wxWidgets/utils/wxMMedia/sndfile.h
Guilhem Lavaux 4d6306eb4d * Added wxMMedia in the repository so people interrested in it can work on it
* WARNING! It is quite unstable on Windows and it doesn't work on Linux for
  the moment because I didn't finish fixing the CODEC stream.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@975 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-11-09 18:37:38 +00:00

92 lines
1.9 KiB
C++

// /////////////////////////////////////////////////////////////////////////////
// Name: sndfile.h
// Purpose: wxMMedia
// Author: Guilhem Lavaux
// Created: 1997
// Updated: 1998
// Copyright: (C) 1997, 1998, Guilhem Lavaux
// License: wxWindows license
// /////////////////////////////////////////////////////////////////////////////
/* Real -*- C++ -*- */
#ifndef __SND_file_H__
#define __SND_file_H__
#ifdef __GNUG__
#pragma interface
#endif
#include "mmfile.h"
#include "sndsnd.h"
///
class wxSndFileCodec : public wxMMediaFile, public wxSndBuffer {
///
DECLARE_ABSTRACT_CLASS(wxSndFileCodec)
public:
typedef enum {
wxSFILE_STOPPED,
wxSFILE_PLAYING,
wxSFILE_RECORDING
} FileState;
protected:
wxUint32 m_fsize, m_fpos, m_fdone;
FileState m_fstate;
wxMMtime m_sndtime;
public:
///
wxSndFileCodec();
///
wxSndFileCodec(wxInputStream& s, bool preload, bool seekable);
///
wxSndFileCodec(wxOutputStream& s, bool seekable);
///
wxSndFileCodec(const wxString& fname);
///
virtual ~wxSndFileCodec();
///
void Play(wxSound& snd);
///
void Stop(wxSound& snd);
///
void Record(wxSound& snd,
const wxSoundDataFormat& format, wxUint32 seconds);
///
void OnNeedOutputData(char *data, wxUint32& size);
///
void OnBufferInFinished(char *iobuf, wxUint32& size);
///
virtual bool OnNeedData(char *buf, wxUint32 size) = 0;
///
virtual bool OnWriteData(char *buf, wxUint32 size) = 0;
///
virtual wxUint32 PrepareToPlay() = 0;
///
virtual bool PrepareToRecord(wxUint32 file_size) = 0;
///
virtual bool TranslateBuffer(wxSndBuffer& buf);
///
virtual bool RestartBuffer(wxSndMode mode);
///
virtual wxUint32 GetSize() const;
///
virtual wxUint32 Available() const;
///
virtual wxMMtime GetLength();
///
wxMMtime GetPosition();
///
virtual bool StartPlay();
///
virtual void StopPlay();
};
#endif