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git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6542 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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931 lines
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<TITLE>wxWindows Programmer Style Guide</TITLE>
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<table width=100% border=4 cellpadding=5 cellspacing=0>
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<font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
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wxWindows Programmer Style Guide
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</font>
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</tr>
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</table>
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<P>
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by <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A><P>
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This guide is intended for people who are (or intending to start) writing code
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for <A HREF="http://www.wxwindows.org" target=_top>wxWindows</A> class library.
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<P>
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The guide is separated into two parts: the first one addresses the general
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compatibility issues and is not wxWindows-specific. The advises in this part
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will hopefully help you to write programs which compile and run on greater
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variety of platforms. The second part details the wxWindows code organization and
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its goal it to make wxWindows as uniform as possible without imposing too
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many restrictions on the programmer.
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<P>
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Acknowledgements: This guide is partly based on <A
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HREF="http://www.mozilla.org/hacking/portable-cpp.html" target=_top>
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C++ portability guide</A> by David Williams.
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<P>
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<H3>General C++ Rules</H3>
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<UL>
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<LI>New or not widely supported C++ features</LI>
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<OL>
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<LI><A HREF="#no_templates">Don't use C++ templates</A></LI>
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<LI><A HREF="#no_exceptions">Don't use C++ exceptions</A></LI>
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<LI><A HREF="#no_rtti">Don't use RTTI</A></LI>
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<LI><A HREF="#no_namespaces">Don't use namespaces</A></LI>
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<LI><A HREF="#no_stl">Don't use STL</A></LI>
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<LI><A HREF="#no_fordecl">Don't declare variables inside <TT>for()</TT></A></LI>
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<LI><A HREF="#no_nestedclasses">Don't use nested classes</A></LI>
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</OL>
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<BR>
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<LI>Other compiler limitations</LI>
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<OL>
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<LI><A HREF="#no_ternarywithobjects">Use ternary operator ?: carefully</A></LI>
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<LI><A HREF="#no_autoaggregate">Don't use initializers with automatic arrays</A></LI>
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<LI><A HREF="#no_dtorswithoutctor">Always have at least one constructor in a class with destructor</A></LI>
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</OL>
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<BR>
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<LI>General recommendations</LI>
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<OL>
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<LI><A HREF="#no_cppcommentsinc">No C++ comments in C code></A></LI>
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<LI><A HREF="#no_globals">No global variables with constructor</A></LI>
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<LI><A HREF="#no_warnings">Turn on all warnings and eradicate them</A></LI>
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<LI><A HREF="#no_assume_sizeof">Don't rely on <TT>sizeof(int) == 2</TT>...</A></LI>
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<LI><A HREF="#no_assignment_in_if">No assignments in conditional expressions</A></LI>
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<LI><A HREF="#no_comment_code">Use <TT>#if 0</TT> rather than comments to temporarily disable blocks of code</A></LI>
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<LI><A HREF="#no_overloaded_virtuals">Avoid overloaded virtual functions</A></LI>
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<LI><A HREF="#no_extra_semicolon">Don't use extra semi-colons on top level</A></LI>
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</OL>
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<BR>
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<LI>Unix/DOS differences</LI>
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<OL>
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<LI><A HREF="#use_cpp_ext">Use .cpp for C++ source file extension</A></LI>
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<LI><A HREF="#no_backslash">Don't use backslash ('\\') in #includes</A></LI>
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<LI><A HREF="#no_carriagereturn">Avoid carriage returns in cross-platform code</A></LI>
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<LI><A HREF="#no_caps_in_filenames">Use only lower letter filenames</A></LI>
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<LI><A HREF="#no_incomplete_files">Terminate the files with a new-line</A></LI>
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<LI><A HREF="#no_case_only_diff">Avoid globals differing by case only</A></LI>
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</OL>
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<BR>
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<LI>Style choices</LI>
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<OL>
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<LI><A HREF="#naming_conv">Naming conventions: use <TT>m_</TT> for members</A></LI>
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<LI><A HREF="#no_void_param">Don't use <TT>void</TT> for functions without arguments</A></LI>
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<LI><A HREF="#no_const_int">Don't use <TT>const</TT> for non pointer/reference arguments</A></LI>
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</OL>
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</UL>
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<P>
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<H3>wxWindows Rules</H3>
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<UL>
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<LI>Files location and naming conventions</LI>
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<OL>
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<LI><A HREF="#file_locations">File locations</A></LI>
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<LI><A HREF="#include_guards">Include guards</A></LI>
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<LI><A HREF="#pch">Precompiled headers</A></LI>
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</OL>
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<BR>
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<LI>File layout and indentation</LI>
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<OL>
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<LI><A HREF="#wxwin_header">wxWindows standard header</A></LI>
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<LI><A HREF="#indentation">Indent your code with 4 spaces (no tabs!)</A></LI>
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<LI><A HREF="#class_decl">Order of parts in a class declarations</A></LI>
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</OL>
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<BR>
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<LI>More about naming conventions</LI>
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<OL>
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<LI><A HREF="#wx_prefix">Use wx or WX prefix for all public symbols</A></LI>
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<LI><A HREF="#wxdllexport">Use WXDLLEXPORT with all classes/functions in wxMSW/common code</A></LI>
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<LI><A HREF="#set_get">Use Set/Get prefixes for accessors</A></LI>
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<LI><A HREF="#constants">wxNAMING_CONSTANTS</A></LI>
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</OL>
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<BR>
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<LI>Miscellaneous</LI>
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<OL>
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<LI><A HREF="#forward_decl">Use forward declarations whenever possible</A></LI>
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<LI><A HREF="#debug_macros">Use debugging macros</A></LI>
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</OL>
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</UL>
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<HR>
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<H3>General C++ Rules</H3>
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<UL>
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<LI>New or not widely supported C++ features</LI>
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<P>The usage of all features in this section is not recommended for one reason: they appeared in C++ relatively recently and are not yet
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supported by all compilers. Moreover, when they're supported, there are
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differences between different vendor's implementations. It's understandable that
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you might love one (or all) of these features, but you surely can write C++
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programs without them. Where possible, workarounds to compensate for absence
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of your favourite C++ abilities are indicated.
