a3bf7524f3
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22966 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
117 lines
3.8 KiB
C++
117 lines
3.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/build.h
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// Purpose: Runtime build options checking
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// Author: Vadim Zeitlin, Vaclav Slavik
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// Modified by:
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// Created: 07.05.02
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// RCS-ID: $Id$
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// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BUILD_H_
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#define _WX_BUILD_H_
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#include "wx/version.h"
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// ----------------------------------------------------------------------------
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// WX_BUILD_OPTIONS_SIGNATURE
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// ----------------------------------------------------------------------------
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#define __WX_BO_STRINGIZE(x) __WX_BO_STRINGIZE0(x)
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#define __WX_BO_STRINGIZE0(x) #x
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#if (wxMINOR_VERSION % 2) == 0
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#define __WX_BO_VERSION(x,y,z) \
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__WX_BO_STRINGIZE(x) "." __WX_BO_STRINGIZE(y)
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#else
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#define __WX_BO_VERSION(x,y,z) \
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__WX_BO_STRINGIZE(x) "." __WX_BO_STRINGIZE(y) "." __WX_BO_STRINGIZE(z)
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#endif
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#ifdef __WXDEBUG__
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#define __WX_BO_DEBUG "debug"
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#else
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#define __WX_BO_DEBUG "no debug"
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#endif
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#if wxUSE_UNICODE
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#define __WX_BO_UNICODE "Unicode"
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#else
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#define __WX_BO_UNICODE "ANSI"
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#endif
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// GCC and Intel C++ share same C++ ABI, check if compiler versions are
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// compatible:
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#if (defined(__GNUG__) || defined(__INTEL_COMPILER) && \
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defined(__GXX_ABI_VERSION))
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#define __WX_BO_COMPILER \
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",compiler with C++ ABI " __WX_BO_STRINGIZE(__GXX_ABI_VERSION)
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#else
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#define __WX_BO_COMPILER
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#endif
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// WXWIN_COMPATIBILITY macros affect presence of virtual functions
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#if WXWIN_COMPATIBILITY_2_2
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#define __WX_BO_WXWIN_COMPAT_2_2 ",compatible with 2.2"
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#else
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#define __WX_BO_WXWIN_COMPAT_2_2
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#endif
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#if WXWIN_COMPATIBILITY_2_4
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#define __WX_BO_WXWIN_COMPAT_2_4 ",compatible with 2.4"
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#else
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#define __WX_BO_WXWIN_COMPAT_2_4
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#endif
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// This macro is passed as argument to wxConsoleApp::CheckBuildOptions()
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#define WX_BUILD_OPTIONS_SIGNATURE \
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__WX_BO_VERSION(wxMAJOR_VERSION, wxMINOR_VERSION, wxRELEASE_NUMBER) \
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" (" __WX_BO_DEBUG "," __WX_BO_UNICODE \
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__WX_BO_COMPILER \
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__WX_BO_WXWIN_COMPAT_2_2 __WX_BO_WXWIN_COMPAT_2_4 \
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")"
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// ----------------------------------------------------------------------------
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// WX_CHECK_BUILD_OPTIONS
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// ----------------------------------------------------------------------------
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// Use this macro to check build options. Adding it to a file in DLL will
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// ensure that the DLL checks build options in same way IMPLEMENT_APP() does.
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#define WX_CHECK_BUILD_OPTIONS(libName) \
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static bool wxCheckBuildOptions() \
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{ \
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wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
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libName); \
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return true; \
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}; \
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static bool gs_buildOptionsCheck = wxCheckBuildOptions();
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#if WXWIN_COMPATIBILITY_2_4
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// ----------------------------------------------------------------------------
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// wxBuildOptions
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// ----------------------------------------------------------------------------
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// NB: Don't use this class in new code, it relies on the ctor being always
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// inlined. WX_BUILD_OPTIONS_SIGNATURE always works.
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class wxBuildOptions
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{
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public:
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// the ctor must be inline to get the compilation settings of the code
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// which included this header
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wxBuildOptions() : m_signature(WX_BUILD_OPTIONS_SIGNATURE) {}
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private:
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const char *m_signature;
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// actually only CheckBuildOptions() should be our friend but well...
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friend class wxAppConsole;
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};
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#endif // WXWIN_COMPATIBILITY_2_4
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#endif // _WX_BUILD_H_
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