45d49251ba
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1101 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
400 lines
8.6 KiB
C++
400 lines
8.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// File: region.cpp
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// Purpose: Region class
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// Author: Markus Holzem/Julian Smart
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// Created: Fri Oct 24 10:46:34 MET 1997
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// RCS-ID: $Id$
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// Copyright: (c) 1997 Markus Holzem/Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "region.h"
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#endif
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#include "wx/region.h"
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#include "wx/gdicmn.h"
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#include <Xm/Xm.h>
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// #include "wx/motif/private.h"
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#if !USE_SHARED_LIBRARY
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IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
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IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
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#endif
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//-----------------------------------------------------------------------------
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// wxRegionRefData implementation
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxRegionRefData : public wxGDIRefData {
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public:
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wxRegionRefData()
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{
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m_region = XCreateRegion();
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}
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wxRegionRefData(const wxRegionRefData& data)
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{
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m_region = XCreateRegion();
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XUnionRegion(m_region, data.m_region, m_region);
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}
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~wxRegionRefData()
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{
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XDestroyRegion(m_region);
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}
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Region m_region;
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};
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#define M_REGION (((wxRegionRefData*)m_refData)->m_region)
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//-----------------------------------------------------------------------------
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// wxRegion
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//-----------------------------------------------------------------------------
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/*!
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* Create an empty region.
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*/
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wxRegion::wxRegion()
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{
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}
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wxRegion::wxRegion(long x, long y, long w, long h)
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{
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m_refData = new wxRegionRefData;
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XRectangle rect;
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rect.x = x;
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rect.y = y;
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rect.width = w;
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rect.height = h;
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XUnionRectWithRegion(&rect, M_REGION, M_REGION);
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}
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wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
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{
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m_refData = new wxRegionRefData;
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XRectangle rect;
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rect.x = topLeft.x;
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rect.y = topLeft.y;
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rect.width = bottomRight.x - topLeft.x;
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rect.height = bottomRight.y - topLeft.y;
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XUnionRectWithRegion(&rect, M_REGION, M_REGION);
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}
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wxRegion::wxRegion(const wxRect& rect)
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{
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m_refData = new wxRegionRefData;
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XRectangle rect1;
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rect1.x = rect.x;
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rect1.y = rect.y;
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rect1.width = rect.width;
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rect1.height = rect.height;
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XUnionRectWithRegion(&rect1, M_REGION, M_REGION);
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}
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/*!
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* Destroy the region.
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*/
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wxRegion::~wxRegion()
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{
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// m_refData unrefed in ~wxObject
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}
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// Get the internal region handle
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WXRegion wxRegion::GetXRegion() const
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{
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wxASSERT( m_refData !=NULL );
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return (WXRegion) ((wxRegionRefData*)m_refData)->m_region;
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}
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//-----------------------------------------------------------------------------
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//# Modify region
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//-----------------------------------------------------------------------------
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//! Clear current region
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void wxRegion::Clear()
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{
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UnRef();
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}
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//! Combine rectangle (x, y, w, h) with this.
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bool wxRegion::Combine(long x, long y, long width, long height, wxRegionOp op)
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{
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// Don't change shared data
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if (!m_refData) {
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m_refData = new wxRegionRefData();
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} else if (m_refData->GetRefCount() > 1) {
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wxRegionRefData* ref = (wxRegionRefData*)m_refData;
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UnRef();
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m_refData = new wxRegionRefData(*ref);
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}
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// If ref count is 1, that means it's 'ours' anyway so no action.
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Region rectRegion = XCreateRegion();
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XRectangle rect;
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rect.x = x;
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rect.y = y;
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rect.width = width;
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rect.height = height;
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XUnionRectWithRegion(&rect, rectRegion, rectRegion);
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int mode = 0; // TODO platform-specific code
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switch (op)
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{
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case wxRGN_AND:
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XIntersectRegion(M_REGION, rectRegion, M_REGION);
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break ;
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case wxRGN_OR:
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XUnionRegion(M_REGION, rectRegion, M_REGION);
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break ;
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case wxRGN_XOR:
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// TODO
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break ;
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case wxRGN_DIFF:
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// TODO
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break ;
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case wxRGN_COPY: // Don't have to do this one
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default:
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// TODO
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break ;
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}
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return FALSE;
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}
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//! Union /e region with this.
