102174443d
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21765 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
345 lines
12 KiB
C++
345 lines
12 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
|
// Name: animate.h
|
|
// Purpose: Animation classes
|
|
// Author: Julian Smart and Guillermo Rodriguez Garcia
|
|
// Modified by:
|
|
// Created: 13/8/99
|
|
// RCS-ID: $Id$
|
|
// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
|
|
// Licence: wxWindows licence
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef _WX_ANIMATEH__
|
|
#define _WX_ANIMATEH__
|
|
|
|
#if defined(__GNUG__) && !defined(__APPLE__)
|
|
#pragma interface "animate.h"
|
|
#endif
|
|
|
|
#include <wx/defs.h>
|
|
#include <wx/string.h>
|
|
#include <wx/gdicmn.h>
|
|
#include <wx/list.h>
|
|
#include <wx/timer.h>
|
|
#include <wx/bitmap.h>
|
|
#include <wx/colour.h>
|
|
#include <wx/control.h>
|
|
|
|
#ifdef WXMAKINGDLL_ANIMATE
|
|
#define WXDLLIMPEXP_ANIMATE WXEXPORT
|
|
#elif defined(WXUSINGDLL)
|
|
#define WXDLLIMPEXP_ANIMATE WXIMPORT
|
|
#else // not making nor using DLL
|
|
#define WXDLLIMPEXP_ANIMATE
|
|
#endif
|
|
|
|
class WXDLLIMPEXP_ANIMATE wxAnimationBase;
|
|
class WXDLLIMPEXP_ANIMATE wxAnimationPlayer;
|
|
class WXDLLEXPORT wxImage;
|
|
|
|
enum wxAnimationDisposal
|
|
{
|
|
wxANIM_UNSPECIFIED = -1,
|
|
wxANIM_DONOTREMOVE = 0,
|
|
wxANIM_TOBACKGROUND = 1,
|
|
wxANIM_TOPREVIOUS = 2
|
|
} ;
|
|
|
|
class WXDLLIMPEXP_ANIMATE wxAnimationTimer: public wxTimer
|
|
{
|
|
public:
|
|
wxAnimationTimer() { m_player = (wxAnimationPlayer*) NULL; }
|
|
|
|
virtual void Notify();
|
|
void SetPlayer(wxAnimationPlayer* player) { m_player = player; }
|
|
|
|
protected:
|
|
wxAnimationPlayer* m_player;
|
|
};
|
|
|
|
/* wxAnimationPlayer
|
|
* Create an object of this class, and either pass an wxXXXAnimation object in
|
|
* the constructor, or call SetAnimation. Then call Play(). The wxAnimation
|
|
* object is only destroyed in the destructor if destroyAnimation is TRUE in
|
|
* the constructor.
