wxWidgets/interface/wx/propgrid/property.h

1686 lines
55 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: property.h
// Purpose: interface of wxPGProperty
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#define wxNullProperty ((wxPGProperty*)NULL)
/**
@section propgrid_property_attributes wxPropertyGrid Property Attribute Identifiers
wxPGProperty::SetAttribute() and wxPropertyGridInterface::SetPropertyAttribute()
accept one of these as attribute name argument.
You can use strings instead of constants.
However, some of these constants are redefined to use cached strings which
may reduce your binary size by some amount.
@{
*/
/** Set default value for property.
*/
#define wxPG_ATTR_DEFAULT_VALUE wxS("DefaultValue")
/** Universal, int or double. Minimum value for numeric properties.
*/
#define wxPG_ATTR_MIN wxS("Min")
/** Universal, int or double. Maximum value for numeric properties.
*/
#define wxPG_ATTR_MAX wxS("Max")
/** Universal, string. When set, will be shown as text after the displayed
text value. Alternatively, if third column is enabled, text will be shown
there (for any type of property).
*/
#define wxPG_ATTR_UNITS wxS("Units")
/** Universal, string. When set, will be shown in property's value cell
when displayed value string is empty, or value is unspecified.
*/
#define wxPG_ATTR_INLINE_HELP wxS("InlineHelp")
/** Universal, wxArrayString. Set to enable auto-completion in any
wxTextCtrl-based property editor.
*/
#define wxPG_ATTR_AUTOCOMPLETE wxS("AutoComplete")
/** wxBoolProperty and wxFlagsProperty specific. Value type is bool.
Default value is False.
When set to True, bool property will use check box instead of a
combo box as its editor control. If you set this attribute
for a wxFlagsProperty, it is automatically applied to child
bool properties.
*/
#define wxPG_BOOL_USE_CHECKBOX wxS("UseCheckbox")
/** wxBoolProperty and wxFlagsProperty specific. Value type is bool.
Default value is False.
Set to True for the bool property to cycle value on double click
(instead of showing the popup listbox). If you set this attribute
for a wxFlagsProperty, it is automatically applied to child
bool properties.
*/
#define wxPG_BOOL_USE_DOUBLE_CLICK_CYCLING wxS("UseDClickCycling")
/** wxFloatProperty (and similar) specific, int, default -1. Sets the (max) precision
used when floating point value is rendered as text. The default -1 means infinite
precision.
*/
#define wxPG_FLOAT_PRECISION wxS("Precision")
/** The text will be echoed as asterisks (wxTE_PASSWORD will be passed to textctrl etc).
*/
#define wxPG_STRING_PASSWORD wxS("Password")
/** Define base used by a wxUIntProperty. Valid constants are
wxPG_BASE_OCT, wxPG_BASE_DEC, wxPG_BASE_HEX and wxPG_BASE_HEXL
(lowercase characters).
*/
#define wxPG_UINT_BASE wxS("Base")
/** Define prefix rendered to wxUIntProperty. Accepted constants
wxPG_PREFIX_NONE, wxPG_PREFIX_0x, and wxPG_PREFIX_DOLLAR_SIGN.
<b>Note:</b> Only wxPG_PREFIX_NONE works with Decimal and Octal
numbers.
*/
#define wxPG_UINT_PREFIX wxS("Prefix")
/** wxFileProperty/wxImageFileProperty specific, wxChar*, default is detected/varies.
Sets the wildcard used in the triggered wxFileDialog. Format is the
same.
*/
#define wxPG_FILE_WILDCARD wxS("Wildcard")
/** wxFileProperty/wxImageFileProperty specific, int, default 1.
When 0, only the file name is shown (i.e. drive and directory are hidden).
*/
#define wxPG_FILE_SHOW_FULL_PATH wxS("ShowFullPath")
/** Specific to wxFileProperty and derived properties, wxString, default empty.
If set, then the filename is shown relative to the given path string.
*/
#define wxPG_FILE_SHOW_RELATIVE_PATH wxS("ShowRelativePath")
/** Specific to wxFileProperty and derived properties, wxString, default is empty.
Sets the initial path of where to look for files.
*/
#define wxPG_FILE_INITIAL_PATH wxS("InitialPath")
/** Specific to wxFileProperty and derivatives, wxString, default is empty.
Sets a specific title for the dir dialog.
*/
#define wxPG_FILE_DIALOG_TITLE wxS("DialogTitle")
/** Specific to wxDirProperty, wxString, default is empty.
Sets a specific message for the dir dialog.
*/
#define wxPG_DIR_DIALOG_MESSAGE wxS("DialogMessage")
/** Sets displayed date format for wxDateProperty.
*/
#define wxPG_DATE_FORMAT wxS("DateFormat")
/** Sets wxDatePickerCtrl window style used with wxDateProperty. Default
is wxDP_DEFAULT | wxDP_SHOWCENTURY. Using wxDP_ALLOWNONE will enable
better unspecified value support in the editor.
*/
#define wxPG_DATE_PICKER_STYLE wxS("PickerStyle")
/** SpinCtrl editor, int or double. How much number changes when button is
pressed (or up/down on keybard).
*/
#define wxPG_ATTR_SPINCTRL_STEP wxS("Step")
/** SpinCtrl editor, bool. If @true, value wraps at Min/Max.
*/
#define wxPG_ATTR_SPINCTRL_WRAP wxS("Wrap")
/** SpinCtrl editor, bool. If @true, value can also by changed by moving
mouse when left mouse button is being pressed.
*/
#define wxPG_ATTR_SPINCTRL_MOTIONSPIN wxS("MotionSpin")
/** wxMultiChoiceProperty, int. If 0, no user strings allowed. If 1, user strings
appear before list strings. If 2, user strings appear after list string.
