wxWidgets/include/wx/osx/bitmap.h
Dimitri Schoolwerth 80fdcdb90e No changes, synchronised source names that appear commented at the top of files with the actual path to the files.
Fixed commented names (path, filename, and extension) of files in include/ and src/. Prepended the names in src/ with "src/" everywhere, while starting those in include/wx/ with "wx/".

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67254 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-03-20 00:14:35 +00:00

199 lines
6.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/osx/bitmap.h
// Purpose: wxBitmap class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#include "wx/palette.h"
// Bitmap
class WXDLLIMPEXP_FWD_CORE wxBitmap;
class wxBitmapRefData ;
class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
class WXDLLIMPEXP_FWD_CORE wxControl;
class WXDLLIMPEXP_FWD_CORE wxCursor;
class WXDLLIMPEXP_FWD_CORE wxDC;
class WXDLLIMPEXP_FWD_CORE wxIcon;
class WXDLLIMPEXP_FWD_CORE wxImage;
class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
// A mask is a bitmap used for drawing bitmaps
// Internally it is stored as a 8 bit deep memory chunk, 0 = black means the source will be drawn
// 255 = white means the source will not be drawn, no other values will be present
// 8 bit is chosen only for performance reasons, note also that this is the inverse value range
// from alpha, where 0 = invisible , 255 = fully drawn
class WXDLLIMPEXP_CORE wxMask: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMask)
public:
wxMask();
// Copy constructor
wxMask(const wxMask& mask);
// Construct a mask from a bitmap and a colour indicating
// the transparent area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a mono bitmap (black meaning show pixels, white meaning transparent)
wxMask(const wxBitmap& bitmap);
// implementation helper only : construct a mask from a 32 bit memory buffer
wxMask(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
virtual ~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap);
bool Create(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
// Implementation below
void Init() ;
// a 8 bit depth mask
void* GetRawAccess() const;
int GetBytesPerRow() const { return m_bytesPerRow ; }
// renders/updates native representation when necessary
void RealizeNative() ;
WXHBITMAP GetHBITMAP() const ;
private:
wxMemoryBuffer m_memBuf ;
int m_bytesPerRow ;
int m_width ;
int m_height ;
WXHBITMAP m_maskBitmap ;
};
class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
{
DECLARE_DYNAMIC_CLASS(wxBitmap)
friend class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
public:
wxBitmap() {} // Platform-specific
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
wxBitmap(const char* const* bits);
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
// Constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// creates an bitmap from the native image format
wxBitmap(CGImageRef image);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); }
// Convert from wxImage:
wxBitmap(const wxImage& image, int depth = -1);
// Convert from wxIcon
wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
virtual ~wxBitmap() {}
wxImage ConvertToImage() const;
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
bool Create( CGImageRef image );
// virtual bool Create( WXHICON icon) ;
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
wxBitmapRefData *GetBitmapData() const
{ return (wxBitmapRefData *)m_refData; }
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
int GetWidth() const;
int GetHeight() const;
int GetDepth() const;
void SetWidth(int w);
void SetHeight(int h);
void SetDepth(int d);
void SetOk(bool isOk);
#if wxUSE_PALETTE
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
#endif // wxUSE_PALETTE
wxMask *GetMask() const;
void SetMask(wxMask *mask) ;
static void InitStandardHandlers();
// raw bitmap access support functions, for internal use only
void *GetRawData(wxPixelDataBase& data, int bpp);
void UngetRawData(wxPixelDataBase& data);
// these functions are internal and shouldn't be used, they risk to
// disappear in the future
bool HasAlpha() const;
void UseAlpha();
// returns the 'native' implementation, a GWorldPtr for the content and one for the mask
WXHBITMAP GetHBITMAP( WXHBITMAP * mask = NULL ) const;
// returns a CGImageRef which must released after usage with CGImageRelease
CGImageRef CreateCGImage() const ;
#if wxOSX_USE_COCOA
// returns an autoreleased version of the image
WX_NSImage GetNSImage() const;
#endif
#if wxOSX_USE_IPHONE
// returns an autoreleased version of the image
WX_UIImage GetUIImage() const;
#endif
// returns a IconRef which must be retained before and released after usage
IconRef GetIconRef() const;
// returns a IconRef which must be released after usage
IconRef CreateIconRef() const;
// get read only access to the underlying buffer
void *GetRawAccess() const ;
// brackets to the underlying OS structure for read/write access
// makes sure that no cached images will be constructed until terminated
void *BeginRawAccess() ;
void EndRawAccess() ;
protected:
virtual wxGDIRefData *CreateGDIRefData() const;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
};
#endif // _WX_BITMAP_H_