wxWidgets/include/wx/dynarray.h
Vadim Zeitlin c86f1403c3 globally renamed uint to size_t. This has _not_ been checked under Windows,
although I changed msw files also, so please wait until this evening if you
want to be sure that it compiles. This change should fix 64 bit compilation
problems, but it would be nice to test it...


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@591 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-08-18 15:36:12 +00:00

408 lines
18 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: dynarray.h
// Purpose: auto-resizable (i.e. dynamic) array support
// Author: Vadim Zeitlin
// Modified by:
// Created: 12.09.97
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
#ifndef _DYNARRAY_H
#define _DYNARRAY_H
#ifdef __GNUG__
#pragma interface "dynarray.h"
#endif
#include "wx/defs.h"
#include "wx/debug.h"
/** @name Dynamic arrays and lists
@memo Arrays which grow on demand and do range checking (only in debug)
*/
//@{
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
/**
the initial size by which an array/list grows when an element is added
default value avoids allocate one or two bytes when the array is created
which is rather inefficient
*/
#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
/**
callback compare function for quick sort
must return negative value, 0 or positive value if pItem1 <, = or > pItem2
*/
#ifdef __VISUALC__
#define CMPFUNC_CONV _cdecl
#else // !Visual C++
#define CMPFUNC_CONV
#endif // compiler
typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
// ----------------------------------------------------------------------------
/**
base class managing data having size of type 'long' (not used directly)
NB: for efficiency this often used class has no virtual functions (hence no
VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
so it's not too important if it's not called (this happens when you cast
"SomeArray *" as "BaseArray *" and then delete it)
@memo Base class for template array and list classes
*/
// ----------------------------------------------------------------------------
class wxBaseArray
{
public:
/** @name ctors and dtor */
//@{
/// default ctor
wxBaseArray();
/// copy ctor
wxBaseArray(const wxBaseArray& array);
/// assignment operator
wxBaseArray& operator=(const wxBaseArray& src);
/// not virtual, see above
/// EXCEPT for Gnu compiler to reduce warnings...
#ifdef __GNUG__
virtual
#endif
~wxBaseArray();
//@}
/** @name memory management */
//@{
/// empties the list, but doesn't release memory
void Empty() { m_uiCount = 0; }
/// empties the list and releases memory
void Clear();
/// preallocates memory for given number of items
void Alloc(size_t uiSize);
//@}
/** @name simple accessors */
//@{
/// number of elements in the array
size_t Count() const { return m_uiCount; }
/// is it empty?
bool IsEmpty() const { return m_uiCount == 0; }
//@}
protected:
// these methods are protected because if they were public one could
// mistakenly call one of them instead of DEFINE_ARRAY's or LIST's
// type safe methods
/** @name items access */
//@{
/// get item at position uiIndex (range checking is done in debug version)
long& Item(size_t uiIndex) const
{ wxASSERT( uiIndex < m_uiCount ); return m_pItems[uiIndex]; }
/// same as Item()
long& operator[](size_t uiIndex) const { return Item(uiIndex); }
//@}
/** @name item management */
//@{
/**
Search the element in the array, starting from the either side
@param bFromEnd if TRUE, start from the end
@return index of the first item matched or NOT_FOUND
@see NOT_FOUND
*/
int Index(long lItem, bool bFromEnd = FALSE) const;
/// search for an item using binary search in a sorted array
int Index(long lItem, CMPFUNC fnCompare) const;
/// add new element at the end
void Add(long lItem);
/// add item assuming the array is sorted with fnCompare function
void Add(long lItem, CMPFUNC fnCompare);
/// add new element at given position (it becomes Item[uiIndex])
void Insert(long lItem, size_t uiIndex);
/// remove first item matching this value
void Remove(long lItem);
/// remove item by index
void Remove(size_t uiIndex);
//@}
/// sort array elements using given compare function
void Sort(CMPFUNC fnCompare);
private:
void Grow(); // makes array bigger if needed
size_t m_uiSize, // current size of the array
m_uiCount; // current number of elements
long *m_pItems; // pointer to data
};
// ============================================================================
// template classes
// ============================================================================
// ----------------------------------------------------------------------------
// This macro generates a new array class. It is intended for storage of simple
// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
//
// NB: it has only inline functions => takes no space at all
// ----------------------------------------------------------------------------
#define _WX_DEFINE_ARRAY(T, name) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
class name : public wxBaseArray \
{ \
public: \
name() \
{ wxASSERT( sizeof(T) <= sizeof(long) ); } \
\
name& operator=(const name& src) \
{ ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); \
return *this; } \
\
T& operator[](size_t uiIndex) const \
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
T& Item(size_t uiIndex) const \
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
T& Last() const \
{ return (T&)(wxBaseArray::Item(Count() - 1)); } \
\
int Index(T Item, bool bFromEnd = FALSE) const \
{ return wxBaseArray::Index((long)Item, bFromEnd); } \
\
void Add(T Item) \
{ wxBaseArray::Add((long)Item); } \
void Insert(T Item, size_t uiIndex) \
{ wxBaseArray::Insert((long)Item, uiIndex) ; } \
\
void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
wxCHECK2_MSG( iIndex != NOT_FOUND, return, \
"removing inexisting element in wxArray::Remove" ); \
wxBaseArray::Remove((size_t)iIndex); } \
\
void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
}
// ----------------------------------------------------------------------------
// This is the same as the previous macro, but it defines a sorted array.
// Differences:
// 1) it must be given a COMPARE function in ctor which takes 2 items of type
// T* and should return -1, 0 or +1 if the first one is less/greater
// than/equal to the second one.
// 2) the Add() method inserts the item in such was that the array is always
// sorted (it uses the COMPARE function)
// 3) it has no Sort() method because it's always sorted
// 4) Index() method is much faster (the sorted arrays use binary search
// instead of linear one), but Add() is slower.
//
// Summary: use this class when the speed of Index() function is important, use
// the normal arrays otherwise.
//
// NB: it has only inline functions => takes no space at all
// ----------------------------------------------------------------------------
#define _WX_DEFINE_SORTED_ARRAY(T, name) \
typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
class name : public wxBaseArray \
{ \
public: \
name(SCMPFUNC##T fn) \
{ wxASSERT( sizeof(T) <= sizeof(long) ); m_fnCompare = fn; } \
\
name& operator=(const name& src) \
{ ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); \
m_fnCompare = src.m_fnCompare; \
return *this; } \
\
T& operator[](size_t uiIndex) const \
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
T& Item(size_t uiIndex) const \
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
T& Last() const \
{ return (T&)(wxBaseArray::Item(Count() - 1)); } \
\
int Index(T Item) const \
{ return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
\
void Add(T Item) \
{ wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
\
void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
wxCHECK2_MSG( iIndex != NOT_FOUND, return, \
"removing inexisting element in wxArray::Remove" ); \
wxBaseArray::Remove((size_t)iIndex); } \
\
private: \
SCMPFUNC##T m_fnCompare; \
}
// ----------------------------------------------------------------------------
// see WX_DECLARE_LIST and WX_DEFINE_LIST
// ----------------------------------------------------------------------------
#define _WX_DECLARE_LIST(T, name) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
class name : public wxBaseArray \
{ \
public: \
name() { } \
name(const name& src); \
name& operator=(const name& src); \
\
~name(); \
\
T& operator[](size_t uiIndex) const \
{ return *(T*)wxBaseArray::Item(uiIndex); } \
T& Item(size_t uiIndex) const \
{ return *(T*)wxBaseArray::Item(uiIndex); } \
T& Last() const \
{ return *(T*)(wxBaseArray::Item(Count() - 1)); } \
\
int Index(const T& Item, bool bFromEnd = FALSE) const; \
\
void Add(const T& Item); \
void Add(const T* pItem) \
{ wxBaseArray::Add((long)pItem); } \
\
void Insert(const T& Item, size_t uiIndex); \
void Insert(const T* pItem, size_t uiIndex) \
{ wxBaseArray::Insert((long)pItem, uiIndex); } \
\
void Empty(); \
\
T* Detach(size_t uiIndex) \
{ T* p = (T*)wxBaseArray::Item(uiIndex); \
wxBaseArray::Remove(uiIndex); return p; } \
void Remove(size_t uiIndex); \
\
void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
\
private: \
void DoCopy(const name& src); \
}
// ----------------------------------------------------------------------------
/** @name Macros for definition of dynamic arrays and lists
These macros are ugly (especially if you look in the sources ;-), but they
allow us to define 'template' classes without actually using templates.
