wxWidgets/include/wx/motif/window.h
Julian Smart a91b47e800 Solved wxMotif scrolling display problem; added wxImageModule;
added wxRETAINED support in wxMotif; changed wxDC::SetBackground behaviour;
changed OnKeyDown/OnChar behaviour; fixed wxToolBar toggle bugs; fixed
wxImage on wxMotif bug whereby new was used to allocate XImage data


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1677 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-02-11 16:00:33 +00:00

725 lines
27 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: window.h
// Purpose: wxWindow class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
#ifdef __GNUG__
#pragma interface "window.h"
#endif
#include "wx/gdicmn.h"
#include "wx/icon.h"
#include "wx/cursor.h"
#include "wx/pen.h"
#include "wx/font.h"
#include "wx/validate.h"
#include "wx/event.h"
#include "wx/string.h"
#include "wx/list.h"
#include "wx/region.h"
#include "wx/accel.h"
#include "wx/intl.h"
#define wxKEY_SHIFT 1
#define wxKEY_CTRL 2
/*
* Base class for frame, panel, canvas, panel items, dialog box.
*
*/
/*
* Event handler: windows have themselves as their event handlers
* by default, but their event handlers could be set to another
* object entirely. This separation can reduce the amount of
* derivation required, and allow alteration of a window's functionality
* (e.g. by a resource editor that temporarily switches event handlers).
*/
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxEvent;
class WXDLLEXPORT wxCommandEvent;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxColourMap;
class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxList;
class WXDLLEXPORT wxLayoutConstraints;
class WXDLLEXPORT wxMouseEvent;
class WXDLLEXPORT wxButton;
class WXDLLEXPORT wxColour;
class WXDLLEXPORT wxBrush;
class WXDLLEXPORT wxPen;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxValidator;
#if wxUSE_DRAG_AND_DROP
class WXDLLEXPORT wxDropTarget;
#endif
#if wxUSE_WX_RESOURCES
class WXDLLEXPORT wxResourceTable;
class WXDLLEXPORT wxItemResource;
#endif
WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
//-----------------------------------------------------------------------------
// wxClientData
//-----------------------------------------------------------------------------
class wxClientData
{
public:
wxClientData() { }
virtual ~wxClientData() { }
};
//-----------------------------------------------------------------------------
// wxStringClientData
//-----------------------------------------------------------------------------
class wxStringClientData: public wxClientData
{
public:
wxStringClientData() { }
wxStringClientData( wxString &data ) { m_data = data; }
void SetData( wxString &data ) { m_data = data; }
wxString GetData() const { return m_data; }
private:
wxString m_data;
};
class WXDLLEXPORT wxWindow: public wxEvtHandler
{
DECLARE_ABSTRACT_CLASS(wxWindow)
friend class WXDLLEXPORT wxDC;
friend class WXDLLEXPORT wxWindowDC;
public:
wxWindow();
inline wxWindow(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
m_children = new wxList;
Create(parent, id, pos, size, style, name);
}
virtual ~wxWindow();
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
// Fit the window around the items
virtual void Fit();
// Show or hide the window
virtual bool Show(bool show);
// Is the window shown?
virtual bool IsShown() const;
// Raise the window to the top of the Z order
virtual void Raise();
// Lower the window to the bottom of the Z order
virtual void Lower();
// Is the window enabled?
virtual bool IsEnabled() const;
// For compatibility
inline bool Enabled() const { return IsEnabled(); }
// Dialog support: override these and call
// base class members to add functionality
// that can't be done using validators.