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<P>Just to suppress any doubts that there are compilers which don't support
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these new features, you can think about Win16 (a.k.a. Win 3.1) compilers,
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<I>none</I> of which supports <I>any</I> feature from the list below.
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<OL>
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<P><LI><A NAME="no_templates"></A><B>Don't use C++ templates</B></LI><P>
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Besides the reasons mentioned above, template usage also makes the
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program compile much slower (200%-300% is not uncommon) and their support
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even in the compilers which have had it for a long time is far from perfect
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(the best example is probably gcc).
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<P><U>Workaround</U>: The things you would like to use templates for are,
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most commonly, polymorphic containers (in the sense that they can contain objects of
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any type without compromising C++ type system, i.e. using <TT>void *</TT>
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is out of question). wxWindows provides <A HREF="TODO">dynamic
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arrays and lists</A> which are sufficient in 99% of cases - please don't hesitate
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to use them. Lack of template is not a reason to use static arrays or
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type-less (passing by <TT>void *</TT>) containers.
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<P><LI><A NAME="no_exceptions"></A><B>Don't use C++ exceptions</B></LI><P>
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The C++ exception system is an error-reporting mechanism. Another reasons not to use it,
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besides portability, are the performance penalty it imposes (small, but, at least for
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current compilers, non-zero), and subtle problems with
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memory/resource deallocation it may create (the place where you'd like to use
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C++ exceptions most of all are the constructors, but you need to be very
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careful in order to be able to do it).
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<P><U>Workaround</U>: there is no real workaround, of course, or the exceptions
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wouldn't have been added to the language. However, there are several rules which
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might help here:<P>
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<OL>
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<LI>Every function returns an integer (or at least boolean) error code.
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<P>There is no such thing as a function that never fails - even if it can't
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fail now, it might do it later, when modified to be more powerful/general.
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Put the <TT>int</TT> or <TT>bool</TT> return type from the very beginning!<P>
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</LI><LI>Every function you call may fail - check the return code!
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<P>Never rely on the function's success, always test for a possible error.<P>
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</LI><LI>Tell the user about the error, don't silently ignore them.
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<P>Exceptions are always caught and, normally, processed when they're
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caught. In the same manner, the error return code must always be processed
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somehow. You may choose to ignore it, but at least tell the user that
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something wrong happened using <A HREF="TODO"><TT>wxLogError</TT></A> or
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<A HREF="TODO"><TT>wxLogWarning</TT></A> functions. All wxWindows
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functions (must) log the error messages on failure - this can be disabled
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by using <A HREF="TODO">wxLogNull</A> object before calling it.
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<P>Examples:<UL>
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<LI><I>Wrong</I>:
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<PRE>
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void ReadAddressBookFile(const wxString& strName)
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{
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wxFile file;
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if ( !file.Open(strFile) )
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return;
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...process it...
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}
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</PRE>
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</LI><LI><I>Correct</I>:
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<PRE>
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// returns false if the address book couldn't be read
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bool ReadAddressBookFile(const wxString& strName)
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{
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wxFile file;
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if ( !file.Open(strFile) ) {
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// wxFile logged an error because file couldn't be opened which
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// contains the system error code, however it doesn't know what
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// this file is for and an error message "can't open $GLCW.ADB"
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// can be quite confusing for the user. Here we say what we mean.
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wxLogError("Can't read address book from '%s'!",
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strName.c_str());
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return false;
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}
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...process it...
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return true;
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}
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</PRE>
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or, if it's not an error if file doesn't exist (here we could just check
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its existence, but let's suppose that there is no <TT>wxFile::Exists()</TT>)
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we can also write:
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<PRE>
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// returns false if address book file doesn't exist
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bool ReadAddressBookFile(const wxString& strName)
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{
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wxFile file;
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// start a block inside which all log messages are suppressed
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{
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wxLogNull noLog;
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if ( !file.Open(strFile) )
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return false;
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}
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...process it...
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return true;
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}
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</PRE></LI>
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</UL>
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</OL>
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<P><LI><A NAME="no_rtti"></A><B>Don't use RTTI</B></LI><P>
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RTTI stands for Run-Time Type Information and there is probably no other
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reason not to use it except the portability issue and the fact that it adds
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<TT>sizeof(void *)</TT> bytes to any class having virtual functions (at least,
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in the implementations I'm aware of).