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bool wxRegion::Combine(const wxRegion& region, wxRegionOp op)
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{
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if (region.Empty())
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return FALSE;
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// Don't change shared data
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if (!m_refData) {
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m_refData = new wxRegionRefData();
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} else if (m_refData->GetRefCount() > 1) {
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wxRegionRefData* ref = (wxRegionRefData*)m_refData;
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UnRef();
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m_refData = new wxRegionRefData(*ref);
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}
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int mode = 0; // TODO platform-specific code
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switch (op)
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{
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case wxRGN_AND:
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XIntersectRegion(M_REGION, ((wxRegionRefData*)region.m_refData)->m_region,
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M_REGION);
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break ;
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case wxRGN_OR:
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XUnionRegion(M_REGION, ((wxRegionRefData*)region.m_refData)->m_region,
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M_REGION);
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break ;
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case wxRGN_XOR:
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// TODO
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break ;
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case wxRGN_DIFF:
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// TODO
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break ;
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case wxRGN_COPY: // Don't have to do this one
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default:
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// TODO
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break ;
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}
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return FALSE;
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}
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bool wxRegion::Combine(const wxRect& rect, wxRegionOp op)
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{
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return Combine(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight(), op);
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}
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//-----------------------------------------------------------------------------
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//# Information on region
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//-----------------------------------------------------------------------------
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// Outer bounds of region
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void wxRegion::GetBox(long& x, long& y, long&w, long &h) const
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{
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if (m_refData) {
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XRectangle rect;
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XClipBox(M_REGION, &rect);
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x = rect.x;
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y = rect.y;
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w = rect.width;
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h = rect.height;
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} else {
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x = y = w = h = 0;
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}
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}
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wxRect wxRegion::GetBox() const
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{
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long x, y, w, h;
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GetBox(x, y, w, h);
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return wxRect(x, y, w, h);
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}
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// Is region empty?
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bool wxRegion::Empty() const
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{
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return m_refData ? XEmptyRegion(M_REGION) : TRUE;
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}
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//-----------------------------------------------------------------------------
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//# Tests
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//-----------------------------------------------------------------------------
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// Does the region contain the point (x,y)?
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wxRegionContain wxRegion::Contains(long x, long y) const
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{
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if (!m_refData)
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return wxOutRegion;
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// TODO. Return wxInRegion if within region.
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if (0)
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return wxInRegion;
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return wxOutRegion;
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}
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// Does the region contain the point pt?
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wxRegionContain wxRegion::Contains(const wxPoint& pt) const
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{
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if (!m_refData)
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return wxOutRegion;
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return XPointInRegion(M_REGION, pt.x, pt.y) ? wxInRegion : wxOutRegion;
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}
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// Does the region contain the rectangle (x, y, w, h)?
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wxRegionContain wxRegion::Contains(long x, long y, long w, long h) const
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{
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if (!m_refData)
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return wxOutRegion;
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switch (XRectInRegion(M_REGION, x, y, w, h)) {
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case RectangleIn: return wxInRegion;
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case RectanglePart: return wxPartRegion;
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}
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return wxOutRegion;
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}
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// Does the region contain the rectangle rect
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wxRegionContain wxRegion::Contains(const wxRect& rect) const
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{
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if (!m_refData)
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return wxOutRegion;
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long x, y, w, h;
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x = rect.x;
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y = rect.y;
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w = rect.GetWidth();
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h = rect.GetHeight();
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return Contains(x, y, w, h);
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}
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///////////////////////////////////////////////////////////////////////////////
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// //
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// wxRegionIterator //
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// //
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///////////////////////////////////////////////////////////////////////////////
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/*!
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* Initialize empty iterator
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*/
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wxRegionIterator::wxRegionIterator() : m_current(0), m_numRects(0), m_rects(NULL)
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{
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}
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wxRegionIterator::~wxRegionIterator()
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{
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if (m_rects)
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delete[] m_rects;
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}
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/*!
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* Initialize iterator for region
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*/
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wxRegionIterator::wxRegionIterator(const wxRegion& region)
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{
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m_rects = NULL;
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Reset(region);
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}
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/*!
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* Reset iterator for a new /e region.
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*/
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void wxRegionIterator::Reset(const wxRegion& region)
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{
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m_current = 0;
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m_region = region;
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if (m_rects)
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delete[] m_rects;
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m_rects = NULL;
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if (m_region.Empty())
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m_numRects = 0;
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else
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{
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// TODO create m_rects and fill with rectangles for this region
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m_numRects = 0;
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}
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}
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/*!
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* Increment iterator. The rectangle returned is the one after the
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* incrementation.
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*/
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void wxRegionIterator::operator ++ ()
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{
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if (m_current < m_numRects)
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++m_current;
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}
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/*!
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* Increment iterator. The rectangle returned is the one before the
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* incrementation.
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*/
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void wxRegionIterator::operator ++ (int)
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{
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if (m_current < m_numRects)
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++m_current;
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}
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long wxRegionIterator::GetX() const
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{
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if (m_current < m_numRects)
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return m_rects[m_current].x;
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return 0;
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}
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long wxRegionIterator::GetY() const
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{
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if (m_current < m_numRects)
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return m_rects[m_current].y;
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return 0;
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}
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long wxRegionIterator::GetW() const
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{
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if (m_current < m_numRects)
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return m_rects[m_current].width ;
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return 0;
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}
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long wxRegionIterator::GetH() const
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{
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if (m_current < m_numRects)
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return m_rects[m_current].height;
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return 0;
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}
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