wxWidgets/docs/latex/wx/cppconst.tex
Vadim Zeitlin 14aea4f9bd added a section containing the preprocessor constants defined by wxWindows
(previous -- but heavily updated -- contents of docs/symbols.txt)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16816 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-08-27 18:41:49 +00:00

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\section{Preprocesser symbols defined by wxWindows}\label{cppconst}
Here is the list of preprocessor symbols used in the wxWindows source grouped
by category (and sorted by alphabetical order inside each category).
\subsection{GUI system}
\begin{twocollist}\itemsep=0pt
\twocolitem{\_\_WINDOWS\_\_}{any Windows, yom may also use \_\_WXMSW\_\_}
\twocolitem{\_\_WIN16\_\_}{Win16 API}
\twocolitem{\_\_WIN32\_\_}{Win32 API}
\twocolitem{\_\_WIN95\_\_}{Windows 95 or NT 4.0 and above system (not NT 3.5x)}
\twocolitem{\_\_WXGTK\_\_}{GTK}
\twocolitem{\_\_WXGTK12\_\_}{GTK 1.2 or higher}
\twocolitem{\_\_WXGTK20\_\_}{GTK 2.0 or higher}
\twocolitem{\_\_WXMOTIF\_\_}{Motif}
\twocolitem{\_\_WXMAC\_\_}{MacOS}
\twocolitem{\_\_WXMGL\_\_}{SciTech Soft MGL (\_\_WXUNIVERSAL\_\_ will be also
defined)}
\twocolitem{\_\_WXMSW\_\_}{Any Windows}
\twocolitem{\_\_WXOS2\_\_}{Identical to \_\_WXPM\_\_}
\twocolitem{\_\_WXPM\_\_}{OS/2 native Presentation Manager}
\twocolitem{\_\_WXSTUBS\_\_}{Stubbed version ('template' wxWin implementation)}
\twocolitem{\_\_WXXT\_\_}{Xt; mutually exclusive with WX\_MOTIF, not
implemented in wxWindows 2.x}
\twocolitem{\_\_WXX11\_\_}{wxX11 (\_\_WXUNIVERSAL\_\_ will be also defined)}
\twocolitem{\_\_WXWINE\_\_}{WINE (i.e. Win32 on Unix)}
\twocolitem{\_\_WXUNIVERSAL\_\_}{wxUniversal port, always defined in addition
to one of the symbols above so this should be tested first.}
\twocolitem{\_\_X\_\_}{any X11-based GUI toolkit except GTK+}
\end{twocollist}
In fact, they should better all start with \_\_WX instead of \_\_ only. The
only GUIs implemented for 2.0 are \_\_WXGTK\_\_, \_\_WXMSW\_\_ and
\_\_WXMOTIF\_\_ yet. Any new ones, please start the define with \_\_WX.
\subsection{Operating systems}
\begin{twocollist}\itemsep=0pt
\twocolitem{\_\_APPLE\_\_}{any Mac OS version}
\twocolitem{\_\_AIX\_\_}{AIX}
\twocolitem{\_\_BSD\_\_}{Any *BSD system}
\twocolitem{\_\_CYGWIN\_\_}{Cygwin: Unix on Win32}
\twocolitem{\_\_DARWIN\_\_}{Mac OS X}
\twocolitem{\_\_DATA\_GENERAL\_\_}{DG-UX}
\twocolitem{\_\_DOS\_GENERAL\_\_}{DOS (used with wxMGL only)}
\twocolitem{\_\_FREEBSD\_\_}{FreeBSD}
\twocolitem{\_\_HPUX\_\_}{HP-UX (Unix)}
\twocolitem{\_\_LINUX\_\_}{Linux}
\twocolitem{\_\_OSF\_\_}{OSF/1}
\twocolitem{\_\_SGI\_\_}{IRIX}
\twocolitem{\_\_SOLARIS\_\_}{Solaris}
\twocolitem{\_\_SUN\_\_}{Any Sun}
\twocolitem{\_\_SUNOS\_\_}{Sun OS}
\twocolitem{\_\_SVR4\_\_}{SystemV R4}
\twocolitem{\_\_SYSV\_\_}{SystemV generic}
\twocolitem{\_\_ULTRIX\_\_}{Ultrix}
\twocolitem{\_\_UNIX\_\_}{any Unix}
\twocolitem{\_\_UNIX\_LIKE\_\_}{Unix, BeOS or VMS}
\twocolitem{\_\_VMS\_\_}{VMS}
\twocolitem{\_\_WINDOWS\_\_}{any Windows}
\end{twocollist}
\subsection{Hardware architectures}
Note that not all of these symbols are always defined, it depends on the
compiler used.
\begin{twocollist}\itemsep=0pt
\twocolitem{\_\_ALPHA\_\_}{DEC Alpha architecture}
\twocolitem{\_\_INTEL\_\_}{Intel i386 or compatible}
\twocolitem{\_\_POWERPC\_\_}{Motorola Power PC}
\end{twocollist}
\subsection{Compilers}
\begin{twocollist}\itemsep=0pt
\twocolitem{\_\_BORLANDC\_\_}{Borland C++}
\twocolitem{\_\_DJGPP\_\_}{DJGPP}
\twocolitem{\_\_GNUG\_\_}{Gnu C++ on any platform}
\twocolitem{\_\_GNUWIN32\_\_}{Gnu-Win32 compiler}
\twocolitem{\_\_MWERKS\_\_}{CodeWarrior MetroWerks compiler}
\twocolitem{\_\_SUNCC\_\_}{Sun CC}
\twocolitem{\_\_SYMANTECC\_\_}{Symantec C++}
\twocolitem{\_\_VISAGECPP\_\_}{IBM Visual Age (OS/2)}
\twocolitem{\_\_VISUALC\_\_}{Microsoft Visual C++}
\twocolitem{\_\_XLC\_\_}{AIX compiler}
\twocolitem{\_\_WATCOMC\_\_}{Watcom C++}
\end{twocollist}
\subsection{Miscellaneous}
\begin{twocollist}\itemsep=0pt
\twocolitem{\_\_WXDEBUG\_\_}{defined in debug mode, undefined in release mode}
\twocolitem{wxUSE\_XXX}{if defined as $1$, feature XXX is active
(the symbols of this form are always defined, use #if and not #ifdef to test
for them)}
\end{twocollist}