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<P><U>Workaround</U>: use wxWindows RTTI system which allows you to do almost
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everything which the new C++ RTTI, except that, of course, you have to use
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macros instead of the (horrible looking, BTW) <TT>dynamic_cast</TT>.
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<P><LI><A NAME="no_namespaces"></A><B>Don't use namespaces</B></LI><P>
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This topic is subject to change with time, however for the moment all wxWindows
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classes/functions live in the global namespace.
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<P><U>Workaround</U>: None.
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<P><LI><A NAME="no_stl"></A><B>Don't use STL</B></LI><P>
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STL is the new C++ standard library, proposing all kinds of template containers
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and generic algorithm implementations. Templates are the heart (and almost
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everything else) of the library, so its usage is out of question. Besides, even
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with the compilers which do support templates, STL has many of its own problems,
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there are many "not 100% standard compatible" vendor implementations, none of existing debuggers understands its
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complicated data structures, ... the list can go on (almost) forever.
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<P><U>Workaround</U>: Use wxString, dynamic arrays and lists and other wxWindows
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classes. wxString has many of the most often used functions of std::string STL
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class (typedef to be precise).
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<P><LI><A NAME="no_fordecl"></A><B>Don't declare variables inside <TT>for()
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</TT></B></LI><P>
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The scope of a variable declared inside <TT>for()</TT> statement changed several
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years ago, however many compilers still will complain about second declaration
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of <TT>i</TT> in the following code:
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<PRE>
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for ( int i = 0; i < 10; i++ ) {
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...
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}
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...
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for ( int i = 0; i < 10; i++ ) {
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...
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}
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</PRE>
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Even if it's perfectly legal now.
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<P><U>Workaround</U>: write this instead:
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<PRE>
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int i;
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for ( i = 0; i < 10; i++ ) {
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...
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}
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...
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for ( i = 0; i < 10; i++ ) {
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...
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}
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</PRE>
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<P><LI><A NAME="no_nestedclasses"></A><B>Don't use nested classes</B></LI><P>
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Nested classes are, without doubt, a very good thing because they allow to hide
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"private" (in the sense that they're used only inside the library) classes and,
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generally, put the related things together.
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<P>Unfortunately, some compilers have trouble understanding them, so we must
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sacrifice the ideals of software design to get a working program in this case.
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<P><U>Workaround</U>: instead of
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<PRE>
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// in the header
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class PublicLibClass {
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...
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private:
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class PrivateLibClass { ... } m_object;
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};
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</PRE>
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you can try the following:
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<PRE>
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// in the header
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class PrivateLibClass; // fwd decl
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class PublicLibClass {
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...
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private:
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class PrivateLibClass *m_pObject;
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};
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// in the .cpp file
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class PrivateLibClass { ... };
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PublicLibClass::PublicLibClass()
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{
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m_pObject = new PrivateLibClass;
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...
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}
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PublicLibClass::~PublicLibClass()
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{
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delete m_pObject;
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}
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</PRE>
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<P>A nice side effect is that you don't need to recompile all the files
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including the header if you change the PrivateLibClass declaration (it's
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an example of a more general interface/implementation separation idea).
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</OL>
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<BR>
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<LI>Other compiler limitations</B></LI><P>
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This section lists the less obvious limitations of the current C++ compilers
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which are less restrictive than the ones mentioned in the previous section but
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are may be even more dangerous as a program which compiles perfectly well on
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some platform and seems to use only standard C++ featurs may still fail to
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compile on another platform and/or with another compiler.
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<OL>
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<P><LI><A NAME="no_ternarywithobjects"></A><B>Use ternary operator ?: carefully</B></LI><P>
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The ternary operator <TT>?:</TT> shouldn't be used with objects (i.e. if any
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of its operands are objects) because some compilers (notable Borland C++) fail
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to compile such code.
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<P><U>Workaround</U>: use <TT>if/else</TT> instead.
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<PRE>
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wxString s1, s2;
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// Borland C++ won't compile the line below
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wxString s = s1.Len() < s2.Len() ? s1 : s2;
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// but any C++ compiler will compile this
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wxString s;
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if ( s1.Len() < s2.Len() )
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s = s1;
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else
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s = s2;
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</PRE>
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<P><LI><A NAME="no_autoaggregate"></A><B>Don't use initializers with automatic arrays</B></LI><P>
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The initializers for automatic array variables are not supported by some older
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compilers. For example, the following line
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<PRE>
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int daysInMonth[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
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</PRE>
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will fail to compile with HP-UX C++ compiler.
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<P><U>Workaround</U>: either make the array static or initialize each item
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separately: in the (stupid) example above, the array should be definitely
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declared as <TT>static const</TT> (assuming that the leap years are dealt with
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elsewhere somehow...) which is ok. When an array is really not const, you
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should initialize each element separately.
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<P><LI><A NAME="no_dtorswithoutctor"></A><B>Always have at least one constructor in a class with destructor</B></LI><P>
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It is a good rule to follow in general, but some compilers (HP-UX) enforce it.
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So even if you are sure that the default constructor for your class is ok but
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it has a destructor, remember to add an empty default constructor to it.
