wxWidgets/include/wx/dialog.h
Julian Smart 3aa8e4ea6d Added automatic dialog scrolling ability
Added ability to resize wizard bitmaps automatically
Made it easier to derive from wxWizard and override behaviour,
mainly by making members protected instead of private



git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50942 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2007-12-29 16:35:39 +00:00

327 lines
12 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/dialog.h
// Purpose: wxDialogBase class
// Author: Vadim Zeitlin
// Modified by:
// Created: 29.06.99
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DIALOG_H_BASE_
#define _WX_DIALOG_H_BASE_
#include "wx/defs.h"
#include "wx/toplevel.h"
class WXDLLIMPEXP_FWD_CORE wxSizer;
class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer;
class WXDLLIMPEXP_FWD_CORE wxBoxSizer;
class WXDLLIMPEXP_FWD_CORE wxDialogLayoutAdapter;
class WXDLLIMPEXP_FWD_CORE wxDialog;
class WXDLLIMPEXP_FWD_CORE wxButton;
class WXDLLIMPEXP_FWD_CORE wxScrolledWindow;
#define wxDIALOG_NO_PARENT 0x0001 // Don't make owned by apps top window
#ifdef __WXWINCE__
#define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxMAXIMIZE | wxCLOSE_BOX | wxNO_BORDER)
#else
#define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxSYSTEM_MENU | wxCLOSE_BOX)
#endif
// Layout adaptation levels, for SetLayoutAdaptationLevel
// Don't do any layout adaptation
#define wxDIALOG_ADAPTATION_NONE 0
// Only look for wxStdDialogButtonSizer for non-scrolling part
#define wxDIALOG_ADAPTATION_STANDARD_SIZER 1
// Also look for any suitable sizer for non-scrolling part
#define wxDIALOG_ADAPTATION_ANY_SIZER 2
// Also look for 'loose' standard buttons for non-scrolling part
#define wxDIALOG_ADAPTATION_LOOSE_BUTTONS 3
// Layout adaptation mode, for SetLayoutAdaptationMode
enum wxDialogLayoutAdaptationMode
{
wxDIALOG_ADAPTATION_MODE_DEFAULT = 0, // use global adaptation enabled status
wxDIALOG_ADAPTATION_MODE_ENABLED = 1, // enable this dialog overriding global status
wxDIALOG_ADAPTATION_MODE_DISABLED = 2 // disable this dialog overriding global status
};
extern WXDLLEXPORT_DATA(const char) wxDialogNameStr[];
class WXDLLEXPORT wxDialogBase : public wxTopLevelWindow
{
public:
enum
{
// all flags allowed in wxDialogBase::CreateButtonSizer()
ButtonSizerFlags = wxOK|wxCANCEL|wxYES|wxNO|wxHELP|wxNO_DEFAULT
};
wxDialogBase() { Init(); }
virtual ~wxDialogBase() { }
// define public wxDialog methods to be implemented by the derived classes
virtual int ShowModal() = 0;
virtual void EndModal(int retCode) = 0;
virtual bool IsModal() const = 0;
// Modal dialogs have a return code - usually the id of the last
// pressed button
void SetReturnCode(int returnCode) { m_returnCode = returnCode; }
int GetReturnCode() const { return m_returnCode; }
// Set the identifier for the affirmative button: this button will close
// the dialog after validating data and calling TransferDataFromWindow()
void SetAffirmativeId(int affirmativeId);
int GetAffirmativeId() const { return m_affirmativeId; }
// Set identifier for Esc key translation: the button with this id will
// close the dialog without doing anything else; special value wxID_NONE
// means to not handle Esc at all while wxID_ANY means to map Esc to
// wxID_CANCEL if present and GetAffirmativeId() otherwise
void SetEscapeId(int escapeId);
int GetEscapeId() const { return m_escapeId; }
// Returns the parent to use for modal dialogs if the user did not specify it
// explicitly
wxWindow *GetParentForModalDialog(wxWindow *parent = NULL) const;
#if wxUSE_STATTEXT // && wxUSE_TEXTCTRL
// splits text up at newlines and places the
// lines into a vertical wxBoxSizer
wxSizer *CreateTextSizer( const wxString &message );
#endif // wxUSE_STATTEXT // && wxUSE_TEXTCTRL
// returns a horizontal wxBoxSizer containing the given buttons
//
// notice that the returned sizer can be NULL if no buttons are put in the
// sizer (this mostly happens under smart phones and other atypical
// platforms which have hardware buttons replacing OK/Cancel and such)
wxSizer *CreateButtonSizer(long flags);
// returns the sizer containing CreateButtonSizer() below a separating
// static line for the platforms which use static lines for items
// separation (i.e. not Mac)
wxSizer *CreateSeparatedButtonSizer(long flags);
#if wxUSE_BUTTON
wxStdDialogButtonSizer *CreateStdDialogButtonSizer( long flags );
#endif // wxUSE_BUTTON
// Do layout adaptation
virtual bool DoLayoutAdaptation();
// Can we do layout adaptation?
virtual bool CanDoLayoutAdaptation();
// Returns a content window if there is one. This can be used by the layout adapter, for
// example to make the pages of a book control into scrolling windows
virtual wxWindow* GetContentWindow() const { return NULL; }
// Add an id to the list of main button identifiers that should be in the button sizer
void AddMainButtonId(wxWindowID id) { m_mainButtonIds.Add((int) id); }
wxArrayInt& GetMainButtonIds() { return m_mainButtonIds; }
// Is this id in the main button id array?
