ea9144a3bc
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4440 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
627 lines
18 KiB
C++
627 lines
18 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: font.cpp
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// Purpose: wxFont demo
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 30.09.99
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// RCS-ID: $Id$
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// Copyright: (c) 1999 Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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#include <wx/wxprec.h>
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all <standard< wxWindows headers
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#include <wx/log.h>
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#endif
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#include <wx/choicdlg.h>
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#include <wx/fontdlg.h>
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#include <wx/fontenum.h>
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#include <wx/fontmap.h>
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#include <wx/textfile.h>
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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// MyCanvas is a canvas on which we show the font sample
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class MyCanvas: public wxWindow
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{
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public:
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MyCanvas( wxWindow *parent );
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~MyCanvas();
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// accessors for the frame
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const wxFont& GetTextFont() const { return m_font; }
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const wxColour& GetColour() const { return m_colour; }
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void SetTextFont(const wxFont& font) { m_font = font; }
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void SetColour(const wxColour& colour) { m_colour = colour; }
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// event handlers
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void OnPaint( wxPaintEvent &event );
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private:
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wxColour m_colour;
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wxFont m_font;
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DECLARE_EVENT_TABLE()
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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// accessors
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MyCanvas *GetCanvas() const { return m_canvas; }
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnViewMsg(wxCommandEvent& event);
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void OnSelectFont(wxCommandEvent& event);
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void OnEnumerateFamiliesForEncoding(wxCommandEvent& event);
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void OnEnumerateFamilies(wxCommandEvent& WXUNUSED(event))
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{ DoEnumerateFamilies(FALSE); }
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void OnEnumerateFixedFamilies(wxCommandEvent& WXUNUSED(event))
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{ DoEnumerateFamilies(TRUE); }
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void OnEnumerateEncodings(wxCommandEvent& event);
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void OnSize(wxSizeEvent& event);
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protected:
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bool DoEnumerateFamilies(bool fixedWidthOnly,
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wxFontEncoding encoding = wxFONTENCODING_SYSTEM,
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bool silent = FALSE);
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void DoChangeFont(const wxFont& font, const wxColour& col = wxNullColour);
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void Resize(const wxSize& size, const wxFont& font = wxNullFont);
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wxTextCtrl *m_textctrl;
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MyCanvas *m_canvas;
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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Font_Quit = 1,
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Font_About,
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Font_ViewMsg,
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Font_Choose = 100,
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Font_EnumFamiliesForEncoding,
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Font_EnumFamilies,
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Font_EnumFixedFamilies,
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Font_EnumEncodings,
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Font_Max
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Font_Quit, MyFrame::OnQuit)
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EVT_MENU(Font_About, MyFrame::OnAbout)
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EVT_MENU(Font_ViewMsg, MyFrame::OnViewMsg)
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EVT_MENU(Font_Choose, MyFrame::OnSelectFont)
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EVT_MENU(Font_EnumFamiliesForEncoding, MyFrame::OnEnumerateFamiliesForEncoding)
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EVT_MENU(Font_EnumFamilies, MyFrame::OnEnumerateFamilies)
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EVT_MENU(Font_EnumFixedFamilies, MyFrame::OnEnumerateFixedFamilies)
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EVT_MENU(Font_EnumEncodings, MyFrame::OnEnumerateEncodings)
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EVT_SIZE(MyFrame::OnSize)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// `Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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// Create the main application window
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MyFrame *frame = new MyFrame("Font wxWindows demo",
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wxPoint(50, 50), wxSize(450, 340));
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// Show it and tell the application that it's our main window
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frame->Show(TRUE);
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SetTopWindow(frame);
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned FALSE here, the
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// application would exit immediately.