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</OL>
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<BR>
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<LI>General recommendations</B></LI><P>
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While the recommendations in the previous section may not apply to you if you're
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only working with perfect compilers which implement the very newest directives of
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C++ standard, this section contains compiler- (and language-) independent advice
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which <B>must</B> be followed if you wish to write correct, i.e. working, programs. It
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also contains some C/C++ specific remarks in the end which are less
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important.
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<OL>
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<P><LI><A NAME="no_cppcommentsinc"><B>No C++ comments in C code></B></LI><P>
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Never use C++ comments in C code - not all C compilers/preprocessors
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understand them. Although we're mainly concerned with C++ here, there are
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several files in wxWindows sources tree which are compiled with C compiler.
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Among them are <TT>include/wx/setup.h</TT> and <TT>include/wx/expr.h</TT>.
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Another thing related to C vs C++ preprocessor differences is that some old C
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preprocessors require that all directives start in the first column (while
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it's generally allowed to have any amount of whitespace before them in C++),
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so you should start them in the beginning of the line in files which are
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compiled with C compiler.
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<P><LI><A NAME="no_globals"></A><B>No global variables with constructors</B></LI><P>
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In C++, the constructors of global variables are called before the
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<TT>main()</TT> function (or <TT>WinMain()</TT> or any other program entry point)
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starts executing. Thus, there is no possibility to initialize <I>anything</I>
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before the constructor call. The order of construction is largely
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implementation-defined, meaning that there is no guarantee that one global
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object will be initialized before another one (except if they are both defined
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in the same translation unit, i.e. .cpp file). Most importantly, no custom
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memory allocation operators are installed at the moment of execution of global
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variables constructors, so a (less restrictive) rule is that you should have
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no global variables which allocate memory (or do anything else non-trivial) in
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the constructor. Of course, if an object doesn't allocate memory in its constructor
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right now, it may start making it later, so you can only be sure about this if
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you don't use <I>any</I> variables of object (as opposed to simple:
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<TT>int</TT>, ...) types. Example: currently, wxString doesn't allocate memory
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in its default constructor, so you might think that having a global (initially)
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empty wxString is safe. However, if wxString starts allocating some minimal
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amount of memory in its default constructor (which doesn't look unreasonable),
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you would have all kinds of problems with <TT>new</TT>
|
|
and <TT>delete</TT> operators (overloaded in wxWindows), especially because the first <TT>new</TT> called
|
|
is the standard one (before wxWindows overloads them) and <TT>delete</TT> will
|
|
be the overloaded operator.
|
|
|
|
<P><LI><A NAME="no_warnings"></A><B>Turn on all warnings and eradicate them</B></LI><P>
|
|
Give the compiler a chance to help you - turn on all warnings! You should always
|
|
use the maximum available warning level of your compiler and understand and
|
|
correct each of them. If, for whatever reasons, a compiler gives a warning on
|
|
some perfectly legal line of code and you can't change it, please insert a
|
|
comment indicating it in the code. Most oftenly, however, all compiler warnings
|
|
may be avoided (not suppressed!) with minimal changes to your code.
|
|
|
|
<P><LI><A NAME="no_assume_sizeof"></A><B>Don't rely on <TT>sizeof(int) == 2</TT>...</B></LI><P>
|
|
You should never assume any absolute constraints on data type sizes. Currently,
|
|
we have 16-bit, 32-bit and 64-bit machines and even inside each class data type
|
|
sizes are different. A small table illustrates it quite well:
|
|
<TABLE BORDER COLS=5 WIDTH="100%" NOSAVE >
|
|
<TR>
|
|
<TD>Architecture/OS</TD>
|
|
<TD>sizeof(short)</TD>
|
|
<TD>sizeof(int)</TD>
|
|
<TD>sizeof(long)</TD>
|
|
<TD>sizeof(void *)</TD>
|
|
</TR>
|
|
|
|
<TR>
|
|
<TD>i386/Windows 3.1</TD>
|
|
<TD>2</TD>
|
|
<TD>2</TD>
|
|
<TD>4</TD>
|
|
<TD>2 or 4</TD>
|
|
</TR>
|
|
|
|
<TR>
|
|
<TD>i386/Windows 95</TD>
|
|
<TD>2</TD>
|
|
<TD>4</TD>
|
|
<TD>4</TD>
|
|
<TD>4</TD>
|
|
</TR>
|
|
|
|
<TR>
|
|
<TD>Merced/Win64</TD>
|
|
<TD>2</TD>
|
|
<TD>4</TD>
|
|
<TD>4</TD>
|
|
<TD>8</TD>
|
|
</TR>
|
|
|
|
<TR>
|
|
<TD>Alpha/Linux</TD>
|
|
<TD>???</TD>
|
|
<TD>???</TD>
|
|
<TD>???</TD>
|
|
<TD>???</TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P><LI><A NAME="no_assignment_in_if"></A><B>No assignments in conditional expressions</B></LI><P>
|
|
Although close to the heart of many C programmers (I plead guilty), code like
|
|
classical <TT>if ( (c = getchar()) != EOF )</TT> is bad because it prevents you
|
|
from enabling "assignment in conditional expression" warning (see also
|
|
<A HREF="#no_warnings">above</A>) which is helpful to detect common
|
|
mistypes like <TT>if ( x = 2 )</TT> instead of <TT>if ( x == 2 )</TT>.
