wxWidgets/include/wx/os2/app.h
2002-08-01 19:54:55 +00:00

148 lines
3.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: app.h
// Purpose: wxApp class
// Author: David Webster
// Modified by:
// Created: 10/13/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_APP_H_
#define _WX_APP_H_
#ifdef __WATCOMC__
#include <sys/ioctl.h>
#include <sys/select.h>
#else
#include <sys/time.h>
#include <sys/types.h>
#ifdef __EMX__
#include <unistd.h>
#else
#include <utils.h>
#undef BYTE_ORDER
#include <types.h>
#define INCL_ORDERS
#endif
#endif
#include "wx/event.h"
#include "wx/icon.h"
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxApp;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxLog;
WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
WXDLLEXPORT_DATA(extern HAB) vHabmain;
// Force an exit from main loop
void WXDLLEXPORT wxExit(void);
// Yield to other apps/messages
bool WXDLLEXPORT wxYield(void);
extern MRESULT EXPENTRY wxWndProc( HWND
,ULONG
,MPARAM
,MPARAM
);
// Represents the application. Derive OnInit and declare
// a new App object to start application
class WXDLLEXPORT wxApp : public wxAppBase
{
DECLARE_DYNAMIC_CLASS(wxApp)
public:
wxApp();
virtual ~wxApp();
virtual bool OnInitGui(void);
// override base class (pure) virtuals
virtual int MainLoop(void);
virtual void ExitMainLoop(void);
virtual bool Initialized(void);
virtual bool Pending(void) ;
virtual void Dispatch(void);
virtual bool Yield(bool onlyIfNeeded = FALSE);
virtual bool ProcessIdle(void);
virtual void SetPrintMode(int mode) { m_nPrintMode = mode; }
virtual int GetPrintMode(void) const { return m_nPrintMode; }
// implementation only
void OnIdle(wxIdleEvent& rEvent);
void OnEndSession(wxCloseEvent& rEvent);
void OnQueryEndSession(wxCloseEvent& rEvent);
// Send idle event to all top-level windows.
// Returns TRUE if more idle time is requested.
bool SendIdleEvents(void);
// Send idle event to window and all subwindows
// Returns TRUE if more idle time is requested.
bool SendIdleEvents(wxWindow* pWin);
void SetAuto3D(bool bFlag) { m_bAuto3D = bFlag; }
bool GetAuto3D(void) const { return m_bAuto3D; }
int AddSocketHandler(int handle, int mask,
void (*callback)(void*), void * gsock);
void RemoveSocketHandler(int handle);
void HandleSockets();
protected:
bool m_bShowOnInit;
int m_nPrintMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
bool m_bAuto3D ; // Always use 3D controls, except where overriden
//
// PM-specific wxApp definitions */
//
private:
int m_maxSocketHandles;
int m_maxSocketNr;
int m_lastUsedHandle;
fd_set m_readfds;
fd_set m_writefds;
void* m_sockCallbackInfo;
public:
// Implementation
static bool Initialize(HAB vHab);
static void CleanUp(void);
static bool RegisterWindowClasses(HAB vHab);
virtual void DoMessage(WXMSG *pMsg);
virtual bool DoMessage(void);
virtual bool ProcessMessage(WXMSG* pMsg);
void DeletePendingObjects(void);
public:
int m_nCmdShow;
HMQ m_hMq;
protected:
bool m_bKeepGoing ;
DECLARE_EVENT_TABLE()
};
int WXDLLEXPORT wxEntry( int argc, char *argv[] );
#endif
// _WX_APP_H_