Object
Range = self.Range
self.dx = random.uniform(Range[0]/4,Range[1]/4)
self.dy = random.uniform(Range[0]/4,Range[1]/4)
#import time
#start = time.time()
self.NumTimeSteps = 500
self.TimeStep = 1
self.Timer.Start(self.FrameDelay)
#print "Did %i frames in %f seconds"%(N, (time.time() - start) )
def TestHitTest(self,event=None):
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
#Add a HitAble rectangle
w, h = 60, 20
dx = 80
dy = 40
x,y = 20, 20
#Add one that is not HitAble
Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
Canvas.AddText("Not Hit-able", x, y, Position = "bl")
x += dx
R = Canvas.AddRectangle(x, y, w, h,LineWidth = 2)
R.Name = "Line Rectangle"
R.HitFill = False
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
Canvas.AddText("Left Click Line", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x += dx
color = "Red"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + "Rectangle"
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
Canvas.AddText("Left Click Fill", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x = 20
y += dy
color = "LightBlue"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
Canvas.AddText("Right Click Fill", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x += dx
color = "Grey"
R = Canvas.AddEllipse(x, y, w, h,LineWidth = 2,FillColor = color)
R.Name = color +" Ellipse"
R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
Canvas.AddText("Right Click Fill", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x += dx
color = "Brown"
R = Canvas.AddCircle(x+dx/2, y+dy/2, dx/4, LineWidth = 2, FillColor = color)
R.Name = color + " Circle"
R.HitFill = True
R.Bind(FloatCanvas.EVT_FC_LEFT_DCLICK, self.RectGotHit)
Canvas.AddText("Left D-Click Fill", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x = 20
y += dy
color = "Pink"
R = Canvas.AddCircle(x+dx/2, y+dy/2, dx/4, LineWidth = 2,FillColor = color)
R.Name = color + " Circle"
R.Bind(FloatCanvas.EVT_FC_LEFT_UP, self.RectGotHit)
Canvas.AddText("Left Up Fill", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x += dx
color = "White"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_MIDDLE_DOWN, self.RectGotHit)
Canvas.AddText("Middle Down", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x += dx
color = "AQUAMARINE"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_MIDDLE_UP, self.RectGotHit)
Canvas.AddText("Middle Up", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x = 20
y += dy
color = "CORAL"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_MIDDLE_DCLICK, self.RectGotHit)
Canvas.AddText("Middle DoubleClick", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x += dx
color = "CYAN"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_RIGHT_UP, self.RectGotHit)
Canvas.AddText("Right Up", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x += dx
color = "LIME GREEN"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_RIGHT_DCLICK, self.RectGotHit)
Canvas.AddText("Right Double Click", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x = 20
y += dy
color = "MEDIUM GOLDENROD"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color
R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
Canvas.AddText("L and R Click", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x += dx
color = "SALMON"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
Canvas.AddText("Mouse Enter", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x += dx
color = "MEDIUM VIOLET RED"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color
R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
Canvas.AddText("Mouse Leave", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x = 20
y += dy
color = "SKY BLUE"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color
R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
Canvas.AddText("Enter and Leave", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x += dx
color = "WHEAT"
R = Canvas.AddRectangle(x, y, w+12, h, LineColor = None, FillColor = color)
R.Name = color
R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
Canvas.AddText("Mouse Enter&Leave", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x += dx
color = "KHAKI"