// Transfer values to controls. If returns FALSE,
// it's an application error (pops up a dialog)
virtual bool TransferDataToWindow();
// Transfer values from controls. If returns FALSE,
// transfer failed: don't quit
virtual bool TransferDataFromWindow();
// Validate controls. If returns FALSE,
// validation failed: don't quit
virtual bool Validate();
// Return code for dialogs
inline void SetReturnCode(int retCode);
inline int GetReturnCode();
// Set the cursor
virtual void SetCursor(const wxCursor& cursor);
inline virtual wxCursor *GetCursor() const { return (wxCursor *)& m_windowCursor; };
// Get the window with the focus
static wxWindow *FindFocus();
// Get character size
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
// Get overall window size
virtual void GetSize(int *width, int *height) const;
virtual wxSize GetSize() const { int w, h; GetSize(& w, & h); return wxSize(w, h); }
virtual wxRect GetRect() const { int w, h; int x, y; GetPosition(& x, & y); GetSize(& w, & h); return wxRect(x, y, w, h); }
// Get window position, relative to parent (or screen if no parent)
virtual void GetPosition(int *x, int *y) const;
virtual wxPoint GetPosition() const { int x, y; GetPosition(&x, &y); return wxPoint(x, y); }
// Get client (application-useable) size
virtual void GetClientSize(int *width, int *height) const;
virtual wxSize GetClientSize() const { int w, h; GetClientSize(& w, & h); return wxSize(w, h); }
// Set overall size and position
virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
virtual void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
{ SetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
virtual void SetSize(const wxSize& size) { SetSize(-1, -1, size.x, size.y, wxSIZE_USE_EXISTING); }
virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
virtual void Move(const wxPoint& pt) { SetSize(pt.x, pt.y, -1, -1, wxSIZE_USE_EXISTING); }
// Set client size
virtual void SetClientSize(int width, int size);
virtual void SetClientSize(const wxSize& sz) { SetClientSize(sz.x, sz.y); }
// Convert client to screen coordinates
virtual void ClientToScreen(int *x, int *y) const;
virtual wxPoint ClientToScreen(const wxPoint& pt) const
{ int x = pt.x; int y = pt.y; ClientToScreen(& x, & y); return wxPoint(x, y); }
// Convert screen to client coordinates
virtual void ScreenToClient(int *x, int *y) const;
virtual wxPoint ScreenToClient(const wxPoint& pt) const
{ int x = pt.x; int y = pt.y; ScreenToClient(& x, & y); return wxPoint(x, y); }
// Set the focus to this window
virtual void SetFocus();
// Capture/release mouse
virtual void CaptureMouse();
virtual void ReleaseMouse();
// Enable or disable the window
virtual void Enable(bool enable);
#if wxUSE_DRAG_AND_DROP
// Associate a drop target with this window (if the window already had a drop
// target, it's deleted!) and return the current drop target (may be NULL).
void SetDropTarget(wxDropTarget *pDropTarget);
wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
#endif
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
// tooltips
// create a tooltip with this text
void SetToolTip(const wxString& tip);
// TODO
#if wxUSE_TOOLTIPS
// pointer may be NULL to remove the tooltip
void SetToolTip(wxToolTip *tooltip);
// get the current tooltip (may return NULL if none)
wxToolTip* GetToolTip() const { return m_tooltip; }
#endif
// Update region access
virtual wxRegion& GetUpdateRegion() const;
virtual bool IsExposed(int x, int y, int w, int h) const;
virtual bool IsExposed(const wxPoint& pt) const;
virtual bool IsExposed(const wxRect& rect) const;
// Set/get the window title
virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
inline virtual wxString GetTitle() const { return wxString(""); };
// Most windows have the concept of a label; for frames, this is the
// title; for items, this is the label or button text.
inline virtual wxString GetLabel() const { return GetTitle(); }
// Set/get the window name (used for resource setting in X)
inline virtual wxString GetName() const;
inline virtual void SetName(const wxString& name);
// Centre the window
virtual void Centre(int direction) ;
inline void Center(int direction = wxHORIZONTAL) { Centre(direction); }
// Popup a menu
virtual bool PopupMenu(wxMenu *menu, int x, int y);
// Send the window a refresh event
virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
// New functions that will replace the above.
virtual void SetScrollbar(int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE);
// Helper functions for Motif
void CreateScrollbar(int orientation);
void DestroyScrollbar(int orientation);
virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual int GetScrollThumb(int orient) const;
virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
// Caret manipulation
virtual void CreateCaret(int w, int h);
virtual void CreateCaret(const wxBitmap *bitmap);
virtual void DestroyCaret();
virtual void ShowCaret(bool show);
virtual void SetCaretPos(int x, int y);
virtual void GetCaretPos(int *x, int *y) const;
// Tell window how much it can be sized
virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
// Set/get the window's identifier
inline int GetId() const;
inline void SetId(int id);
virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
inline virtual wxAcceleratorTable& GetAcceleratorTable() const { return (wxAcceleratorTable&) m_acceleratorTable; }
// Make the window modal (all other windows unresponsive)
virtual void MakeModal(bool modal);
// Get the private handle (platform-dependent)
inline void *GetHandle() const;
// Set/get the window's relatives
inline wxWindow *GetParent() const;
inline void SetParent(wxWindow *p) ;
inline wxWindow *GetGrandParent() const;
inline wxList& GetChildren() const;
// Reparents this window to have the new parent.
