eb5420bf25
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12277 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
111 lines
4.0 KiB
Plaintext
111 lines
4.0 KiB
Plaintext
Installing latest headers (and Carbon Support)
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----------------------------------------------
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NOTE : these steps are not necessary for Pro 6, only for Pro 5.3
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the latest build for carbon support lead to a few changes you will have to follow, in order
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to successfully compile the code (also necessary if you don't want to build the carbon targets)
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1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades
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2. you have to download the 3.3.2 universal interfaces from
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ftp://ftp.apple.com/developer/Development_Kits/UniversalInterfaces3.3.2.sit.hqx
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3. put the Interfaces and Libraries Folder into the MacOS Support folder and replace older versions
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4. remove from the MacOS Support folder the separate OpenTransport folder
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5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
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#include <ControlDefinitions.h>
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after the
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#include <Controls.h>
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6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder
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if you want to build the carbon targets, you will also need the latest carbonized version of
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MSL from Metrowerks, at the time of writing, this meant applying the changes from the folders
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CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
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CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
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(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
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setup.h
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-------
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in order to build wxMac with CodeWarrior, you must copy or alias the file include/wx/mac/setup0.h
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to include/wx/setup.h.
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this step is not needed when using the Apple Developer Tools under Mac OS X since the setup.h
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file is automatically generated during the configuration of wxMac.
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OpenGL
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------
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In order to build opengl support with CodeWarrior, you must install the opengl libraries and headers
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from http://developer.apple.com/opengl/index.html
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If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL in include/wx/setup.h to 1
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If you don't want OpenGl support, remove the file "glcanvas.cpp" from the project before
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compilation and leave the setting at 0
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If you want OpenGL support with the Apple Developer Tools under Mac OS X, add --with-opengl to the
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arguments of configure when configuring wxMac.
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Project Files
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-------------
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There are always the makemac.mcp or *M5.mcp files for Pro 5.3 and the makemac6.mcp files for Pro 6
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In order to build the library (and then the samples) you need to make the
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following projects (for 5.3)
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:src:wxWindowsM5.mcp
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:src:png:makemac.mcp
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:src:tif:makemac.mcp
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:src:jpeg:makemac.mcp
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:src:zlib:makemac.mcp
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Apple Developers Tools
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----------------------
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As in all Unix projects, you need to do something like this
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under MacOS 10.1 with the Apple Developers Tools installed.
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1) cd into the source dir
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2) mkdir build
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3) cd build
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4) ../configure
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5) make
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If you want to install the library, you need to be able
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to log in as "root". For this, "root" has to be activated
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in the NetInfo utility - there you will also have to
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choose a password for the "root" user. Then
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6) su
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7) type <PASSWORD>
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8) make install
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9) exit
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Note: There are currently link problems (in some rare cases)
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with wxMAC and Apple's tools when compiling the library as
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a shared library (the default). You might want to type
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4) ../configure --disable-shared
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to build a static library instead.
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Problems with .xpm files
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------------------------
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if you have downloaded all the files and get errors like :
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Error : the file 'wx/generic/tip.xpm' cannot be opened
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tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
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then your cvs has changed the type of the .xpm files to something other than text, in order to fix this
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either change the type by using a resource editor or drag the files from /include/wx/generic/..xpm on
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the SetTypeFromExtension application that is included in this folder. This small applet itself queries
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the Internet Config, so you will have to associate the "xpm" extension with CodeWarrior before making
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use of this applet.
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Missing PLStringFuncsLib
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------------------------
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You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
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