bool IsMainButtonId(wxWindowID id) const { return (m_mainButtonIds.Index((int) id) != wxNOT_FOUND); }
// Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation,
// set level 0, for example in your dialog constructor. You might
// do this if you know that you are displaying on a large screen and you don't want the
// dialog changed.
void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; }
int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; }
/// Override global adaptation enabled/disabled status
void SetLayoutAdaptationMode(wxDialogLayoutAdaptationMode mode) { m_layoutAdaptationMode = mode; }
wxDialogLayoutAdaptationMode GetLayoutAdaptationMode() const { return m_layoutAdaptationMode; }
// Returns true if the adaptation has been done
void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutAdaptationDone = adaptationDone; }
bool GetLayoutAdaptationDone() const { return m_layoutAdaptationDone; }
// Set layout adapter class, returning old adapter
static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter);
static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; }
// Global switch for layout adaptation
static bool IsLayoutAdaptationEnabled() { return sm_layoutAdaptation; }
static void EnableLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; }
protected:
// emulate click of a button with the given id if it's present in the dialog
//
// return true if button was "clicked" or false if we don't have it
bool EmulateButtonClickIfPresent(int id);
// this function is used by OnCharHook() to decide whether the given key
// should close the dialog
//
// for most platforms the default implementation (which just checks for
// Esc) is sufficient, but Mac port also adds Cmd-. here and other ports
// could do something different if needed
virtual bool IsEscapeKey(const wxKeyEvent& event);
// end either modal or modeless dialog, for the modal dialog rc is used as
// the dialog return code
void EndDialog(int rc);
// call Validate() and TransferDataFromWindow() and close dialog with
// wxID_OK return code
void AcceptAndClose();
// The return code from modal dialog
int m_returnCode;
// The identifier for the affirmative button (usually wxID_OK)
int m_affirmativeId;
// The identifier for cancel button (usually wxID_CANCEL)
int m_escapeId;
// Flags whether layout adaptation has been done for this dialog
bool m_layoutAdaptationDone;
// Extra button identifiers to be taken as 'main' button identifiers
// to be placed in the non-scrolling area
wxArrayInt m_mainButtonIds;
// Adaptation level
int m_layoutAdaptationLevel;
// Local override for global adaptation enabled status
wxDialogLayoutAdaptationMode m_layoutAdaptationMode;
// Global layout adapter
static wxDialogLayoutAdapter* sm_layoutAdapter;
// Global adaptation switch
static bool sm_layoutAdaptation;
private:
// common part of all ctors
void Init();
// handle Esc key presses
void OnCharHook(wxKeyEvent& event);
// handle closing the dialog window
void OnCloseWindow(wxCloseEvent& event);
// handle the standard buttons
void OnButton(wxCommandEvent& event);
// update the background colour
void OnSysColourChanged(wxSysColourChangedEvent& event);
DECLARE_NO_COPY_CLASS(wxDialogBase)
DECLARE_EVENT_TABLE()
};
/*!
* Base class for layout adapters - code that, for example, turns a dialog into a
* scrolling dialog if there isn't enough screen space. You can derive further
* adapter classes to do any other kind of adaptation, such as applying a watermark, or adding
* a help mechanism.
*/
class WXDLLEXPORT wxDialogLayoutAdapter: public wxObject
{
DECLARE_CLASS(wxDialogLayoutAdapter)
public:
wxDialogLayoutAdapter() {}
// Override this function to indicate that adaptation should be done
virtual bool CanDoLayoutAdaptation(wxDialog* dialog) = 0;
// Override this function to do the adaptation
virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0;
};
/*!
* Standard adapter. Does scrolling adaptation for paged and regular dialogs.
*
*/
class WXDLLEXPORT wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter
{
DECLARE_CLASS(wxStandardDialogLayoutAdapter)
public:
wxStandardDialogLayoutAdapter() {}
// Overrides
// Indicate that adaptation should be done
virtual bool CanDoLayoutAdaptation(wxDialog* dialog);
// Do layout adaptation
virtual bool DoLayoutAdaptation(wxDialog* dialog);
// Implementation
// Create the scrolled window
virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
// Find a standard or horizontal box sizer
virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
// Check if this sizer contains standard buttons, and so can be repositioned in the dialog
virtual bool IsOrdinaryButtonSizer(wxDialog* dialog, wxBoxSizer* sizer);
// Check if this is a standard button
virtual bool IsStandardButton(wxDialog* dialog, wxButton* button);
// Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
// Reparent the controls to the scrolled window, except those in buttonSizer
virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
static void DoReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
// A function to fit the dialog around its contents, and then adjust for screen size.
// If scrolled windows are passed, scrolling is enabled in the required orientation(s).
virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows);
static bool DoFitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
static bool DoFitWithScrolling(wxDialog* dialog, wxWindowList& windows);
// Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both
virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
static int DoMustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
};
#if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__)
#include "wx/univ/dialog.h"
#else
#if defined(__WXPALMOS__)
#include "wx/palmos/dialog.h"
#elif defined(__WXMSW__)
#include "wx/msw/dialog.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/dialog.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/dialog.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/dialog.h"
#elif defined(__WXMAC__)
#include "wx/mac/dialog.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/dialog.h"
#elif defined(__WXPM__)
#include "wx/os2/dialog.h"
#endif
#endif
#endif
// _WX_DIALOG_H_BASE_