8064223b7b
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52641 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
859 lines
28 KiB
Objective-C
859 lines
28 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: app.h
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// Purpose: interface of wxApp
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxAppConsole
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@wxheader{app.h}
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This class is essential for writing console-only or hybrid apps without
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having to define wxUSE_GUI=0.
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@todo MORE INFO
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@library{wxbase}
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@category{appmanagement}
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@see @ref overview_app
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*/
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class wxAppConsole : public wxEvtHandler
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{
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protected:
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/**
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Creates the wxAppTraits object when GetTraits() needs it for the first time.
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@see wxAppTraits
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*/
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virtual wxAppTraits* CreateTraits();
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public:
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/**
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Constructor.
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*/
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wxAppConsole();
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/**
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Destructor.
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*/
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virtual ~wxAppConsole();
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/**
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Dispatches the next event in the windowing system event queue.
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Blocks until an event appears if there are none currently
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(use Pending() if this is not wanted).
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This can be used for programming event loops, e.g.
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@code
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while (app.Pending())
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Dispatch();
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@endcode
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@return @false if the event loop should stop and @true otherwise.
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@see Pending()
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*/
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virtual bool Dispatch();
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/**
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Call this to explicitly exit the main message (event) loop.
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You should normally exit the main loop (and the application) by deleting
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the top window.
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*/
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virtual void ExitMainLoop();
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/**
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This function is called before processing any event and allows the application
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to preempt the processing of some events.
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If this method returns -1 the event is processed normally, otherwise either
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@true or @false should be returned and the event processing stops immediately
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considering that the event had been already processed (for the former return
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value) or that it is not going to be processed at all (for the latter one).
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*/
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virtual int FilterEvent(wxEvent& event);
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/**
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Returns the user-readable application name.
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The difference between this string and the one returned by GetAppName() is that
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this one is meant to be shown to the user and so should be used for the window
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titles, page headers and so on while the other one should be only used internally,
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e.g. for the file names or configuration file keys.
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By default, returns the same string as GetAppName().
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@wxsince{2.9.0}
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*/
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wxString GetAppDisplayName() const;
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/**
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Returns the application name.
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@remarks wxWidgets sets this to a reasonable default before calling
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OnInit(), but the application can reset it at will.
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@see GetAppDisplayName()
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*/
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wxString GetAppName() const;
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/**
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Gets the class name of the application. The class name may be used in a
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platform specific manner to refer to the application.
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@see SetClassName()
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*/
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wxString GetClassName() const;
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/**
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Returns the one and only global application object.
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Usually ::wxTheApp is usead instead.
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@see SetInstance()
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*/
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static wxAppConsole* GetInstance();
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/**
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Returns a pointer to the wxAppTraits object for the application.
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If you want to customize the wxAppTraits object, you must override the
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CreateTraits() function.
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*/
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wxAppTraits* GetTraits();
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/**
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Returns the user-readable vendor name. The difference between this string
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and the one returned by GetVendorName() is that this one is meant to be shown
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to the user and so should be used for the window titles, page headers and so on
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while the other one should be only used internally, e.g. for the file names or
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configuration file keys.
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By default, returns the same string as GetVendorName().
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@wxsince{2.9.0}
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*/
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const wxString& GetVendorDisplayName() const;
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/**
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Returns the application's vendor name.
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*/
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const wxString& GetVendorName() const;
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/**
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This function simply invokes the given method @a func of the specified
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event handler @a handler with the @a event as parameter. It exists solely
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to allow to catch the C++ exceptions which could be thrown by all event
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handlers in the application in one place: if you want to do this, override
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this function in your wxApp-derived class and add try/catch clause(s) to it.
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*/
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virtual void HandleEvent(wxEvtHandler* handler,
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wxEventFunction func,
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wxEvent& event) const;
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/**
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Returns @true if the main event loop is currently running, i.e. if the
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application is inside OnRun().
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This can be useful to test whether events can be dispatched. For example,
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if this function returns @false, non-blocking sockets cannot be used because
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the events from them would never be processed.
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*/
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static bool IsMainLoopRunning();
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/**
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Mac specific. Called in response of an "open-application" Apple event.
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Override this to create a new document in your app.
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*/
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virtual void MacNewFile();
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/**
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Mac specific. Called in response of an "open-document" Apple event.
