f60d0f944a
some doc corrections; Win16 dialog crash cured git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1255 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
405 lines
12 KiB
TeX
405 lines
12 KiB
TeX
\section{\class{wxIcon}}\label{wxicon}
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An icon is a small rectangular bitmap usually used for denoting a
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minimized application.
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\wxheading{Remarks}
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It is optional (but desirable) to associate a
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pertinent icon with a frame. Obviously icons in X and MS Windows are
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created in a different manner, and colour icons in X are difficult
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to arrange. Therefore, separate icons will be created for the different
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environments. Platform-specific methods for creating a {\bf wxIcon}\rtfsp
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structure are catered for, and this is an occasion where conditional
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compilation will probably be required.
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Note that a new icon must be created for every time the icon is to be
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used for a new window. In X, this will ensure that fresh X resources
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are allocated for this frame. In MS Windows, the icon will not be
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reloaded if it has already been used. An icon allocated to a frame will
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be deleted when the frame is deleted.
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The following shows the conditional compilation required to define an
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icon in X and in MS Windows. The alternative is to use the string
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version of the icon constructor, which loads a file under X and a
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resource under MS Windows, but has the disadvantage of requiring the
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X icon file to be available at run-time.
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\begin{verbatim}
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#ifdef wx_x
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#include "aiai.xbm"
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#endif
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#ifdef wx_msw
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wxIcon *icon = new wxIcon("aiai");
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#endif
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#ifdef wx_x
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wxIcon *icon = new wxIcon(aiai_bits, aiai_width, aiai_height);
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#endif
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\end{verbatim}
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\wxheading{Derived from}
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\helpref{wxBitmap}{wxbitmap}\\
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\helpref{wxGDIObject}{wxgdiobject}\\
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\helpref{wxObject}{wxobject}
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\wxheading{See also}
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\helpref{wxIcon overview}{wxiconoverview}, \helpref{wxDC::DrawIcon}{wxdcdrawicon}, \helpref{wxCursor}{wxcursor}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxIcon::wxIcon}\label{wxiconconstr}
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\func{}{wxIcon}{\void}
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Default constructor.
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\func{}{wxIcon}{\param{const wxIcon\& }{icon}}
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Copy constructor.
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\func{}{wxIcon}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
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Creates an icon from the given data, which can be of arbitrary type.
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\func{}{wxIcon}{\param{const char}{ bits[]}, \param{int}{ width}, \param{int}{ height}\\
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\param{int}{ depth = 1}}
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Creates an icon from an array of bits.
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\func{}{wxIcon}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
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Creates a new icon.
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\func{}{wxIcon}{\param{const char**}{ bits}}
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Creates an icon from XPM data.
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\func{}{wxIcon}{\param{const wxString\& }{name}, \param{long}{ type},
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\param{int}{ desiredWidth = -1}, \param{int}{ desiredHeight = -1}}
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Loads an icon from a file or resource.
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\wxheading{Parameters}
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\docparam{bits}{Specifies an array of pixel values.}
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\docparam{width}{Specifies the width of the icon.}
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\docparam{height}{Specifies the height of the icon.}
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\docparam{desiredWidth}{Specifies the desired width of the icon. This
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parameter only has an effect in Windows (32-bit) where icon resources can contain
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several icons of different sizes.}
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\docparam{desiredWidth}{Specifies the desired height of the icon. This
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parameter only has an effect in Windows (32-bit) where icon resources can contain
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several icons of different sizes.}
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\docparam{depth}{Specifies the depth of the icon. If this is omitted, the display depth of the
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screen is used.}
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\docparam{name}{This can refer to a resource name under MS Windows, or a filename under MS Windows and X.
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Its meaning is determined by the {\it flags} parameter.}
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\docparam{type}{May be one of the following:
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\twocolwidtha{5cm}
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\begin{twocollist}
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\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_ICO}}}{Load a Windows icon file.}
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\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_ICO\_RESOURCE}}}{Load a Windows icon from the resource database.}
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\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_GIF}}}{Load a GIF bitmap file.}
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\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_XBM}}}{Load an X bitmap file.}
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\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_XPM}}}{Load an XPM bitmap file.}
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%\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_RESOURCE}}}{Load a Windows resource name.}
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\end{twocollist}
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The validity of these flags depends on the platform and wxWindows configuration.