*/
#define wxPG_ATTR_MULTICHOICE_USERSTRINGMODE wxS("UserStringMode")
/** wxColourProperty and its kind, int, default 1. Setting this attribute to 0 hides custom
colour from property's list of choices.
*/
#define wxPG_COLOUR_ALLOW_CUSTOM wxS("AllowCustom")
/** @}
*/
/**
@class wxPGProperty
wxPGProperty is base class for all wxPropertyGrid properties. In
sections below we cover few related topics.
@li @ref pgproperty_properties
@li @ref pgproperty_creating
@section pgproperty_properties Supplied Ready-to-use Property Classes
Here is a list and short description of supplied fully-functional
property classes. They are located in either props.h or advprops.h.
@li @ref wxArrayStringProperty
@li @ref wxBoolProperty
@li @ref wxColourProperty
@li @ref wxCursorProperty
@li @ref wxDateProperty
@li @ref wxDirProperty
@li @ref wxEditEnumProperty
@li @ref wxEnumProperty
@li @ref wxFileProperty
@li @ref wxFlagsProperty
@li @ref wxFloatProperty
@li @ref wxFontProperty
@li @ref wxImageFileProperty
@li @ref wxIntProperty
@li @ref wxLongStringProperty
@li @ref wxMultiChoiceProperty
@li @ref wxPropertyCategory
@li @ref wxStringProperty
@li @ref wxSystemColourProperty
@li @ref wxUIntProperty
@subsection wxPropertyCategory
Not an actual property per se, but a header for a group of properties.
Regardless inherits from wxPGProperty.
@subsection wxStringProperty
Simple string property. wxPG_STRING_PASSWORD attribute may be used
to echo value as asterisks and use wxTE_PASSWORD for wxTextCtrl.
wxPG_ATTR_AUTOCOMPLETE attribute may be used to enable auto-completion
(use a wxArrayString value), and is also supported by any property that
happens to use a wxTextCtrl-based editor.
@remarks wxStringProperty has a special trait: if it has value of
"<composed>", and also has child properties, then its displayed
value becomes composition of child property values, similar as
with wxFontProperty, for instance.
@subsection wxIntProperty
Like wxStringProperty, but converts text to a signed long integer.
wxIntProperty seamlessly supports 64-bit integers (ie. wxLongLong).
To safely convert variant to integer, use code like this:
@code
wxLongLong ll;
ll << property->GetValue();
// or
wxLongLong ll = propertyGrid->GetPropertyValueAsLong(property);
@endcode
@subsection wxUIntProperty
Like wxIntProperty, but displays value as unsigned int. To set
the prefix used globally, manipulate wxPG_UINT_PREFIX string attribute.
To set the globally used base, manipulate wxPG_UINT_BASE int
attribute. Regardless of current prefix, understands (hex) values starting
with both "0x" and "$".
Like wxIntProperty, wxUIntProperty seamlessly supports 64-bit unsigned
integers (ie. wxULongLong). Same wxVariant safety rules apply.
@subsection wxFloatProperty
Like wxStringProperty, but converts text to a double-precision floating point.
Default float-to-text precision is 6 decimals, but this can be changed
by modifying wxPG_FLOAT_PRECISION attribute.
@subsection wxBoolProperty
Represents a boolean value. wxChoice is used as editor control, by the
default. wxPG_BOOL_USE_CHECKBOX attribute can be set to true inorder to use
check box instead.
@subsection wxLongStringProperty
Like wxStringProperty, but has a button that triggers a small text editor
dialog. Note that in long string values, tabs are represented by "\t" and
line break by "\n".
To display custom dialog on button press, you can subclass
wxLongStringProperty and implement OnButtonClick, like this:
@code
virtual bool OnButtonClick( wxPropertyGrid* propGrid, wxString& value )
{
wxSize dialogSize(...size of your dialog...);
wxPoint dlgPos = propGrid->GetGoodEditorDialogPosition(this,
dialogSize)
// Create dialog dlg at dlgPos. Use value as initial string
// value.
...
if ( dlg.ShowModal() == wxID_OK )
{
value = dlg.GetStringValue);
return true;
}
return false;
}
@endcode
Also, if you wish not to have line breaks and tabs translated to
escape sequences, then do following in constructor of your subclass:
@code
m_flags |= wxPG_PROP_NO_ESCAPE;
@endcode
@subsection wxDirProperty
Like wxLongStringProperty, but the button triggers dir selector instead.
Supported properties (all with string value): wxPG_DIR_DIALOG_MESSAGE.
@subsection wxFileProperty
Like wxLongStringProperty, but the button triggers file selector instead.
Default wildcard is "All files..." but this can be changed by setting
wxPG_FILE_WILDCARD attribute (see wxFileDialog for format details).
Attribute wxPG_FILE_SHOW_FULL_PATH can be set to @false inorder to show
only the filename, not the entire path.
@subsection wxEnumProperty
Represents a single selection from a list of choices -
wxOwnerDrawnComboBox is used to edit the value.
@subsection wxFlagsProperty
Represents a bit set that fits in a long integer. wxBoolProperty sub-
properties are created for editing individual bits. Textctrl is created to
manually edit the flags as a text; a continous sequence of spaces, commas
and semicolons are considered as a flag id separator.
<b>Note:</b> When changing "choices" (ie. flag labels) of wxFlagsProperty,
you will need to use wxPGProperty::SetChoices() - otherwise they will not
get updated properly.
wxFlagsProperty supports the same attributes as wxBoolProperty.
@subsection wxArrayStringProperty
Allows editing of a list of strings in wxTextCtrl and in a separate dialog.
@subsection wxDateProperty
wxDateTime property. Default editor is DatePickerCtrl, altough TextCtrl
should work as well. wxPG_DATE_FORMAT attribute can be used to change
string wxDateTime::Format uses (altough default is recommended as it is
locale-dependant), and wxPG_DATE_PICKER_STYLE allows changing window
style given to DatePickerCtrl (default is wxDP_DEFAULT|wxDP_SHOWCENTURY).
