196c87f43d
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4203 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
534 lines
16 KiB
C++
534 lines
16 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: drawing.cpp
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// Purpose: shows and tests wxDC features
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// Author: Robert Roebling
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "drawing.cpp"
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#pragma interface "drawing.cpp"
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/colordlg.h"
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// ----------------------------------------------------------------------------
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// ressources
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// ----------------------------------------------------------------------------
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// the application icon
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#if defined(__WXGTK__) || defined(__WXMOTIF__)
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#include "mondrian.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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class MyCanvas;
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnOption(wxCommandEvent &event);
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wxColour SelectColour();
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void PrepareDC(wxDC& dc);
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int m_backgroundMode;
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int m_mapMode;
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double m_xUserScale;
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double m_yUserScale;
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int m_xLogicalOrigin;
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int m_yLogicalOrigin;
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bool m_xAxisReversed,
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m_yAxisReversed;
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wxColour m_colourForeground, // these are _text_ colours
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m_colourBackground;
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wxBrush m_backgroundBrush;
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MyCanvas *m_canvas;
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// define a scrollable canvas for drawing onto
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class MyCanvas: public wxScrolledWindow
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{
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public:
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MyCanvas( MyFrame *parent );
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void DrawTestLines( int x, int y, int width, wxDC &dc );
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void OnPaint(wxPaintEvent &event);
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void OnMouseMove(wxMouseEvent &event);
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protected:
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MyFrame *m_owner;
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private:
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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Minimal_Quit = 1,
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Minimal_About,
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MenuOption_First,
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MapMode_Text = MenuOption_First,
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MapMode_Lometric,
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MapMode_Twips,
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MapMode_Points,
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MapMode_Metric,
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UserScale_StretchHoriz,
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UserScale_ShrinkHoriz,
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UserScale_StretchVertic,
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UserScale_ShrinkVertic,
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UserScale_Restore,
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AxisMirror_Horiz,
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AxisMirror_Vertic,
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LogicalOrigin_MoveDown,
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LogicalOrigin_MoveUp,
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LogicalOrigin_MoveLeft,
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LogicalOrigin_MoveRight,
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Colour_TextForeground,
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Colour_TextBackground,
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Colour_Background,
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Colour_BackgroundMode,
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MenuOption_Last = Colour_BackgroundMode
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// `Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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// Create the main application window
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MyFrame *frame = new MyFrame("Drawing sample",
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wxPoint(50, 50), wxSize(550, 340));
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// Show it and tell the application that it's our main window
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frame->Show(TRUE);
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SetTopWindow(frame);
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned FALSE here, the
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// application would exit immediately.
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// MyCanvas
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them.
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BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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EVT_PAINT (MyCanvas::OnPaint)
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EVT_MOTION (MyCanvas::OnMouseMove)
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END_EVENT_TABLE()
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MyCanvas::MyCanvas( MyFrame *parent )
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: wxScrolledWindow( parent )
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{
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m_owner = parent;
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}
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void MyCanvas::DrawTestLines( int x, int y, int width, wxDC &dc )
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{
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dc.SetPen( wxPen( "black", width, wxSOLID) );
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dc.SetBrush( *wxRED_BRUSH );
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dc.DrawRectangle( x+10, y+10, 400, 190 );
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dc.SetPen( wxPen( "black", width, wxSOLID) );
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dc.DrawLine( x+20, y+20, 390, y+20 );
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dc.SetPen( wxPen( "black", width, wxDOT) );
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dc.DrawLine( x+20, y+30, 390, y+30 );
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dc.SetPen( wxPen( "black", width, wxSHORT_DASH) );
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dc.DrawLine( x+20, y+40, 390, y+40 );
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dc.SetPen( wxPen( "black", width, wxLONG_DASH) );
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dc.DrawLine( x+20, y+50, 390, y+50 );
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dc.SetPen( wxPen( "black", width, wxDOT_DASH) );
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dc.DrawLine( x+20, y+60, 390, y+60 );
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dc.SetPen( wxPen( "black", width, wxBDIAGONAL_HATCH) );
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dc.DrawLine( x+20, y+70, 390, y+70 );
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dc.SetPen( wxPen( "black", width, wxCROSSDIAG_HATCH) );
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dc.DrawLine( x+20, y+80, 390, y+80 );
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dc.SetPen( wxPen( "black", width, wxFDIAGONAL_HATCH) );
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dc.DrawLine( x+20, y+90, 390, y+90 );
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dc.SetPen( wxPen( "black", width, wxCROSS_HATCH) );
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dc.DrawLine( x+20, y+100, 390, y+100 );
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dc.SetPen( wxPen( "black", width, wxHORIZONTAL_HATCH) );
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dc.DrawLine( x+20, y+110, 390, y+110 );
