e8b04eb349
Corrected redrawing and OpenGl canvas Made new font code in utilsunix compile (Why does Vadim never need any headers?) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3790 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
144 lines
4.3 KiB
C++
144 lines
4.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: glcanvas.h
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// Purpose: wxGLCanvas, for using OpenGL/Mesa with wxWindows and GTK
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// Author: Robert Roebling
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// Modified by:
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// Created: 17/8/98
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// RCS-ID: $Id$
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// Copyright: (c) Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma interface "glcanvas.h"
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#endif
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#ifndef _WX_GLCANVAS_H_
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#define _WX_GLCANVAS_H_
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#include "wx/defs.h"
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#include "wx/scrolwin.h"
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extern "C" {
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#include "GL/gl.h"
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#include "GL/glx.h"
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#include "GL/glu.h"
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}
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//---------------------------------------------------------------------------
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// Constants for attriblist
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//---------------------------------------------------------------------------
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enum
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{
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WX_GL_RGBA=1, /* use true color palette */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_DOUBLEBUFFER, /* use doublebuffer */
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WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
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WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
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WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
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/* these are enough constants for now, the remaining will be added later */
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};
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//---------------------------------------------------------------------------
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// classes
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//---------------------------------------------------------------------------
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class wxGLContext;
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class wxGLCanvas;
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//---------------------------------------------------------------------------
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// wxGLContext
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//---------------------------------------------------------------------------
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class wxGLContext: public wxObject
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{
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DECLARE_CLASS(wxGLContext)
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public:
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wxGLContext( bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette );
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wxGLContext(
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bool WXUNUSED(isRGB), wxWindow *win,
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const wxPalette& WXUNUSED(palette),
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const wxGLContext *other /* for sharing display lists */
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);
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~wxGLContext();
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void SetCurrent();
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void SetColour(const char *colour);
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void SwapBuffers();
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void SetupPixelFormat();
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void SetupPalette(const wxPalette& palette);
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wxPalette CreateDefaultPalette();
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inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
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inline wxWindow* GetWindow() const { return m_window; }
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inline GtkWidget* GetWidget() const { return m_widget; }
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inline GLXContext GetContext() const { return m_glContext; }
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public:
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GLXContext m_glContext;
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GtkWidget *m_widget;
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wxPalette m_palette;
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wxWindow* m_window;
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};
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//---------------------------------------------------------------------------
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// wxGLContext
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//---------------------------------------------------------------------------
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class wxGLCanvas: public wxScrolledWindow
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{
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DECLARE_CLASS(wxGLCanvas)
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public:
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wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "GLCanvas",
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "GLCanvas",
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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bool Create( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "GLCanvas",
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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~wxGLCanvas();
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void SetCurrent();
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void SetColour(const char *colour);
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void SwapBuffers();
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void OnSize(wxSizeEvent& event);
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inline wxGLContext* GetContext() const { return m_glContext; }
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// implementation
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virtual GtkWidget *GetConnectWidget();
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bool IsOwnGtkWindow( GdkWindow *window );
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wxGLContext *m_glContext;
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GtkWidget *m_glWidget;
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DECLARE_EVENT_TABLE()
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};
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#endif
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