R = Canvas.AddRectangle(x-12, y, w+12, h, LineColor = None, FillColor = color)
R.Name = color
R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
Canvas.AddText("Mouse ENter&Leave", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x = 20
y += dy
L = Canvas.AddLine(( (x, y), (x+10, y+10), (x+w, y+h) ), LineWidth = 2, LineColor = "Red")
L.Name = "A Line"
L.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
Canvas.AddText("Left Down", x, y, Position = "bl")
Canvas.AddText(L.Name, x, y+h, Position = "tl")
x += dx
color = "SEA GREEN"
Points = Numeric.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), Numeric.Float)
R = Canvas.AddPolygon(Points, LineWidth = 2, FillColor = color)
R.Name = color + " Polygon"
R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
Canvas.AddText("RIGHT_DOWN", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x += dx
color = "Red"
Points = Numeric.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), Numeric.Float)
R = Canvas.AddPointSet(Points, Diameter = 4, Color = color)
R.Name = "PointSet"
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.PointSetGotHit)
Canvas.AddText("LEFT_DOWN", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
x = 20
y += dy
T = Canvas.AddText("Hit-able Text", x, y, Size = 15, Color = "Red", Position = 'tl')
T.Name = "Hit-able Text"
T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
Canvas.AddText("Left Down", x, y, Position = "bl")
x += dx
T = Canvas.AddScaledText("Scaled Text", x, y, Size = 1./2*h, Color = "Pink", Position = 'bl')
Canvas.AddPointSet( (x, y), Diameter = 3)
T.Name = "Scaled Text"
T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
Canvas.AddText("Left Down", x, y, Position = "tl")
self.Canvas.ZoomToBB()
def TestHitTestForeground(self,event=None):
print "Running: TestHitTestForeground"
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
#Add a Hitable rectangle
w, h = 60, 20
dx = 80
dy = 40
x,y = 20, 20
color = "Red"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color, InForeground = False)
R.Name = color + "Rectangle"
R.HitFill = True
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
Canvas.AddText("Left Click Fill", x, y, Position = "bl")
Canvas.AddText(R.Name, x, y+h, Position = "tl")
## A set of Rectangles that move together
## NOTE: In a real app, it might be better to create a new
## custom FloatCanvas DrawObject
self.MovingRects = []
x += dx
color = "LightBlue"
R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
R.HitFill = True
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveLeft)
L = Canvas.AddText("Left", x + w/4, y + h/4, Position = "cc", InForeground = True)
self.MovingRects.extend( (R,L) )
x += w/2
R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
R.HitFill = True
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveRight)
L = Canvas.AddText("Right", x + w/4, y + h/4, Position = "cc", InForeground = True)
self.MovingRects.extend( (R,L) )
x -= w/2
y += h/2
R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
R.HitFill = True
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveUp)
L = Canvas.AddText("Up", x + w/4, y + h/4, Position = "cc", InForeground = True)
self.MovingRects.extend( (R,L) )
x += w/2
R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
R.HitFill = True
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveDown)
L = Canvas.AddText("Down", x + w/4, y + h/4, Position = "cc", InForeground = True)
self.MovingRects.extend( (R,L) )
self.Canvas.ZoomToBB()
def RectMoveLeft(self,Object):
self.MoveRects("left")
def RectMoveRight(self,Object):
self.MoveRects("right")
def RectMoveUp(self,Object):
self.MoveRects("up")
def RectMoveDown(self,Object):
self.MoveRects("down")
def MoveRects(self, Dir):
for Object in self.MovingRects:
X,Y = Object.XY
if Dir == "left": X -= 10
elif Dir == "right": X += 10
elif Dir == "up": Y += 10
elif Dir == "down": Y -= 10
Object.SetXY(X,Y)
self.Canvas.Draw()
def PointSetGotHit(self, Object):
print Object.Name, "Got Hit\n"
def RectGotHit(self, Object):
print Object.Name, "Got Hit\n"
def RectGotHitRight(self, Object):
print Object.Name, "Got Hit With Right\n"
def RectGotHitLeft(self, Object):
print Object.Name, "Got Hit with Left\n"
