d13b34d3f2
Applied patch by snowleopard2 fixing typos in interface/. Extended the fixes throughout trunk. Closes #13076. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67384 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
145 lines
4.8 KiB
C++
145 lines
4.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
|
// Name: customwidgets.h
|
|
// Purpose: topic overview
|
|
// Author: wxWidgets team
|
|
// RCS-ID: $Id$
|
|
// Licence: wxWindows licence
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
|
|
@page overview_customwidgets Creating a custom widget
|
|
|
|
@li @ref overview_customwidgets_whenwhy
|
|
@li @ref overview_customwidgets_how
|
|
|
|
<hr>
|
|
|
|
|
|
@section overview_customwidgets_whenwhy When and why you should write your custom widget
|
|
|
|
Typically combining the existing @ref group_class_ctrl controls in wxDialogs and
|
|
wxFrames is sufficient to fullfill any GUI design.
|
|
Using the wxWidgets standard controls makes your GUI looks native on all ports
|
|
and is obviously easier and faster.
|
|
|
|
However there are situations where you need to show some particular kind of data
|
|
which is not suited to any existing control.
|
|
In these cases rather than hacking an existing control for something it has not
|
|
been conceived for, it's better to write a new widget.
|
|
|
|
|
|
@section overview_customwidgets_how How to write the custom widget
|
|
|
|
There are at least two very different ways to implement a new widget.
|
|
|
|
The first is to build it upon wxWidgets existing classes, thus deriving it from
|
|
wxControl or wxWindow. In this way you'll get a @b generic widget.
|
|
This method has the advantage that writing a single
|
|
implementation works on all ports; the disadvantage is that it the widget will
|
|
look the same on all platforms, and thus it may not integrate well with the
|
|
native look and feel.
|
|
|
|
The second method is to build it directly upon the native toolkits of the platforms you
|
|
want to support (e.g. GTK+, Carbon and GDI). In this way you'll get a @b native widget.
|
|
This method in fact has the advantage of a native look and feel but requires different
|
|
implementations and thus more work.
|
|
|
|
In both cases you'll want to better explore some hot topics like:
|
|
- @ref overview_windowsizing
|
|
- @ref overview_events_custom to implement your custom widget's events.
|
|
You will probably need also to gain some familiarity with the wxWidgets sources,
|
|
since you'll need to interface with some undocumented wxWidgets internal mechanisms.
|
|
|
|
|
|
@subsection overview_customwidgets_how_generic Writing a generic widget
|
|
|
|
Generic widgets are typically derived from wxControl or wxWindow.
|
|
They are easy to write. The typical "template" is as follows:
|
|
|
|
@code
|
|
|
|
enum MySpecialWidgetStyles
|
|
{
|
|
SWS_LOOK_CRAZY = 1,
|
|
SWS_LOOK_SERIOUS = 2,
|
|
SWS_SHOW_BUTTON = 4,
|
|
|
|
SWS_DEFAULT_STYLE = (SWS_SHOW_BUTTON|SWS_LOOK_SERIOUS)
|
|
};
|
|
|
|
class MySpecialWidget : public wxControl
|
|
{
|
|
public:
|
|
MySpecialWidget() { Init(); }
|
|
|
|
MySpecialWidget(wxWindow *parent,
|
|
wxWindowID winid,
|
|
const wxString& label,
|
|
const wxPoint& pos = wxDefaultPosition,
|
|
const wxSize& size = wxDefaultSize,
|
|
long style = SWS_DEFAULT_STYLE,
|
|
const wxValidator& val = wxDefaultValidator,
|
|
const wxString& name = "MySpecialWidget")
|
|
{
|
|
Init();
|
|
|
|
Create(parent, winid, label, pos, size, style, val, name);
|
|
}
|
|
|
|
bool Create(wxWindow *parent,
|
|
wxWindowID winid,
|
|
const wxString& label,
|
|
const wxPoint& pos = wxDefaultPosition,
|
|
const wxSize& size = wxDefaultSize,
|
|
long style = SWS_DEFAULT_STYLE,
|
|
const wxValidator& val = wxDefaultValidator,
|
|
const wxString& name = wxCollapsiblePaneNameStr);
|
|
|
|
// accessors...
|
|
|
|
protected:
|
|
|
|
void Init() {
|
|
// init widget's internals...
|
|
}
|
|
|
|
virtual wxSize DoGetBestSize() const {
|
|
// we need to calculate and return the best size of the widget...
|
|
}
|
|
|
|
void OnPaint(wxPaintEvent&) {
|
|
// draw the widget on a wxDC...
|
|
}
|
|
|
|
private:
|
|
DECLARE_DYNAMIC_CLASS(MySpecialWidget)
|
|
DECLARE_EVENT_TABLE()
|
|
};
|
|
@endcode
|
|
|
|
|
|
|
|
@subsection overview_customwidgets_how_native Writing a native widget
|
|
|
|
Writing a native widget is typically more difficult as it requires you to
|
|
know the APIs of the platforms you want to support.
|
|
See @ref page_port_nativedocs for links to the documentation manuals of the
|
|
various toolkits.
|
|
|
|
The organization used by wxWidgets consists in:
|
|
- declaring the common interface of the control in a generic header, using
|
|
the 'Base' postfix; e.g. MySpecialWidgetBase.
|
|
See for example the wxWidgets' @c "wx/button.h" file.
|
|
|
|
- declaring the real widget class inheriting from the Base version in
|
|
platform-specific headers; see for example the wxWidgets' @c "wx/gtk/button.h" file.
|
|
|
|
- separating the different implementations in different source files, putting
|
|
all common stuff in a separate source.
|
|
See for example the wxWidgets' @c "src/common/btncmn.cpp", @c "src/gtk/button.cpp"
|
|
and @c "src/msw/button.cpp" files.
|
|
|
|
*/
|
|
|