virtual bool Reparent(wxWindow* parent);
// Set/get the window's font
virtual void SetFont(const wxFont& f);
inline virtual wxFont& GetFont() const;
// Set/get the window's validator
void SetValidator(const wxValidator& validator);
inline wxValidator *GetValidator() const;
virtual void SetClientObject( wxClientData *data );
virtual wxClientData *GetClientObject();
virtual void SetClientData( void *data );
virtual void *GetClientData();
// Set/get the window's style
inline void SetWindowStyleFlag(long flag);
inline long GetWindowStyleFlag() const;
// Handle a control command
virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
// Set/get event handler
inline void SetEventHandler(wxEvtHandler *handler);
inline wxEvtHandler *GetEventHandler() const;
// Push/pop event handler (i.e. allow a chain of event handlers
// be searched)
void PushEventHandler(wxEvtHandler *handler) ;
wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
// Close the window by calling OnClose, posting a deletion
virtual bool Close(bool force = FALSE);
// Destroy the window (delayed, if a managed window)
virtual bool Destroy() ;
// Mode for telling default OnSize members to
// call Layout(), if not using Sizers, just top-down constraints
inline void SetAutoLayout(bool a);
inline bool GetAutoLayout() const;
// Set/get constraints
inline wxLayoutConstraints *GetConstraints() const;
void SetConstraints(wxLayoutConstraints *c);
// Set/get window background colour
virtual void SetBackgroundColour(const wxColour& col);
inline virtual wxColour GetBackgroundColour() const;
// Set/get window foreground colour
virtual void SetForegroundColour(const wxColour& col);
inline virtual wxColour GetForegroundColour() const;
// Get the default button, if there is one
inline virtual wxButton *GetDefaultItem() const;
inline virtual void SetDefaultItem(wxButton *but);
// Override to define new behaviour for default action (e.g. double clicking
// on a listbox)
virtual void OnDefaultAction(wxControl *initiatingItem);
// Resource loading
#if wxUSE_WX_RESOURCES
virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
virtual wxControl *CreateItem(const wxItemResource* childResource, const wxItemResource* parentResource,
const wxResourceTable *table = (const wxResourceTable *) NULL);
#endif
virtual void GetTextExtent(const wxString& string, int *x, int *y,
int *descent = NULL,
int *externalLeading = NULL,
const wxFont *theFont = NULL, bool use16 = FALSE) const;
// Is the window retained?
inline bool IsRetained() const;
// Warp the pointer the given position
virtual void WarpPointer(int x_pos, int y_pos) ;
// Clear the window
virtual void Clear();
// Find a window by id or name
virtual wxWindow *FindWindow(long id);
virtual wxWindow *FindWindow(const wxString& name);
// Constraint operations
bool Layout();
void SetSizer(wxSizer *sizer); // Adds sizer child to this window
inline wxSizer *GetSizer() const ;
inline wxWindow *GetSizerParent() const ;
inline void SetSizerParent(wxWindow *win);
// Do Update UI processing for controls
void UpdateWindowUI();
void OnEraseBackground(wxEraseEvent& event);
void OnChar(wxKeyEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnKeyUp(wxKeyEvent& event);
void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent& event);
// Does this window want to accept keyboard focus?
virtual bool AcceptsFocus() const;
virtual void PrepareDC( wxDC & WXUNUSED(dc) ) {};
public:
////////////////////////////////////////////////////////////////////////
//// IMPLEMENTATION
// For implementation purposes - sometimes decorations make the client area
// smaller
virtual wxPoint GetClientAreaOrigin() const;
// Makes an adjustment to the window position (for example, a frame that has
// a toolbar that it manages itself).
virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
// Executes the default message
virtual long Default();
/* TODO: you may need something like this
// Determine whether 3D effects are wanted
virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
*/
virtual void AddChild(wxWindow *child); // Adds reference to the child object
virtual void RemoveChild(wxWindow *child); // Removes reference to child
// (but doesn't delete the child object)
virtual void DestroyChildren(); // Removes and destroys all children
inline bool IsBeingDeleted() const { return FALSE; } // TODO: Should probably eliminate this
// Constraint implementation
void UnsetConstraints(wxLayoutConstraints *c);
inline wxList *GetConstraintsInvolvedIn() const ;
// Back-pointer to other windows we're involved with, so if we delete
// this window, we must delete any constraints we're involved with.
void AddConstraintReference(wxWindow *otherWin);
void RemoveConstraintReference(wxWindow *otherWin);
void DeleteRelatedConstraints();
virtual void ResetConstraints();
virtual void SetConstraintSizes(bool recurse = TRUE);
virtual bool LayoutPhase1(int *noChanges);
virtual bool LayoutPhase2(int *noChanges);
virtual bool DoPhase(int);
// Transforms from sizer coordinate space to actual
// parent coordinate space
virtual void TransformSizerToActual(int *x, int *y) const ;
// Set size with transformation to actual coordinates if nec.
