wxWidgets/include/wx/cocoa/font.h
Vadim Zeitlin bd30752410 Just deprecate but don't schedule for removal wxNORMAL and friends.
Deprecate the use of the old untyped constants but don't schedule them from
removal in a future wx version by removing "#if WXWIN_COMPATIBILITY_3_0" tests
around their definition and use. Provoking deprecation warnings in the code
using these constants is worth it as they are unclear and it's easy to make
mistakes when using them, but breaking this code compilation outright can't be
justified -- even in the future.

Also use more informational wxDEPRECATED_MSG() instead of a simple
wxDEPRECATED() as it might not be obvious at all how should the code be
updated exactly.

Finally, avoid the use of deprecated constants inside the library itself.

As a side effect, this closes #15814.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75565 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2014-01-06 12:42:37 +00:00

173 lines
5.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/cocoa/font.h
// Purpose: wxFont class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONT_H_
#define _WX_FONT_H_
// ----------------------------------------------------------------------------
// wxFont
// ----------------------------------------------------------------------------
DECLARE_WXCOCOA_OBJC_CLASS(NSFont);
// Internal class that bridges us with code like wxSystemSettings
class wxCocoaFontFactory;
// We have c-tors/methods taking pointers of these
class wxFontRefData;
/*! @discussion
wxCocoa's implementation of wxFont is very incomplete. In particular,
a lot of work needs to be done on wxNativeFontInfo which is currently
using the totally generic implementation.
See the documentation in src/cocoa/font.mm for more implementatoin details.
*/
class WXDLLIMPEXP_CORE wxFont : public wxFontBase
{
friend class wxCocoaFontFactory;
public:
/*! @abstract Default construction of invalid font for 2-step construct then Create process.
*/
wxFont() { }
wxFont(const wxFontInfo& info)
{
Create(info.GetPointSize(),
info.GetFamily(),
info.GetStyle(),
info.GetWeight(),
info.IsUnderlined(),
info.GetFaceName(),
info.GetEncoding());
if ( info.IsUsingSizeInPixels() )
SetPixelSize(info.GetPixelSize());
}
/*! @abstract Platform-independent construction with individual properties
*/
wxFont(int size,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = FALSE,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
(void)Create(size, family, style, weight, underlined, face, encoding);
}
wxFont(const wxSize& pixelSize,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Create(10, family, style, weight, underlined, face, encoding);
SetPixelSize(pixelSize);
}
/*! @abstract Construction with opaque wxNativeFontInfo
*/
wxFont(const wxNativeFontInfo& info)
{
(void)Create(info);
}
/*! @abstract Construction with platform-dependent font descriptor string.
@param fontDesc Usually the result of wxNativeFontInfo::ToUserString()
*/
wxFont(const wxString& fontDesc);
// NOTE: Copy c-tor and assignment from wxObject is fine
bool Create(int size,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = FALSE,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
bool Create(const wxNativeFontInfo& info);
virtual ~wxFont();
// implement base class pure virtuals
virtual int GetPointSize() const;
virtual wxFontStyle GetStyle() const;
virtual wxFontWeight GetWeight() const;
virtual bool GetUnderlined() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
virtual const wxNativeFontInfo *GetNativeFontInfo() const;
virtual void SetPointSize(int pointSize);
virtual void SetFamily(wxFontFamily family);
virtual void SetStyle(wxFontStyle style);
virtual void SetWeight(wxFontWeight weight);
virtual bool SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
wxDECLARE_COMMON_FONT_METHODS();
wxDEPRECATED_MSG("use wxFONT{FAMILY,STYLE,WEIGHT}_XXX constants")
wxFont(int size,
int family,
int style,
int weight,
bool underlined = FALSE,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
(void)Create(size, (wxFontFamily)family, (wxFontStyle)style, (wxFontWeight)weight, underlined, face, encoding);
}
// implementation only from now on
// -------------------------------
/*! @abstract Defined on some ports (not including this one) in wxGDIObject
@discussion
The intention here I suppose is to allow one to create a wxFont without yet
creating the underlying native object. There's no point not to create the
NSFont immediately in wxCocoa so this is useless.
This method came from the stub code copied in the early days of wxCocoa.
FIXME(1): Remove this in trunk. FIXME(2): Is it really a good idea for this to
be part of the public API for wxGDIObject?
*/
virtual bool RealizeResource();
protected:
/*! @abstract Internal constructor with ref data
@discussion
Takes ownership of @a refData. That is, it is assumed that refData has either just been
created using new (which initializes its m_refCount to 1) or if you are sharing a ref that
you have called IncRef on it before passing it to this method.
*/
explicit wxFont(wxFontRefData *refData)
{ Create(refData); }
bool Create(wxFontRefData *refData);
virtual wxGDIRefData *CreateGDIRefData() const;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
virtual wxFontFamily DoGetFamily() const;
private:
DECLARE_DYNAMIC_CLASS(wxFont)
};
#endif
// _WX_FONT_H_