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You need to override this method in order to open a document file after the
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user double clicked on it or if the document file was dropped on either the
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running application or the application icon in Finder.
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*/
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virtual void MacOpenFile(const wxString& fileName);
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/**
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Mac specific. Called in response of a "get-url" Apple event.
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*/
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virtual void MacOpenURL(const wxString& url);
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/**
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Mac specific. Called in response of a "print-document" Apple event.
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*/
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virtual void MacPrintFile(const wxString& fileName);
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/**
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Mac specific. Called in response of a "reopen-application" Apple event.
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*/
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virtual void MacReopenApp();
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/**
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Called by wxWidgets on creation of the application. Override this if you wish
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to provide your own (environment-dependent) main loop.
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@returns Returns 0 under X, and the wParam of the WM_QUIT message under
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Windows.
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*/
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virtual int MainLoop();
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/**
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This function is called when an assert failure occurs, i.e. the condition
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specified in wxASSERT() macro evaluated to @false.
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It is only called in debug mode (when @c __WXDEBUG__ is defined) as
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asserts are not left in the release code at all.
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The base class version shows the default assert failure dialog box proposing to
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the user to stop the program, continue or ignore all subsequent asserts.
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@param file
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the name of the source file where the assert occurred
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@param line
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the line number in this file where the assert occurred
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@param func
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the name of the function where the assert occurred, may be
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empty if the compiler doesn't support C99 __FUNCTION__
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@param cond
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the condition of the failed assert in text form
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@param msg
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the message specified as argument to wxASSERT_MSG or wxFAIL_MSG, will
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be @NULL if just wxASSERT or wxFAIL was used
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*/
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virtual void OnAssertFailure(const wxChar file, int line,
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const wxChar func,
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const wxChar cond,
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const wxChar msg);
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/**
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Called when command line parsing fails (i.e. an incorrect command line option
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was specified by the user). The default behaviour is to show the program usage
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text and abort the program.
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Return @true to continue normal execution or @false to return
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@false from OnInit() thus terminating the program.
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@see OnInitCmdLine()
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*/
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virtual bool OnCmdLineError(wxCmdLineParser& parser);
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/**
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Called when the help option (@c --help) was specified on the command line.
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The default behaviour is to show the program usage text and abort the program.
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Return @true to continue normal execution or @false to return
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@false from OnInit() thus terminating the program.
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@see OnInitCmdLine()
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*/
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virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
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/**
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Called after the command line had been successfully parsed. You may override
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this method to test for the values of the various parameters which could be
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set from the command line.
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Don't forget to call the base class version unless you want to suppress
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processing of the standard command line options.
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Return @true to continue normal execution or @false to return @false from
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OnInit() thus terminating the program.
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@see OnInitCmdLine()
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*/
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virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
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/**
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This function is called if an unhandled exception occurs inside the main
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application event loop. It can return @true to ignore the exception and to
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continue running the loop or @false to exit the loop and terminate the
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program. In the latter case it can also use C++ @c throw keyword to
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rethrow the current exception.
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The default behaviour of this function is the latter in all ports except under
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Windows where a dialog is shown to the user which allows him to choose between
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the different options. You may override this function in your class to do
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something more appropriate.
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Finally note that if the exception is rethrown from here, it can be caught in
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OnUnhandledException().
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*/
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virtual bool OnExceptionInMainLoop();
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/**
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Override this member function for any processing which needs to be
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done as the application is about to exit. OnExit is called after
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destroying all application windows and controls, but before
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wxWidgets cleanup. Note that it is not called at all if
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OnInit() failed.
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The return value of this function is currently ignored, return the same
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value as returned by the base class method if you override it.
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*/
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virtual int OnExit();
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/**
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This function may be called if something fatal happens: an unhandled
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exception under Win32 or a a fatal signal under Unix, for example. However,
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this will not happen by default: you have to explicitly call
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wxHandleFatalExceptions() to enable this.
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Generally speaking, this function should only show a message to the user and
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return. You may attempt to save unsaved data but this is not guaranteed to
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work and, in fact, probably won't.
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@see wxHandleFatalExceptions()
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*/
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virtual void OnFatalException();
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/**
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This must be provided by the application, and will usually create the
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application's main window, optionally calling SetTopWindow().
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You may use OnExit() to clean up anything initialized here, provided
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that the function returns @true.
