wxWidgets/include/wx/private/uiaction.h
Vadim Zeitlin cfc1681b4c Virtualize wxUIActionSimulator implementation
Extract platform-specific code in a wxUIActionSimulatorImpl-derived class
instead of keeping it in wxUIActionSimulator itself.

This will allow determining which implementation to use dynamically (i.e. at
run-time and not compile-time) to use later and already allows to get rid of
an __WXOSX__ #ifdef in common code.
2016-05-23 03:00:49 +02:00

45 lines
1.7 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/private/uiaction.h
// Purpose: wxUIActionSimulatorImpl declaration
// Author: Vadim Zeitlin
// Created: 2016-05-21
// Copyright: (c) 2016 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PRIVATE_UIACTION_H_
#define _WX_PRIVATE_UIACTION_H_
// ----------------------------------------------------------------------------
// Platform-specific implementation of wxUIActionSimulator
// ----------------------------------------------------------------------------
class wxUIActionSimulatorImpl
{
public:
wxUIActionSimulatorImpl() { }
virtual ~wxUIActionSimulatorImpl() { }
// Low level mouse methods which must be implemented in the derived class.
virtual bool MouseMove(long x, long y) = 0;
virtual bool MouseDown(int button = wxMOUSE_BTN_LEFT) = 0;
virtual bool MouseUp(int button = wxMOUSE_BTN_LEFT) = 0;
// Higher level mouse methods which have default implementation in the base
// class but can be overridden if necessary.
virtual bool MouseClick(int button = wxMOUSE_BTN_LEFT);
virtual bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
virtual bool MouseDragDrop(long x1, long y1, long x2, long y2,
int button = wxMOUSE_BTN_LEFT);
// The low-level port-specific function which really generates the key
// presses. It should generate exactly one key event with the given
// parameters.
virtual bool DoKey(int keycode, int modifiers, bool isDown) = 0;
private:
wxDECLARE_NO_COPY_CLASS(wxUIActionSimulatorImpl);
};
#endif // _WX_PRIVATE_UIACTION_H_