<BR>
<BR>
Range checking is performed in debug build for both arrays and lists. Type
checking is done at compile-time. Warning: arrays <I>never</I> shrink, they
only grow, so loading 10 millions in an array only to delete them 2 lines
below is <I>not</I> recommended. However, it does free memory when it's
destroyed, so if you destroy array also, it's ok.
*/
// ----------------------------------------------------------------------------
//@{
/**
This macro generates a new array class. It is intended for storage of simple
types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
<BR>
NB: it has only inline functions => takes no space at all
<BR>
@memo declare and define array class 'name' containing elements of type 'T'
*/
#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
_WX_DEFINE_ARRAY(_A##name, name)
/**
This macro does the same as WX_DEFINE_ARRAY except that the array will be
sorted with the specified compare function.
*/
#define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \
_WX_DEFINE_SORTED_ARRAY(_A##name, name)
/**
This macro generates a new list class which owns the objects it contains,
i.e. it will delete them when it is destroyed. An element is of type T*,
but arguments of type T& are taken (see below!) and T& is returned.
<BR>
Don't use this for simple types such as "int" or "long"!
You _may_ use it for "double" but it's awfully inefficient.
<BR>
<BR>
Note on Add/Insert functions:
<BR>
1) function(T*) gives the object to the list, i.e. it will delete the
object when it's removed or in the list's dtor
<BR>
2) function(T&) will create a copy of the object and work with it
<BR>
<BR>
Also:
<BR>
1) Remove() will delete the object after removing it from the list
<BR>
2) Detach() just removes the object from the list (returning pointer to it)
<BR>
<BR>
NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
<BR>
NB2: Never ever cast a list to it's base type: as dtor is <B>not</B> virtual
it will provoke memory leaks
<BR>
<BR>
some functions of this class are not inline, so it takes some space to
define new class from this template.
@memo declare list class 'name' containing elements of type 'T'
*/
#define WX_DECLARE_LIST(T, name) typedef T _L##name; \
_WX_DECLARE_LIST(_L##name, name)
/**
To use a list class you must
<ll>
<li>#include "dynarray.h"
<li>DECLARE_LIST(element_type, list_class_name)
<li>#include "listimpl.cpp"
<li>DEFINE_LIST(list_class_name) // same as above!
</ll>
<BR><BR>
This is necessary because at the moment of DEFINE_LIST class element_type
must be fully defined (i.e. forward declaration is not enough), while
DECLARE_LIST may be done anywhere. The separation of two allows to break
cicrcular dependencies with classes which have member variables of list
type.
@memo define (must include listimpl.cpp!) list class 'name'
*/
#define WX_DEFINE_LIST(name) "don't forget to include listimpl.cpp!"
//@}
// ----------------------------------------------------------------------------
/** @name Some commonly used predefined arrays */
// # overhead if not used?
// ----------------------------------------------------------------------------
//@{
/** @name ArrayInt */
WX_DEFINE_ARRAY(int, wxArrayInt);
/** @name ArrayLong */
WX_DEFINE_ARRAY(long, wxArrayLong);
/** @name ArrayPtrVoid */
WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
//@}
//@}
#endif // _DYNARRAY_H