Using wxDP_ALLOWNONE will enable better unspecified value support.
@subsection wxEditEnumProperty
Represents a string that can be freely edited or selected from list of choices -
custom combobox control is used to edit the value.
@subsection wxMultiChoiceProperty
Allows editing a multiple selection from a list of strings. This is
property is pretty much built around concept of wxMultiChoiceDialog.
It uses wxArrayString value.
@subsection wxImageFileProperty
Like wxFileProperty, but has thumbnail of the image in front of
the filename and autogenerates wildcard from available image handlers.
@subsection wxColourProperty
<b>Useful alternate editor:</b> Choice.
Represents wxColour. wxButton is used to trigger a colour picker dialog.
There are various sub-classing opportunities with this class. See
below in wxSystemColourProperty section for details.
@subsection wxFontProperty
Represents wxFont. Various sub-properties are used to edit individual
subvalues.
@subsection wxSystemColourProperty
Represents wxColour and a system colour index. wxChoice is used to edit
the value. Drop-down list has color images. Note that value type
is wxColourPropertyValue instead of wxColour (which wxColourProperty
uses).
@code
class wxColourPropertyValue : public wxObject
{
public:
// An integer value relating to the colour, and which exact
// meaning depends on the property with which it is used.
//
// For wxSystemColourProperty:
// Any of wxSYS_COLOUR_XXX, or any web-colour ( use wxPG_TO_WEB_COLOUR
// macro - (currently unsupported) ), or wxPG_COLOUR_CUSTOM.
wxUint32 m_type;
// Resulting colour. Should be correct regardless of type.
wxColour m_colour;
};
@endcode
in wxSystemColourProperty, and its derived class wxColourProperty, there
are various sub-classing features. To set basic list list of colour
names, call wxPGProperty::SetChoices().
@code
// Override in derived class to customize how colours are translated
// to strings.
virtual wxString ColourToString( const wxColour& col, int index ) const;
// Returns index of entry that triggers colour picker dialog
// (default is last).
virtual int GetCustomColourIndex() const;
// Helper function to show the colour dialog
bool QueryColourFromUser( wxVariant& variant ) const;
// Returns colour for given choice.
// Default function returns wxSystemSettings::GetColour(index).
virtual wxColour GetColour( int index ) const;
@endcode
@subsection wxCursorProperty
Represents a wxCursor. wxChoice is used to edit the value.
Drop-down list has cursor images under some (wxMSW) platforms.
@section pgproperty_creating Creating Custom Properties
New properties can be created by subclassing wxPGProperty or one
of the provided property classes, and (re)implementing necessary
member functions. Below, each virtual member function has ample
documentation about its purpose and any odd details which to keep
in mind.
Here is a very simple 'template' code:
@code
class MyProperty : public wxPGProperty
{
public:
// All arguments of ctor must have a default value -
// use wxPG_LABEL for label and name
MyProperty( const wxString& label = wxPG_LABEL,
const wxString& name = wxPG_LABEL,
const wxString& value = wxEmptyString )
{
// m_value is wxVariant
m_value = value;
}
virtual ~MyProperty() { }
const wxPGEditor* DoGetEditorClass() const
{
// Determines editor used by property.
// You can replace 'TextCtrl' below with any of these
// builtin-in property editor identifiers: Choice, ComboBox,
// TextCtrlAndButton, ChoiceAndButton, CheckBox, SpinCtrl,
// DatePickerCtrl.
return wxPGEditor_TextCtrl;
}
virtual wxString ValueToString( wxVariant& value,
int argFlags ) const
{
// TODO: Convert given property value to a string
}
virtual bool StringToValue( wxVariant& variant, const wxString& text, int argFlags )
{
// TODO: Adapt string to property value.
}
protected:
};
@endcode
Since wxPGProperty derives from wxObject, you can use standard
DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS macros. From the
above example they were omitted for sake of simplicity, and besides,
they are only really needed if you need to use wxRTTI with your
property class.
You can change the 'value type' of a property by simply assigning different
type of variant with SetValue. <b>It is mandatory to implement
wxVariantData class for all data types used as property values.</b>
You can use macros declared in wxPropertyGrid headers. For instance:
@code
// In header file:
// (If you need to have export declaration, use version of macros
// with _EXPORTED postfix)
WX_PG_DECLARE_VARIANT_DATA(MyDataClass)
// In sources file:
WX_PG_IMPLEMENT_VARIANT_DATA(MyDataClass)
// Or, if you don't have valid == operator:
WX_PG_IMPLEMENT_VARIANT_DATA_DUMMY_EQ(MyDataClass)
@endcode
@library{wxpropgrid}
@category{propgrid}
*/
class wxPGProperty : public wxObject
{
public:
typedef wxUint32 FlagType;
/**
Default constructor.
*/
wxPGProperty();
/**
Constructor.
Non-abstract property classes should have constructor of this style:
@code
MyProperty( const wxString& label, const wxString& name, const T& value )
: wxPGProperty()
{
// Generally recommended way to set the initial value
// (as it should work in pretty much 100% of cases).
wxVariant variant;
variant << value;
SetValue(variant);
// If has private child properties then create them here.
// For example:
// AddPrivateChild( new wxStringProperty("Subprop 1",
// wxPG_LABEL,
// value.GetSubProp1()));
}
@endcode
*/
wxPGProperty( const wxString& label, const wxString& name );
/**
Virtual destructor. It is customary for derived properties to implement this.
*/
virtual ~wxPGProperty();
/**
This virtual function is called after m_value has been set.
@remarks
- If m_value was set to Null variant (ie. unspecified value), OnSetValue()
will not be called.
