53a2db124c
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52834 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/motif/colour.h
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// Purpose: wxColour class
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// Author: Julian Smart
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// Modified by:
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COLOUR_H_
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#define _WX_COLOUR_H_
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#include "wx/object.h"
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#include "wx/string.h"
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// Colour
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class WXDLLIMPEXP_CORE wxColour : public wxColourBase
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{
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DECLARE_DYNAMIC_CLASS(wxColour)
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public:
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// constructors
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// ------------
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DEFINE_STD_WXCOLOUR_CONSTRUCTORS
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// copy ctors and assignment operators
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wxColour( const wxColour& col );
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wxColour& operator = ( const wxColour& col );
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// dtor
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virtual ~wxColour();
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// accessors
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virtual bool IsOk() const {return m_isInit; }
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unsigned char Red() const { return m_red; }
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unsigned char Green() const { return m_green; }
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unsigned char Blue() const { return m_blue; }
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WXPixel GetPixel() const { return m_pixel; };
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void SetPixel(WXPixel pixel) { m_pixel = pixel; m_isInit = true; };
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inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
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inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
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// Allocate a colour, or nearest colour, using the given display.
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// If realloc is true, ignore the existing pixel, otherwise just return
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// the existing one.
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// Returns the allocated pixel.
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// TODO: can this handle mono displays? If not, we should have an extra
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// flag to specify whether this should be black or white by default.
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WXPixel AllocColour(WXDisplay* display, bool realloc = false);
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protected:
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// Helper function
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void Init();
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virtual void
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InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
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private:
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bool m_isInit;
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unsigned char m_red;
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unsigned char m_blue;
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unsigned char m_green;
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public:
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WXPixel m_pixel;
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};
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#endif
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// _WX_COLOUR_H_
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