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame((wxFrame *)NULL, -1, title, pos, size), m_textctrl(NULL)
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{
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// create a menu bar
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(Font_ViewMsg, "&View...\tCtrl-V",
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"View an email message file");
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menuFile->AppendSeparator();
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menuFile->Append(Font_About, "&About...\tCtrl-A", "Show about dialog");
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menuFile->AppendSeparator();
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menuFile->Append(Font_Quit, "E&xit\tAlt-X", "Quit this program");
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wxMenu *menuFont = new wxMenu;
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menuFont->Append(Font_Choose, "&Select font...\tCtrl-S",
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"Select a standard font");
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menuFont->AppendSeparator();
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menuFont->Append(Font_EnumFamilies, "Enumerate font &families\tCtrl-F");
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menuFont->Append(Font_EnumFixedFamilies,
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"Enumerate f&ixed font families\tCtrl-I");
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menuFont->Append(Font_EnumEncodings,
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"Enumerate &encodings\tCtrl-E");
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menuFont->Append(Font_EnumFamiliesForEncoding,
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"Find font for en&coding...\tCtrl-C",
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"Find font families for given encoding");
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append(menuFile, "&File");
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menuBar->Append(menuFont, "F&ont");
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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m_textctrl = new wxTextCtrl(this, -1,
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"Paste text here to see how it looks\n"
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"like in the given font",
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wxDefaultPosition, wxDefaultSize,
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wxTE_MULTILINE);
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m_canvas = new MyCanvas(this);
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// create a status bar just for fun (by default with 1 pane only)
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CreateStatusBar();
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SetStatusText("Welcome to wxWindows font demo!");
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}
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// event handlers
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void MyFrame::OnEnumerateEncodings(wxCommandEvent& WXUNUSED(event))
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{
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class MyEncodingEnumerator : public wxFontEnumerator
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{
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public:
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MyEncodingEnumerator() { m_n = 0; }
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const wxString& GetText() const { return m_text; }
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protected:
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virtual bool OnFontEncoding(const wxString& facename,
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const wxString& encoding)
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{
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wxString text;
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text.Printf("Encoding %d: %s (available in facename '%s')\n",
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++m_n, encoding.c_str(), facename.c_str());
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m_text += text;
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return TRUE;
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}
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private:
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size_t m_n;
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wxString m_text;
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} fontEnumerator;
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fontEnumerator.EnumerateEncodings();
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wxLogMessage("Enumerating all available encodings:\n%s",
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fontEnumerator.GetText().c_str());
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}
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bool MyFrame::DoEnumerateFamilies(bool fixedWidthOnly,
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wxFontEncoding encoding,
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bool silent)
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{
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class MyFontEnumerator : public wxFontEnumerator
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{
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public:
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bool GotAny() const { return !m_facenames.IsEmpty(); }
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const wxArrayString& GetFacenames() const { return m_facenames; }
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protected:
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virtual bool OnFacename(const wxString& facename)
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{
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m_facenames.Add(facename);
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return TRUE;
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}
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private:
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wxArrayString m_facenames;
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} fontEnumerator;
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fontEnumerator.EnumerateFacenames(encoding, fixedWidthOnly);
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if ( fontEnumerator.GotAny() )
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{
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int nFacenames = fontEnumerator.GetFacenames().GetCount();
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if ( !silent )
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{
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wxLogStatus(this, "Found %d %sfonts",
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nFacenames, fixedWidthOnly ? "fixed width " : "");
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}
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wxString facename;
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if ( silent )
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{
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// choose the first
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facename = fontEnumerator.GetFacenames().Item(0);
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}
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else
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{
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// let the user choose
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wxString *facenames = new wxString[nFacenames];
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int n;
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for ( n = 0; n < nFacenames; n++ )
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facenames[n] = fontEnumerator.GetFacenames().Item(n);
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n = wxGetSingleChoiceIndex("Choose a facename", "Font demo",
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nFacenames, facenames, this);
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if ( n != -1 )
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facename = facenames[n];
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delete [] facenames;
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}
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if ( !facename.IsEmpty() )
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{
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wxFont font(12, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL,
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wxFONTWEIGHT_NORMAL, FALSE, facename, encoding);
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DoChangeFont(font);
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}
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return TRUE;
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}
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else if ( !silent )
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{
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wxLogWarning("No such fonts found.");
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}
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return FALSE;
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}
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void MyFrame::OnEnumerateFamiliesForEncoding(wxCommandEvent& WXUNUSED(event))
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{
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static wxFontEncoding encodings[] =
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{
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wxFONTENCODING_ISO8859_1,
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wxFONTENCODING_ISO8859_2,
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wxFONTENCODING_ISO8859_5,
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wxFONTENCODING_ISO8859_7,
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wxFONTENCODING_ISO8859_15,
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wxFONTENCODING_KOI8,
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wxFONTENCODING_CP1250,
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wxFONTENCODING_CP1251,
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wxFONTENCODING_CP1252,
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};
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static const char *encodingNames[] =
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{
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"West European (Latin 1)",
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"Central European (Latin 2)",
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"Cyrillic (Latin 5)",
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"Greek (Latin 7)",
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"West European new (Latin 0)",
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"KOI8-R",
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"Windows Latin 2",
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"Windows Cyrillic",
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"Windows Latin 1",
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};
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int n = wxGetSingleChoiceIndex("Choose an encoding", "Font demo",
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WXSIZEOF(encodingNames),
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(char **)encodingNames,
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this);
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if ( n != -1 )
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{
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DoEnumerateFamilies(FALSE, encodings[n]);
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}
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}
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void MyFrame::DoChangeFont(const wxFont& font, const wxColour& col)
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{
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Resize(GetSize(), font);
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m_canvas->SetTextFont(font);
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if ( col.Ok() )
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m_canvas->SetColour(col);
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m_canvas->Refresh();
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m_textctrl->SetFont(font);
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if ( col.Ok() )
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m_textctrl->SetForegroundColour(col);
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}
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void MyFrame::OnSelectFont(wxCommandEvent& WXUNUSED(event))
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{
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wxFontData data;
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data.SetInitialFont(m_canvas->GetTextFont());
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data.SetColour(m_canvas->GetColour());
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wxFontDialog dialog(this, &data);
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if ( dialog.ShowModal() == wxID_OK )
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{
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wxFontData retData = dialog.GetFontData();
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wxFont font = retData.GetChosenFont();
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wxColour colour = retData.GetColour();
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DoChangeFont(font, colour);
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}
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// TRUE is to force the frame to close
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Close(TRUE);
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}
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void MyFrame::OnViewMsg(wxCommandEvent& WXUNUSED(event))
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{
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// first, choose the file
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static wxString s_dir, s_file;
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wxFileDialog dialog(this, "Open an email message file",
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s_dir, s_file);
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if ( dialog.ShowModal() != wxID_OK )
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return;
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// save for the next time
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s_dir = dialog.GetDirectory();
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s_file = dialog.GetFilename();
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wxString filename = dialog.GetPath();
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// load it and search for Content-Type header
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wxTextFile file(filename);
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if ( !file.Open() )
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return;
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wxString charset;
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static const char *prefix = "Content-Type: text/plain; charset=";
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const size_t len = strlen(prefix);
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size_t n, count = file.GetLineCount();
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for ( n = 0; n < count; n++ )
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{
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wxString line = file[n];
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if ( !line )
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{
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// if it is an email message, headers are over, no need to parse
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// all the file
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break;
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}
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if ( line.Left(len) == prefix )
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{
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// found!
