2b5f62a0b2
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18040 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: updatesmgr.h
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// Purpose: cbSimpleUpdatesMgr class declaration
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// Author: Aleksandras Gluchovas (@Lithuania)
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// Modified by:
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// Created: 19/10/98
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// RCS-ID: $Id$
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// Copyright: (c) Aleksandras Gluchovas
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __UPDATESMGR_G__
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#define __UPDATESMGR_G__
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "updatesmgr.h"
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#endif
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#include "wx/fl/controlbar.h"
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/*
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This class implements slightly optimized logic for refreshing
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the areas of frame layout that actually need to be updated.
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*/
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class WXFL_DECLSPEC cbSimpleUpdatesMgr : public cbUpdatesManagerBase
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{
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DECLARE_DYNAMIC_CLASS( cbSimpleUpdatesMgr )
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protected:
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// Helper function.
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bool WasChanged( cbUpdateMgrData& data, wxRect& currentBounds );
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public:
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// Default constructor.
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cbSimpleUpdatesMgr() {}
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// Constructor taking frame layout panel.
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cbSimpleUpdatesMgr( wxFrameLayout* pPanel );
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// Notification received from Frame Layout in the order in which
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// they would usually be invoked.
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virtual void OnStartChanges();
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// Notification received from Frame Layout in the order in which
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// they would usually be invoked.
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virtual void OnRowWillChange( cbRowInfo* pRow, cbDockPane* pInPane );
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// Notification received from Frame Layout in the order in which
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// they would usually be invoked.
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virtual void OnBarWillChange( cbBarInfo* pBar, cbRowInfo* pInRow, cbDockPane* pInPane );
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// Notification received from Frame Layout in the order in which
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// they would usually be invoked.
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virtual void OnPaneMarginsWillChange( cbDockPane* pPane );
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// Notification received from Frame Layout in the order in which
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// they would usually be invoked.
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virtual void OnPaneWillChange( cbDockPane* pPane );
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// Notification received from Frame Layout in the order in which
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// they would usually be invoked.
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virtual void OnFinishChanges();
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// Refreshes the parts of the frame layoutthat need an update.
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virtual void UpdateNow();
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};
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#endif /* __UPDATESMGR_G__ */
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