0534259ab8
This function is not MSW-specific and should be used in generic implementation of controls such as wxListCtrl, wxTreeCtrl and wxDataViewCtrl. Even if it is needed by MSW only now, move it to the common code to avoid #ifdefs in these controls code. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@62151 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
134 lines
5.1 KiB
C++
134 lines
5.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/control.h
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// Purpose: wxControl class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CONTROL_H_
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#define _WX_CONTROL_H_
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#include "wx/dynarray.h"
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// General item class
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class WXDLLIMPEXP_CORE wxControl : public wxControlBase
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{
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public:
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wxControl() { }
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wxControl(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxControlNameStr)
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{
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Create(parent, id, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxControlNameStr);
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// Simulates an event
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virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
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// implementation from now on
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// --------------------------
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virtual wxVisualAttributes GetDefaultAttributes() const
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{
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return GetClassDefaultAttributes(GetWindowVariant());
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}
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static wxVisualAttributes
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GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
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// Calls the callback and appropriate event handlers
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bool ProcessCommand(wxCommandEvent& event);
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// MSW-specific
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virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
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// For ownerdraw items
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virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; }
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virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return false; }
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const wxArrayLong& GetSubcontrols() const { return m_subControls; }
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// default handling of WM_CTLCOLORxxx: this is public so that wxWindow
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// could call it
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virtual WXHBRUSH MSWControlColor(WXHDC pDC, WXHWND hWnd);
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// default style for the control include WS_TABSTOP if it AcceptsFocus()
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virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
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protected:
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// choose the default border for this window
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virtual wxBorder GetDefaultBorder() const;
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// return default best size (doesn't really make any sense, override this)
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virtual wxSize DoGetBestSize() const;
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// This is a helper for all wxControls made with UPDOWN native control.
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// In wxMSW it was only wxSpinCtrl derived from wxSpinButton but in
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// WinCE of Smartphones this happens also for native wxTextCtrl,
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// wxChoice and others.
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virtual wxSize GetBestSpinnerSize(const bool is_vertical) const;
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// create the control of the given Windows class: this is typically called
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// from Create() method of the derived class passing its label, pos and
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// size parameter (style parameter is not needed because m_windowStyle is
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// supposed to had been already set and so is used instead when this
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// function is called)
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bool MSWCreateControl(const wxChar *classname,
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const wxString& label,
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const wxPoint& pos,
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const wxSize& size);
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// NB: the method below is deprecated now, with MSWGetStyle() the method
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// above should be used instead! Once all the controls are updated to
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// implement MSWGetStyle() this version will disappear.
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//
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// create the control of the given class with the given style (combination
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// of WS_XXX flags, i.e. Windows style, not wxWidgets one), returns
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// false if creation failed
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//
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// All parameters except classname and style are optional, if the
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// size/position are not given, they should be set later with SetSize()
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// and, label (the title of the window), of course, is left empty. The
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// extended style is determined from the style and the app 3D settings
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// automatically if it's not specified explicitly.
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bool MSWCreateControl(const wxChar *classname,
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WXDWORD style,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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const wxString& label = wxEmptyString,
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WXDWORD exstyle = (WXDWORD)-1);
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// call this from the derived class MSWControlColor() if you want to show
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// the control greyed out (and opaque)
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WXHBRUSH MSWControlColorDisabled(WXHDC pDC);
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// common part of the 3 functions above: pass wxNullColour to use the
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// appropriate background colour (meaning ours or our parents) or a fixed
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// one
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virtual WXHBRUSH DoMSWControlColor(WXHDC pDC, wxColour colBg, WXHWND hWnd);
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// for controls like radiobuttons which are really composite this array
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// holds the ids (not HWNDs!) of the sub controls
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wxArrayLong m_subControls;
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private:
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DECLARE_DYNAMIC_CLASS_NO_COPY(wxControl)
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};
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#endif // _WX_CONTROL_H_
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