96c0a5167b
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20167 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
304 lines
8.1 KiB
C++
304 lines
8.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: internat.cpp
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// Purpose: Demonstrates internationalisation (i18n) support
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// Author: Vadim Zeitlin/Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/intl.h"
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#include "wx/file.h"
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#include "wx/log.h"
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#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
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#include "mondrian.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type
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class MyApp: public wxApp
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{
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public:
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virtual bool OnInit();
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protected:
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wxLocale m_locale; // locale we'll be using
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};
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// Define a new frame type
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class MyFrame: public wxFrame
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{
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public:
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MyFrame(wxLocale& m_locale);
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public:
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnPlay(wxCommandEvent& event);
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void OnOpen(wxCommandEvent& event);
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DECLARE_EVENT_TABLE()
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wxLocale& m_locale;
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// ID for the menu commands
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enum
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{
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INTERNAT_QUIT = 1,
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INTERNAT_TEXT,
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INTERNAT_TEST,
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INTERNAT_OPEN
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};
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// ----------------------------------------------------------------------------
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// wxWindows macros
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(INTERNAT_QUIT, MyFrame::OnQuit)
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EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
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EVT_MENU(INTERNAT_TEST, MyFrame::OnPlay)
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EVT_MENU(INTERNAT_OPEN, MyFrame::OnOpen)
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END_EVENT_TABLE()
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// MyApp
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// ----------------------------------------------------------------------------
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// `Main program' equivalent, creating windows and returning main app frame
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bool MyApp::OnInit()
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{
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long lng = -1;
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if ( argc == 2 )
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{
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// the parameter must be the lang index
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wxString tmp(argv[1]);
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tmp.ToLong(&lng);
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}
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static const wxLanguage langIds[] =
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{
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wxLANGUAGE_DEFAULT,
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wxLANGUAGE_FRENCH,
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wxLANGUAGE_GERMAN,
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wxLANGUAGE_RUSSIAN,
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#if wxUSE_UNICODE
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wxLANGUAGE_JAPANESE,
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wxLANGUAGE_GEORGIAN,
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#endif
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wxLANGUAGE_ENGLISH,
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wxLANGUAGE_ENGLISH_US
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};
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if ( lng == -1 )
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{
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// note that it makes no sense to translate these strings, they are
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// shown before we set the locale anyhow
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const wxString langNames[] =
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{
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_T("System default"),
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_T("French"),
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_T("German"),
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_T("Russian"),
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#if wxUSE_UNICODE
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_T("Japanese"),
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_T("Georgian"),
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#endif
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_T("English"),
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_T("English (U.S.)")
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};
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// the arrays should be in sync
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wxCOMPILE_TIME_ASSERT( WXSIZEOF(langNames) == WXSIZEOF(langIds),
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LangArraysMismatch );
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lng = wxGetSingleChoiceIndex
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(
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_T("Please choose language:"),
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_T("Language"),
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WXSIZEOF(langNames),
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langNames
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);
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}
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if ( lng != -1 )
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m_locale.Init(langIds[lng]);
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// Initialize the catalogs we'll be using
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m_locale.AddCatalog(wxT("internat"));
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// this catalog is installed in standard location on Linux systems and
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// shows that you may make use of the standard message catalogs as well
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//
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// if it's not installed on your system, it is just silently ignored
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#ifdef __LINUX__
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{
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wxLogNull noLog;
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m_locale.AddCatalog(_T("fileutils"));
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}
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#endif
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// Create the main frame window
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MyFrame *frame = new MyFrame(m_locale);
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// Give it an icon
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frame->SetIcon(wxICON(mondrian));
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// Make a menubar
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wxMenu *file_menu = new wxMenu;
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file_menu->Append(wxID_ABOUT, _("&About..."));
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file_menu->AppendSeparator();
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file_menu->Append(INTERNAT_QUIT, _("E&xit"));
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wxMenu *test_menu = new wxMenu;
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test_menu->Append(INTERNAT_OPEN, _("&Open bogus file"));
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test_menu->Append(INTERNAT_TEST, _("&Play a game"));
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wxMenuBar *menu_bar = new wxMenuBar;
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menu_bar->Append(file_menu, _("&File"));
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menu_bar->Append(test_menu, _("&Test"));
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frame->SetMenuBar(menu_bar);
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// Show the frame
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frame->Show(TRUE);
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SetTopWindow(frame);
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// MyFrame
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// ----------------------------------------------------------------------------
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// main frame constructor
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MyFrame::MyFrame(wxLocale& locale)
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: wxFrame(NULL,
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-1,
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_("International wxWindows App"),
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wxPoint(50, 50),
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wxSize(350, 60)),
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m_locale(locale)
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{
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// Empty
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
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{
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Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxString localeInfo;
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wxString locale = m_locale.GetLocale();
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wxString sysname = m_locale.GetSysName();
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wxString canname = m_locale.GetCanonicalName();
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localeInfo.Printf(_("Language: %s\nSystem locale name: %s\nCanonical locale name: %s\n"),
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locale.c_str(), sysname.c_str(), canname.c_str() );
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wxMessageDialog
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(
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this,
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wxString(_("I18n sample\n(c) 1998, 1999 Vadim Zeitlin and Julian Smart"))
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+ wxT("\n\n")
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+ localeInfo,
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_("About Internat"),
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wxOK | wxICON_INFORMATION
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).ShowModal();
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}
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void MyFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
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{
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wxString str = wxGetTextFromUser
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(
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_("Enter your number:"),
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_("Try to guess my number!"),
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wxEmptyString,
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this
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);
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if ( str.empty() )
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{
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// cancelled
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return;
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}
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long num;
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if ( !str.ToLong(&num) || num < 0 )
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{
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str = _("You've probably entered an invalid number.");
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}
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else if ( num == 9 )
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{
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// this message is not translated (not in catalog) because we used _T()
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// and not _() around it
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str = _T("You've found a bug in this program!");
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}
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else if ( num == 17 )
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{
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str.clear();
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// string must be split in two -- otherwise the translation would't be
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// found
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str << _("Congratulations! you've won. Here is the magic phrase:")
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<< _("cannot create fifo `%s'");
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}
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else
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{
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// this is a more implicit way to write _() but note that if you use it
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// you must ensure that the strings get extracted in the message
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// catalog as by default xgettext won't do it (it only knows of _(),
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// not wxGetTranslation())
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str = wxGetTranslation(_T("Bad luck! try again..."));
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}
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wxMessageBox(str, _("Result"), wxOK | wxICON_INFORMATION);
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}
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void MyFrame::OnOpen(wxCommandEvent&)
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{
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// open a bogus file -- the error message should be also translated if you've
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// got wxstd.mo somewhere in the search path
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wxFile file(wxT("NOTEXIST.ING"));
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}
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