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If all possible wxWindows settings are used, the Windows platform supports ICO, ICO\_RESOURCE,
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XPM\_DATA, and XPM. Under X, the available formats are BMP, GIF, XBM, and XPM.}
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\wxheading{Remarks}
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The first form constructs an icon object with no data; an assignment or another member function such as Create
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or LoadFile must be called subsequently.
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The second and third forms provide copy constructors. Note that these do not copy the
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icon data, but instead a pointer to the data, keeping a reference count. They are therefore
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very efficient operations.
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The fourth form constructs an icon from data whose type and value depends on
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the value of the {\it type} argument.
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The fifth form constructs a (usually monochrome) icon from an array of pixel values, under both
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X and Windows.
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The sixth form constructs a new icon.
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The seventh form constructs an icon from pixmap (XPM) data, if wxWindows has been configured
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to incorporate this feature.
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To use this constructor, you must first include an XPM file. For
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example, assuming that the file {\tt mybitmap.xpm} contains an XPM array
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of character pointers called mybitmap:
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\begin{verbatim}
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#include "mybitmap.xpm"
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...
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wxIcon *icon = new wxIcon(mybitmap);
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\end{verbatim}
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The eighth form constructs an icon from a file or resource. {\it name} can refer
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to a resource name under MS Windows, or a filename under MS Windows and X.
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Under Windows, {\it type} defaults to wxBITMAP\_TYPE\_ICO\_RESOURCE.
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Under X, {\it type} defaults to wxBITMAP\_TYPE\_XBM.
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\wxheading{See also}
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\helpref{wxIcon::LoadFile}{wxiconloadfile}
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\membersection{wxIcon::\destruct{wxIcon}}
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\func{}{\destruct{wxIcon}}{\void}
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Destroys the wxIcon object and possibly the underlying icon data.
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Because reference counting is used, the icon may not actually be
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destroyed at this point - only when the reference count is zero will the
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data be deleted.
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If the application omits to delete the icon explicitly, the icon will be
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destroyed automatically by wxWindows when the application exits.
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Do not delete an icon that is selected into a memory device context.
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\begin{comment}
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\membersection{wxIcon::Create}\label{wxiconcreate}
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\func{virtual bool}{Create}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
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Creates a fresh icon. If the final argument is omitted, the display depth of
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the screen is used.
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\func{virtual bool}{Create}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
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Creates an icon from the given data, which can be of arbitrary type.
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\wxheading{Parameters}
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\docparam{width}{The width of the icon in pixels.}
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\docparam{height}{The height of the icon in pixels.}
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\docparam{depth}{The depth of the icon in pixels. If this is -1, the screen depth is used.}
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\docparam{data}{Data whose type depends on the value of {\it type}.}
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\docparam{type}{An icon type identifier - see \helpref{wxIcon::wxIcon}{wxiconconstr} for a list
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of possible values.}
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\wxheading{Return value}
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TRUE if the call succeeded, FALSE otherwise.
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\wxheading{Remarks}
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The first form works on all platforms. The portability of the second form depends on the
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type of data.
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\wxheading{See also}
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\helpref{wxIcon::wxIcon}{wxiconconstr}
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\end{comment}
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\membersection{wxIcon::GetDepth}
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\constfunc{int}{GetDepth}{\void}
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Gets the colour depth of the icon. A value of 1 indicates a
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monochrome icon.
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\membersection{wxIcon::GetHeight}\label{wxicongetheight}
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\constfunc{int}{GetHeight}{\void}
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Gets the height of the icon in pixels.
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\membersection{wxIcon::GetWidth}\label{wxicongetwidth}
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\constfunc{int}{GetWidth}{\void}
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Gets the width of the icon in pixels.
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\wxheading{See also}
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\helpref{wxIcon::GetHeight}{wxicongetheight}
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\membersection{wxIcon::LoadFile}\label{wxiconloadfile}
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\func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{long}{ type}}
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Loads an icon from a file or resource.
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\wxheading{Parameters}
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\docparam{name}{Either a filename or a Windows resource name.