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Notice that if you want to to use the command line processing provided by
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wxWidgets you have to call the base class version in the derived class
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OnInit().
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Return @true to continue processing, @false to exit the application
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immediately.
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*/
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virtual bool OnInit();
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/**
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Called from OnInit() and may be used to initialize the parser with the
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command line options for this application. The base class versions adds
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support for a few standard options only.
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*/
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virtual void OnInitCmdLine(wxCmdLineParser& parser);
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/**
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This virtual function is where the execution of a program written in wxWidgets
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starts. The default implementation just enters the main loop and starts
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handling the events until it terminates, either because ExitMainLoop() has
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been explicitly called or because the last frame has been deleted and
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GetExitOnFrameDelete() flag is @true (this is the default).
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The return value of this function becomes the exit code of the program, so it
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should return 0 in case of successful termination.
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*/
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virtual int OnRun();
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/**
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This function is called when an unhandled C++ exception occurs inside
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OnRun() (the exceptions which occur during the program startup and shutdown
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might not be caught at all). Notice that by now the main event loop has been
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terminated and the program will exit, if you want to prevent this from happening
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(i.e. continue running after catching an exception) you need to override
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OnExceptionInMainLoop().
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The default implementation shows information about the exception in debug build
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but does nothing in the release build.
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*/
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virtual void OnUnhandledException();
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/**
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Returns @true if unprocessed events are in the window system event queue.
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@see Dispatch()
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*/
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virtual bool Pending();
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/**
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Set the application name to be used in the user-visible places such as window
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titles. See GetAppDisplayName() for more about the differences between the
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display name and name.
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*/
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void SetAppDisplayName(const wxString& name);
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/**
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Sets the name of the application. This name should be used for file names,
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configuration file entries and other internal strings. For the user-visible
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strings, such as the window titles, the application display name set by
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SetAppDisplayName() is used instead.
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By default the application name is set to the name of its executable file.
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@see GetAppName()
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*/
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void SetAppName(const wxString& name);
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/**
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Sets the class name of the application. This may be used in a platform specific
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manner to refer to the application.
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@see GetClassName()
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*/
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void SetClassName(const wxString& name);
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/**
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Allows external code to modify global ::wxTheApp, but you should really
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know what you're doing if you call it.
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@param app
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Replacement for the global application object.
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@see GetInstance()
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*/
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static void SetInstance(wxAppConsole* app);
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/**
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Set the vendor name to be used in the user-visible places.
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See GetVendorDisplayName() for more about the differences between the
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display name and name.
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*/
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void SetVendorDisplayName(const wxString& name);
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/**
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Sets the name of application's vendor. The name will be used
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in registry access. A default name is set by wxWidgets.
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@see GetVendorName()
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*/
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void SetVendorName(const wxString& name);
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/**
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Yields control to pending messages in the windowing system.
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This can be useful, for example, when a time-consuming process writes to a
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text window. Without an occasional yield, the text window will not be updated
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properly, and on systems with cooperative multitasking, such as Windows 3.1
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other processes will not respond.
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Caution should be exercised, however, since yielding may allow the
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user to perform actions which are not compatible with the current task.
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Disabling menu items or whole menus during processing can avoid unwanted
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reentrance of code: see ::wxSafeYield for a better function.
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Note that Yield() will not flush the message logs. This is intentional as
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calling Yield() is usually done to quickly update the screen and popping up
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a message box dialog may be undesirable. If you do wish to flush the log
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messages immediately (otherwise it will be done during the next idle loop
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iteration), call wxLog::FlushActive.
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Calling Yield() recursively is normally an error and an assert failure is
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raised in debug build if such situation is detected. However if the
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@a onlyIfNeeded parameter is @true, the method will just silently
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return @false instead.
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*/
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virtual bool Yield(bool onlyIfNeeded = false);
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/**
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Number of command line arguments (after environment-specific processing).
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*/
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int argc;
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/**
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Command line arguments (after environment-specific processing).
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Under Windows and Linux/Unix, you should parse the command line
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arguments and check for files to be opened when starting your
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application. Under OS X, you need to override MacOpenFile()
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since command line arguments are used differently there.
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You may use the wxCmdLineParser to parse command line arguments.
