wxWidgets/include/wx/dnd.h
1999-10-21 00:25:42 +00:00

137 lines
4.6 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/dnd.h
// Purpose: Drag and drop classes declarations
// Author: Vadim Zeitlin, Robert Roebling
// Modified by:
// Created: 26.05.99
// RCS-ID: $Id$
// Copyright: (c) wxWindows Team
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DND_H_BASE_
#define _WX_DND_H_BASE_
#include "wx/defs.h"
#if wxUSE_DRAG_AND_DROP
#include "wx/dataobj.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// result of wxDropSource::DoDragDrop() call
enum wxDragResult
{
wxDragError, // error prevented the d&d operation from completing
wxDragNone, // drag target didn't accept the data
wxDragCopy, // the data was successfully copied
wxDragMove, // the data was successfully moved (MSW only)
wxDragCancel // the operation was cancelled by user (not an error)
};
// ----------------------------------------------------------------------------
// wxDropSource is the object you need to create (and call DoDragDrop on it)
// to initiate a drag-and-drop operation
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxDropSourceBase
{
public:
wxDropSourceBase() { m_data = (wxDataObject *)NULL; }
virtual ~wxDropSourceBase() { }
// set the data which is transfered by drag and drop
void SetData(wxDataObject& data) { delete m_data; m_data = &data; }
// start drag action, see enum wxDragResult for return value description
//
// if bAllowMove is TRUE, data can be moved, if not - only copied
virtual wxDragResult DoDragDrop( bool bAllowMove = FALSE );
// override to give feedback depending on the current operation result
// "effect"
virtual bool GiveFeedback( wxDragResult WXUNUSED(effect),
bool WXUNUSED(bScrolling) )
{
return TRUE;
}
protected:
wxDataObject *m_data;
};
// ----------------------------------------------------------------------------
// wxDropTarget should be associated with a window if it wants to be able to
// receive data via drag and drop
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxDropTargetBase
{
public:
// ctor takes a pointer to heap-allocated wxDataObject which will be owned
// by wxDropTarget and deleted by it automatically. If you don't give it
// here, you can use SetDataObject() later.
wxDropTargetBase(wxDataObject *dataObject = NULL)
{ m_dataObject = dataObject; }
// dtor deletes our data object
virtual ~wxDropTargetBase()
{ delete m_dataObject; }
// get/set the associated wxDataObject
wxDataObject *GetDataObject() const
{ return m_dataObject; }
void SetDataObject(wxDataObject *dataObject)
{ delete m_dataObject; m_dataObject = dataObject; }
// called when mouse enters/leaves the window: might be used to give
// some visual feedback to the user
virtual void OnEnter() { }
virtual void OnLeave() { }
// this function is called when data is dropped at position (x, y) - if it
// returns TRUE, OnData() will be called immediately afterwards which will
// allow to retrieve the data dropped.
virtual bool OnDrop(wxCoord x, wxCoord y) = 0;
// called after OnDrop() returns TRUE: you will usually just call
// GetData() from here and, probably, also refresh something to update the
// new data
virtual bool OnData() = 0;
// may be called *only* from inside OnData() and will fill m_dataObject
// with the data from the drop source if it returns TRUE
virtual bool GetData() = 0;
protected:
wxDataObject *m_dataObject;
};
// ----------------------------------------------------------------------------
// include platform dependent class declarations
// ----------------------------------------------------------------------------
#if defined(__WXMSW__)
#include "wx/dataobj.h"
#include "wx/msw/ole/dropsrc.h"
#include "wx/msw/ole/droptgt.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/dnd.h"
#elif defined(__WXGTK__)
#include "wx/gtk/dnd.h"
#elif defined(__WXQT__)
#include "wx/qt/dnd.h"
#elif defined(__WXMAC__)
#include "wx/mac/dnd.h"
#elif defined(__WXPM__)
#include "wx/os2/dnd.h"
#elif defined(__WXSTUBS__)
#include "wx/stubs/dnd.h"
#endif
#endif // wxUSE_DRAG_AND_DROP
#endif // _WX_DND_H_BASE_