wxWidgets/demos/bombs/bombs.h
2003-12-23 10:45:28 +00:00

124 lines
2.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: bombs.h
// Purpose: Bombs game
// Author: P. Foggia 1996
// Modified by: Wlodzimierz Skiba (ABX) 2003
// Created: 1996
// RCS-ID: $Id$
// Copyright: (c) 1996 P. Foggia
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DEMOS_BOMBS_BOMBS_H_
#define _WX_DEMOS_BOMBS_BOMBS_H_
#include "game.h"
class BombsFrame;
/*
* Class representing the entire Application
*/
class BombsApp: public wxApp
{
public:
virtual bool OnInit();
private :
BombsFrame *m_frame;
BombsGame m_game;
};
DECLARE_APP(BombsApp)
class BombsCanvas;
class BombsFrame : public wxFrame
{
public:
BombsFrame(BombsGame *bombsGame);
void NewGame(int level, bool query);
private:
void OnNewEasyGame(wxCommandEvent& event);
void OnNewMediumGame(wxCommandEvent& event);
void OnNewHardGame(wxCommandEvent& event);
void OnExit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
BombsGame *m_game;
// Subwindows for reference within the program.
BombsCanvas *m_canvas;
DECLARE_EVENT_TABLE()
};
// App specific menu identifiers
enum
{
bombsID_NEWGAME = wxID_HIGHEST,
bombsID_EASY,
bombsID_MEDIUM,
bombsID_HARD
};
class BombsCanvas : public wxPanel
{
public:
// Constructor and destructor
BombsCanvas(wxFrame *parent, BombsGame *game);
void UpdateGridSize();
wxSize GetGridSizeInPixels() const;
~BombsCanvas();
private:
void OnPaint(wxPaintEvent& event);
void DrawField(wxDC *, int xc1, int yc1, int xc2, int yc2);
void RefreshField(int xc1, int yc1, int xc2, int yc2);
void Uncover(int x, int y);
void OnMouseEvent(wxMouseEvent& event);
void OnChar(wxKeyEvent& event);
BombsGame *m_game;
wxBitmap *m_bmp;
// Cell size in pixels
int m_cellWidth;
int m_cellHeight;
DECLARE_EVENT_TABLE()
};
/* The following sizes should probably be redefined */
/* dimensions of a scroll unit, in pixels */
#define X_UNIT 4
#define Y_UNIT 4
/* the dimensions of a cell, in scroll units are in
* BombsCanvas::x_cell and y_cell
*/
#ifdef __WXWINCE__
#define BOMBS_FONT wxFont(12, wxSWISS, wxNORMAL, wxNORMAL)
#else
#define BOMBS_FONT wxFont(14, wxROMAN, wxNORMAL, wxNORMAL)
#endif
#endif // #ifndef _WX_DEMOS_BOMBS_BOMBS_H_