|
|
*/
|
|
|
|
class WXDLLIMPEXP_ANIMATE wxAnimationPlayer : public wxObject
|
|
{
|
|
DECLARE_CLASS(wxAnimationPlayer)
|
|
|
|
public:
|
|
wxAnimationPlayer(wxAnimationBase *animation = (wxAnimationBase *) NULL, bool destroyAnimation = FALSE);
|
|
~wxAnimationPlayer();
|
|
//// Accessors
|
|
|
|
void SetAnimation(wxAnimationBase* animation, bool destroyAnimation = FALSE);
|
|
wxAnimationBase* GetAnimation() const { return m_animation; }
|
|
|
|
void SetDestroyAnimation(bool destroyAnimation) { m_destroyAnimation = destroyAnimation; };
|
|
bool GetDestroyAnimation() const { return m_destroyAnimation; }
|
|
|
|
void SetCurrentFrame(int currentFrame) { m_currentFrame = currentFrame; };
|
|
int GetCurrentFrame() const { return m_currentFrame; }
|
|
|
|
void SetWindow(wxWindow* window) { m_window = window; };
|
|
wxWindow* GetWindow() const { return m_window; }
|
|
|
|
void SetPosition(const wxPoint& pos) { m_position = pos; };
|
|
wxPoint GetPosition() const { return m_position; }
|
|
|
|
void SetLooped(bool looped) { m_looped = looped; };
|
|
bool GetLooped() const { return m_looped; }
|
|
|
|
bool HasAnimation() const { return (m_animation != (wxAnimationBase*) NULL); }
|
|
|
|
bool IsPlaying() const { return m_isPlaying; }
|
|
|
|
// Specify whether the GIF's background colour is to be shown,
|
|
// or whether the window background should show through (the default)
|
|
void UseBackgroundColour(bool useBackground) { m_useBackgroundColour = useBackground; }
|
|
bool UsingBackgroundColour() const { return m_useBackgroundColour; }
|
|
|
|
// Set and use a user-specified background colour (valid for transparent
|
|
// animations only)
|
|
void SetCustomBackgroundColour(const wxColour& col, bool useCustomBackgroundColour = TRUE)
|
|
{ m_customBackgroundColour = col; m_useCustomBackgroundColour = useCustomBackgroundColour; }
|
|
|
|
bool UsingCustomBackgroundColour() const { return m_useCustomBackgroundColour; }
|
|
const wxColour& GetCustomBackgroundColour() const { return m_customBackgroundColour; }
|
|
|
|
// Another refinement - suppose we're drawing the animation in a separate
|
|
// control or window. We may wish to use the background of the parent
|
|
// window as the background of our animation. This allows us to specify
|
|
// whether to grab from the parent or from this window.
|
|
void UseParentBackground(bool useParent) { m_useParentBackground = useParent; }
|
|
bool UsingParentBackground() const { return m_useParentBackground; }
|
|
|
|
//// Operations
|
|
|
|
// Play
|
|
virtual bool Play(wxWindow& window, const wxPoint& pos = wxPoint(0, 0), bool looped = TRUE);
|
|
|
|
// Build animation (list of wxImages). If not called before Play
|
|
// is called, Play will call this automatically.
|
|
virtual bool Build();
|
|
|
|
// Stop the animation
|
|
virtual void Stop();
|
|
|
|
// Draw the current view of the animation into this DC.
|
|
// Call this from your OnPaint, for example.
|
|
virtual void Draw(wxDC& dc);
|
|
|
|
//// Accessing the current animation
|
|
|
|
virtual int GetFrameCount() const;
|
|
virtual wxImage* GetFrame(int i) const; // Creates a new wxImage
|
|
virtual wxAnimationDisposal GetDisposalMethod(int i) const;
|
|
virtual wxRect GetFrameRect(int i) const; // Position and size of frame
|
|
virtual int GetDelay(int i) const; // Delay for this frame
|
|
|
|
virtual wxSize GetLogicalScreenSize() const;
|
|
virtual bool GetBackgroundColour(wxColour& col) const ;
|
|
virtual bool GetTransparentColour(wxColour& col) const ;
|
|
|
|
//// Implementation
|
|
|
|
// Play the frame
|
|
virtual bool PlayFrame(int frame, wxWindow& window, const wxPoint& pos);
|
|
virtual bool PlayFrame();
|
|
virtual void DrawFrame(int frame, wxDC& dc, const wxPoint& pos);
|
|
virtual void DrawBackground(wxDC& dc, const wxPoint& pos, const wxColour& colour);
|
|
|
|
// Clear the wxImage cache
|
|
virtual void ClearCache();
|
|
|
|
// Save the pertinent area of the window so we can restore
|
|
// it if drawing transparently
|
|
void SaveBackground(const wxRect& rect);
|
|
|
|
wxBitmap& GetBackingStore() { return m_backingStore; }
|
|
|
|
//// Data members
|
|
protected:
|
|
wxAnimationBase* m_animation;
|
|
bool m_destroyAnimation; // Destroy m_animation on deletion of this object
|
|
wxList m_frames; // List of cached wxBitmap frames.