|
|
|
|
<P><LI><A NAME="no_comment_code"></A><B>Use <TT>#if 0</TT> rather than comments to temporarily
|
|
disable blocks of code</B></LI><P>
|
|
If you have to temporarily disable some code, use
|
|
<PRE>
|
|
#if 0 // VZ: I think this code is unneeded, it probably must be removed
|
|
...
|
|
#endif // 0
|
|
</PRE>
|
|
instead of
|
|
<PRE>
|
|
/*
|
|
...
|
|
*/
|
|
</PRE>
|
|
The reason is simple: if there are any <TT>/* ... */</TT> comments inside
|
|
<TT>...</TT> the second version will, of course, miserably fail.
|
|
|
|
<P><LI><A NAME="no_overloaded_virtuals"></A><B>Avoid overloaded virtual functions</B></LI><P>
|
|
|
|
You should avoid having overloaded virtual methods in a base class because if
|
|
any of them is overriden in a derived class, then all others must be overriden
|
|
as well or it would be impossible to call them on an object of derived class.
|
|
|
|
For example, the following code:
|
|
|
|
<PRE>
|
|
class Base
|
|
{
|
|
public:
|
|
virtual void Read(wxFile& file);
|
|
virtual void Read(const wxString& filename);
|
|
};
|
|
|
|
class Derived : public Base
|
|
{
|
|
public:
|
|
virtual void Read(wxFile& file) { ... }
|
|
};
|
|
|
|
...
|
|
|
|
Derived d;
|
|
d.Read("some_filename"); // compile error here!
|
|
</PRE>
|
|
|
|
will fail to compile because the base class function taking <TT>filename</TT>
|
|
is hidden by the virtual function overriden in the derived class (this is
|
|
known as [virtual] function name hiding problem in C++).
|
|
|
|
<P>
|
|
The standard solution to this problem in wxWindows (where we have such
|
|
situations quite often) is to make both <TT>Read()</TT> functions not virtual
|
|
and introduce a single virtual function <TT>DoRead()</TT>. Usually, it makes
|
|
sense because the function taking a filename is (again, usually) implemented
|
|
in terms of the function reading from a file anyhow (but making only this
|
|
functions not virtual won't solve the above problem!).
|
|
<P>
|
|
So, the above declarations should be written as:
|
|
<PRE>
|
|
class Base
|
|
{
|
|
public:
|
|
void Read(wxFile& file);
|
|
void Read(const wxString& filename);
|
|
|
|
protected:
|
|
virtual void DoRead(wxFile& file);
|
|
};
|
|
|
|
class Derived : public Base
|
|
{
|
|
protected:
|
|
virtual void DoRead(wxFile& file) { ... }
|
|
};
|
|
</PRE>
|
|
|
|
This technique is widely used in many of wxWindows classes - for example,
|
|
<TT>wxWindow</TT> has more than a dozen of <TT>DoXXX()</TT> functions which
|
|
allows to have many overloaded versions of commonly used methods such as
|
|
<TT>SetSize()</TT>
|
|
|
|
<P><LI><A NAME="no_extra_semicolon"></A><B>Don't use extra semi-colons on top level</B></LI><P>
|
|
Some compilers don't pay any attention to extra semicolons on top level, as in
|
|
<PRE>
|
|
class Foo { };;
|
|
</PRE>
|
|
while others complain loudly about it. Of course, you would rarely put 2
|
|
semicolons yourself, but it may happen if you're using a macro
|
|
(<TT>IMPLEMENT_something</TT>, for example) which already has a ';' inside and
|
|
put another one after it.
|
|
</OL>
|
|
|
|
<BR>
|
|
<LI>Unix/DOS differences</B></LI><P>
|
|
Two operating systems supported by wxWindows right now are (different flavours
|
|
of) Unix and Windows 3.1/95/NT (although Mac, OS/2 and other ports exist/are
|
|
being developed as well). The main differences between them are summarized
|
|
here.
|
|
|
|
<OL>
|
|
<P><LI><A NAME="use_cpp_ext"></A><B>Use .cpp for C++ source file extension</B></LI><P>
|
|
There is, unfortunately, no standard exceptions for C++ source files. Different
|
|
people use .C, .cc, .cpp, .cxx, .c++ and probably several others I forgot. Some
|
|
compilers don't care about extension, but there are also other ones which can't
|
|
be made to compile any file with "wrong" extension. Such compilers are very
|
|
common in DOS/Windows land, that's why the .cpp extension is the least likely to
|
|
cause any problems - it's the standard one under DOS and will probably be
|
|
accepted by any Unix compiler as well (any counter examples?). The extension
|
|
for the header files is .h.
|
|
|
|
<P><LI><A NAME="no_backslash"></A><B>Don't use backslash ('\\') in #includes</B></LI><P>
|
|
Although it's too silly to mention, please don't use backslashes in
|
|
<TT>#include</TT> preprocessor statement. Even not all Windows compilers accept
|
|
it, without speaking about all other ones.
