wxWidgets/include/wx/textfile.h
2003-03-17 10:34:04 +00:00

64 lines
1.8 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/textfile.h
// Purpose: class wxTextFile to work with text files of _small_ size
// (file is fully loaded in memory) and which understands CR/LF
// differences between platforms.
// Author: Vadim Zeitlin
// Modified by:
// Created: 03.04.98
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TEXTFILE_H
#define _WX_TEXTFILE_H
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "textfile.h"
#endif
#include "wx/defs.h"
#include "wx/textbuf.h"
#if wxUSE_TEXTFILE
#include "wx/file.h"
// ----------------------------------------------------------------------------
// wxTextFile
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTextFile : public wxTextBuffer
{
public:
// constructors
wxTextFile() { }
wxTextFile(const wxString& strFileName);
protected:
// implement the base class pure virtuals
virtual bool OnExists() const;
virtual bool OnOpen(const wxString &strBufferName,
wxTextBufferOpenMode OpenMode);
virtual bool OnClose();
virtual bool OnRead(wxMBConv& conv);
virtual bool OnWrite(wxTextFileType typeNew, wxMBConv& conv);
private:
wxFile m_file;
};
#else // !wxUSE_TEXTFILE
// old code relies on the static methods of wxTextFile being always available
// and they still are available in wxTextBuffer (even if !wxUSE_TEXTBUFFER), so
// make it possible to use them in a backwards compatible way
typedef wxTextBuffer wxTextFile;
#endif // wxUSE_TEXTFILE/!wxUSE_TEXTFILE
#endif // _WX_TEXTFILE_H