def RectMouseOver(self, Object):
print "Mouse entered:", Object.Name
def RectMouseLeave(self, Object):
print "Mouse left ", Object.Name
def TestText(self, event= None):
self.BindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
x,y = (0, 0)
## Add a non-visible rectangle, just to get a Bounding Box
## Text objects have a zero-size bounding box, because it changes with zoom
Canvas.AddRectangle(-10,-10,20,20,LineWidth = 1, LineColor = None)
# Text
String = "Some text"
## for i in range(10):
## ts = random.randint(10,40)
## cf = random.randint(0,len(colors)-1)
## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
self.Canvas.AddText("Top Left",x,y,Size = 14,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
self.Canvas.AddText("Bottom Left",x,y,Size = 14,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
self.Canvas.AddText("Top Right",x,y,Size = 14,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
self.Canvas.AddText("Bottom Right",x,y,Size = 14,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
x,y = (0, 2)
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
self.Canvas.AddText("Top Center",x,y,Size = 14,Color = "Black",Position = "tc")
self.Canvas.AddText("Bottom Center",x,y,Size = 14,Color = "White",Position = "bc")
x,y = (0, 4)
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
self.Canvas.AddText("Center Right",x,y,Size = 14,Color = "Black",Position = "cr")
self.Canvas.AddText("Center Left",x,y,Size = 14,Color = "Black",Position = "cl")
x,y = (0, -2)
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
self.Canvas.AddText("Center Center",x,y,Size = 14,Color = "Black",Position = "cc")
self.Canvas.AddText("40 Pixels",-10,8,Size = 40)
self.Canvas.AddText("20 Pixels",-10,5,Size = 20)
self.Canvas.AddText("10 Pixels",-10,3,Size = 10)
self.Canvas.AddText("MODERN Font", -10, 0, Family = wx.MODERN)
self.Canvas.AddText("DECORATIVE Font", -10, -1, Family = wx.DECORATIVE)
self.Canvas.AddText("ROMAN Font", -10, -2, Family = wx.ROMAN)
self.Canvas.AddText("SCRIPT Font", -10, -3, Family = wx.SCRIPT)
self.Canvas.AddText("ROMAN BOLD Font", -10, -4, Family = wx.ROMAN, Weight=wx.BOLD)
self.Canvas.AddText("ROMAN ITALIC BOLD Font", -10, -5, Family = wx.ROMAN, Weight=wx.BOLD, Style=wx.ITALIC)
# NOTE: this font exists on my Linux box..who knows were else you'll find it!
Font = wx.Font(20, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "zapf chancery")
self.Canvas.AddText("zapf chancery Font", -10, -6, Font = Font)
self.Canvas.ZoomToBB()
def TestScaledText(self, event= None):
self.BindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
x,y = (0, 0)
T = Canvas.AddScaledText("Top Left",x,y,Size = 5,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
T = Canvas.AddScaledText("Bottom Left",x,y,Size = 5,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
T = Canvas.AddScaledText("Top Right",x,y,Size = 5,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
T = Canvas.AddScaledText("Bottom Right",x,y,Size = 5,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
Canvas.AddPointSet((x,y), Color = "Red", Diameter = 4)
x,y = (0, 20)
Canvas.AddScaledText("Top Center",x,y,Size = 7,Color = "Black",Position = "tc")
Canvas.AddScaledText("Bottom Center",x,y,Size = 7,Color = "White",Position = "bc")
Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
x,y = (0, -20)
Canvas.AddScaledText("Center Right",x,y,Size = 9,Color = "Black",Position = "cr")
Canvas.AddScaledText("Center Left",x,y,Size = 9,Color = "Black",Position = "cl")
Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
x = -200
self.Canvas.AddScaledText("MODERN Font", x, 0, Size = 7, Family = wx.MODERN, Color = (0,0,0))
self.Canvas.AddScaledText("DECORATIVE Font", x, -10, Size = 7, Family = wx.DECORATIVE, Color = (0,0,1))
self.Canvas.AddScaledText("ROMAN Font", x, -20, Size = 7, Family = wx.ROMAN)
self.Canvas.AddScaledText("SCRIPT Font", x, -30, Size = 7, Family = wx.SCRIPT)
self.Canvas.AddScaledText("ROMAN BOLD Font", x, -40, Size = 7, Family = wx.ROMAN, Weight=wx.BOLD)
self.Canvas.AddScaledText("ROMAN ITALIC BOLD Font", x, -50, Size = 7, Family = wx.ROMAN, Weight=wx.BOLD, Style=wx.ITALIC)
Canvas.AddPointSet((x,0), Color = "White", Diameter = 4)