|
|
|
|
<P><LI><A NAME="no_carriagereturn"></A><B>Avoid carriage returns in cross-platform code</B></LI><P>
|
|
This problem will hopefully not arise at all, with CVS taking care of this
|
|
stuff, however it's perhaps not useless to remember that many Unix compilers
|
|
(including, but not limited to, gcc) don't accept carriage returns
|
|
(= <Ctrl-M> = '\r') in C/C++ code.
|
|
|
|
<P><LI><A NAME="no_caps_in_filenames"></A><B>Use only lower case filenames</B></LI><P>
|
|
DOS/Windows 3.1 isn't case sensitive, Windows 95/NT are case preserving, but not
|
|
case sensitive. To avoid all kinds of problems with compiling under Unix (or
|
|
any other fully case-sensitive OS), please use only lower case letters in the
|
|
filenames.
|
|
|
|
<P><LI><A NAME="no_incomplete_files"></A><B>Terminate the files with a new-line</B></LI><P>
|
|
While DOS/Windows compilers don't seem to mind, their Unix counterparts don't
|
|
like files without terminating new-line. Such files also give a warning message
|
|
when loaded to vim (the Unix programmer's editor of choice :-)), so please think
|
|
about terminating the last line.
|
|
|
|
<P><LI><A NAME="no_case_only_diff"></A><B>Avoid globals differing by case only</B></LI><P>
|
|
The linker on VMS is case-insensitive. Therefore all external variables and
|
|
functions which differ only in case are not recognized by the linker as
|
|
different, so all externals should differ in more than the case only:
|
|
i.e. <TT>GetId</TT> is the same as <TT>GetID</TT>.
|
|
|
|
</OL>
|
|
|
|
<BR>
|
|
<LI>Style choices</B></LI><P>
|
|
All wxWindows specific style guidelines are specified in the next
|
|
section, here are the choices which are not completely arbitrary,
|
|
but have some deeper and not wxWindows-specific meaning.
|
|
|
|
<OL>
|
|
<P><LI><A NAME="naming_conv"></A><B>Naming conventions: use <TT>m_</TT> for members</B></LI><P>
|
|
It's extremely important to write readable code. One of the first steps in this
|
|
direction is the choice of naming convention. It may be quite vague or strictly
|
|
define the names of all the variables and function in the program, however it
|
|
surely must somehow allow the reader to distinguish between variable and
|
|
functions and local variables and member variables from the first glance.
|
|
<P>The first requirement is commonly respected, but for some strange reasons, the
|
|
second isn't, even if it's much more important because, after all, the immediate
|
|
context usually allows you to distinguish a variable from a function in
|
|
C/C++ code. On the other hand, you <I>cannot</I> say what <TT>x</TT> in the
|
|
following code fragment is:
|
|
<PRE>
|
|
void Foo::Bar(int x_)
|
|
{
|
|
...
|
|
|
|
x = x_;
|
|
|
|
...
|
|
}
|
|
</PRE>
|
|
It might be either a local variable (unluckily the function is too long so you
|
|
don't see the variable declarations when you look at <TT>x = x_</TT> line), a
|
|
member variable or a global variable - you have no way of knowing.
|
|
<P>The wxWindows naming convention gives you, the reader of the code, much more
|
|
information about <TT>x</TT>. In the code above you know that it's a local
|
|
variable because:<P>
|
|
<OL>
|
|
<LI>global variables are always prefixed with <TT>g_</TT></LI>
|
|
<LI>member variables are always prefixed with <TT>m_</TT></LI>
|
|
<LI>static variables are always prefixed with <TT>s_</TT></LI>
|
|
</OL>
|
|
<P>Examples:
|
|
<PRE>
|
|
extern int g_x; // of course, 'x' is not the best name for a global...
|
|
|
|
void Bar()
|
|
{
|
|
int x;
|
|
}
|
|
|
|
class Foo {
|
|
public:
|
|
void SetX(int x) { m_x = x; }
|
|
private:
|
|
int m_x;
|
|
};
|
|
</PRE>
|
|
As you see, it also solves once and for all the old C++ programmer's question:
|
|
how to call <TT>SetX()</TT> parameter? The answer is simple: just call it
|
|
<TT>x</TT> because there is no ambiguity with <TT>Foo::m_x</TT>.
|
|
<P>The prefixes can be combined to give <TT>ms_</TT> and <TT>gs_</TT> for static
|
|
member (a.k.a. class) variables and static global variables.
|
|
<P>The convention is, of course, completely worthless if it is not followed:
|
|
nothing like being sure that <TT>x</TT> is a local variable in the code fragment
|
|
above and discovering later the following lines in the header:
|
|
<PRE>
|
|
class Foo {
|
|
...
|
|
int x; // I don't like wxWindows naming convention
|
|
};
|
|
</PRE>
|
|
Please do use these prefixes, they make your code much easier to read. Also
|
|
please notice that it has nothing to do with the so-called <I>Hungarian notation</I>
|
|
which is used in wxMSW part of wxWindows code and which encodes the <I>type</I>
|
|
of the variable in its name - it is actually quite useful in C, but has little
|
|
or no sense in C++.
