8f884a0dcc
wxGDIObject::Create/CloneGDIRefData() and implemented them for (almost) all ports git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50727 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
161 lines
5.3 KiB
C++
161 lines
5.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/cocoa/bitmap.h
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// Purpose: wxBitmap class
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// Author: David Elliott
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// Modified by:
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// Created: 2003/07/19
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// RCS-ID: $Id$
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// Copyright: (c) 2003 David Elliott
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WX_COCOA_BITMAP_H__
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#define __WX_COCOA_BITMAP_H__
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#include "wx/palette.h"
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// Bitmap
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class WXDLLIMPEXP_FWD_CORE wxBitmap;
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class WXDLLIMPEXP_FWD_CORE wxIcon;
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class WXDLLIMPEXP_FWD_CORE wxCursor;
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class WXDLLIMPEXP_FWD_CORE wxImage;
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class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
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// ========================================================================
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// wxMask
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// ========================================================================
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// A mask is a 1-bit alpha bitmap used for drawing bitmaps transparently.
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class WXDLLEXPORT wxMask: public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxMask)
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public:
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wxMask();
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// Construct a mask from a bitmap and a colour indicating
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// the transparent area
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wxMask(const wxBitmap& bitmap, const wxColour& colour);
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// Construct a mask from a bitmap and a palette index indicating
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// the transparent area
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wxMask(const wxBitmap& bitmap, int paletteIndex);
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// Construct a mask from a mono bitmap (copies the bitmap).
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wxMask(const wxBitmap& bitmap);
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// Copy constructor
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wxMask(const wxMask& src);
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virtual ~wxMask();
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bool Create(const wxBitmap& bitmap, const wxColour& colour);
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bool Create(const wxBitmap& bitmap, int paletteIndex);
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bool Create(const wxBitmap& bitmap);
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// wxCocoa
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inline WX_NSBitmapImageRep GetNSBitmapImageRep()
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{ return m_cocoaNSBitmapImageRep; }
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protected:
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WX_NSBitmapImageRep m_cocoaNSBitmapImageRep;
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};
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// ========================================================================
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// wxBitmap
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// ========================================================================
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class WXDLLEXPORT wxBitmap: public wxGDIObject
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{
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// ------------------------------------------------------------------------
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// initialization
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// ------------------------------------------------------------------------
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public:
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// Platform-specific default constructor
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wxBitmap();
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// Initialize with raw data.
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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// Initialize with XPM data
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wxBitmap(const char* const* bits);
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// Load a file or resource
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wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
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// Construct from Cocoa's NSImage
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wxBitmap(NSImage* cocoaNSImage);
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// Construct from Cocoa's NSBitmapImageRep
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wxBitmap(NSBitmapImageRep* cocoaNSBitmapImageRep);
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// Constructor for generalised creation from data
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wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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// If depth is omitted, will create a bitmap compatible with the display
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wxBitmap(int width, int height, int depth = -1);
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// Convert from wxImage:
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wxBitmap(const wxImage& image, int depth = -1)
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{ CreateFromImage(image, depth); }
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// Convert from wxIcon
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wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
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// destructor
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virtual ~wxBitmap();
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// ------------------------------------------------------------------------
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// Implementation
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// ------------------------------------------------------------------------
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public:
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// Initialize from wxImage
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bool CreateFromImage(const wxImage& image, int depth=-1);
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virtual bool Create(int width, int height, int depth = -1);
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bool Create(NSImage* cocoaNSImage);
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bool Create(NSBitmapImageRep* cocoaNSBitmapImageRep);
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virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
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virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
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// copies the contents and mask of the given (colour) icon to the bitmap
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virtual bool CopyFromIcon(const wxIcon& icon);
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wxImage ConvertToImage() const;
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// get the given part of bitmap
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wxBitmap GetSubBitmap( const wxRect& rect ) const;
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int GetWidth() const;
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int GetHeight() const;
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int GetDepth() const;
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int GetQuality() const;
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void SetWidth(int w);
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void SetHeight(int h);
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void SetDepth(int d);
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void SetQuality(int q);
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void SetOk(bool isOk);
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// raw bitmap access support functions
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void *GetRawData(wxPixelDataBase& data, int bpp);
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void UngetRawData(wxPixelDataBase& data);
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wxPalette* GetPalette() const;
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void SetPalette(const wxPalette& palette);
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wxMask *GetMask() const;
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void SetMask(wxMask *mask) ;
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int GetBitmapType() const;
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// wxCocoa
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WX_NSBitmapImageRep GetNSBitmapImageRep();
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void SetNSBitmapImageRep(WX_NSBitmapImageRep bitmapImageRep);
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WX_NSImage GetNSImage(bool useMask) const;
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static void InitStandardHandlers() { }
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static void CleanUpHandlers() { }
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protected:
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wxGDIRefData *CreateGDIRefData() const;
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wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
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DECLARE_DYNAMIC_CLASS(wxBitmap)
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};
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class WXDLLIMPEXP_CORE wxBitmapHandler: public wxBitmapHandlerBase
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{
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DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
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};
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#endif // __WX_COCOA_BITMAP_H__
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