- m_value may be of any variant type. Typically properties internally support only
one variant type, and as such OnSetValue() provides a good opportunity to convert
supported values into internal type.
- Default implementation does nothing.
*/
virtual void OnSetValue();
/**
Override this to return something else than m_value as the value.
*/
virtual wxVariant DoGetValue() const;
/**
Implement this function in derived class to check the value.
Return @true if it is ok. Returning @false prevents property change events
from occurring.
@remarks
- Default implementation always returns @true.
*/
virtual bool ValidateValue( wxVariant& value, wxPGValidationInfo& validationInfo ) const;
/**
Converts text into wxVariant value appropriate for this property.
@param variant
On function entry this is the old value (should not be wxNullVariant
in normal cases). Translated value must be assigned back to it.
@param text
Text to be translated into variant.
@param argFlags
If wxPG_FULL_VALUE is set, returns complete, storable value instead
of displayable one (they may be different).
If wxPG_COMPOSITE_FRAGMENT is set, text is interpreted as a part of
composite property string value (as generated by ValueToString()
called with this same flag).
@return Returns @true if resulting wxVariant value was different.
@remarks Default implementation converts semicolon delimited tokens into
child values. Only works for properties with children.
You might want to take into account that m_value is Null variant
if property value is unspecified (which is usually only case if
you explicitly enabled that sort behavior).
*/
virtual bool StringToValue( wxVariant& variant, const wxString& text, int argFlags = 0 ) const;
/**
Converts integer (possibly a choice selection) into wxVariant value
appropriate for this property.
@param variant
On function entry this is the old value (should not be wxNullVariant
in normal cases). Translated value must be assigned back to it.
@param number
Integer to be translated into variant.
@param argFlags
If wxPG_FULL_VALUE is set, returns complete, storable value instead
of displayable one.
@return Returns @true if resulting wxVariant value was different.
@remarks
- If property is not supposed to use choice or spinctrl or other editor
with int-based value, it is not necessary to implement this method.
- Default implementation simply assign given int to m_value.
- If property uses choice control, and displays a dialog on some choice
items, then it is preferred to display that dialog in IntToValue
instead of OnEvent.
- You might want to take into account that m_value is Mull variant if
property value is unspecified (which is usually only case if you
explicitly enabled that sort behavior).
*/
virtual bool IntToValue( wxVariant& variant, int number, int argFlags = 0 ) const;
/**
Converts property value into a text representation.
@param value
Value to be converted.
@param argFlags
If 0 (default value), then displayed string is returned.
If wxPG_FULL_VALUE is set, returns complete, storable string value
instead of displayable. If wxPG_EDITABLE_VALUE is set, returns
string value that must be editable in textctrl.
If wxPG_COMPOSITE_FRAGMENT is set, returns text that is appropriate to
display as a part of string property's composite text representation.
@remarks Default implementation calls GenerateComposedValue().
*/
virtual wxString ValueToString( wxVariant& value, int argFlags = 0 ) const;
/**
Converts string to a value, and if successful, calls SetValue() on it.
Default behavior is to do nothing.
@param text
String to get the value from.
@param flags
@todo docme
@return @true if value was changed.
*/
bool SetValueFromString( const wxString& text, int flags = 0 );
/**
Converts integer to a value, and if succesful, calls SetValue() on it.
Default behavior is to do nothing.
@param value
Int to get the value from.
@param flags
If has wxPG_FULL_VALUE, then the value given is a actual value and not an index.
@return @true if value was changed.
*/
bool SetValueFromInt( long value, int flags = 0 );
/**
Returns size of the custom painted image in front of property. This method
must be overridden to return non-default value if OnCustomPaint is to be
called.
@param item
Normally -1, but can be an index to the property's list of items.
@remarks
- Default behavior is to return wxSize(0,0), which means no image.
- Default image width or height is indicated with dimension -1.
- You can also return wxPG_DEFAULT_IMAGE_SIZE which equals wxSize(-1, -1).
*/
virtual wxSize OnMeasureImage( int item = -1 ) const;
/**
Events received by editor widgets are processed here. Note that editor class
usually processes most events. Some, such as button press events of
TextCtrlAndButton class, can be handled here. Also, if custom handling
for regular events is desired, then that can also be done (for example,
wxSystemColourProperty custom handles wxEVT_COMMAND_CHOICE_SELECTED
to display colour picker dialog when 'custom' selection is made).
If the event causes value to be changed, SetValueInEvent() should be called
to set the new value.
The parameter @a event is the associated wxEvent.
@retval
Should return @true if any changes in value should be reported.
@remarks
- If property uses choice control, and displays a dialog on some choice items,
then it is preferred to display that dialog in IntToValue instead of OnEvent.
*/
virtual bool OnEvent( wxPropertyGrid* propgrid, wxWindow* wnd_primary, wxEvent& event );
/**
Called after value of a child property has been altered. Must return
new value of the whole property (after any alterations warrented by
child's new value).
Note that this function is usually called at the time that value of
this property, or given child property, is still pending for change,
and as such, result of GetValue() or m_value should not be relied
on.
Sample pseudo-code implementation:
@code
wxVariant MyProperty::ChildChanged( wxVariant& thisValue,
int childIndex,
wxVariant& childValue ) const
{
// Acquire reference to actual type of data stored in variant
// (TFromVariant only exists if wxPropertyGrid's wxVariant-macros
// were used to create the variant class).
T& data = TFromVariant(thisValue);
// Copy childValue into data.
switch ( childIndex )
{
case 0:
data.SetSubProp1( childvalue.GetLong() );
break;
case 1:
data.SetSubProp2( childvalue.GetString() );
break;
...
}
// Return altered data
return data;
}
@endcode
@param thisValue
Value of this property. Changed value should be returned (in
previous versions of wxPropertyGrid it was only necessary to
write value back to this argument).