virtual void SizerSetSize(int x, int y, int w, int h);
virtual void SizerMove(int x, int y);
// Only set/get the size/position of the constraint (if any)
virtual void SetSizeConstraint(int x, int y, int w, int h);
virtual void MoveConstraint(int x, int y);
virtual void GetSizeConstraint(int *w, int *h) const ;
virtual void GetClientSizeConstraint(int *w, int *h) const ;
virtual void GetPositionConstraint(int *x, int *y) const ;
// Dialog units translations. Implemented in wincmn.cpp.
wxPoint ConvertPixelsToDialog(const wxPoint& pt) ;
wxPoint ConvertDialogToPixels(const wxPoint& pt) ;
inline wxSize ConvertPixelsToDialog(const wxSize& sz)
{ wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
inline wxSize ConvertDialogToPixels(const wxSize& sz)
{ wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
wxObject *GetChild(int number) const ;
// Generates a new id for controls
static int NewControlId();
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// Transfers data to any child controls
void OnInitDialog(wxInitDialogEvent& event);
// Sends an OnInitDialog event, which in turns transfers data to
// to the window via validators.
virtual void InitDialog();
/// Motif-specific
void ClearUpdateRects();
void CanvasGetSize(int* width, int* height) const; // If have drawing area
void CanvasGetClientSize(int *width, int *height) const;
void CanvasGetPosition(int *x, int *y) const; // If have drawing area
void CanvasSetClientSize(int width, int size);
void CanvasSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
// Gives window a chance to do something in response to a size
// message, e.g. arrange status bar, toolbar etc.
virtual bool PreResize() { return TRUE; }
// Get main widget for this window, e.g. a text widget
virtual WXWidget GetMainWidget() const;
// Get the widget that corresponds to the label (for font setting, label setting etc.)
virtual WXWidget GetLabelWidget() const { return GetMainWidget(); }
// Get the client widget for this window (something we can
// create other windows on)
virtual WXWidget GetClientWidget() const;
// Get the top widget for this window, e.g. the scrolled widget parent
// of a multi-line text widget. Top means, top in the window hierarchy
// that implements this window.
virtual WXWidget GetTopWidget() const;
virtual void SetMainWidget(WXWidget w) { m_mainWidget = w; }
bool CanAddEventHandler() const { return m_canAddEventHandler; }
void SetCanAddEventHandler(bool flag) { m_canAddEventHandler = flag; }
// Get the underlying X window and display
virtual WXWindow GetXWindow() const;
virtual WXDisplay *GetXDisplay() const;
virtual WXPixmap GetBackingPixmap() const { return m_backingPixmap; }
inline int GetPixmapWidth() const { return m_pixmapWidth; }
inline int GetPixmapHeight() const { return m_pixmapHeight; }
// Change properties
virtual void ChangeFont(bool keepOriginalSize = TRUE); // Change to the current font (often overridden)
virtual void DoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour);
virtual void DoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
// These to be overridden as needed (may change several widgets)
virtual void ChangeBackgroundColour(); // Change background and foreground colour using current
// background colour setting (Motif generates
// foreground based on background)
virtual void ChangeForegroundColour(); // Change foreground colour using current
// foreground colour setting
// Adds the widget to the hash table and adds event handlers.
bool AttachWidget (wxWindow* parent, WXWidget mainWidget,
WXWidget formWidget, int x, int y, int width, int height);
bool DetachWidget(WXWidget widget);
// Generates a paint event
virtual void DoPaint();
// How to implement accelerators. If we find a key event,
// translate to wxWindows wxKeyEvent form. Find a widget for the window.
// Now find a wxWindow for the widget. If there isn't one, go up the widget hierarchy
// trying to find one. Once one is found, call ProcessAccelerator for the
// window. If it returns TRUE (processed the event), skip the X event,
// otherwise carry on up the wxWindows window hierarchy calling ProcessAccelerator.
// If all return FALSE, process the X event as normal.
// Eventually we can implement OnCharHook the same way, but concentrate on accelerators
// for now.
