fc3669b551
Add menu item to switch to the generic version when using the sample on a platform where a native version is available (i.e. wxGTK) in order to allow testing it there easily.
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: anitest.cpp
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// Purpose: anitest sample
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// Author: Julian Smart
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// Modified by:
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// Created: 02/07/2001
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/animate.h"
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// Define a new application
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class MyApp : public wxApp
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{
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public:
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bool OnInit() wxOVERRIDE;
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};
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// Define a new frame
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class MyFrame : public wxFrame
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{
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public:
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MyFrame(wxWindow *parent, const wxWindowID id, const wxString& title,
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const wxPoint& pos, const wxSize& size, const long style);
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~MyFrame();
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void OnAbout(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnPlay(wxCommandEvent& event);
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void OnSetNullAnimation(wxCommandEvent& event);
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void OnSetInactiveBitmap(wxCommandEvent& event);
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void OnSetNoAutoResize(wxCommandEvent& event);
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void OnSetBgColor(wxCommandEvent& event);
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void OnStop(wxCommandEvent& event);
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#ifdef wxHAS_NATIVE_ANIMATIONCTRL
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void OnUseGeneric(wxCommandEvent& event);
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#endif // wxHAS_NATIVE_ANIMATIONCTRL
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void OnUpdateUI(wxUpdateUIEvent& event);
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#if wxUSE_FILEDLG
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void OnOpen(wxCommandEvent& event);
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#endif // wxUSE_FILEDLG
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private:
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void RecreateAnimation(long style);
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wxAnimationCtrlBase* m_animationCtrl;
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wxDECLARE_EVENT_TABLE();
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};
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