# NOTE: this font exists on my Linux box..who knows were else you'll find it!
x,y = (-100, 50)
Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "zapf chancery")
T = self.Canvas.AddScaledText("zapf chancery Font", x, y, Size = 20, Font = Font, Position = 'bc')
x,y = (-50, -50)
Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "bookman")
T = self.Canvas.AddScaledText("Bookman Font", x, y, Size = 8, Font = Font)
self.Canvas.ZoomToBB()
def DrawMap(self,event = None):
import os, time
self.BindAllMouseEvents()
## Test of Actual Map Data
self.Canvas.ClearAll()
self.Canvas.SetProjectionFun("FlatEarth")
#start = time.clock()
Shorelines = Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
#print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) )
#start = time.clock()
for segment in Shorelines:
self.Canvas.AddLine(segment)
#print "It took %f seconds to add %i shorelines"%(time.clock() - start,len(Shorelines) )
#start = time.clock()
self.Canvas.ZoomToBB()
#print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
def LineTest(self,event = None):
import os, time
# import random
colors = self.colors
Range = (-10,10)
## Test of drawing lots of lines
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
#start = time.clock()
linepoints = []
linecolors = []
linewidths = []
for i in range(2000):
points = (random.randint(Range[0],Range[1]),
random.randint(Range[0],Range[1]),
random.randint(Range[0],Range[1]),
random.randint(Range[0],Range[1]))
linepoints.append(points)
linewidths.append(random.randint(1,10) )
linecolors.append(random.randint(0,len(colors)-1) )
for (points,color,width) in zip(linepoints,linecolors,linewidths):
Canvas.AddLine((points[0:2],points[2:4]), LineWidth = width, LineColor = colors[color])
#print "It took %f seconds to add %i lines"%(time.clock() - start,len(linepoints) )
#start = time.clock()
Canvas.ZoomToBB()
#print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
def SpeedTest(self,event=None):
# import random
# import RandomArray
BigRange = (-1000,1000)
colors = self.colors
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
# Lots of Text
String = "Unscaled text"
coords = []
text = []
for i in range(5000):
x,y = (random.uniform(BigRange[0],BigRange[1]),random.uniform(BigRange[0],BigRange[1]))
coords.append( (x,y) )
print "Drawing the Numbers"
start = time.clock()
for i in xrange( len(coords) ):
Canvas.AddText("%i"%(i),
coords[i][0],
coords[i][1],
Size = 12,
Position = "cc",
BackgroundColor = "White")
print "It took %s seconds to add the numbers"%(time.clock() - start)
## ObjectList = []
## print "Building a list of lots of random objects"
## ## Random tests of everything:
## def MakeRange():
## while True:
## Range = ( random.randint(BigRange[0],BigRange[1]), random.randint(BigRange[0],BigRange[1]) )
## if abs (Range[0] - Range[1]) < 10:
## continue
## if Range[0] > Range[1]:
## Range = ( Range[1], Range[0] )
## break
## return Range
## # Rectangles
## for i in range(300):
## Range = MakeRange()
## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
## lw = random.randint(1,5)
## cf = random.randint(0,len(colors)-1)
## h = random.randint(1, Range[1] - Range[0])
## w = random.randint(1, Range[1] - Range[0])
## ObjectList.append(FloatCanvas.Rectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
## # Ellipses
## for i in range(300):
## Range = MakeRange()
## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
## lw = random.randint(1,5)
## cf = random.randint(0,len(colors)-1)
## h = random.randint(1, Range[1] - Range[0])
## w = random.randint(1, Range[1] - Range[0])
## ObjectList.append(FloatCanvas.Ellipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
## # Circles
## for i in range(500):
## Range = MakeRange()
## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
