3c4f71cc3d
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52634 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
154 lines
5.1 KiB
Objective-C
154 lines
5.1 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: fontpicker.h
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// Purpose: interface of wxFontPickerCtrl
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxFontPickerCtrl
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@wxheader{fontpicker.h}
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This control allows the user to select a font. The generic implementation is
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a button which brings up a wxFontDialog when clicked. Native implementation
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may differ but this is usually a (small) widget which give access to the
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font-chooser
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dialog.
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It is only available if @c wxUSE_FONTPICKERCTRL is set to 1 (the default).
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@beginStyleTable
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@style{wxFNTP_DEFAULT_STYLE}:
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The default style: wxFNTP_FONTDESC_AS_LABEL |
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wxFNTP_USEFONT_FOR_LABEL.
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@style{wxFNTP_USE_TEXTCTRL}:
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Creates a text control to the left of the picker button which is
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completely managed by the wxFontPickerCtrl and which can be used by
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the user to specify a font (see SetSelectedFont). The text control
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is automatically synchronized with button's value. Use functions
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defined in wxPickerBase to modify the text control.
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@style{wxFNTP_FONTDESC_AS_LABEL}:
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Keeps the label of the button updated with the fontface name and
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the font size. E.g. choosing "Times New Roman bold, italic with
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size 10" from the fontdialog, will update the label (overwriting
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any previous label) with the "Times New Roman, 10" text.
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@style{wxFNTP_USEFONT_FOR_LABEL}:
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Uses the currently selected font to draw the label of the button.
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@endStyleTable
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@library{wxcore}
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@category{miscpickers}
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@appearance{fontpickerctrl.png}
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@see wxFontDialog, wxFontPickerEvent
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*/
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class wxFontPickerCtrl : public wxPickerBase
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{
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public:
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/**
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Initializes the object and calls Create() with
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all the parameters.
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*/
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wxFontPickerCtrl(wxWindow* parent, wxWindowID id,
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const wxFont& font = wxNullFont,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxFNTP_DEFAULT_STYLE,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = "fontpickerctrl");
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/**
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@param parent
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Parent window, must not be non-@NULL.
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@param id
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The identifier for the control.
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@param font
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The initial font shown in the control. If wxNullFont
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is given, the default font is used.
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@param pos
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Initial position.
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@param size
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Initial size.
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@param style
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The window style, see wxFNTP_* flags.
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@param validator
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Validator which can be used for additional date checks.
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@param name
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Control name.
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@returns @true if the control was successfully created or @false if
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creation failed.
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*/
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bool Create(wxWindow* parent, wxWindowID id,
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const wxFont& font = wxNullFont,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxFNTP_DEFAULT_STYLE,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = "fontpickerctrl");
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/**
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Returns the maximum point size value allowed for the user-chosen font.
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*/
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unsigned int GetMaxPointSize() const;
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/**
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Returns the currently selected font.
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Note that this function is completely different from wxWindow::GetFont.
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*/
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wxFont GetSelectedFont() const;
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/**
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Sets the maximum point size value allowed for the user-chosen font.
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The default value is 100. Note that big fonts can require a lot of memory and
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CPU time
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both for creation and for rendering; thus, specially because the user has the
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option to specify
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the fontsize through a text control (see wxFNTP_USE_TEXTCTRL), it's a good idea
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to put a limit
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to the maximum font size when huge fonts do not make much sense.
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*/
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void GetMaxPointSize(unsigned int max);
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/**
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Sets the currently selected font.
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Note that this function is completely different from wxWindow::SetFont.
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*/
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void SetSelectedFont(const wxFont& font);
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};
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/**
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@class wxFontPickerEvent
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@wxheader{fontpicker.h}
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This event class is used for the events generated by
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wxFontPickerCtrl.
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@library{wxcore}
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@category{FIXME}
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@see wxFontPickerCtrl
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*/
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class wxFontPickerEvent : public wxCommandEvent
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{
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public:
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/**
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The constructor is not normally used by the user code.
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*/
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wxFontPickerEvent(wxObject* generator, int id,
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const wxFont& font);
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/**
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Retrieve the font the user has just selected.
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*/
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wxFont GetFont() const;
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/**
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Set the font associated with the event.
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*/
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void SetFont(const wxFont& f);
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};
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