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*/
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wxChar** argv;
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};
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/**
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@class wxApp
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@wxheader{app.h}
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The wxApp class represents the application itself. It is used to:
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@li set and get application-wide properties;
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@li implement the windowing system message or event loop;
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@li initiate application processing via wxApp::OnInit;
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@li allow default processing of events not handled by other
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objects in the application.
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You should use the macro IMPLEMENT_APP(appClass) in your application
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implementation file to tell wxWidgets how to create an instance of your
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application class.
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Use DECLARE_APP(appClass) in a header file if you want the wxGetApp function
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(which returns a reference to your application object) to be visible to other
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files.
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@library{wxbase}
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@category{appmanagement}
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@see @ref overview_app
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*/
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class wxApp : public wxAppConsole
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{
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public:
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/**
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Constructor. Called implicitly with a definition of a wxApp object.
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*/
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wxApp();
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/**
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Destructor. Will be called implicitly on program exit if the wxApp
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object is created on the stack.
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*/
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virtual ~wxApp();
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/**
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Returns @true if the application will exit when the top-level frame is deleted.
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@see SetExitOnFrameDelete()
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*/
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bool GetExitOnFrameDelete() const;
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/**
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Returns @true if the application will use the best visual on systems that support
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different visuals, @false otherwise.
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@see SetUseBestVisual()
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*/
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bool GetUseBestVisual() const;
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/**
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Returns a pointer to the top window.
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@remarks If the top window hasn't been set using SetTopWindow(),
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this function will find the first top-level window
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(frame or dialog) and return that.
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@see SetTopWindow()
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*/
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virtual wxWindow* GetTopWindow() const;
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/**
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Returns @true if the application is active, i.e. if one of its windows is
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currently in the foreground.
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If this function returns @false and you need to attract users attention to
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the application, you may use wxTopLevelWindow::RequestUserAttention to do it.
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*/
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bool IsActive() const;
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/**
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Windows-only function for processing a message. This function is called
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from the main message loop, checking for windows that may wish to process it.
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The function returns @true if the message was processed, @false otherwise.
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If you use wxWidgets with another class library with its own message loop,
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you should make sure that this function is called to allow wxWidgets to
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receive messages. For example, to allow co-existence with the Microsoft
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Foundation Classes, override the PreTranslateMessage function:
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@code
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// Provide wxWidgets message loop compatibility
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BOOL CTheApp::PreTranslateMessage(MSG *msg)
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{
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if (wxTheApp && wxTheApp->ProcessMessage((WXMSW *)msg))
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return true;
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else
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return CWinApp::PreTranslateMessage(msg);
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}
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@endcode
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*/
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bool ProcessMessage(WXMSG* msg);
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/**
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Sends idle events to a window and its children.
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Please note that this function is internal to wxWidgets and shouldn't be used
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by user code.
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|
|
@remarks These functions poll the top-level windows, and their children,
|
|
for idle event processing. If @true is returned, more OnIdle
|
|
processing is requested by one or more window.
|
|
|
|
@see wxIdleEvent
|
|
*/
|
|
bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
|
|
|
|
/**
|
|
Allows the programmer to specify whether the application will exit when the
|
|
top-level frame is deleted.
|
|
|
|
@param flag
|
|
If @true (the default), the application will exit when the top-level frame
|
|
is deleted. If @false, the application will continue to run.
|
|
|
|
@see GetExitOnFrameDelete(), @ref overview_app_shutdown
|
|
*/
|
|
void SetExitOnFrameDelete(bool flag);
|
|
|
|
/**
|
|
Allows external code to modify global ::wxTheApp, but you should really
|
|
know what you're doing if you call it.
|
|
|
|
@param app
|
|
Replacement for the global application object.
|
|
|
|
@see GetInstance()
|
|
*/
|
|
static void SetInstance(wxAppConsole* app);
|
|
|
|
/**
|
|
Allows runtime switching of the UI environment theme.
|
|
|
|
Currently implemented for wxGTK2-only.
|
|
Return @true if theme was successfully changed.
|
|
|
|
@param theme
|
|
The name of the new theme or an absolute path to a gtkrc-theme-file
|
|
*/
|
|
virtual bool SetNativeTheme(const wxString& theme);
|
|
|
|
/**
|
|
Sets the 'top' window. You can call this from within OnInit() to let wxWidgets
|
|
know which is the main window. You don't have to set the top window;
|
|
it is only a convenience so that (for example) certain dialogs without parents
|
|
can use a specific window as the top window. If no top window is specified by the
|
|
application, wxWidgets just uses the first frame or dialog in its top-level window
|
|
list, when it needs to use the top window.