|
|
|
|
<P><LI><A NAME="no_void_param"></A><B>Don't use <TT>void</TT> for functions without
|
|
arguments</B></LI><P>
|
|
In ANSI C, <TT>void Foo()</TT> takes an arbitrary number of arbitrarily typed
|
|
arguments (although the form <TT>void Foo(...)</TT> is preferred) and <TT>void
|
|
Foo(void)</TT> doesn't take any arguments. In C++, however, the situation is
|
|
different and both declarations are completely equivalent. As there is no need
|
|
to write <TT>void</TT> in this situation, let's not write it - it can only be
|
|
confusing and create an impression that it really means something when it's not
|
|
at all the case.
|
|
|
|
<P><LI><A NAME="no_const_int"></A><B>Don't use <TT>const</TT> for non pointer/reference
|
|
arguments</B></LI><P>
|
|
In both C and C++ an argument passed by value cannot be modified - or, more
|
|
precisely, if it is modified in the called function, only the local copy is
|
|
really changed, not the caller's variable. So, semantically speaking, there is
|
|
no difference between <TT>void Foo(int)</TT> and <TT>void Foo(const int)</TT>.
|
|
However, the <TT>const</TT> keyword is confusing here, adds nothing to the code
|
|
and even cannot be removed if <TT>Foo()</TT> is virtual and overridden (because
|
|
the names are mangled differently). So, <I>for arguments passed by value</I>
|
|
you shouldn't use <TT>const</TT>.
|
|
<P>Of course, it doesn't apply to functions such as
|
|
<TT>void PrintMessage(const char *text)</TT> where <TT>const</TT> is mandatory.
|
|
</OL>
|
|
</UL>
|
|
|
|
<P>
|
|
|
|
<H3>wxWindows rules</H3>
|
|
<UL>
|
|
<P><LI>File location and naming conventions</LI><P>
|
|
<OL>
|
|
<P><LI><A NAME="file_locations"></LI><B>File locations</B><P>
|
|
The wxWindows files for each supported platform have their own subdirectories
|
|
in "include" and "src". So, for example, there is "src/msw", "include/gtk"
|
|
etc. There are also two special subdirectories called "common" and
|
|
"generic". The common subdirectory contains the files which are platform
|
|
independent (wxObject, wxString, ...) and the generic one the generic
|
|
implementations of GUI widgets, i.e. those which use only other wxWindows
|
|
classes to implement them. For the platforms where the given functionality
|
|
cannot be implemented natively, the generic implementation is used and the native
|
|
one is used for the others. As I feel that it becomes a bit too confusing,
|
|
here is an example: wxMessageBox function is implemented natively under
|
|
Windows (where it just calls MessageBox API), but there is also a generic
|
|
implementation which is used under, for example, GTK. A generic class should
|
|
normally have a name that distinguishes it from any platform-specific implementation.
|
|
A #define will allow wxGenericMessageDialog to be wxMessageDialog on some
|
|
platforms, for example.
|
|
|
|
<P>This scheme applies not only for the .cpp files, but also for the headers.
|
|
However, as the program using wxWindows should (ideally) not use any
|
|
"<TT>#ifdef <platform></TT>" at all, the headers are always included with
|
|
"<TT>#include <wx/msgdlg.h></TT>" (for example). This file, in turn, includes
|
|
the right header for given platform. Any new headers should conform to this
|
|
setup as well to allow including <TT><wx/foo.h></TT> on any platform.<P>
|
|
|
|
Note that wxWindows implementation files should use quotes when including wxWindows
|
|
headers, not angled brackets. Applications should use angled brackets. This
|
|
ensures that the dependencies are correctly handled by the compiler.
|
|
|
|
<P><LI><A NAME="include_guards"></LI><B>Include guards</B><P>
|
|
To minimize the compile time C++ programmers often use so called include
|
|
guards: for example, in the header file foo.h you might have
|
|
|
|
<PRE>
|
|
#ifndef _FOO_H_
|
|
#define _FOO_H_
|
|
|
|
... all header contents ...
|
|
|
|
#endif
|
|
//_FOO_H_
|
|
</PRE>
|
|
|
|
In this way, the header will only be included once for the compilation
|
|
of any .cpp (of course, it still will be included many times for the
|
|
compilation of the whole project, so it has nothing to do with precompiled
|
|
headers). wxWindows is no exception and also uses include guards which should use
|
|
the above form, except for top-level headers which include files with identical
|
|
names, in which case you should use _FOO_H_BASE_.
|
|
|
|
<P><LI><A NAME="pch"></LI><B>Precompiled headers</B><P>
|
|
The precompiled headers greatly (we're speaking about orders of hundreds of
|
|
percent here) reduce the compilation time. wxWindows uses them if the target
|
|
compiler supports them (it knows about MS Visual C++, Borland C++ and g++).
|
|
You should include all the headers included from <TT><wx/wx_prec.h></TT> only
|
|
inside "<TT>#if !USE_PRECOMP</TT>" to avoid unnecessary overhead in the case
|
|
when the precompiled headers are used.<P>
|
|
|
|
The start of a cpp implementation file after the heading might look like this:<P>
|
|
|
|
<PRE>
|
|
#ifdef __GNUG__
|
|
#pragma implementation "bitmap.h"
|
|
#endif
|
|
|
|
// For compilers that support precompilation, includes "wx.h".