@param childIndex
Index of child changed (you can use Item(childIndex) to get
child property).
@param childValue
(Pending) value of the child property.
@return
Modified value of the whole property.
*/
virtual wxVariant ChildChanged( wxVariant& thisValue,
int childIndex,
wxVariant& childValue ) const;
/**
Returns pointer to an instance of used editor.
*/
virtual const wxPGEditor* DoGetEditorClass() const;
/**
Returns pointer to the wxValidator that should be used
with the editor of this property (@NULL for no validator).
Setting validator explicitly via SetPropertyValidator
will override this.
In most situations, code like this should work well
(macros are used to maintain one actual validator instance,
so on the second call the function exits within the first
macro):
@code
wxValidator* wxMyPropertyClass::DoGetValidator () const
{
WX_PG_DOGETVALIDATOR_ENTRY()
wxMyValidator* validator = new wxMyValidator(...);
... prepare validator...
WX_PG_DOGETVALIDATOR_EXIT(validator)
}
@endcode
@remarks
You can get common filename validator by returning
wxFileProperty::GetClassValidator(). wxDirProperty,
for example, uses it.
*/
virtual wxValidator* DoGetValidator () const;
/**
Override to paint an image in front of the property value text or drop-down
list item (but only if wxPGProperty::OnMeasureImage is overridden as well).
If property's OnMeasureImage() returns size that has height != 0 but less than
row height ( < 0 has special meanings), wxPropertyGrid calls this method to
draw a custom image in a limited area in front of the editor control or
value text/graphics, and if control has drop-down list, then the image is
drawn there as well (even in the case OnMeasureImage() returned higher height
than row height).
NOTE: Following applies when OnMeasureImage() returns a "flexible" height (
using wxPG_FLEXIBLE_SIZE(W,H) macro), which implies variable height items:
If rect.x is < 0, then this is a measure item call, which means that
dc is invalid and only thing that should be done is to set paintdata.m_drawnHeight
to the height of the image of item at index paintdata.m_choiceItem. This call
may be done even as often as once every drop-down popup show.
@param dc
wxDC to paint on.
@param rect
Box reserved for custom graphics. Includes surrounding rectangle, if any.
If x is < 0, then this is a measure item call (see above).
@param paintdata
wxPGPaintData structure with much useful data about painted item.
@code
struct wxPGPaintData
{
// wxPropertyGrid.
const wxPropertyGrid* m_parent;
// Normally -1, otherwise index to drop-down list item that has to be drawn.
int m_choiceItem;
// Set to drawn width in OnCustomPaint (optional).
int m_drawnWidth;
// In a measure item call, set this to the height of item at m_choiceItem index
int m_drawnHeight;
};
@endcode
@remarks
- You can actually exceed rect width, but if you do so then paintdata.m_drawnWidth
must be set to the full width drawn in pixels.
- Due to technical reasons, rect's height will be default even if custom height
was reported during measure call.
- Brush is guaranteed to be default background colour. It has been already used to
clear the background of area being painted. It can be modified.
- Pen is guaranteed to be 1-wide 'black' (or whatever is the proper colour) pen for
drawing framing rectangle. It can be changed as well.
@see ValueToString()
*/
virtual void OnCustomPaint( wxDC& dc, const wxRect& rect, wxPGPaintData& paintdata );
/**
Returns used wxPGCellRenderer instance for given property column (label=0, value=1).
Default implementation returns editor's renderer for all columns.
*/
virtual wxPGCellRenderer* GetCellRenderer( int column ) const;
/**
Returns which choice is currently selected. Only applies to properties
which have choices.
Needs to reimplemented in derived class if property value does not
map directly to a choice. Integer as index, bool, and string usually do.
*/
virtual int GetChoiceSelection() const;
/**
Refresh values of child properties. Automatically called after value is set.
*/
virtual void RefreshChildren();
/**
Special handling for attributes of this property.
If returns @false, then the attribute will be automatically stored in
m_attributes.
Default implementation simply returns @false.
*/
virtual bool DoSetAttribute( const wxString& name, wxVariant& value );
/**
Returns value of an attribute.
Override if custom handling of attributes is needed.
Default implementation simply return @NULL variant.
*/
virtual wxVariant DoGetAttribute( const wxString& name ) const;
/**
Returns instance of a new wxPGEditorDialogAdapter instance, which is
used when user presses the (optional) button next to the editor control;
Default implementation returns @NULL (ie. no action is generated when
button is pressed).
*/
virtual wxPGEditorDialogAdapter* GetEditorDialog() const;
/**
Called whenever validation has failed with given pending value.
@remarks If you implement this in your custom property class, please
remember to call the baser implementation as well, since they
may use it to revert property into pre-change state.
*/
virtual void OnValidationFailure( wxVariant& pendingValue );
/**
Append a new choice to property's list of choices.
@param label
Label for added choice.
@param value
Value for new choice. Do not specify if you wish this
to equal choice index.
@return
Index to added choice.
*/
int AddChoice( const wxString& label, int value = wxPG_INVALID_VALUE );
/**
Adds a private child property.
@deprecated Use AddPrivateChild() instead.
@see AddPrivateChild()
*/
wxDEPRECATED( void AddChild( wxPGProperty* prop ) );
/**
Adds a private child property. If you use this instead of
wxPropertyGridInterface::Insert() or
wxPropertyGridInterface::AppendIn(), then property's parental
type will automatically be set up to wxPG_PROP_AGGREGATE. In other
words, all properties of this property will become private.
*/
void AddPrivateChild( wxPGProperty* prop );
/**
Adapts list variant into proper value using consecutive
ChildChanged() calls.
*/
void AdaptListToValue( wxVariant& list, wxVariant* value ) const;
/**
Use this member function to add independent (ie. regular) children to
a property.