|
|
int m_currentFrame; // Current frame
|
|
wxWindow* m_window; // Window to draw into
|
|
wxPoint m_position; // Position to draw at
|
|
bool m_looped; // Looped, or not
|
|
wxAnimationTimer m_timer; // The timer
|
|
bool m_isPlaying; // Is the animation playing?
|
|
wxBitmap m_savedBackground; // Saved background of window portion
|
|
wxBitmap m_backingStore; // The player draws into this
|
|
bool m_useBackgroundColour; // Use colour or background
|
|
wxColour m_customBackgroundColour; // Override animation background
|
|
bool m_useCustomBackgroundColour;
|
|
bool m_useParentBackground; // Grab background from parent?
|
|
};
|
|
|
|
/* wxAnimationBase
|
|
* Base class for animations.
|
|
* A wxXXXAnimation only stores the animation, providing accessors to
|
|
* wxAnimationPlayer. Currently an animation is read-only, but we could
|
|
* extend the API for adding frames programmatically, and perhaps have a
|
|
* wxMemoryAnimation class that stores its frames in memory, and is able to
|
|
* save all files with suitable filenames. You could then use e.g. Ulead GIF
|
|
* Animator to load the image files into a GIF animation.
|
|
*/
|
|
|
|
class WXDLLIMPEXP_ANIMATE wxAnimationBase : public wxObject
|
|
{
|
|
DECLARE_ABSTRACT_CLASS(wxAnimationBase)
|
|
|
|
public:
|
|
wxAnimationBase() {};
|
|
~wxAnimationBase() {};
|
|
|
|
//// Accessors. Should be overridden by each derived class.
|
|
|
|
virtual int GetFrameCount() const = 0;
|
|
virtual wxImage* GetFrame(int i) const = 0; // Creates a new wxImage
|
|
virtual wxAnimationDisposal GetDisposalMethod(int i) const = 0;
|
|
virtual wxRect GetFrameRect(int i) const = 0; // Position and size of frame
|
|
virtual int GetDelay(int i) const = 0; // Delay for this frame
|
|
|
|
virtual wxSize GetLogicalScreenSize() const = 0;
|
|
virtual bool GetBackgroundColour(wxColour& col) const = 0;
|
|
virtual bool GetTransparentColour(wxColour& col) const = 0;
|
|
|
|
// Is the animation OK?
|
|
virtual bool IsValid() const = 0;
|
|
|
|
//// Operations
|
|
|
|
virtual bool LoadFile(const wxString& filename) { return FALSE; }
|
|
};
|
|
|
|
/* wxGIFAnimation
|
|
* This will be moved to a separate file in due course.
|
|
*/
|
|
|
|
class WXDLLIMPEXP_ANIMATE wxGIFDecoder;
|
|
|
|
class WXDLLIMPEXP_ANIMATE wxGIFAnimation : public wxAnimationBase
|
|
{
|
|
DECLARE_CLASS(wxGIFAnimation)
|
|
|
|
public:
|
|
wxGIFAnimation() ;
|
|
~wxGIFAnimation() ;
|
|
|
|
//// Accessors
|
|
|
|
virtual int GetFrameCount() const;
|
|
virtual wxImage* GetFrame(int i) const;
|
|
virtual wxAnimationDisposal GetDisposalMethod(int i) const;
|
|
virtual wxRect GetFrameRect(int i) const; // Position and size of frame
|
|
virtual int GetDelay(int i) const; // Delay for this frame
|
|
|
|
virtual wxSize GetLogicalScreenSize() const ;
|
|
virtual bool GetBackgroundColour(wxColour& col) const ;
|
|
virtual bool GetTransparentColour(wxColour& col) const ;
|
|
|
|
virtual bool IsValid() const;
|
|
|
|
//// Operations
|
|
|
|
virtual bool LoadFile(const wxString& filename);
|
|
|
|
protected:
|
|
|
|
wxGIFDecoder* m_decoder;
|
|
};
|
|
|
|
/*
|
|
* wxAnimationCtrlBase
|
|
* Abstract base class for format-specific animation controls.