|
|
#include "wx/wxprec.h"
|
|
|
|
#ifdef __BORLANDC__
|
|
#pragma hdrstop
|
|
#endif
|
|
|
|
#ifndef WX_PRECOMP
|
|
#include <stdio.h>
|
|
#include "wx/setup.h"
|
|
#include "wx/list.h"
|
|
#include "wx/utils.h"
|
|
#include "wx/app.h"
|
|
#include "wx/palette.h"
|
|
#include "wx/bitmap.h"
|
|
#include "wx/icon.h"
|
|
#endif
|
|
|
|
#include "wx/msw/private.h"
|
|
#include "assert.h"
|
|
</PRE>
|
|
|
|
|
|
<P>Any header file should containg the following lines:
|
|
<PRE>
|
|
#ifdef __GNUG__
|
|
#pragma interface "foo.h"
|
|
#endif
|
|
</PRE>
|
|
and the corresponding .cpp file:
|
|
<PRE>
|
|
#ifdef __GNUG__
|
|
#pragma implementation "foo.h"
|
|
#endif
|
|
</PRE> for g++ compilation.
|
|
</OL>
|
|
|
|
<P><LI>File layout and indentation</LI><P>
|
|
<OL>
|
|
<P><LI><A NAME="wxwin_header"></LI><B>wxWindows standard header</B> <a href="header.txt">here</a>. The
|
|
copyright holder is the original author. It is assumed the author does not assert copyright,
|
|
under the terms of the wxWindows licence. This is a legal interpretation of the informal
|
|
usage 'public domain' (the copyright holder does not assert the copyright).<P>
|
|
<P><LI><A NAME="indentation"></LI><B>Indent your code with 4 spaces (no tabs!)</B>
|
|
<P><LI><A NAME="class_decl"></LI><B>Order of parts in a class declarations</B><P>
|
|
</OL>
|
|
|
|
<P><LI>More about naming conventions</LI><P>
|
|
<OL>
|
|
<P><LI><A NAME="wx_prefix"></LI><B>Use wx or WX prefix for all public symbols</B>.
|
|
wx should be used for functions and classes, WX for macros.
|
|
<P><LI><A NAME="wxdllexport"</LI><B>Use WXDLLEXPORT with all classes/functions in
|
|
wxMSW/common code</B>
|
|
The title says it all - every public (in the sense that it is not internal to
|
|
the library) function or class should have WXDLLEXPORT macro in its
|
|
declaration to allow compilation of wxWindows as shared library. For example:<P>
|
|
|
|
<pre>
|
|
bool WXDLLEXPORT wxYield(void);
|
|
class WXDLLEXPORT MyClass; // (for forward declarations and real declarations)
|
|
WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
|
|
</pre>
|
|
|
|
The reason for the strange syntax for data is that some compilers use different
|
|
keyword ordering for exporting data.
|
|
|
|
<P><LI><A NAME="set_get"></LI><B>Use Set/Get prefixes for accessors</B><P>
|
|
There is a convention in wxWindows to prefix the accessors (i.e. any simple, in
|
|
general, inline function which does nothing else except changing or returning
|
|
the value of a member variable) with either <TT>Set</TT> or <TT>Get</TT>.
|
|
|
|
<P><LI><A NAME="constants"></LI><B>wxNAMING_CONSTANTS</B><P>
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The constants in wxWindows code should be defined using <TT>enum</TT> C++
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keyword (and not with <TT>#define</TT> or <TT>static const int</TT>). They
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should be declared in the global scope (and not inside class declaration) and
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their names should start with a <TT>wx</TT> prefix. Finally, the constants
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should be in all capital letters (except the first 2) to make it easier to
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distinguish them from the variables with underscores separating the words.
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<P>For example, file-related constants should be declared like this:
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<pre>
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enum
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{
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wxFILEOPEN_READ,
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wxFILEOPEN_WRITE,
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wxFILEOPEN_READWRITE
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};
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</pre>
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</OL>
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<P><LI>Miscellaneous</LI><P>
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<OL>
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<P><LI><A NAME="forward_decl"></LI><B>Use forward declarations whenever possible</B><P>
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It's really a trivial piece of advice, but remember that using forward declarations
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|
instead of including the header of corresponding class is better because not
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|
only does it minimize the compile time, it also simplifies the dependencies
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between different source files.
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|
<P>On a related subject, in general, you should try not to include other
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headers from a header file.
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<P><LI><A NAME="debug_macros"></LI><B>Use debugging macros</B><P>
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wxWindows provides the debugging macros <TT>wxASSERT, wxFAIL</TT> and
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<TT>wxCHECK_RET</TT> in <TT><wx/wx.h></TT> file. Please use them as often as
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|
you can - they will never do you any harm but can greatly simplify the bug
|
|
tracking both for you and for others.
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|
<P>Also, please use <TT>wxFAIL_MSG("not implemented")</TT> instead of writing
|
|
stubs for not (yet) implemented functions which silently return incorrect
|
|
values - otherwise, a person using a not implemented function has no idea that
|
|
it is, in fact, not implemented.
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|
<P>As all debugging macros only do something useful if the symbol
|
|
<TT>__WXDEBUG__</TT> is defined, you should compile your programs in debug mode to profit
|
|
from them.
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</OL>
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</UL>
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<P>
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<HR>
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Please send any comments to <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A>.
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