wxWidgets/include/wx/motif/setup.h
Julian Smart d4ec5d3211 Added wxUSE_STREAMS
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1662 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-02-10 10:06:17 +00:00

153 lines
6.4 KiB
C

/////////////////////////////////////////////////////////////////////////////
// Name: setup.h
// Purpose: Configuration for the library
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SETUP_H_
#define _WX_SETUP_H_
/*
* General features
*
*/
#define wxUSE_CONSTRAINTS 1
// Use constraints mechanism
#define wxUSE_CONFIG 1
// Use wxConfig, with CreateConfig in wxApp
#define WXWIN_COMPATIBILITY 0
// Minor compatibility with 1.68 API.
// 1: on 0: off.
#define wxUSE_POSTSCRIPT 1
// 0 for no PostScript device context
#define wxUSE_AFM_FOR_POSTSCRIPT 0
// 1 to use font metric files in GetTextExtent
#define wxUSE_METAFILE 1
// 0 for no Metafile and metafile device context
#define wxUSE_IPC 1
// 0 for no interprocess comms
#define wxUSE_HELP 1
// 0 for no help facility
#define wxUSE_RESOURCES 1
// 0 for no wxGetResource/wxWriteResource
#define wxUSE_CLIPBOARD 1
// 0 for no clipboard functions
#define wxUSE_SPLINES 1
// 0 for no splines
#define wxUSE_XFIG_SPLINE_CODE 1
// 1 for XFIG spline code, 0 for AIAI spline code.
// AIAI spline code is slower, but freer of copyright issues.
// 0 for no splines
#define wxUSE_XPM 1
// Use XPMs
#define wxUSE_TOOLBAR 1
// Use toolbars
#define wxUSE_COMBOBOX 1
// Use wxComboBox
#define wxUSE_DRAG_AND_DROP 1
// 0 for no drag and drop
#define wxUSE_WX_RESOURCES 1
// Use .wxr resource mechanism (requires PrologIO library)
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
// Set to 0 to disable document/view architecture
#define wxUSE_PRINTING_ARCHITECTURE 1
// Set to 0 to disable print/preview architecture code
#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
// Set to 0 to disable PostScript print/preview architecture code
// under Windows (just use Windows printing).
#define wxUSE_DYNAMIC_CLASSES 1
// If 1, enables provision of run-time type information.
// NOW MANDATORY: don't change.
#define wxUSE_MEMORY_TRACING 1
// If 1, enables debugging versions of wxObject::new and
// wxObject::delete *IF* __WXDEBUG__ is also defined.
// WARNING: this code may not work with all architectures, especially
// if alignment is an issue.
#define wxUSE_DEBUG_CONTEXT 1
// If 1, enables wxDebugContext, for
// writing error messages to file, etc.
// If WXDEBUG is not defined, will still use
// normal memory operators.
// It's recommended to set this to 1,
// since you may well need to output
// an error log in a production
// version (or non-debugging beta)
#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
// In debug mode, cause new and delete to be redefined globally.
// If this causes problems (e.g. link errors), set this to 0.
#define wxUSE_DEBUG_NEW_ALWAYS 1
// In debug mode, causes new to be defined to
// be WXDEBUG_NEW (see object.h).
// If this causes problems (e.g. link errors), set this to 0.
#define REMOVE_UNUSED_ARG 1
// Set this to 0 if your compiler can't cope
// with omission of prototype parameters.
#define wxUSE_C_MAIN 0
// Set to 1 to use main.c instead of main.cpp (UNIX only)
#define wxUSE_ODBC 0
// Define 1 to use ODBC classes
#define wxUSE_IOSTREAMH 1
// VC++ 4.2 and above allows <iostream> and <iostream.h>
// but you can't mix them. Set to 1 for <iostream.h>,
// 0 for <iostream>
#define wxUSE_WXCONFIG 1
// if enabled, compiles built-in OS independent wxConfig
// class and it's file (any platform) and registry (Win)
// based implementations
#define wxUSE_GADGETS 0
// Use gadgets where possible
#define wxUSE_TIMEDATE 1
// Use time and date
#define wxUSE_THREADS 0
// Use threads
#define wxUSE_ZLIB 1
// Use zlib for compression in streams and PNG code
#define wxUSE_LIBPNG 1
// Use PNG bitmap code
#define wxUSE_STD_IOSTREAM 1
// Use standard C++ streams if 1. If 0, use wxWin
// streams implementation.
#define wxUSE_STREAMS 1
// Use wxStream implementation within wxWindows code
#define wxUSE_SERIAL 0
// Use serialization (requires utils/serialize)
#define wxUSE_TOOLTIPS 0
// Use tooltips
/*
* Finer detail
*
*/
#define wxUSE_APPLE_IEEE 1
// if enabled, the float codec written by Apple
// will be used to write, in a portable way,
// float on the disk
#endif
// _WX_SETUP_H_