|
|
|
|
@param window
|
|
The new top window.
|
|
|
|
@see GetTopWindow(), OnInit()
|
|
*/
|
|
void SetTopWindow(wxWindow* window);
|
|
|
|
/**
|
|
Allows the programmer to specify whether the application will use the best
|
|
visual on systems that support several visual on the same display. This is typically
|
|
the case under Solaris and IRIX, where the default visual is only 8-bit whereas
|
|
certain applications are supposed to run in TrueColour mode.
|
|
|
|
Note that this function has to be called in the constructor of the wxApp
|
|
instance and won't have any effect when called later on.
|
|
This function currently only has effect under GTK.
|
|
|
|
@param flag
|
|
If @true, the app will use the best visual.
|
|
@param forceTrueColour
|
|
If @true then the application will try to force using a TrueColour
|
|
visual and abort the app if none is found.
|
|
*/
|
|
void SetUseBestVisual(bool flag, bool forceTrueColour = false);
|
|
};
|
|
|
|
|
|
|
|
// ============================================================================
|
|
// Global functions/macros
|
|
// ============================================================================
|
|
|
|
|
|
/** @ingroup group_funcmacro_rtti */
|
|
//@{
|
|
|
|
/**
|
|
This is used in headers to create a forward declaration of the wxGetApp()
|
|
function implemented by IMPLEMENT_APP().
|
|
|
|
It creates the declaration @a className wxGetApp(void).
|
|
|
|
@header{wx/app.h}
|
|
|
|
Example:
|
|
|
|
@code
|
|
DECLARE_APP(MyApp)
|
|
@endcode
|
|
*/
|
|
#define DECLARE_APP( className )
|
|
|
|
/**
|
|
This is used in the application class implementation file to make the
|
|
application class known to wxWidgets for dynamic construction.
|
|
|
|
@header{wx/app.h}
|
|
|
|
Example:
|
|
|
|
@code
|
|
IMPLEMENT_APP(MyApp)
|
|
@endcode
|
|
|
|
@see DECLARE_APP().
|
|
*/
|
|
#define IMPLEMENT_APP( className )
|
|
|
|
//@}
|
|
|
|
|
|
|
|
/**
|
|
The global pointer to the singleton wxApp object.
|
|
|
|
@see wxApp::GetInstance()
|
|
*/
|
|
wxApp *wxTheApp;
|
|
|
|
|
|
|
|
/** @ingroup group_funcmacro_appinitterm */
|
|
//@{
|
|
|
|
/**
|
|
This function doesn't exist in wxWidgets but it is created by using the
|
|
IMPLEMENT_APP() macro.
|
|
|
|
Thus, before using it anywhere but in the same module where this macro is
|
|
used, you must make it available using DECLARE_APP().
|
|
|
|
The advantage of using this function compared to directly using the global
|
|
::wxTheApp pointer is that the latter is of type wxApp* and so wouldn't
|
|
allow you to access the functions specific to your application class but
|
|
not present in wxApp while wxGetApp() returns the object of the right type.
|
|
|
|
@header{wx/app.h}
|
|
*/
|
|
wxAppDerivedClass& wxGetApp();
|
|
|
|
/**
|
|
If @a doIt is @true, the fatal exceptions (also known as general protection
|
|
faults under Windows or segmentation violations in the Unix world) will be
|
|
caught and passed to wxApp::OnFatalException.
|
|
|
|
By default, i.e. before this function is called, they will be handled in
|
|
the normal way which usually just means that the application will be
|
|
terminated. Calling wxHandleFatalExceptions() with @a doIt equal to @false
|
|
will restore this default behaviour.
|
|
|
|
Notice that this function is only available if @c wxUSE_ON_FATAL_EXCEPTION
|
|
is 1 and under Windows platform this requires a compiler with support for
|
|
SEH (structured exception handling) which currently means only Microsoft
|
|
Visual C++ or a recent Borland C++ version.
|
|
|
|
@header{wx/app.h}
|
|
*/
|
|
bool wxHandleFatalExceptions(bool doIt = true);
|
|
|
|
/**
|
|
This function is used in wxBase only and only if you don't create
|
|
wxApp object at all. In this case you must call it from your
|
|
@c main() function before calling any other wxWidgets functions.