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dc.SetPen( wxPen( "black", width, wxVERTICAL_HATCH) );
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dc.DrawLine( x+20, y+120, 390, y+120 );
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wxPen ud( "black", width, wxUSER_DASH );
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wxDash dash1[1];
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dash1[0] = 0;
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ud.SetDashes( 1, dash1 );
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dc.DrawLine( x+20, y+140, 390, y+140 );
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dash1[0] = 1;
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ud.SetDashes( 1, dash1 );
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dc.DrawLine( x+20, y+150, 390, y+150 );
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dash1[0] = 2;
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ud.SetDashes( 1, dash1 );
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dc.DrawLine( x+20, y+160, 390, y+160 );
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dash1[0] = 0xFF;
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ud.SetDashes( 1, dash1 );
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dc.DrawLine( x+20, y+170, 390, y+170 );
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}
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void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event))
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{
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wxPaintDC dc(this);
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PrepareDC(dc);
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m_owner->PrepareDC(dc);
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dc.SetBackgroundMode( m_owner->m_backgroundMode );
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if ( m_owner->m_backgroundBrush.Ok() )
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dc.SetBackground( m_owner->m_backgroundBrush );
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if ( m_owner->m_colourForeground.Ok() )
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dc.SetTextForeground( m_owner->m_colourForeground );
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if ( m_owner->m_colourBackground.Ok() )
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dc.SetTextBackground( m_owner->m_colourBackground );
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// mark the origin
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dc.DrawCircle(0, 0, 10);
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#if !(defined __WXGTK__) && !(defined __WXMOTIF__)
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// not implemented in wxGTK or wxMOTIF :-(
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dc.FloodFill(0, 0, wxColour(255, 0, 0));
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#endif //
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dc.DrawText( "This is text", 110, 10 );
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dc.SetFont( wxFont( 18, wxSWISS, wxNORMAL, wxNORMAL ) );
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dc.DrawText( "This is Swiss 18pt text.", 110, 40 );
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long length;
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long height;
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long descent;
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dc.GetTextExtent( "This is Swiss 18pt text.", &length, &height, &descent );
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wxString text;
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text.Printf( "Dimensions are length %ld, height %ld, descent %ld", length, height, descent );
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dc.DrawText( text, 110, 80 );
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dc.DrawRectangle( 100, 40, 4, height );
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text.Printf( "CharHeight() returns: %d", dc.GetCharHeight() );
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dc.DrawText( text, 110, 120 );
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dc.DrawIcon( wxICON(mondrian), 310, 40 );
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DrawTestLines( 0, 200, 0, dc );
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DrawTestLines( 0, 400, 1, dc );
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DrawTestLines( 0, 600, 2, dc );
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DrawTestLines( 0, 800, 6, dc );
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}
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void MyCanvas::OnMouseMove(wxMouseEvent &event)
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{
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wxClientDC dc(this);
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PrepareDC(dc);
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m_owner->PrepareDC(dc);
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wxPoint pos = event.GetPosition();
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long x = dc.DeviceToLogicalX( pos.x );
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long y = dc.DeviceToLogicalY( pos.y );
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wxString str;
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str.Printf( "Current mouse position: %d,%d", (int)x, (int)y );
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m_owner->SetStatusText( str );
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}
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// ----------------------------------------------------------------------------
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// MyFrame
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU (Minimal_Quit, MyFrame::OnQuit)
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EVT_MENU (Minimal_About, MyFrame::OnAbout)
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EVT_MENU_RANGE(MenuOption_First, MenuOption_Last, MyFrame::OnOption)
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END_EVENT_TABLE()
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame((wxFrame *)NULL, -1, title, pos, size)
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{
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// set the frame icon
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SetIcon(wxICON(mondrian));
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
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menuFile->AppendSeparator();
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menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
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wxMenu *menuMapMode = new wxMenu;
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menuMapMode->Append( MapMode_Text, "&TEXT map mode" );
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menuMapMode->Append( MapMode_Lometric, "&LOMETRIC map mode" );
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menuMapMode->Append( MapMode_Twips, "T&WIPS map mode" );
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menuMapMode->Append( MapMode_Points, "&POINTS map mode" );
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menuMapMode->Append( MapMode_Metric, "&METRIC map mode" );
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wxMenu *menuUserScale = new wxMenu;
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menuUserScale->Append( UserScale_StretchHoriz, "Stretch horizontally\tCtrl-H" );
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menuUserScale->Append( UserScale_ShrinkHoriz, "Shrink horizontally\tCtrl-G" );
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menuUserScale->Append( UserScale_StretchVertic, "Stretch vertically\tCtrl-V" );
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menuUserScale->Append( UserScale_ShrinkVertic, "Shrink vertically\tCtrl-W" );
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menuUserScale->AppendSeparator();
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menuUserScale->Append( UserScale_Restore, "Restore to normal\tCtrl-0" );
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wxMenu *menuAxis = new wxMenu;
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menuAxis->Append( AxisMirror_Horiz, "Mirror horizontally\tCtrl-M", "", TRUE );
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menuAxis->Append( AxisMirror_Vertic, "Mirror vertically\tCtrl-N", "", TRUE );
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wxMenu *menuLogical = new wxMenu;
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menuLogical->Append( LogicalOrigin_MoveDown, "Move &down\tCtrl-D" );
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menuLogical->Append( LogicalOrigin_MoveUp, "Move &up\tCtrl-U" );
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menuLogical->Append( LogicalOrigin_MoveLeft, "Move &right\tCtrl-L" );
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menuLogical->Append( LogicalOrigin_MoveRight, "Move &left\tCtrl-R" );