// ProcessAccelerator must look at the current accelerator table, and try to find
// what menu id or window (beneath it) has this ID. Then construct an appropriate command
// event and send it.
virtual bool ProcessAccelerator(wxKeyEvent& event);
////////////////////////////////////////////////////////////////////////
//// PROTECTED DATA
protected:
int m_windowId;
long m_windowStyle; // Store the window's style
wxEvtHandler * m_windowEventHandler; // Usually is 'this'
wxLayoutConstraints * m_constraints; // Constraints for this window
wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
wxSizer * m_windowSizer; // Window's top-level sizer (if any)
wxWindow * m_sizerParent; // Window's parent sizer (if any)
bool m_autoLayout; // Whether to call Layout() in OnSize
wxWindow * m_windowParent; // Each window always knows its parent
wxValidator * m_windowValidator;
int m_minSizeX;
int m_minSizeY;
int m_maxSizeX;
int m_maxSizeY;
// Caret data
int m_caretWidth;
int m_caretHeight;
bool m_caretEnabled;
bool m_caretShown;
wxFont m_windowFont; // Window's font
wxCursor m_windowCursor; // Window's cursor
wxString m_windowName; // Window name
wxButton * m_defaultItem;
wxColour m_backgroundColour ;
wxColour m_foregroundColour ;
wxAcceleratorTable m_acceleratorTable;
wxClientData* m_clientObject;
void* m_clientData;
#if wxUSE_DRAG_AND_DROP
wxDropTarget *m_pDropTarget; // the current drop target or NULL
#endif //USE_DRAG_AND_DROP
public:
wxRegion m_updateRegion;
wxList * m_children; // Window's children
int m_returnCode;
public:
/// Motif-specific
bool m_needsRefresh; // Do we need to repaint the backing store?
bool m_canAddEventHandler;
bool m_button1Pressed;
bool m_button2Pressed;
bool m_button3Pressed;
// For double-click detection
long m_lastTS; // last timestamp
int m_lastButton; // last pressed button
wxList m_updateRects; // List of wxRects representing damaged region
bool m_isShown;
protected:
WXWidget m_mainWidget;
WXWidget m_hScrollBar;
WXWidget m_vScrollBar;
WXWidget m_borderWidget;
WXWidget m_scrolledWindow;
WXWidget m_drawingArea;
bool m_winCaptured;
bool m_hScroll;
bool m_vScroll;
WXPixmap m_backingPixmap;
int m_pixmapWidth;
int m_pixmapHeight;
int m_pixmapOffsetX;
int m_pixmapOffsetY;
int m_scrollPosX; // Store the last scroll pos,
int m_scrollPosY; // since in wxWin the pos isn't
// set automatically by system
DECLARE_EVENT_TABLE()
};
////////////////////////////////////////////////////////////////////////
//// INLINES
inline void *wxWindow::GetHandle() const { return (void *)NULL; }
inline int wxWindow::GetId() const { return m_windowId; }
inline void wxWindow::SetId(int id) { m_windowId = id; }
inline wxWindow *wxWindow::GetParent() const { return m_windowParent; }
inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : (wxWindow*) NULL); }
inline wxList& wxWindow::GetChildren() const { return (wxList&) * m_children; }
inline wxFont& wxWindow::GetFont() const { return (wxFont&) m_windowFont; }
inline wxString wxWindow::GetName() const { return m_windowName; }
inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; }
inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
inline wxEvtHandler *wxWindow::GetEventHandler() const { return m_windowEventHandler; }
inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
inline bool wxWindow::GetAutoLayout() const { return m_autoLayout; }
inline wxLayoutConstraints *wxWindow::GetConstraints() const { return m_constraints; }
inline wxColour wxWindow::GetBackgroundColour() const { return m_backgroundColour; };
inline wxColour wxWindow::GetForegroundColour() const { return m_foregroundColour; };
inline wxButton *wxWindow::GetDefaultItem() const { return m_defaultItem; }
inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
inline bool wxWindow::IsRetained() const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
inline wxList *wxWindow::GetConstraintsInvolvedIn() const { return m_constraintsInvolvedIn; }
inline wxSizer *wxWindow::GetSizer() const { return m_windowSizer; }
inline wxWindow *wxWindow::GetSizerParent() const { return m_sizerParent; }
inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
inline wxValidator *wxWindow::GetValidator() const { return m_windowValidator; }
inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
inline int wxWindow::GetReturnCode() { return m_returnCode; }
// Get the active window.
wxWindow* WXDLLEXPORT wxGetActiveWindow();
WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
// A little class to switch off size optimization while an instance of the object
// exists
class WXDLLEXPORT wxNoOptimize: public wxObject
{
public:
wxNoOptimize();
~wxNoOptimize();
static bool CanOptimize();
protected:
static int m_count;
};
#endif
// _WX_WINDOW_H_