3f66f6a5b3
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258 lines
6.4 KiB
C++
258 lines
6.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: fractal.cpp
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// Purpose: demo of wxConfig and related classes
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// Author: Andrew Davison
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// Modified by:
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// Created: 05.04.94
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// Copyright: (c) 1994 Andrew Davison
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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/*
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Date: Tue, 5 Apr 1994 12:01:18 +1000
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From: Andrew Davison <andrewd@au.com.sfe>
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To: wxwin-users@ed.aiai
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Subject: Fractal mountains
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Hi,
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This is a quick port of a fractal mountain generator originally
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done for MS-Windows. On a Sun the colours look a little washed
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out and there is not as much snow or high mountains (maybe the
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random number generators fault). The viewing plane is not
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quite right as the original code used SetViewportOrg() which there
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doesn't seem to be an equivalent of under wxWidgets, and my quick
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hack doesn't fix.
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*/
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif //precompiled headers
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#include "wx/math.h"
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#include "wx/stockitem.h"
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#include <stdlib.h>
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#include <time.h>
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#define Random(x) (rand() % x)
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#define Randomize() (srand((unsigned int)time(NULL)))
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static int detail = 9; // CHANGE THIS... 7,8,9 etc
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static bool running = false;
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static wxMenuBar *menuBar = NULL;
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// Define a new application type
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class MyApp: public wxApp
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{
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public:
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bool OnInit();
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};
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IMPLEMENT_APP(MyApp)
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// Define a new frame type
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class MyFrame: public wxFrame
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{
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public:
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MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size);
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void OnCloseWindow(wxCloseEvent& event);
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void OnExit(wxCommandEvent& event);
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DECLARE_EVENT_TABLE()
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};
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// Define a new canvas which can receive some events
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class MyCanvas: public wxWindow
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{
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public:
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MyCanvas(wxFrame *frame);
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void Draw(wxDC& dc);
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private:
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void OnPaint(wxPaintEvent& event);
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void Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio);
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wxPen SnowPen, MtnPen, GreenPen;
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wxBrush WaterBrush;
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int Sealevel;
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DECLARE_EVENT_TABLE()
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};
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// `Main program' equivalent, creating windows and returning main app frame
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bool MyApp::OnInit()
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{
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// Create the main frame window
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MyFrame *frame = new MyFrame(NULL, wxT("Fractal Mountains for wxWidgets"), wxDefaultPosition, wxSize(640, 480));
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// Make a menubar
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wxMenu *file_menu = new wxMenu;
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file_menu->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT));
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menuBar = new wxMenuBar;
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menuBar->Append(file_menu, wxT("&File"));
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frame->SetMenuBar(menuBar);
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int width, height;
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frame->GetClientSize(&width, &height);
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(void) new MyCanvas(frame);
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// Show the frame
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frame->Show(true);
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return true;
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}
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_CLOSE(MyFrame::OnCloseWindow)
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EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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END_EVENT_TABLE()
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// My frame constructor
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MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size):
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wxFrame(frame, wxID_ANY, title, pos, size, wxDEFAULT_FRAME_STYLE | wxFULL_REPAINT_ON_RESIZE )
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{
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}
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// Intercept menu commands
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void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
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{
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this->Destroy();
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}
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void MyFrame::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
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{
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static bool destroyed = false;
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if (destroyed)
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return;
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this->Destroy();
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destroyed = true;
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}
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BEGIN_EVENT_TABLE(MyCanvas, wxWindow)
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EVT_PAINT(MyCanvas::OnPaint)
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END_EVENT_TABLE()
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// Define a constructor for my canvas
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MyCanvas::MyCanvas(wxFrame *frame):
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wxWindow(frame, wxID_ANY)
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{
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wxColour wxCol1(255,255,255);
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SnowPen = wxPen(wxCol1, 2, wxSOLID);
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wxColour wxCol2(128,0,0);
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MtnPen = wxPen(wxCol2, 1, wxSOLID);
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wxColour wxCol3(0,128,0);
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GreenPen = wxPen(wxCol3, 1, wxSOLID);
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wxColour wxCol4(0,0,128);
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WaterBrush = wxBrush(wxCol4, wxSOLID);
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}
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void MyCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
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{
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wxPaintDC dc(this);
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PrepareDC(dc);
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Draw(dc);
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}
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void MyCanvas::Draw(wxDC& dc)
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{
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if (running) return;
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running = true;
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menuBar->EnableTop(0, false);
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Randomize();
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dc.SetBackground(*wxLIGHT_GREY_BRUSH);
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dc.Clear();
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int Left, Top, Right, Bottom;
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GetClientSize(&Right, &Bottom);
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Right *= 3; Right /= 4;
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Bottom *= 3; Bottom /= 4;
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Left = 0;
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Top = Bottom/8;
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wxPoint Water[4];
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Water[0].x = Left; Water[0].y = Top;
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Water[1].x = Right; Water[1].y = Top;
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Water[2].x = Right+Bottom/2; Water[2].y = Bottom;
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Water[3].x = Bottom/2; Water[3].y = Bottom;
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dc.SetBrush(WaterBrush);
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dc.DrawPolygon(4, Water);
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double H = 0.75;
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double Scale = Bottom;
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double Ratio = 1.0 / pow(2.0, H);
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double Std = Scale * Ratio;
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Sealevel = Random(18) - 8;
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Fractal(dc, Left, Top, Right, Bottom, 0, 0, 0, 0, detail, Std, Ratio);
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menuBar->EnableTop(0, true);
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running = false;
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}
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void MyCanvas::Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio)
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{
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int Xmid = (X1 + X2) / 2;
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int Ymid = (Y1 + Y2) / 2;
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int Z23 = (Z2 + Z3) / 2;
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int Z41 = (Z4 + Z1) / 2;
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int Newz = (int)((Z1 + Z2 + Z3 + Z4) / 4 + (double)(Random(17) - 8) / 8.0 * Std);
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if (--Iteration)
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{
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int Z12 = (Z1 + Z2) / 2;
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int Z34 = (Z3 + Z4) / 2;
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double Stdmid = Std * Ratio;
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Fractal(dc, Xmid, Y1, X2, Ymid, Z12, Z2, Z23, Newz, Iteration, Stdmid, Ratio);
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Fractal(dc, X1, Y1, Xmid, Ymid, Z1, Z12, Newz, Z41, Iteration, Stdmid, Ratio);
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Fractal(dc, Xmid, Ymid, X2, Y2, Newz, Z23, Z3, Z34, Iteration, Stdmid, Ratio);
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Fractal(dc, X1, Ymid, Xmid, Y2, Z41, Newz, Z34, Z4, Iteration, Stdmid, Ratio);
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}
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else
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{
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if (Newz <= Sealevel)
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{
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wxPoint P[4];
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P[0].x = Y1 / 2 + X1; P[0].y = Y1 + Z1;
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P[1].x = Y1 / 2 + X2; P[1].y = Y1 + Z2;
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P[2].x = Y2 / 2 + X2; P[2].y = Y2 + Z3;
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P[3].x = Y2 / 2 + X1; P[3].y = Y2 + Z4;
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dc.SetPen(* wxBLACK_PEN);
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dc.SetBrush(* wxBLACK_BRUSH);
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dc.DrawPolygon(4, P);
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if (Z1 >= -(60+Random(25)))
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dc.SetPen(GreenPen);
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else if (Z1 >= -(100+Random(25)))
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dc.SetPen(MtnPen);
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else
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dc.SetPen(SnowPen);
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dc.DrawLine(Ymid/2+X2, Ymid+Z23, Ymid/2+X1, Ymid+Z41);
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}
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}
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}
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