|
|
* This class implements most of the functionality; all a derived
|
|
* class has to do is create the appropriate animation class on demand.
|
|
*/
|
|
|
|
// Resize to animation size if this is set
|
|
#define wxAN_FIT_ANIMATION 0x0010
|
|
|
|
class WXDLLIMPEXP_ANIMATE wxAnimationCtrlBase: public wxControl
|
|
{
|
|
public:
|
|
wxAnimationCtrlBase() { }
|
|
wxAnimationCtrlBase(wxWindow *parent, wxWindowID id,
|
|
const wxString& filename = wxEmptyString,
|
|
const wxPoint& pos = wxDefaultPosition,
|
|
const wxSize& size = wxDefaultSize, long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
|
|
const wxString& name = wxT("animationControl"))
|
|
{
|
|
Create(parent, id, filename, pos, size, style, name);
|
|
}
|
|
~wxAnimationCtrlBase();
|
|
|
|
bool Create(wxWindow *parent, wxWindowID id,
|
|
const wxString& filename = wxEmptyString,
|
|
const wxPoint& pos = wxDefaultPosition,
|
|
const wxSize& size = wxDefaultSize, long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
|
|
const wxString& name = wxT("animationControl"));
|
|
|
|
//// Operations
|
|
virtual bool LoadFile(const wxString& filename = wxEmptyString);
|
|
virtual bool Play(bool looped = TRUE) ;
|
|
virtual void Stop() { m_animationPlayer.Stop(); }
|
|
virtual void FitToAnimation();
|
|
|
|
//// Accessors
|
|
virtual bool IsPlaying() const { return m_animationPlayer.IsPlaying(); }
|
|
virtual wxAnimationPlayer& GetPlayer() { return m_animationPlayer; }
|
|
virtual wxAnimationBase* GetAnimation() { return m_animation; }
|
|
|
|
const wxString& GetFilename() const { return m_filename; }
|
|
void SetFilename(const wxString& filename) { m_filename = filename; }
|
|
|
|
//// Event handlers
|
|
void OnPaint(wxPaintEvent& event);
|
|
|
|
protected:
|
|
virtual wxSize DoGetBestSize() const;
|
|
|
|
// Override this in derived classes
|
|
virtual wxAnimationBase* DoCreateAnimation(const wxString& filename) = 0;
|
|
|
|
wxAnimationPlayer m_animationPlayer;
|
|
wxAnimationBase* m_animation;
|
|
wxString m_filename;
|
|
|
|
private:
|
|
DECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase)
|
|
DECLARE_EVENT_TABLE()
|
|
};
|
|
|
|
/*
|
|
* wxGIFAnimationCtrl
|
|
* Provides a GIF animation class when required.
|
|
*/
|
|
|
|
class WXDLLIMPEXP_ANIMATE wxGIFAnimationCtrl: public wxAnimationCtrlBase
|
|
{
|
|
public:
|
|
wxGIFAnimationCtrl() { }
|
|
wxGIFAnimationCtrl(wxWindow *parent, wxWindowID id,
|
|
const wxString& filename = wxEmptyString,
|
|
const wxPoint& pos = wxDefaultPosition,
|
|
const wxSize& size = wxDefaultSize, long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
|
|
const wxString& name = wxT("animationControl"))
|
|
{
|
|
Create(parent, id, filename, pos, size, style, name);
|
|
}
|
|
|
|
protected:
|
|
virtual wxAnimationBase* DoCreateAnimation(const wxString& filename) ;
|
|
private:
|
|
DECLARE_DYNAMIC_CLASS(wxGIFAnimationCtrl)
|
|
};
|
|
|
|
#endif // _WX_ANIMATEH__
|
|
|