3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
79 lines
1.6 KiB
C++
79 lines
1.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: dxfrenderer.h
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// Purpose: DXF reader and renderer
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// Author: Sandro Sigala
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// Modified by:
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// Created: 2005-11-10
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// Copyright: (c) Sandro Sigala
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _DXFRENDERER_H_
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#define _DXFRENDERER_H_
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struct DXFVector
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{
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DXFVector() { x = y = z = 0.0f; }
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DXFVector(float _x, float _y, float _z) { x = _x; y = _y; z = _z; }
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float x, y, z;
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};
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struct DXFEntity
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{
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enum Type { Line, Face } type;
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int colour;
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};
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struct DXFLine: public DXFEntity
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{
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DXFLine() { type = Line; }
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DXFVector v0;
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DXFVector v1;
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};
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struct DXFFace: public DXFEntity
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{
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DXFFace() { type = Face; }
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void CalculateNormal();
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DXFVector v0;
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DXFVector v1;
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DXFVector v2;
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DXFVector v3;
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DXFVector n; // normal
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};
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struct DXFLayer
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{
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DXFLayer() { colour = -1; }
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wxString name;
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int colour;
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};
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WX_DECLARE_LIST(DXFEntity, DXFEntityList);
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WX_DECLARE_LIST(DXFLayer, DXFLayerList);
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class DXFRenderer
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{
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public:
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DXFRenderer();
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~DXFRenderer();
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void Clear();
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bool Load(wxInputStream& stream);
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bool IsOk() const { return m_loaded; }
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void Render() const;
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private:
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bool ParseHeader(wxInputStream& stream);
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bool ParseTables(wxInputStream& stream);
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bool ParseEntities(wxInputStream& stream);
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int GetLayerColour(const wxString& layer) const;
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void NormalizeEntities();
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bool m_loaded;
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DXFLayerList m_layers;
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DXFEntityList m_entities;
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};
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#endif // !_DXFRENDERER_H_
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