wxWidgets/include/wx/osx/font.h
Vadim Zeitlin b040dab0ca Add wxUSE_PRIVATE_FONTS and drop wxHAS_PRIVATE_FONTS
Handle this feature as all the other ones and provide a configure switch
and a setup.h option to disable it if necessary, as it may be desirable
to do it, especially under Linux, to avoid extra dependency on pangoft2
if this functionality is unnecessary.
2017-11-24 22:56:17 +01:00

171 lines
4.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/osx/font.h
// Purpose: wxFont class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONT_H_
#define _WX_FONT_H_
// ----------------------------------------------------------------------------
// wxFont
// ----------------------------------------------------------------------------
// font styles
enum wxOSXSystemFont
{
wxOSX_SYSTEM_FONT_NONE = 0,
wxOSX_SYSTEM_FONT_NORMAL,
wxOSX_SYSTEM_FONT_BOLD,
wxOSX_SYSTEM_FONT_SMALL,
wxOSX_SYSTEM_FONT_SMALL_BOLD,
wxOSX_SYSTEM_FONT_MINI,
wxOSX_SYSTEM_FONT_MINI_BOLD,
wxOSX_SYSTEM_FONT_LABELS,
wxOSX_SYSTEM_FONT_VIEWS
};
class WXDLLIMPEXP_CORE wxFont : public wxFontBase
{
public:
// ctors and such
wxFont() { }
wxFont(const wxFontInfo& info)
{
Create(info.GetPointSize(),
info.GetFamily(),
info.GetStyle(),
info.GetWeight(),
info.IsUnderlined(),
info.GetFaceName(),
info.GetEncoding());
if ( info.IsUsingSizeInPixels() )
SetPixelSize(info.GetPixelSize());
}
wxFont( wxOSXSystemFont systemFont );
#if wxOSX_USE_COCOA
wxFont(WX_NSFont nsfont);
#endif
wxFont(int size,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Create(size, family, style, weight, underlined, face, encoding);
}
wxFont(const wxSize& pixelSize,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Create(10, family, style, weight, underlined, face, encoding);
SetPixelSize(pixelSize);
}
bool Create(int size,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
wxFont(const wxNativeFontInfo& info)
{
(void)Create(info);
}
wxFont(const wxString& fontDesc);
bool Create(const wxNativeFontInfo& info);
virtual ~wxFont();
// implement base class pure virtuals
virtual int GetPointSize() const;
virtual wxSize GetPixelSize() const;
virtual wxFontStyle GetStyle() const;
virtual wxFontWeight GetWeight() const;
virtual bool GetUnderlined() const;
virtual bool GetStrikethrough() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
virtual const wxNativeFontInfo *GetNativeFontInfo() const;
virtual bool IsFixedWidth() const;
virtual void SetPointSize(int pointSize);
virtual void SetFamily(wxFontFamily family);
virtual void SetStyle(wxFontStyle style);
virtual void SetWeight(wxFontWeight weight);
virtual bool SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetStrikethrough(bool strikethrough);
virtual void SetEncoding(wxFontEncoding encoding);
wxDECLARE_COMMON_FONT_METHODS();
wxDEPRECATED_MSG("use wxFONT{FAMILY,STYLE,WEIGHT}_XXX constants")
wxFont(int size,
int family,
int style,
int weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
// implementation only from now on
// -------------------------------
virtual bool RealizeResource();
// Mac-specific, risks to change, don't use in portable code
#if wxOSX_USE_COCOA_OR_CARBON
CGFontRef OSXGetCGFont() const;
#endif
CTFontRef OSXGetCTFont() const;
CFDictionaryRef OSXGetCTFontAttributes() const;
#if wxOSX_USE_COCOA
WX_NSFont OSXGetNSFont() const;
static void SetNativeInfoFromNSFont(WX_NSFont nsfont, wxNativeFontInfo* info);
#endif
#if wxOSX_USE_IPHONE
WX_UIFont OSXGetUIFont() const;
#endif
protected:
virtual void DoSetNativeFontInfo(const wxNativeFontInfo& info);
virtual wxFontFamily DoGetFamily() const;
virtual wxGDIRefData *CreateGDIRefData() const;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
private:
wxDECLARE_DYNAMIC_CLASS(wxFont);
};
#endif // _WX_FONT_H_