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The meaning of {\it name} is determined by the {\it type} parameter.}
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\docparam{type}{One of the following values:
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\twocolwidtha{5cm}
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\begin{twocollist}
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\twocolitem{{\bf wxBITMAP\_TYPE\_ICO}}{Load a Windows icon file.}
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\twocolitem{{\bf wxBITMAP\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.}
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\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
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\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
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\twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
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\end{twocollist}
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The validity of these flags depends on the platform and wxWindows configuration.}
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\wxheading{Return value}
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TRUE if the operation succeeded, FALSE otherwise.
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\wxheading{See also}
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\helpref{wxIcon::wxIcon}{wxiconconstr}
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\membersection{wxIcon::Ok}\label{wxiconok}
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\constfunc{bool}{Ok}{\void}
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Returns TRUE if icon data is present.
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\begin{comment}
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\membersection{wxIcon::SaveFile}\label{wxiconsavefile}
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\func{bool}{SaveFile}{\param{const wxString\& }{name}, \param{int}{ type}, \param{wxPalette* }{palette = NULL}}
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Saves an icon in the named file.
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\wxheading{Parameters}
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\docparam{name}{A filename. The meaning of {\it name} is determined by the {\it type} parameter.}
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\docparam{type}{One of the following values:
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\twocolwidtha{5cm}
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\begin{twocollist}
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\twocolitem{{\bf wxBITMAP\_TYPE\_ICO}}{Save a Windows icon file.}
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%\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Save a GIF icon file.}
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%\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Save an X bitmap file.}
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\twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Save an XPM bitmap file.}
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\end{twocollist}
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The validity of these flags depends on the platform and wxWindows configuration.}
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\docparam{palette}{An optional palette used for saving the icon. TODO: this parameter should
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probably be eliminated; instead the app should set the palette before saving.}
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\wxheading{Return value}
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TRUE if the operation succeeded, FALSE otherwise.
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\wxheading{Remarks}
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Depending on how wxWindows has been configured, not all formats may be available.
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\wxheading{See also}
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\helpref{wxIcon::LoadFile}{wxiconloadfile}
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\end{comment}
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\membersection{wxIcon::SetDepth}\label{wxiconsetdepth}
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\func{void}{SetDepth}{\param{int }{depth}}
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Sets the depth member (does not affect the icon data).
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\wxheading{Parameters}
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\docparam{depth}{Icon depth.}
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\membersection{wxIcon::SetHeight}\label{wxiconsetheight}
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\func{void}{SetHeight}{\param{int }{height}}
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Sets the height member (does not affect the icon data).
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\wxheading{Parameters}
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\docparam{height}{Icon height in pixels.}
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\membersection{wxIcon::SetOk}
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\func{void}{SetOk}{\param{int }{isOk}}
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Sets the validity member (does not affect the icon data).
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\wxheading{Parameters}
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\docparam{isOk}{Validity flag.}
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\membersection{wxIcon::SetWidth}
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\func{void}{SetWidth}{\param{int }{width}}
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Sets the width member (does not affect the icon data).
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\wxheading{Parameters}
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\docparam{width}{Icon width in pixels.}
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\membersection{wxIcon::operator $=$}
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\func{wxIcon\& }{operator $=$}{\param{const wxIcon\& }{icon}}
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Assignment operator. This operator does not copy any data, but instead
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passes a pointer to the data in {\it icon} and increments a reference
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counter. It is a fast operation.
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\wxheading{Parameters}
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\docparam{icon}{Icon to assign.}
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\wxheading{Return value}
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Returns 'this' object.
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\membersection{wxIcon::operator $==$}
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\func{bool}{operator $==$}{\param{const wxIcon\& }{icon}}
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Equality operator. This operator tests whether the internal data pointers are
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equal (a fast test).
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\wxheading{Parameters}
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\docparam{icon}{Icon to compare with 'this'}
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\wxheading{Return value}
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Returns TRUE if the icons were effectively equal, FALSE otherwise.
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\membersection{wxIcon::operator $!=$}
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\func{bool}{operator $!=$}{\param{const wxIcon\& }{icon}}
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Inequality operator. This operator tests whether the internal data pointers are
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unequal (a fast test).
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\wxheading{Parameters}
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\docparam{icon}{Icon to compare with 'this'}
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\wxheading{Return value}
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Returns TRUE if the icons were unequal, FALSE otherwise.
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