|
|
|
|
If the function returns @false the initialization could not be performed,
|
|
in this case the library cannot be used and wxUninitialize() shouldn't be
|
|
called neither.
|
|
|
|
This function may be called several times but wxUninitialize() must be
|
|
called for each successful call to this function.
|
|
|
|
@header{wx/app.h}
|
|
*/
|
|
bool wxInitialize();
|
|
|
|
/**
|
|
This function is for use in console (wxBase) programs only. It must be called
|
|
once for each previous successful call to wxInitialize().
|
|
|
|
@header{wx/app.h}
|
|
*/
|
|
void wxUninitialize();
|
|
|
|
/**
|
|
This function wakes up the (internal and platform dependent) idle system,
|
|
i.e. it will force the system to send an idle event even if the system
|
|
currently @e is idle and thus would not send any idle event until after
|
|
some other event would get sent. This is also useful for sending events
|
|
between two threads and is used by the corresponding functions
|
|
wxPostEvent() and wxEvtHandler::AddPendingEvent().
|
|
|
|
@header{wx/app.h}
|
|
*/
|
|
void wxWakeUpIdle();
|
|
|
|
/**
|
|
Calls wxApp::Yield.
|
|
|
|
@deprecated
|
|
This function is kept only for backwards compatibility. Please use
|
|
the wxApp::Yield method instead in any new code.
|
|
|
|
@header{wx/app.h}
|
|
*/
|
|
bool wxYield();
|
|
|
|
/**
|
|
This function is similar to wxYield, except that it disables the user input to
|
|
all program windows before calling wxYield and re-enables it again
|
|
afterwards. If @a win is not @NULL, this window will remain enabled,
|
|
allowing the implementation of some limited user interaction.
|
|
Returns the result of the call to ::wxYield.
|
|
|
|
@header{wx/app.h}
|
|
*/
|
|
bool wxSafeYield(wxWindow* win = NULL, bool onlyIfNeeded = false);
|
|
|
|
/**
|
|
This function initializes wxWidgets in a platform-dependent way. Use this if you
|
|
are not using the default wxWidgets entry code (e.g. main or WinMain).
|
|
|
|
For example, you can initialize wxWidgets from an Microsoft Foundation Classes
|
|
(MFC) application using this function.
|
|
|
|
@note This overload of wxEntry is available under all platforms.
|
|
|
|
@see wxEntryStart()
|
|
|
|
@header{wx/app.h}
|
|
*/
|
|
int wxEntry(int& argc, wxChar** argv);
|
|
|
|
/**
|
|
See wxEntry(int&,wxChar**) for more info about this function.
|
|
|
|
Notice that under Windows CE platform, and only there, the type of @a pCmdLine
|
|
is @c wchar_t *, otherwise it is @c char *, even in Unicode build.
|
|
|
|
@remarks To clean up wxWidgets, call wxApp::OnExit followed by the static
|
|
function wxApp::CleanUp. For example, if exiting from an MFC application
|
|
that also uses wxWidgets:
|
|
@code
|
|
int CTheApp::ExitInstance()
|
|
{
|
|
// OnExit isn't called by CleanUp so must be called explicitly.
|
|
wxTheApp->OnExit();
|
|
wxApp::CleanUp();
|
|
|
|
return CWinApp::ExitInstance();
|
|
}
|
|
@endcode
|
|
|
|
@header{wx/app.h}
|
|
*/
|
|
int wxEntry(HINSTANCE hInstance,
|
|
HINSTANCE hPrevInstance = NULL,
|
|
char* pCmdLine = NULL,
|
|
int nCmdShow = SW_SHOWNORMAL);
|
|
|
|
//@}
|
|
|
|
|
|
|
|
/** @ingroup group_funcmacro_procctrl */
|
|
//@{
|
|
|
|
/**
|
|
Exits application after calling wxApp::OnExit.
|
|
|
|
Should only be used in an emergency: normally the top-level frame
|
|
should be deleted (after deleting all other frames) to terminate the
|
|
application. See wxCloseEvent and wxApp.
|
|
|
|
@header{wx/app.h}
|
|
*/
|
|
void wxExit();
|
|
|
|
//@}
|
|
|