@return Appended childProperty.
@remarks wxPropertyGrid is not automatically refreshed by this
function.
@see InsertChild(), AddPrivateChild()
*/
wxPGProperty* AppendChild( wxPGProperty* childProperty );
/**
Determines, recursively, if all children are not unspecified.
@param pendingList
Assumes members in this wxVariant list as pending
replacement values.
*/
bool AreAllChildrenSpecified( wxVariant* pendingList = NULL ) const;
/**
Returns @true if children of this property are component values (for instance,
points size, face name, and is_underlined are component values of a font).
*/
bool AreChildrenComponents() const;
/**
Deletes children of the property.
*/
void DeleteChildren();
/**
Removes entry from property's wxPGChoices and editor control (if it is active).
If selected item is deleted, then the value is set to unspecified.
*/
void DeleteChoice( int index );
/** Deletes all child properties. */
void Empty();
/**
Composes text from values of child properties.
*/
wxString GenerateComposedValue() const;
/**
Returns property attribute value, null variant if not found.
*/
wxVariant GetAttribute( const wxString& name ) const;
/** Returns named attribute, as string, if found. Otherwise defVal is returned.
*/
wxString GetAttribute( const wxString& name, const wxString& defVal ) const;
/** Returns named attribute, as long, if found. Otherwise defVal is returned.
*/
long GetAttributeAsLong( const wxString& name, long defVal ) const;
/** Returns named attribute, as double, if found. Otherwise defVal is returned.
*/
double GetAttributeAsDouble( const wxString& name, double defVal ) const;
/**
Returns attributes as list wxVariant.
*/
wxVariant GetAttributesAsList() const;
/**
Returns editor used for given column. @NULL for no editor.
*/
const wxPGEditor* GetColumnEditor( int column ) const;
/** Returns property's base name (ie. parent's name is not added in any case) */
const wxString& GetBaseName() const;
/**
Returns wxPGCell of given column.
*/
const wxPGCell& GetCell( unsigned int column ) const;
/**
Returns number of child properties.
*/
unsigned int GetChildCount() const;
/**
Returns height of children, recursively, and
by taking expanded/collapsed status into account.
@param lh
Line height. Pass result of GetGrid()->GetRowHeight() here.
@param iMax
Only used (internally) when finding property y-positions.
*/
int GetChildrenHeight( int lh, int iMax = -1 ) const;
/**
Returns read-only reference to property's list of choices.
*/
const wxPGChoices& GetChoices() const;
/**
Returns client data (void*) of a property.
*/
void* GetClientData() const;
/** Sets managed client object of a property.
*/
wxClientData *GetClientObject() const;
/**
Returns property's default value. If property's value type is not
a built-in one, and "DefaultValue" attribute is not defined, then
this function usually returns Null variant.
*/
wxVariant GetDefaultValue() const;
/** Returns property's displayed text.
*/
wxString GetDisplayedString() const;
/**
Returns wxPGEditor that will be used and created when
property becomes selected. Returns more accurate value
than DoGetEditorClass().
*/
const wxPGEditor* GetEditorClass() const;
/** Returns property grid where property lies. */
wxPropertyGrid* GetGrid() const;
/**
Returns owner wxPropertyGrid, but only if one is currently on a page
displaying this property.
*/
wxPropertyGrid* GetGridIfDisplayed() const;
/**
Returns property's help or description text.
@see SetHelpString()
*/
const wxString& GetHelpString() const;
/**
Returns position in parent's array.
*/
unsigned int GetIndexInParent() const;
/** Returns property's label. */
const wxString& GetLabel() const;
/**
Returns last visible child property, recursively.
*/
const wxPGProperty* GetLastVisibleSubItem() const;
/**
Returns highest level non-category, non-root parent. Useful when you
have nested properties with children.
@remarks If immediate parent is root or category, this will return the
property itself.
*/
wxPGProperty* GetMainParent() const;
/** Returns maximum allowed length of property's text value.
*/
int GetMaxLength() const;
/** Returns property's name with all (non-category, non-root) parents. */
wxString GetName() const;
/** Return parent of property */
wxPGProperty* GetParent() const;
/**
Returns (direct) child property with given name (or @NULL if not found).
*/
wxPGProperty* GetPropertyByName( const wxString& name ) const;
/** Gets assignable version of property's validator. */
wxValidator* GetValidator() const;
/**
Returns property's value.
*/
wxVariant GetValue() const;
/**
Returns bitmap that appears next to value text. Only returns non-@NULL
bitmap if one was set with SetValueImage().
*/
wxBitmap* GetValueImage() const;
/** Returns text representation of property's value.
@param argFlags
If 0 (default value), then displayed string is returned.
If wxPG_FULL_VALUE is set, returns complete, storable string value
instead of displayable. If wxPG_EDITABLE_VALUE is set, returns
string value that must be editable in textctrl. If
wxPG_COMPOSITE_FRAGMENT is set, returns text that is appropriate to
display as a part of string property's composite text
representation.
@remarks In older versions, this function used to be overridden to convert
property's value into a string representation. This function is
now handled by ValueToString(), and overriding this function now
will result in run-time assertion failure.
*/
virtual wxString GetValueAsString( int argFlags = 0 ) const;
/** Synonymous to GetValueAsString().
@deprecated Use GetValueAsString() instead.
@see GetValueAsString()
*/
wxDEPRECATED( wxString GetValueString( int argFlags = 0 ) const );
/**
Returns value type used by this property.
*/
wxString GetValueType() const;
/**
Returns coordinate to the top y of the property. Note that the
position of scrollbars is not taken into account.
*/
int GetY() const;
/**
Returns @true if property has even one visible child.
*/
bool HasVisibleChildren() const;
/**
Hides or reveals the property.