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const char *pc = line.c_str() + len;
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if ( *pc == '"' )
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pc++;
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while ( *pc && *pc != '"' )
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{
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charset += *pc++;
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}
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break;
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}
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}
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if ( !charset )
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{
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wxLogError("The file '%s' doesn't contain charset information.",
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filename.c_str());
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return;
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}
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// ok, now get the corresponding encoding
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wxFontEncoding fontenc = wxTheFontMapper->CharsetToEncoding(charset);
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if ( fontenc == wxFONTENCODING_SYSTEM )
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{
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wxLogError("Charset '%s' is unsupported.", charset.c_str());
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return;
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}
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// and now create the correct font
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if ( !DoEnumerateFamilies(FALSE, fontenc, TRUE /* silent */) )
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{
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wxFont font(12, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL,
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wxFONTWEIGHT_NORMAL, FALSE /* !underlined */,
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wxEmptyString /* facename */, fontenc);
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if ( font.Ok() )
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{
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DoChangeFont(font);
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}
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else
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{
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wxLogWarning("No fonts for encoding '%s' on this system.",
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wxFontMapper::GetEncodingDescription(fontenc).c_str());
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}
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}
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m_textctrl->LoadFile(filename);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxMessageBox("wxWindows font demo\n"
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"(c) 1999 Vadim Zeitlin",
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"About Font",
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wxOK | wxICON_INFORMATION, this);
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}
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void MyFrame::OnSize(wxSizeEvent& event)
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{
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wxSize size = event.GetSize();
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Resize(size);
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event.Skip();
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}
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void MyFrame::Resize(const wxSize& size, const wxFont& font)
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{
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if ( !m_textctrl )
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return;
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wxCoord h;
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if ( font.Ok() )
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{
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wxClientDC dc(this);
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dc.SetFont(font);
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h = 10*(dc.GetCharHeight() + 1);
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}
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else
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{
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h = m_textctrl->GetSize().y;
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}
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m_textctrl->SetSize(0, 0, size.x, h);
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m_canvas->SetSize(0, h, size.x, size.y - h);
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}
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// ----------------------------------------------------------------------------
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// MyCanvas
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MyCanvas, wxWindow)
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EVT_PAINT(MyCanvas::OnPaint)
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END_EVENT_TABLE()
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MyCanvas::MyCanvas( wxWindow *parent )
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: wxWindow( parent, -1 ),
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m_colour(*wxRED), m_font(*wxNORMAL_FONT)
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{
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}
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MyCanvas::~MyCanvas()
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{
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}
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void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
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{
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wxPaintDC dc(this);
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PrepareDC(dc);
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// set background
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dc.SetBackground(wxBrush("white", wxSOLID));
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dc.Clear();
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// output the font name/info
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wxString fontInfo;
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fontInfo.Printf("Font family is '%s', style '%s', weight '%s'",
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m_font.GetFamilyString().c_str(),
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m_font.GetStyleString().c_str(),
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m_font.GetWeightString().c_str());
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dc.DrawText(fontInfo, 5, 5);
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// prepare to draw the font
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dc.SetFont(m_font);
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dc.SetTextForeground(m_colour);
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// the size of one cell (char + small margin)
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int w = dc.GetCharWidth() + 5,
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h = dc.GetCharHeight() + 4;
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// the origin for our table
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int x = 5,
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y = 2*h;
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// print all font symbols from 32 to 256 in 7 rows of 32 chars each
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for ( int i = 1; i < 8; i++ )
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{
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for ( int j = 0; j < 32; j++ )
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{
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dc.DrawText(char(32*i + j), x + w*j, y + h*i);
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}
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}
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// draw the lines between them
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dc.SetPen(wxPen(wxColour("blue"), 1, wxSOLID));
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int l;
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// horizontal
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y += h;
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for ( l = 0; l < 8; l++ )
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{
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int yl = y + h*l - 2;
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dc.DrawLine(x - 2, yl, x + 32*w - 2, yl);
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}
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// and vertical
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for ( l = 0; l < 33; l++ )
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{
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int xl = x + w*l - 2;
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dc.DrawLine(xl, y, xl, y + 7*h - 2);
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}
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}
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