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wxMenu *menuColour = new wxMenu;
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menuColour->Append( Colour_TextForeground, "Text foreground..." );
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menuColour->Append( Colour_TextBackground, "Text background..." );
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menuColour->Append( Colour_Background, "Background colour..." );
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menuColour->Append( Colour_BackgroundMode, "Opaque/transparent\tCtrl-B", "", TRUE );
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append(menuFile, "&File");
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menuBar->Append(menuMapMode, "&MapMode");
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menuBar->Append(menuUserScale, "&UserScale");
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menuBar->Append(menuAxis, "&Axis");
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menuBar->Append(menuLogical, "&LogicalOrigin");
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menuBar->Append(menuColour, "&Colours");
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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// create a status bar just for fun (by default with 1 pane only)
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CreateStatusBar(2);
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SetStatusText("Welcome to wxWindows!");
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m_mapMode = wxMM_TEXT;
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m_xUserScale = 1.0;
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m_yUserScale = 1.0;
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m_xLogicalOrigin = 0;
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m_yLogicalOrigin = 0;
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m_xAxisReversed =
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m_yAxisReversed = FALSE;
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m_backgroundMode = wxSOLID;
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m_canvas = new MyCanvas( this );
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m_canvas->SetScrollbars( 10, 10, 100, 200 );
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// TRUE is to force the frame to close
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Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxString msg;
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msg.Printf( _T("This is the about dialog of the drawing sample.\n")
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_T("Copyright (c) Robert Roebling 1999")
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);
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wxMessageBox(msg, "About Drawing", wxOK | wxICON_INFORMATION, this);
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}
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void MyFrame::OnOption(wxCommandEvent &event)
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{
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switch (event.GetInt())
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{
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case MapMode_Text:
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m_mapMode = wxMM_TEXT;
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break;
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case MapMode_Lometric:
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m_mapMode = wxMM_LOMETRIC;
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break;
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case MapMode_Twips:
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m_mapMode = wxMM_TWIPS;
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break;
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case MapMode_Points:
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m_mapMode = wxMM_POINTS;
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break;
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case MapMode_Metric:
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m_mapMode = wxMM_METRIC;
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break;
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case LogicalOrigin_MoveDown:
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m_yLogicalOrigin += 10;
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break;
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case LogicalOrigin_MoveUp:
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m_yLogicalOrigin -= 10;
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break;
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case LogicalOrigin_MoveLeft:
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m_xLogicalOrigin += 10;
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break;
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case LogicalOrigin_MoveRight:
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m_xLogicalOrigin -= 10;
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break;
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case UserScale_StretchHoriz:
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m_xUserScale *= 1.10;
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break;
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case UserScale_ShrinkHoriz:
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m_xUserScale /= 1.10;
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break;
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case UserScale_StretchVertic:
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m_yUserScale *= 1.10;
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break;
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case UserScale_ShrinkVertic:
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m_yUserScale /= 1.10;
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break;
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case UserScale_Restore:
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m_xUserScale =
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m_yUserScale = 1.0;
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break;
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case AxisMirror_Vertic:
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m_yAxisReversed = !m_yAxisReversed;
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break;
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case AxisMirror_Horiz:
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m_xAxisReversed = !m_xAxisReversed;
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break;
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case Colour_TextForeground:
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m_colourForeground = SelectColour();
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break;
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case Colour_TextBackground:
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m_colourBackground = SelectColour();
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break;
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case Colour_Background:
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{
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wxColour col = SelectColour();
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if ( col.Ok() )
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{
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m_backgroundBrush.SetColour(col);
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}
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}
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break;
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case Colour_BackgroundMode:
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m_backgroundMode = m_backgroundMode == wxSOLID ? wxTRANSPARENT
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: wxSOLID;
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break;
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default:
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// skip Refresh()
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return;
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}
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m_canvas->Refresh();
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}
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void MyFrame::PrepareDC(wxDC& dc)
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{
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dc.SetMapMode( m_mapMode );
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dc.SetUserScale( m_xUserScale, m_yUserScale );
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dc.SetLogicalOrigin( m_xLogicalOrigin, m_yLogicalOrigin );
|
|
dc.SetAxisOrientation( !m_xAxisReversed, m_yAxisReversed );
|
|
}
|
|
|
|
wxColour MyFrame::SelectColour()
|
|
{
|
|
wxColour col;
|
|
wxColourData data;
|
|
wxColourDialog dialog(this, &data);
|
|
|
|
if ( dialog.ShowModal() == wxID_OK )
|
|
{
|
|
col = dialog.GetColourData().GetColour();
|
|
}
|
|
|
|
return col;
|
|
}
|