@param hide
@true for hide, @false for reveal.
@param flags
By default changes are applied recursively. Set this parameter wxPG_DONT_RECURSE to prevent this.
*/
bool Hide( bool hide, int flags = wxPG_RECURSE );
/**
Returns index of given child property. wxNOT_FOUND if
given property is not child of this.
*/
int Index( const wxPGProperty* p ) const;
/**
Use this member function to add independent (ie. regular) children to
a property.
@return Inserted childProperty.
@remarks wxPropertyGrid is not automatically refreshed by this
function.
@see AppendChild(), AddPrivateChild()
*/
wxPGProperty* InsertChild( int index, wxPGProperty* childProperty );
/**
Inserts a new choice to property's list of choices.
@param label
Text for new choice
@param index
Insertion position. Use wxNOT_FOUND to append.
@param value
Value for new choice. Do not specify if you wish this
to equal choice index.
*/
int InsertChoice( const wxString& label, int index, int value = wxPG_INVALID_VALUE );
/**
Returns @true if this property is actually a wxPropertyCategory.
*/
bool IsCategory() const;
/**
Returns @true if property is enabled.
*/
bool IsEnabled() const;
/**
Returns @true if property has visible children.
*/
bool IsExpanded() const;
/**
Returns @true if this property is actually a wxRootProperty.
*/
bool IsRoot() const;
/**
Returns @true if candidateParent is some parent of this property.
*/
bool IsSomeParent( wxPGProperty* candidateParent ) const;
/**
Returns true if property has editable wxTextCtrl when selected.
@remarks Altough disabled properties do not displayed editor, they still
return @true here as being disabled is considered a temporary
condition (unlike being read-only or having limited editing enabled).
*/
bool IsTextEditable() const;
/**
Returns @true if property's value is considered unspecified. This
usually means that value is Null variant.
*/
bool IsValueUnspecified() const;
/**
Returns true if all parents expanded.
*/
bool IsVisible() const;
/**
Returns child property at index i.
*/
wxPGProperty* Item( unsigned int i ) const;
/**
If property's editor is active, then update it's value.
*/
void RefreshEditor();
/**
Sets an attribute for this property.
@param name
Text identifier of attribute. See @ref propgrid_property_attributes.
@param value
Value of attribute.
@remarks Setting attribute's value to Null variant will simply remove it
from property's set of attributes.
*/
void SetAttribute( const wxString& name, wxVariant value );
/**
Sets property's background colour.
@param colour
Background colour to use.
@param recursively
If @true, children are affected recursively, and any categories
are not.
*/
void SetBackgroundColour( const wxColour& colour,
bool recursively = false );
/**
Sets editor for a property.
@param editor
For builtin editors, use wxPGEditor_X, where X is builtin editor's
name (TextCtrl, Choice, etc. see wxPGEditor documentation for full list).
For custom editors, use pointer you received from wxPropertyGrid::RegisterEditorClass().
*/
void SetEditor( const wxPGEditor* editor );
/**
Sets editor for a property, by editor name.
*/
void SetEditor( const wxString& editorName );
/**
Sets cell information for given column.
*/
void SetCell( int column, const wxPGCell& cell );
/**
Sets new set of choices for property.
@remarks This operation clears the property value.
*/
bool SetChoices( wxPGChoices& choices );
/**
Sets client data (void*) of a property.
@remarks This untyped client data has to be deleted manually.
*/
void SetClientData( void* clientData );
/** Returns client object of a property.
*/
void SetClientObject(wxClientData* clientObject);
/**
Sets selected choice and changes property value.
Tries to retain value type, although currently if it is not string,
then it is forced to integer.
*/
void SetChoiceSelection( int newValue );
/** Set default value of a property. Synonymous to
@code
SetAttribute("DefaultValue", value);
@endcode
*/
void SetDefaultValue( wxVariant& value );
/**
Sets property's help string, which is shown, for example, in
wxPropertyGridManager's description text box.
*/
void SetHelpString( const wxString& helpString );
/**
Sets property's label.
@remarks Properties under same parent may have same labels. However,
property names must still remain unique.
*/
void SetLabel( const wxString& label );
/**
Set max length of text in text editor.
*/
bool SetMaxLength( int maxLen );
/**
Sets property's "is it modified?" flag. Affects children recursively.
*/
void SetModifiedStatus( bool modified );
/**
Sets new (base) name for property.
*/
void SetName( const wxString& newName );
/**
Changes what sort of parent this property is for its children.
@param flag
Use one of the following values: wxPG_PROP_MISC_PARENT (for generic
parents), wxPG_PROP_CATEGORY (for categories), or
wxPG_PROP_AGGREGATE (for derived property classes with private
children).
@remarks You generally do not need to call this function.
*/
void SetParentalType( int flag );
/**
Sets property's text colour.
@param colour
Text colour to use.
@param recursively
If @true, children are affected recursively, and any categories
are not.
*/
void SetTextColour( const wxColour& colour,
bool recursively = false );
/** Sets wxValidator for a property */
void SetValidator( const wxValidator& validator );
/**
Call this to set value of the property. Unlike methods in wxPropertyGrid,
this does not automatically update the display.
@remarks
Use wxPropertyGrid::ChangePropertyValue() instead if you need to run through
validation process and send property change event.
If you need to change property value in event, based on user input, use
SetValueInEvent() instead.
@param value
The value to set.
@param pList
Pointer to list variant that contains child values. Used to indicate
which children should be marked as modified. Usually you just use @NULL.
@param flags
wxPG_SETVAL_REFRESH_EDITOR is set by default, to refresh editor
and redraw properties.
*/
void SetValue( wxVariant value, wxVariant* pList = NULL,
int flags = wxPG_SETVAL_REFRESH_EDITOR );
/**
Set wxBitmap in front of the value. This bitmap may be ignored
by custom cell renderers.