## D = random.randint(1, (Range[1] - Range[0]) / 2)
## lw = random.randint(1,5)
## cf = random.randint(0,len(colors)-1)
## cl = random.randint(0,len(colors)-1)
## ObjectList.append(FloatCanvas.Circle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf]))
## #ObjectList.append(FloatCanvas.Text("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc"))
## # Lines
## for i in range(500):
## Range = MakeRange()
## points = []
## for j in range(random.randint(2,100)):
## point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
## points.append(point)
## lw = random.randint(1,10)
## cf = random.randint(0,len(colors)-1)
## cl = random.randint(0,len(colors)-1)
## ObjectList.append(FloatCanvas.Line(points, LineWidth = lw, LineColor = colors[cl]) )
## # Polygons
## for i in range(300):
## Range = MakeRange()
## points = []
## for j in range(random.randint(2,60)):
## point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
## points.append(point)
## lw = random.randint(1,6)
## cf = random.randint(0,len(colors)-1)
## cl = random.randint(0,len(colors)-1)
## ObjectList.append(FloatCanvas.Polygon(points,
## LineWidth = lw,
## LineColor = colors[cl],
## FillColor = colors[cf],
## FillStyle = 'Solid') )
## random.shuffle(ObjectList)
## print "Adding lots of random objects"
## start = time.clock()
## for Object in ObjectList:
## Canvas.AddObject(Object)
## print "It took %s Seconds to add %i objects "%(time.clock() - start, len(ObjectList) )
## ## Pointset
## for i in range(100):
## points = []
## points = RandomArray.uniform(Range[0],Range[1],(100,2))
## cf = random.randint(0,len(colors)-1)
## D = random.randint(1,4)
## Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
## # Scaled Text
## String = "Scaled text"
## for i in range(30):
## ts = random.random()*3 + 0.2
## cf = random.randint(0,len(colors)-1)
## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
## Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
Canvas.ZoomToBB()
def TempTest(self, event= None):
"Running the Temporary test"
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
# import random
# import RandomArray
Range = (-10,10)
# Create a random Polygon
points = []
for j in range(6):
point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
points.append(point)
Poly = Canvas.AddPolygon(points,
LineWidth = 2,
LineColor = "Black",
FillColor = "LightBlue",
FillStyle = 'Solid')
Poly.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.SelectPoly)
self.SelectedPoly = None
self.SelectPoints = []
self.SelectedPoint = None
Canvas.ZoomToBB()
def SelectPoly(self, Object):
print "In SelectPoly"
Canvas = self.Canvas
if Object is self.SelectedPoly:
pass
else:
#fixme: Do something to unselect the old one
self.SelectedPoly = Object
Canvas.RemoveObjects(self.SelectPoints)
self.SelectPoints = []
# Draw points on the Vertices of the Selected Poly:
for i, point in enumerate(Object.Points):
P = Canvas.AddPointSet(point, Diameter = 6, Color = "Red")
P.VerticeNum = i
P.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.SelectPointHit)
self.SelectPoints.append(P)
#Canvas.ZoomToBB()
Canvas.Draw()
def SelectPointHit(self, Point):
print "Point Num: %i Hit"%Point.VerticeNum
self.SelectedPoint = Point
class DemoApp(wx.App):
"""
How the demo works:
Under the Draw menu, there are three options:
*Draw Test: will put up a picture of a bunch of randomly generated
objects, of each kind supported.
*Draw Map: will draw a map of the world. Be patient, it is a big map,
with a lot of data, and will take a while to load and draw (about 10 sec
on my 450Mhz PIII). Redraws take about 2 sec. This demonstrates how the
performance is not very good for large drawings.
