9b31387508
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75178 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
149 lines
5.8 KiB
Plaintext
149 lines
5.8 KiB
Plaintext
wxWidgets for Mac OS X installation
|
|
-----------------------------------
|
|
|
|
wxWidgets can be compiled using Apple's Cocoa or Carbon libraries.
|
|
Cocoa is the more modern library, and Carbon is the older deprecated library.
|
|
|
|
In wxWidgets 3, Cocoa is the recommended library. While Carbon is still
|
|
supported by Apple, little new work is being done in Carbon.
|
|
|
|
Most Mac OS X developers should start by downloading and installing Xcode
|
|
from http://developer.apple.com. It is a free IDE from Apple that provides
|
|
all of the tools you need for working with wxWidgets.
|
|
|
|
After Xcode is installed, download wxWidgets-{version}.tar.bz2 and then
|
|
double-click on it to unpack it to create a wxWidgets directory.
|
|
|
|
Next use Terminal (under Applications, Utilities, Terminal) to access a command
|
|
prompt. Use cd to change directories to your wxWidgets directory and execute
|
|
one of the following sets of commands from the wxWidgets directory.
|
|
|
|
For Carbon, you'll need to have Xcode 3.x installed (you can also have Xcode 4.x
|
|
installed, but the Carbon build needs 3.x, and the /Developer directory which is
|
|
installed when you install Xcode 3.x.
|
|
|
|
---------
|
|
|
|
# Build the library for Cocoa (wxWidgets 2.9.0 and later)
|
|
mkdir build-cocoa-debug
|
|
cd build-cocoa-debug
|
|
../configure --enable-debug
|
|
make
|
|
# Build the samples and demos
|
|
cd samples; make;cd ..
|
|
cd demos; make;cd ..
|
|
|
|
---------
|
|
|
|
# Build the library for Carbon
|
|
mkdir build-carbon-debug
|
|
cd build-carbon-debug
|
|
../configure --with-carbon --enable-debug --disable-shared --enable-macosx_arch=i386 --with-macosx-sdk=/Developer/SDKs/MacOSX10.6.sdk CC=/Developer/usr/bin/gcc-4.2 CXX=/Developer/usr/bin/g++-4.2 LD=/Developer/usr/bin/ld
|
|
make
|
|
# Build the samples and demos
|
|
cd samples;make;cd ..
|
|
cd demos; make;cd ..
|
|
|
|
---------
|
|
|
|
After the compilation completes, use Finder to run the samples and demos
|
|
Go to build-cocoa-debug/samples to experiment with the Cocoa samples.
|
|
Go to build-cocoa-debug/demos to experiment with the Cocoa demos.
|
|
Go to build-carbon-debug/samples to experiment with the Carbon samples.
|
|
Go to build-carbon-debug/demos to experiment with the Carbon demos.
|
|
Double-click on the executables which have an icon showing three small squares.
|
|
The source code for the samples is in wxWidgets/samples
|
|
The source code for the demos is in wxWidgets/demos
|
|
|
|
---------
|
|
|
|
More information about building on Mac OS X is available in the wxWiki.
|
|
Here are two useful links
|
|
http://wiki.wxwidgets.org/Guides_%26_Tutorials
|
|
http://wiki.wxwidgets.org/Development:_wxMac
|
|
|
|
---------
|
|
|
|
More advanced topics are covered below.
|
|
|
|
---------
|
|
|
|
If you want to install the library into the system directories you'll need
|
|
to do this as root. The accepted way of running commands as root is to
|
|
use the built-in sudo mechanism. First of all, you must be using an
|
|
account marked as a "Computer Administrator". Then
|
|
|
|
6) sudo make install
|
|
7) type <YOUR OWN PASSWORD>
|
|
|
|
Note that while using this method is okay for development, it is not
|
|
recommended that you require endusers to install wxWidgets into their
|
|
system directories in order to use your program. One way to avoid this
|
|
is to configure wxWidgets with --disable-shared. Another way to avoid
|
|
it is to make a framework for wxWidgets. Making frameworks is beyond
|
|
the scope of this document.
|
|
|
|
Note:
|
|
It is rarely desirable to install non-Apple software into system directories.
|
|
By configuring the library with --disable-shared and using the full path
|
|
to wx-config with the --in-place option you can avoid installing the library.
|
|
|
|
|
|
Apple Developer Tools: Xcode
|
|
----------------------------
|
|
|
|
You can use the project in build/osx/wxcocoa.xcodeproj to build the Cocoa
|
|
version of wxWidgets (wxOSX/Cocoa) and build/osx/wxcarbon.xcodeproj to
|
|
build the Carbon version of wxWidgets (wxOSX/Carbon). There are also sample
|
|
projects supplied with the minimal sample.
|
|
|
|
Notice that the command line build above builds not just the library itself but
|
|
also wxrc tool which doesn't have its own Xcode project. If you need this tool,
|
|
the simplest possibility is to build it from the command line after installing
|
|
the libraries using commands like this:
|
|
|
|
$ cd utils/wxrc
|
|
$ g++ -o wxrc wxrc.cpp `wx-config --cxxflags --libs base,xml`
|
|
|
|
Creating universal binaries
|
|
---------------------------
|
|
|
|
The Xcode projects for the wxWidgets library and minimal project are set up
|
|
to create universal binaries.
|
|
|
|
If using the Apple command line tools, pass --enable-universal_binary when
|
|
configuring wxWidgets. This will create the libraries for all the supported
|
|
architectures, currently ppc, i386 and x86_64 when using Cocoa (Carbon isn't
|
|
available in 64 bit builds). You may explicitly specify the architectures to
|
|
use as a comma-separated list, e.g. --enable-universal_binary=i386,x86_64.
|
|
|
|
Notice that if you use wx-config --libs to link your application, the -arch
|
|
flags are not added automatically as it is possible to link e.g. x86_64-only
|
|
program to a "fat" library containing other architectures. If you want to
|
|
build a universal application, you need to add the necessary "-arch xxx" flags
|
|
to your project or makefile separately.
|
|
|
|
As an alternative to using --enable-universal_binary, you can build for
|
|
each architecture separately and then use the lipo tool to glue the
|
|
binaries together. Assuming building on a PPC system:
|
|
|
|
1. First build in the usual way to get the PPC library.
|
|
|
|
2. Then, build for Intel, in a different folder. This time use:
|
|
|
|
export CFLAGS="-g -isysroot /Developer/SDKs/MacOSX10.5.sdk -arch i386"
|
|
export LDFLAGS="-syslibroot,/Developer/SDKs/MacOSX10.5.sdk"
|
|
|
|
./configure --disable-dependency-tracking --enable-static=yes --enable-shared=no \
|
|
--target=i386-apple-darwin8 --host=powerpc-apple-darwin8 --build=i386-apple-darwin8
|
|
|
|
You will need to reverse the powerpc and i386 parameters everywhere to build PPC on an Intel
|
|
machine.
|
|
|
|
3. Use lipo to glue the binaries together.
|
|
|
|
See also:
|
|
http://developer.apple.com/technotes/tn2005/tn2137.html
|
|
|
|
|