*/
void SetValueImage( wxBitmap& bmp );
/**
Call this function in OnEvent(), OnButtonClick() etc. to change the
property value based on user input.
@remarks This method is const since it doesn't actually modify value, but posts
given variant as pending value, stored in wxPropertyGrid.
*/
void SetValueInEvent( wxVariant value ) const;
/**
Sets property's value to unspecified (ie. Null variant).
*/
void SetValueToUnspecified();
/**
Call with @false in OnSetValue() to cancel value changes after all
(ie. cancel @true returned by StringToValue() or IntToValue()).
*/
void SetWasModified( bool set = true );
/**
Updates composed values of parent non-category properties, recursively.
Returns topmost property updated.
*/
wxPGProperty* UpdateParentValues();
/**
Returns @true if containing grid uses wxPG_EX_AUTO_UNSPECIFIED_VALUES.
*/
bool UsesAutoUnspecified() const;
};
/**
@class wxPGChoices
Helper class for managing choices of wxPropertyGrid properties.
Each entry can have label, value, bitmap, text colour, and background
colour.
wxPGChoices uses reference counting, similar to other wxWidgets classes.
This means that assignment operator and copy constructor only copy the
reference and not the actual data. Use Copy() member function to create a
real copy.
@remarks If you do not specify value for entry, index is used.
@library{wxpropgrid}
@category{propgrid}
*/
class WXDLLIMPEXP_PROPGRID wxPGChoices
{
public:
typedef long ValArrItem;
/**
Default constructor.
*/
wxPGChoices();
/**
Copy constructor, uses reference counting. To create a real copy,
use Copy() member function instead.
*/
wxPGChoices( const wxPGChoices& a );
/** Constructor. */
wxPGChoices( const wxChar** labels, const long* values = NULL );
/** Constructor. */
wxPGChoices( const wxArrayString& labels, const wxArrayInt& values = wxArrayInt() );
/** Constructor. */
wxPGChoices( wxPGChoicesData* data );
/** Destructor. */
~wxPGChoices();
/**
Adds to current. If did not have own copies, creates them now. If was empty,
identical to set except that creates copies.
*/
void Add( const wxChar** labels, const ValArrItem* values = NULL );
/** Version that works with wxArrayString. */
void Add( const wxArrayString& arr, const ValArrItem* values = NULL );
/** Version that works with wxArrayString and wxArrayInt. */
void Add( const wxArrayString& arr, const wxArrayInt& arrint );
/** Adds single item. */
wxPGChoiceEntry& Add( const wxString& label, int value = wxPG_INVALID_VALUE );
/** Adds a single item, with bitmap. */
wxPGChoiceEntry& Add( const wxString& label, const wxBitmap& bitmap,
int value = wxPG_INVALID_VALUE );
/** Adds a single item with full entry information. */
wxPGChoiceEntry& Add( const wxPGChoiceEntry& entry );
/** Adds single item, sorted. */
wxPGChoiceEntry& AddAsSorted( const wxString& label, int value = wxPG_INVALID_VALUE );
/**
Assigns choices data, using reference counting. To create a real copy,
use Copy() member function instead.
*/
void Assign( const wxPGChoices& a );
/**
Assigns data from another set of choices.
*/
void AssignData( wxPGChoicesData* data );
/**
Deletes all items.
*/
void Clear();
/**
Returns a real copy of the choices.
*/
wxPGChoices Copy() const;
/**
Returns labe of item.
*/
const wxString& GetLabel( unsigned int ind ) const;
/**
Returns number of items.
*/
unsigned int GetCount() const;
/**
Returns value of item;
*/
int GetValue( unsigned int ind ) const;
/**
Returns array of values matching the given strings. Unmatching strings
result in wxPG_INVALID_VALUE entry in array.
*/
wxArrayInt GetValuesForStrings( const wxArrayString& strings ) const;
/**
Returns array of indices matching given strings. Unmatching strings
are added to 'unmatched', if not @NULL.
*/
wxArrayInt GetIndicesForStrings( const wxArrayString& strings,
wxArrayString* unmatched = NULL ) const;
/** Returns property at given virtual y coordinate.
*/
wxPGProperty* GetItemAtY( unsigned int y ) const;
/**
Returns @true if item at given index has a valid value;
*/
bool HasValue( unsigned int i ) const;
/**
Returns index of item with given label.
*/
int Index( const wxString& label ) const;
/**
Returns index of item with given value.
*/
int Index( int val ) const;
/**
Inserts single item.
*/
wxPGChoiceEntry& Insert( const wxString& label, int index, int value = wxPG_INVALID_VALUE );
/**
Inserts a single item with full entry information.
*/
wxPGChoiceEntry& Insert( const wxPGChoiceEntry& entry, int index );
/**
Returns @false if this is a constant empty set of choices,
which should not be modified.
*/
bool IsOk() const;
/**
Returns item at given index.
*/
const wxPGChoiceEntry& Item( unsigned int i ) const;
/**
Returns item at given index.
*/
wxPGChoiceEntry& Item( unsigned int i );
/**
Removes count items starting at position nIndex.
*/
void RemoveAt(size_t nIndex, size_t count = 1);
/**
Sets contents from lists of strings and values.
*/
void Set( const wxChar** labels, const long* values = NULL );
/**
Sets contents from lists of strings and values.
*/
void Set( const wxArrayString& labels, const wxArrayInt& values = wxArrayInt() );
/**
Creates exclusive copy of current choices.
*/
void AllocExclusive();
/**
Returns array of choice labels.
*/
wxArrayString GetLabels() const;
void operator= (const wxPGChoices& a);
wxPGChoiceEntry& operator[](unsigned int i);
const wxPGChoiceEntry& operator[](unsigned int i) const;
};
// -----------------------------------------------------------------------