*Clear: Clears the Canvas.
Once you have a picture drawn, you can zoom in and out and move about
the picture. There is a tool bar with three tools that can be
selected.
The magnifying glass with the plus is the zoom in tool. Once selected,
if you click the image, it will zoom in, centered on where you
clicked. If you click and drag the mouse, you will get a rubber band
box, and the image will zoom to fit that box when you release it.
The magnifying glass with the minus is the zoom out tool. Once selected,
if you click the image, it will zoom out, centered on where you
clicked. (note that this takes a while when you are looking at the map,
as it has a LOT of lines to be drawn. The image is double buffered, so
you don't see the drawing in progress)
The hand is the move tool. Once selected, if you click and drag on the
image, it will move so that the part you clicked on ends up where you
release the mouse. Nothing is changed while you are dragging. The
drawing is too slow for that.
I'd like the cursor to change as you change tools, but the stock
wxCursors didn't include anything I liked, so I stuck with the
pointer. Please let me know if you have any nice cursor images for me to
use.
Any bugs, comments, feedback, questions, and especially code are welcome:
-Chris Barker
Chris.Barker@noaa.gov
"""
def __init__(self, *args, **kwargs):
wx.App.__init__(self, *args, **kwargs)
def OnInit(self):
wx.InitAllImageHandlers()
frame = DrawFrame(None, -1, "FloatCanvas Demo App",wx.DefaultPosition,(700,700))
self.SetTopWindow(frame)
frame.Show()
## check to see if the demo is set to start in a particular mode.
if StartUpDemo == "text":
frame.TestText()
if StartUpDemo == "stext":
frame.TestScaledText()
elif StartUpDemo == "all":
frame.DrawTest()
elif StartUpDemo == "map":
frame.DrawMap()
elif StartUpDemo == "hit":
frame.TestHitTest()
elif StartUpDemo == "hitf":
"starting TestHitTestForeground"
frame.TestHitTestForeground()
elif StartUpDemo == "animate":
"starting TestAnimation"
frame.TestAnimation()
elif StartUpDemo == "speed":
"starting SpeedTest"
frame.SpeedTest()
elif StartUpDemo == "temp":
"starting temp Test"
frame.TempTest()
return True
def Read_MapGen(filename,stats = 0,AllLines=0):
"""
This function reads a MapGen Format file, and
returns a list of NumPy arrays with the line segments in them.
Each NumPy array in the list is an NX2 array of Python Floats.
The demo should have come with a file, "world.dat" that is the
shorelines of the whole world, in MapGen format.
"""
import string
file = open(filename,'rt')
data = file.readlines()
data = map(string.strip,data)
Shorelines = []
segment = []
for line in data:
if line:
if line == "# -b": #New segment beginning
if segment: Shorelines.append(Numeric.array(segment))
segment = []
else:
segment.append(map(float,string.split(line)))
if segment: Shorelines.append(Numeric.array(segment))
if stats:
NumSegments = len(Shorelines)
NumPoints = 0
for segment in Shorelines:
NumPoints = NumPoints + len(segment)
AvgPoints = NumPoints / NumSegments
print "Number of Segments: ", NumSegments
print "Average Number of Points per segment: ",AvgPoints
if AllLines:
Lines = []
for segment in Shorelines:
Lines.append(segment[0])
for point in segment[1:-1]:
Lines.append(point)
Lines.append(point)
Lines.append(segment[-1])
return Lines
else:
return Shorelines
## for the wxPython demo:
try:
import floatcanvas
except ImportError: # if it's not there locally, try the wxPython lib.
from wx.lib import floatcanvas
overview = floatcanvas.__doc__
if __name__ == "__main__":
if not haveNumeric:
print errorText
else:
app = DemoApp(False)# put in True if you want output to go to it's own window.
app.MainLoop()